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Couriersud 7d056a39f2 Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". [Couriersud]
There are now two game entries:
a) pongf
This illustrates how a workaround has to be used in the absence of gate timing. The game uses a code based netlist.
b) pong
This uses gate timing at a resolution of approx. 140 MHz. The netlist itself is read from the rom region.
2012-07-22 11:38:44 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Refactored the hlsl.txt documentation file to match current MAME commands (nw) 2011-11-13 03:54:52 +00:00
hash minor aesthetic bits. no whatsnew. 2012-05-27 09:37:38 +00:00
hlsl HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
src Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". [Couriersud] 2012-07-22 11:38:44 +00:00
.gitattributes Implemented a generic implementation to model discrete net lists. [Couriersud] 2012-07-22 11:23:53 +00:00
makefile swapped order of version.o linking for consistency 2012-06-11 18:55:35 +00:00