mame/src/emu/tilemap.c

1749 lines
52 KiB
C

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
tilemap.c
Generic tilemap management system.
***************************************************************************/
#include "emu.h"
//**************************************************************************
// INLINE FUNCTIONS
//**************************************************************************
//-------------------------------------------------
// effective_rowscroll - return the effective
// rowscroll value for a given index, taking into
// account tilemap flip states
//-------------------------------------------------
inline INT32 tilemap_t::effective_rowscroll(int index, UINT32 screen_width)
{
// if we're flipping vertically, adjust the row number
if (m_attributes & TILEMAP_FLIPY)
index = m_scrollrows - 1 - index;
// adjust final result based on the horizontal flip and dx values
INT32 value;
if (!(m_attributes & TILEMAP_FLIPX))
value = m_dx - m_rowscroll[index];
else
value = screen_width - m_width - (m_dx_flipped - m_rowscroll[index]);
// clamp to 0..width
if (value < 0)
value = m_width - (-value) % m_width;
else
value %= m_width;
return value;
}
//-------------------------------------------------
// effective_colscroll - return the effective
// colscroll value for a given index, taking into
// account tilemap flip states
//-------------------------------------------------
inline INT32 tilemap_t::effective_colscroll(int index, UINT32 screen_height)
{
// if we're flipping horizontally, adjust the column number
if (m_attributes & TILEMAP_FLIPX)
index = m_scrollcols - 1 - index;
// adjust final result based on the vertical flip and dx values
INT32 value;
if (!(m_attributes & TILEMAP_FLIPY))
value = m_dy - m_colscroll[index];
else
value = screen_height - m_height - (m_dy_flipped - m_colscroll[index]);
// clamp to 0..height
if (value < 0)
value = m_height - (-value) % m_height;
else
value %= m_height;
return value;
}
//-------------------------------------------------
// gfx_tiles_changed - return TRUE if any
// gfx_elements used by this tilemap have
// changed
//-------------------------------------------------
inline bool tilemap_t::gfx_elements_changed()
{
UINT32 usedmask = m_gfx_used;
bool isdirty = false;
// iterate over all used gfx types and set the dirty flag if any of them have changed
for (int gfxnum = 0; usedmask != 0; usedmask >>= 1, gfxnum++)
if ((usedmask & 1) != 0)
if (m_gfx_dirtyseq[gfxnum] != m_tileinfo.decoder->gfx(gfxnum)->dirtyseq())
{
m_gfx_dirtyseq[gfxnum] = m_tileinfo.decoder->gfx(gfxnum)->dirtyseq();
isdirty = true;
}
return isdirty;
}
//**************************************************************************
// SCANLINE RASTERIZERS
//**************************************************************************
//-------------------------------------------------
// scanline_draw_opaque_null - draw to a NULL
// bitmap, setting priority only
//-------------------------------------------------
inline void tilemap_t::scanline_draw_opaque_null(int count, UINT8 *pri, UINT32 pcode)
{
// skip entirely if not changing priority
if (pcode == 0xff00)
return;
// update priority across the scanline
for (int i = 0; i < count; i++)
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
//-------------------------------------------------
// scanline_draw_masked_null - draw to a NULL
// bitmap using a mask, setting priority only
//-------------------------------------------------
inline void tilemap_t::scanline_draw_masked_null(const UINT8 *maskptr, int mask, int value, int count, UINT8 *pri, UINT32 pcode)
{
// skip entirely if not changing priority
if (pcode == 0xff00)
return;
// update priority across the scanline, checking the mask
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
//-------------------------------------------------
// scanline_draw_opaque_ind16 - draw to a 16bpp
// indexed bitmap
//-------------------------------------------------
inline void tilemap_t::scanline_draw_opaque_ind16(UINT16 *dest, const UINT16 *source, int count, UINT8 *pri, UINT32 pcode)
{
// special case for no palette offset
int pal = pcode >> 16;
if (pal == 0)
{
// use memcpy which should be well-optimized for the platform
memcpy(dest, source, count * 2);
// skip the rest if not changing priority
if (pcode == 0xff00)
return;
// update priority across the scanline
for (int i = 0; i < count; i++)
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
// priority case
else if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
{
dest[i] = source[i] + pal;
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
dest[i] = source[i] + pal;
}
}
//-------------------------------------------------
// scanline_draw_masked_ind16 - draw to a 16bpp
// indexed bitmap using a mask
//-------------------------------------------------
inline void tilemap_t::scanline_draw_masked_ind16(UINT16 *dest, const UINT16 *source, const UINT8 *maskptr, int mask, int value, int count, UINT8 *pri, UINT32 pcode)
{
int pal = pcode >> 16;
// priority case
if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
{
dest[i] = source[i] + pal;
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
dest[i] = source[i] + pal;
}
}
//-------------------------------------------------
// scanline_draw_opaque_rgb32 - draw to a 32bpp
// RGB bitmap
//-------------------------------------------------
inline void tilemap_t::scanline_draw_opaque_rgb32(UINT32 *dest, const UINT16 *source, int count, const rgb_t *pens, UINT8 *pri, UINT32 pcode)
{
const rgb_t *clut = &pens[pcode >> 16];
// priority case
if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
{
dest[i] = clut[source[i]];
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
dest[i] = clut[source[i]];
}
}
//-------------------------------------------------
// scanline_draw_masked_rgb32 - draw to a 32bpp
// RGB bitmap using a mask
//-------------------------------------------------
inline void tilemap_t::scanline_draw_masked_rgb32(UINT32 *dest, const UINT16 *source, const UINT8 *maskptr, int mask, int value, int count, const rgb_t *pens, UINT8 *pri, UINT32 pcode)
{
const rgb_t *clut = &pens[pcode >> 16];
// priority case
if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
{
dest[i] = clut[source[i]];
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
dest[i] = clut[source[i]];
}
}
//-------------------------------------------------
// scanline_draw_opaque_rgb32_alpha - draw to a
// 32bpp RGB bitmap with alpha blending
//-------------------------------------------------
inline void tilemap_t::scanline_draw_opaque_rgb32_alpha(UINT32 *dest, const UINT16 *source, int count, const rgb_t *pens, UINT8 *pri, UINT32 pcode, UINT8 alpha)
{
const rgb_t *clut = &pens[pcode >> 16];
// priority case
if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
{
dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha);
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha);
}
}
//-------------------------------------------------
// scanline_draw_masked_rgb32_alpha - draw to a
// 32bpp RGB bitmap using a mask and alpha
// blending
//-------------------------------------------------
inline void tilemap_t::scanline_draw_masked_rgb32_alpha(UINT32 *dest, const UINT16 *source, const UINT8 *maskptr, int mask, int value, int count, const rgb_t *pens, UINT8 *pri, UINT32 pcode, UINT8 alpha)
{
const rgb_t *clut = &pens[pcode >> 16];
// priority case
if ((pcode & 0xffff) != 0xff00)
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
{
dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha);
pri[i] = (pri[i] & (pcode >> 8)) | pcode;
}
}
// no priority case
else
{
for (int i = 0; i < count; i++)
if ((maskptr[i] & mask) == value)
dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha);
}
}
//**************************************************************************
// TILEMAP CREATION AND CONFIGURATION
//**************************************************************************
//-------------------------------------------------
// tilemap_t - constructor
//-------------------------------------------------
tilemap_t::tilemap_t()
{
// until init() is called, data is floating; this is deliberate
}
//-------------------------------------------------
// init - initialize the tilemap
//-------------------------------------------------
tilemap_t &tilemap_t::init(tilemap_manager &manager, tilemap_get_info_delegate tile_get_info, tilemap_mapper_delegate mapper, int tilewidth, int tileheight, int cols, int rows)
{
// populate managers and devices
m_manager = &manager;
m_device = dynamic_cast<tilemap_device *>(this);
m_next = NULL;
m_user_data = NULL;
// populate tilemap metrics
m_rows = rows;
m_cols = cols;
m_tilewidth = tilewidth;
m_tileheight = tileheight;
m_width = cols * tilewidth;
m_height = rows * tileheight;
// populate logical <-> memory mappings
m_mapper = mapper;
m_memory_to_logical = NULL;
m_max_logical_index = 0;
m_logical_to_memory = NULL;
m_max_memory_index = 0;
// initialize tile information geters
m_tile_get_info = tile_get_info;
// reset global states
m_enable = true;
m_attributes = 0;
m_all_tiles_dirty = true;
m_all_tiles_clean = false;
m_palette_offset = 0;
m_pen_data_offset = 0;
m_gfx_used = 0;
memset(m_gfx_dirtyseq, 0, sizeof(m_gfx_dirtyseq));
// reset scroll information
m_scrollrows = 1;
m_scrollcols = 1;
m_rowscroll.resize(m_height);
memset(&m_rowscroll[0], 0, m_height * sizeof(m_rowscroll[0]));
m_colscroll.resize(m_width);
memset(&m_colscroll[0], 0, m_width * sizeof(m_rowscroll[0]));
m_dx = 0;
m_dx_flipped = 0;
m_dy = 0;
m_dy_flipped = 0;
// allocate pixmap
m_pixmap.allocate(m_width, m_height);
// allocate transparency mapping
m_flagsmap.allocate(m_width, m_height);
m_tileflags = NULL;
memset(m_pen_to_flags, 0, sizeof(m_pen_to_flags));
// create the initial mappings
mappings_create();
// set up the default pen mask
memset(&m_tileinfo, 0, sizeof(m_tileinfo));
m_tileinfo.pen_mask = 0xff;
m_tileinfo.gfxnum = 0xff;
// allocate transparency mapping data
m_tileflags = auto_alloc_array(machine(), UINT8, m_max_logical_index);
for (int group = 0; group < TILEMAP_NUM_GROUPS; group++)
map_pens_to_layer(group, 0, 0, TILEMAP_PIXEL_LAYER0);
// save relevant state
int instance = manager.alloc_instance();
machine().save().save_item("tilemap", NULL, instance, NAME(m_enable));
machine().save().save_item("tilemap", NULL, instance, NAME(m_attributes));
machine().save().save_item("tilemap", NULL, instance, NAME(m_palette_offset));
machine().save().save_item("tilemap", NULL, instance, NAME(m_pen_data_offset));
machine().save().save_item("tilemap", NULL, instance, NAME(m_scrollrows));
machine().save().save_item("tilemap", NULL, instance, NAME(m_scrollcols));
machine().save().save_item("tilemap", NULL, instance, NAME(m_rowscroll));
machine().save().save_item("tilemap", NULL, instance, NAME(m_colscroll));
machine().save().save_item("tilemap", NULL, instance, NAME(m_dx));
machine().save().save_item("tilemap", NULL, instance, NAME(m_dx_flipped));
machine().save().save_item("tilemap", NULL, instance, NAME(m_dy));
machine().save().save_item("tilemap", NULL, instance, NAME(m_dy_flipped));
// reset everything after a load
machine().save().register_postload(save_prepost_delegate(FUNC(tilemap_t::postload), this));
return *this;
}
//-------------------------------------------------
// ~tilemap_t - destructor
//-------------------------------------------------
tilemap_t::~tilemap_t()
{
}
//-------------------------------------------------
// mark_tile_dirty - mark a single tile dirty
// based on its memory index
//-------------------------------------------------
void tilemap_t::mark_tile_dirty(tilemap_memory_index memindex)
{
// only mark if within range
if (memindex < m_max_memory_index)
{
// there may be no logical index for a given memory index
logical_index logindex = m_memory_to_logical[memindex];
if (logindex != INVALID_LOGICAL_INDEX)
{
m_tileflags[logindex] = TILE_FLAG_DIRTY;
m_all_tiles_clean = false;
}
}
}
//-------------------------------------------------
// map_pens_to_layer - specify the mapping of one
// or more pens (where (<pen> & mask) == pen) to
// a layer
//-------------------------------------------------
void tilemap_t::map_pens_to_layer(int group, pen_t pen, pen_t mask, UINT8 layermask)
{
assert(group < TILEMAP_NUM_GROUPS);
assert((layermask & TILEMAP_PIXEL_CATEGORY_MASK) == 0);
// we start at the index where (pen & mask) == pen, and all other bits are 0
pen_t start = pen & mask;
// we stop at the index where (pen & mask) == pen, and all other bits are 1
pen_t stop = start | ~mask;
// clamp to the number of entries actually there
stop = MIN(stop, MAX_PEN_TO_FLAGS - 1);
// iterate and set
UINT8 *array = m_pen_to_flags + group * MAX_PEN_TO_FLAGS;
bool changed = false;
for (pen_t cur = start; cur <= stop; cur++)
if ((cur & mask) == pen && array[cur] != layermask)
{
changed = true;
array[cur] = layermask;
}
// everything gets dirty if anything changed
if (changed)
mark_all_dirty();
}
//-------------------------------------------------
// set_transparent_pen - set a single transparent
// pen into the tilemap, mapping all other pens
// to layer 0
//-------------------------------------------------
void tilemap_t::set_transparent_pen(pen_t pen)
{
// reset the whole pen map to opaque
map_pens_to_layer(0, 0, 0, TILEMAP_PIXEL_LAYER0);
// set the single pen to transparent
map_pen_to_layer(0, pen, TILEMAP_PIXEL_TRANSPARENT);
}
//-------------------------------------------------
// set_transmask - set up the first 32 pens using
// a foreground mask (mapping to layer 0) and a
// background mask (mapping to layer 1)
//-------------------------------------------------
void tilemap_t::set_transmask(int group, UINT32 fgmask, UINT32 bgmask)
{
// iterate over all 32 pens specified
for (pen_t pen = 0; pen < 32; pen++)
{
UINT8 fgbits = ((fgmask >> pen) & 1) ? TILEMAP_PIXEL_TRANSPARENT : TILEMAP_PIXEL_LAYER0;
UINT8 bgbits = ((bgmask >> pen) & 1) ? TILEMAP_PIXEL_TRANSPARENT : TILEMAP_PIXEL_LAYER1;
map_pen_to_layer(group, pen, fgbits | bgbits);
}
}
//**************************************************************************
// COMMON LOGICAL-TO-MEMORY MAPPERS
//**************************************************************************
//-------------------------------------------------
// scan_rows
// scan_rows_flip_x
// scan_rows_flip_y
// scan_rows_flip_xy - scan in row-major
// order with optional flipping
//-------------------------------------------------
tilemap_memory_index tilemap_t::scan_rows(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return row * num_cols + col;
}
tilemap_memory_index tilemap_t::scan_rows_flip_x(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return row * num_cols + (num_cols - 1 - col);
}
tilemap_memory_index tilemap_t::scan_rows_flip_y(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return (num_rows - 1 - row) * num_cols + col;
}
tilemap_memory_index tilemap_t::scan_rows_flip_xy(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return (num_rows - 1 - row) * num_cols + (num_cols - 1 - col);
}
//-------------------------------------------------
// scan_cols
// scan_cols_flip_x
// scan_cols_flip_y
// scan_cols_flip_xy - scan in column-
// major order with optional flipping
//-------------------------------------------------
tilemap_memory_index tilemap_t::scan_cols(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return col * num_rows + row;
}
tilemap_memory_index tilemap_t::scan_cols_flip_x(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return (num_cols - 1 - col) * num_rows + row;
}
tilemap_memory_index tilemap_t::scan_cols_flip_y(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return col * num_rows + (num_rows - 1 - row);
}
tilemap_memory_index tilemap_t::scan_cols_flip_xy(driver_device &device, UINT32 col, UINT32 row, UINT32 num_cols, UINT32 num_rows)
{
return (num_cols - 1 - col) * num_rows + (num_rows - 1 - row);
}
//-------------------------------------------------
// postload - after loading a save state
// invalidate everything
//-------------------------------------------------
void tilemap_t::postload()
{
mappings_update();
}
//**************************************************************************
// LOGICAL <-> MEMORY INDEX MAPPING
//**************************************************************************
//-------------------------------------------------
// mappings_create - allocate memory for the
// mapping tables and compute their extents
//-------------------------------------------------
void tilemap_t::mappings_create()
{
// compute the maximum logical index
m_max_logical_index = m_rows * m_cols;
// compute the maximum memory index
m_max_memory_index = 0;
for (UINT32 row = 0; row < m_rows; row++)
for (UINT32 col = 0; col < m_cols; col++)
{
tilemap_memory_index memindex = memory_index(col, row);
m_max_memory_index = MAX(m_max_memory_index, memindex);
}
m_max_memory_index++;
// allocate the necessary mappings
m_memory_to_logical = auto_alloc_array(machine(), logical_index, m_max_memory_index);
m_logical_to_memory = auto_alloc_array(machine(), tilemap_memory_index, m_max_logical_index);
// update the mappings
mappings_update();
}
//-------------------------------------------------
// mappings_update - update the mappings after
// a major change (flip x/y changes)
//-------------------------------------------------
void tilemap_t::mappings_update()
{
// initialize all the mappings to invalid values
memset(m_memory_to_logical, 0xff, m_max_memory_index * sizeof(m_memory_to_logical[0]));
// now iterate over all logical indexes and populate the memory index
for (logical_index logindex = 0; logindex < m_max_logical_index; logindex++)
{
UINT32 logical_col = logindex % m_cols;
UINT32 logical_row = logindex / m_cols;
tilemap_memory_index memindex = memory_index(logical_col, logical_row);
// apply tilemap flip to get the final location to store
if (m_attributes & TILEMAP_FLIPX)
logical_col = (m_cols - 1) - logical_col;
if (m_attributes & TILEMAP_FLIPY)
logical_row = (m_rows - 1) - logical_row;
UINT32 flipped_logindex = logical_row * m_cols + logical_col;
// fill in entries in both arrays
m_memory_to_logical[memindex] = flipped_logindex;
m_logical_to_memory[flipped_logindex] = memindex;
}
// mark the whole tilemap dirty
mark_all_dirty();
}
//**************************************************************************
// TILE RENDERING
//**************************************************************************
inline void tilemap_t::realize_all_dirty_tiles()
{
// if all the tiles are marked dirty, or something in the gfx has changed,
// flush the dirty status to all tiles
if (m_all_tiles_dirty || gfx_elements_changed())
{
memset(m_tileflags, TILE_FLAG_DIRTY, m_max_logical_index);
m_all_tiles_dirty = false;
m_gfx_used = 0;
}
}
//-------------------------------------------------
// pixmap_update - update the entire pixmap
//-------------------------------------------------
void tilemap_t::pixmap_update()
{
// if the graphics changed, we need to mark everything dirty
if (gfx_elements_changed())
mark_all_dirty();
// if everything is clean, do nothing
if (m_all_tiles_clean)
return;
g_profiler.start(PROFILER_TILEMAP_DRAW);
// flush the dirty state to all tiles as appropriate
realize_all_dirty_tiles();
// iterate over rows and columns
logical_index logindex = 0;
for (int row = 0; row < m_rows; row++)
for (int col = 0; col < m_cols; col++, logindex++)
if (m_tileflags[logindex] == TILE_FLAG_DIRTY)
tile_update(logindex, col, row);
// mark it all clean
m_all_tiles_clean = true;
g_profiler.stop();
}
//-------------------------------------------------
// tile_update - update a single dirty tile
//-------------------------------------------------
void tilemap_t::tile_update(logical_index logindex, UINT32 col, UINT32 row)
{
g_profiler.start(PROFILER_TILEMAP_UPDATE);
// call the get info callback for the associated memory index
tilemap_memory_index memindex = m_logical_to_memory[logindex];
m_tile_get_info(*this, m_tileinfo, memindex);
// apply the global tilemap flip to the returned flip flags
UINT32 flags = m_tileinfo.flags ^ (m_attributes & 0x03);
// draw the tile, using either direct or transparent
UINT32 x0 = m_tilewidth * col;
UINT32 y0 = m_tileheight * row;
m_tileflags[logindex] = tile_draw(m_tileinfo.pen_data + m_pen_data_offset, x0, y0,
m_tileinfo.palette_base, m_tileinfo.category, m_tileinfo.group, flags, m_tileinfo.pen_mask);
// if mask data is specified, apply it
if ((flags & (TILE_FORCE_LAYER0 | TILE_FORCE_LAYER1 | TILE_FORCE_LAYER2)) == 0 && m_tileinfo.mask_data != NULL)
m_tileflags[logindex] = tile_apply_bitmask(m_tileinfo.mask_data, x0, y0, m_tileinfo.category, flags);
// track which gfx have been used for this tilemap
if (m_tileinfo.gfxnum != 0xff && (m_gfx_used & (1 << m_tileinfo.gfxnum)) == 0)
{
m_gfx_used |= 1 << m_tileinfo.gfxnum;
m_gfx_dirtyseq[m_tileinfo.gfxnum] = m_tileinfo.decoder->gfx(m_tileinfo.gfxnum)->dirtyseq();
}
g_profiler.stop();
}
//-------------------------------------------------
// tile_draw - draw a single tile to the
// tilemap's internal pixmap, using the pen as
// the pen_to_flags lookup value, and adding
// the palette_base
//-------------------------------------------------
UINT8 tilemap_t::tile_draw(const UINT8 *pendata, UINT32 x0, UINT32 y0, UINT32 palette_base, UINT8 category, UINT8 group, UINT8 flags, UINT8 pen_mask)
{
// OR in the force layer flags
category |= flags & (TILE_FORCE_LAYER0 | TILE_FORCE_LAYER1 | TILE_FORCE_LAYER2);
// if we're vertically flipped, point to the bottom row and work backwards
int dy0 = 1;
if (flags & TILE_FLIPY)
{
y0 += m_tileheight - 1;
dy0 = -1;
}
// if we're horizontally flipped, point to the rightmost column and work backwards
int dx0 = 1;
if (flags & TILE_FLIPX)
{
x0 += m_tilewidth - 1;
dx0 = -1;
}
// iterate over rows
const UINT8 *penmap = m_pen_to_flags + group * MAX_PEN_TO_FLAGS;
UINT8 andmask = ~0, ormask = 0;
for (int ty = 0; ty < m_tileheight; ty++)
{
UINT16 *pixptr = &m_pixmap.pix16(y0, x0);
UINT8 *flagsptr = &m_flagsmap.pix8(y0, x0);
// pre-advance to the next row
y0 += dy0;
// 8bpp data
for (int tx = 0, xoffs = 0; tx < m_tilewidth; tx++, xoffs += dx0)
{
UINT8 pen = (*pendata++) & pen_mask;
UINT8 map = penmap[pen];
pixptr[xoffs] = palette_base + pen;
flagsptr[xoffs] = map | category;
andmask &= map;
ormask |= map;
}
}
return andmask ^ ormask;
}
//-------------------------------------------------
// tile_apply_bitmask - apply a bitmask to an
// already-rendered tile by modifying the
// flagsmap appropriately
//-------------------------------------------------
UINT8 tilemap_t::tile_apply_bitmask(const UINT8 *maskdata, UINT32 x0, UINT32 y0, UINT8 category, UINT8 flags)
{
// if we're vertically flipped, point to the bottom row and work backwards
int dy0 = 1;
if (flags & TILE_FLIPY)
{
y0 += m_tileheight - 1;
dy0 = -1;
}
// if we're horizontally flipped, point to the rightmost column and work backwards
int dx0 = 1;
if (flags & TILE_FLIPX)
{
x0 += m_tilewidth - 1;
dx0 = -1;
}
// iterate over rows
UINT8 andmask = ~0, ormask = 0;
int bitoffs = 0;
for (int ty = 0; ty < m_tileheight; ty++)
{
// pre-advance to the next row
UINT8 *flagsptr = &m_flagsmap.pix8(y0, x0);
y0 += dy0;
// anywhere the bitmask is 0 should be transparent
for (int tx = 0, xoffs = 0; tx < m_tilewidth; tx++, xoffs += dx0)
{
UINT8 map = flagsptr[xoffs];
if ((maskdata[bitoffs / 8] & (0x80 >> (bitoffs & 7))) == 0)
map = flagsptr[xoffs] = TILEMAP_PIXEL_TRANSPARENT | category;
andmask &= map;
ormask |= map;
bitoffs++;
}
}
return andmask ^ ormask;
}
//**************************************************************************
// DRAWING HELPERS
//**************************************************************************
//-------------------------------------------------
// configure_blit_parameters - fill in the
// standard blit parameters based on the input
// data; this code is shared by normal, roz,
// and indexed drawing code
//-------------------------------------------------
void tilemap_t::configure_blit_parameters(blit_parameters &blit, bitmap_ind8 &priority_bitmap, const rectangle &cliprect, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{
// set the target bitmap
blit.priority = &priority_bitmap;
blit.cliprect = cliprect;
// set the priority code and alpha
blit.tilemap_priority_code = priority | (priority_mask << 8) | (m_palette_offset << 16);
blit.alpha = (flags & TILEMAP_DRAW_ALPHA_FLAG) ? (flags >> 24) : 0xff;
// tile priority; unless otherwise specified, draw anything in layer 0
blit.mask = TILEMAP_PIXEL_CATEGORY_MASK;
blit.value = flags & TILEMAP_PIXEL_CATEGORY_MASK;
// if no layers specified, draw layer 0
if ((flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2)) == 0)
flags |= TILEMAP_DRAW_LAYER0;
// OR in the bits from the draw masks
blit.mask |= flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2);
blit.value |= flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2);
// for all-opaque rendering, don't check any of the layer bits
if (flags & TILEMAP_DRAW_OPAQUE)
{
blit.mask &= ~(TILEMAP_PIXEL_LAYER0 | TILEMAP_PIXEL_LAYER1 | TILEMAP_PIXEL_LAYER2);
blit.value &= ~(TILEMAP_PIXEL_LAYER0 | TILEMAP_PIXEL_LAYER1 | TILEMAP_PIXEL_LAYER2);
}
// don't check category if requested
if (flags & TILEMAP_DRAW_ALL_CATEGORIES)
{
blit.mask &= ~TILEMAP_PIXEL_CATEGORY_MASK;
blit.value &= ~TILEMAP_PIXEL_CATEGORY_MASK;
}
}
//-------------------------------------------------
// draw_common - draw a tilemap to the
// destination with clipping; pixels apply
// priority/priority_mask to the priority bitmap
//-------------------------------------------------
template<class _BitmapClass>
void tilemap_t::draw_common(screen_device &screen, _BitmapClass &dest, const rectangle &cliprect, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{
// skip if disabled
if (!m_enable)
return;
g_profiler.start(PROFILER_TILEMAP_DRAW);
// configure the blit parameters based on the input parameters
blit_parameters blit;
configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask);
// flush the dirty state to all tiles as appropriate
realize_all_dirty_tiles();
// flip the tilemap around the center of the visible area
rectangle visarea = screen.visible_area();
UINT32 width = visarea.min_x + visarea.max_x + 1;
UINT32 height = visarea.min_y + visarea.max_y + 1;
// XY scrolling playfield
if (m_scrollrows == 1 && m_scrollcols == 1)
{
// iterate to handle wraparound
int scrollx = effective_rowscroll(0, width);
int scrolly = effective_colscroll(0, height);
for (int ypos = scrolly - m_height; ypos <= blit.cliprect.max_y; ypos += m_height)
for (int xpos = scrollx - m_width; xpos <= blit.cliprect.max_x; xpos += m_width)
draw_instance(dest, blit, xpos, ypos);
}
// scrolling rows + vertical scroll
else if (m_scrollcols == 1)
{
const rectangle original_cliprect = blit.cliprect;
// iterate over Y to handle wraparound
int rowheight = m_height / m_scrollrows;
int scrolly = effective_colscroll(0, height);
for (int ypos = scrolly - m_height; ypos <= original_cliprect.max_y; ypos += m_height)
{
int const firstrow = MAX((original_cliprect.min_y - ypos) / rowheight, 0);
int const lastrow = MIN((original_cliprect.max_y - ypos) / rowheight, m_scrollrows - 1);
// iterate over rows in the tilemap
int nextrow;
for (int currow = firstrow; currow <= lastrow; currow = nextrow)
{
// scan forward until we find a non-matching row
int scrollx = effective_rowscroll(currow, width);
for (nextrow = currow + 1; nextrow <= lastrow; nextrow++)
if (effective_rowscroll(nextrow, width) != scrollx)
break;
// skip if disabled
if (scrollx == TILE_LINE_DISABLED)
continue;
// update the cliprect just for this set of rows
blit.cliprect.min_y = currow * rowheight + ypos;
blit.cliprect.max_y = nextrow * rowheight - 1 + ypos;
blit.cliprect &= original_cliprect;
// iterate over X to handle wraparound
for (int xpos = scrollx - m_width; xpos <= original_cliprect.max_x; xpos += m_width)
draw_instance(dest, blit, xpos, ypos);
}
}
}
// scrolling columns + horizontal scroll
else if (m_scrollrows == 1)
{
const rectangle original_cliprect = blit.cliprect;
// iterate over columns in the tilemap
int scrollx = effective_rowscroll(0, width);
int colwidth = m_width / m_scrollcols;
int nextcol;
for (int curcol = 0; curcol < m_scrollcols; curcol = nextcol)
{
// scan forward until we find a non-matching column
int scrolly = effective_colscroll(curcol, height);
for (nextcol = curcol + 1; nextcol < m_scrollcols; nextcol++)
if (effective_colscroll(nextcol, height) != scrolly)
break;
// skip if disabled
if (scrolly == TILE_LINE_DISABLED)
continue;
// iterate over X to handle wraparound
for (int xpos = scrollx - m_width; xpos <= original_cliprect.max_x; xpos += m_width)
{
// update the cliprect just for this set of columns
blit.cliprect.min_x = curcol * colwidth + xpos;
blit.cliprect.max_x = nextcol * colwidth - 1 + xpos;
blit.cliprect &= original_cliprect;
// iterate over Y to handle wraparound
for (int ypos = scrolly - m_height; ypos <= original_cliprect.max_y; ypos += m_height)
draw_instance(dest, blit, xpos, ypos);
}
}
}
g_profiler.stop();
}
void tilemap_t::draw(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{ draw_common(screen, dest, cliprect, flags, priority, priority_mask); }
void tilemap_t::draw(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{ draw_common(screen, dest, cliprect, flags, priority, priority_mask); }
//-------------------------------------------------
// draw_roz - draw a tilemap to the destination
// with clipping and arbitrary rotate/zoom; pixels
// apply priority/priority_mask to the priority
// bitmap
//-------------------------------------------------
template<class _BitmapClass>
void tilemap_t::draw_roz_common(screen_device &screen, _BitmapClass &dest, const rectangle &cliprect,
UINT32 startx, UINT32 starty, int incxx, int incxy, int incyx, int incyy,
bool wraparound, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{
// notes:
// - startx and starty MUST be UINT32 for calculations to work correctly
// - srcbim_width and height are assumed to be a power of 2 to speed up wraparound
// skip if disabled
if (!m_enable)
return;
// see if this is just a regular render and if so, do a regular render
if (incxx == (1 << 16) && incxy == 0 && incyx == 0 && incyy == (1 << 16) && wraparound)
{
set_scrollx(0, startx >> 16);
set_scrolly(0, starty >> 16);
draw(screen, dest, cliprect, flags, priority, priority_mask);
return;
}
g_profiler.start(PROFILER_TILEMAP_DRAW_ROZ);
// configure the blit parameters
blit_parameters blit;
configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask);
// get the full pixmap for the tilemap
pixmap();
// then do the roz copy
draw_roz_core(dest, blit, startx, starty, incxx, incxy, incyx, incyy, wraparound);
g_profiler.stop();
}
void tilemap_t::draw_roz(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect,
UINT32 startx, UINT32 starty, int incxx, int incxy, int incyx, int incyy,
bool wraparound, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{ draw_roz_common(screen, dest, cliprect, startx, starty, incxx, incxy, incyx, incyy, wraparound, flags, priority, priority_mask); }
void tilemap_t::draw_roz(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect,
UINT32 startx, UINT32 starty, int incxx, int incxy, int incyx, int incyy,
bool wraparound, UINT32 flags, UINT8 priority, UINT8 priority_mask)
{ draw_roz_common(screen, dest, cliprect, startx, starty, incxx, incxy, incyx, incyy, wraparound, flags, priority, priority_mask); }
//-------------------------------------------------
// draw_instance - draw a single instance of the
// tilemap to the internal pixmap at the given
// xpos,ypos
//-------------------------------------------------
template<class _BitmapClass>
void tilemap_t::draw_instance(_BitmapClass &dest, const blit_parameters &blit, int xpos, int ypos)
{
// clip destination coordinates to the tilemap
// note that x2/y2 are exclusive, not inclusive
int x1 = MAX(xpos, blit.cliprect.min_x);
int x2 = MIN(xpos + (int)m_width, blit.cliprect.max_x + 1);
int y1 = MAX(ypos, blit.cliprect.min_y);
int y2 = MIN(ypos + (int)m_height, blit.cliprect.max_y + 1);
// if totally clipped, stop here
if (x1 >= x2 || y1 >= y2)
return;
// look up priority and destination base addresses for y1
bitmap_ind8 &priority_bitmap = *blit.priority;
UINT8 *priority_baseaddr = &priority_bitmap.pix8(y1, xpos);
typename _BitmapClass::pixel_t *dest_baseaddr = NULL;
int dest_rowpixels = 0;
if (dest.valid())
{
dest_rowpixels = dest.rowpixels();
dest_baseaddr = &dest.pix(y1, xpos);
}
// convert screen coordinates to source tilemap coordinates
x1 -= xpos;
y1 -= ypos;
x2 -= xpos;
y2 -= ypos;
// get tilemap pixels
const UINT16 *source_baseaddr = &m_pixmap.pix16(y1);
const UINT8 *mask_baseaddr = &m_flagsmap.pix8(y1);
// get start/stop columns, rounding outward
int mincol = x1 / m_tilewidth;
int maxcol = (x2 + m_tilewidth - 1) / m_tilewidth;
// set up row counter
int y = y1;
int nexty = m_tileheight * (y1 / m_tileheight) + m_tileheight;
nexty = MIN(nexty, y2);
// loop over tilemap rows
for (;;)
{
int row = y / m_tileheight;
int x_start = x1;
// iterate across the applicable tilemap columns
trans_t prev_trans = WHOLLY_TRANSPARENT;
trans_t cur_trans;
for (int column = mincol; column <= maxcol; column++)
{
int x_end;
// we don't actually render the last column; it is always just used for flushing
if (column == maxcol)
cur_trans = WHOLLY_TRANSPARENT;
// for other columns we look up the transparency information
else
{
logical_index logindex = row * m_cols + column;
// if the current tile is dirty, fix it
if (m_tileflags[logindex] == TILE_FLAG_DIRTY)
tile_update(logindex, column, row);
// if the current summary data is non-zero, we must draw masked
if ((m_tileflags[logindex] & blit.mask) != 0)
cur_trans = MASKED;
// otherwise, our transparency state is constant across the tile; fetch it
else
cur_trans = ((mask_baseaddr[column * m_tilewidth] & blit.mask) == blit.value) ? WHOLLY_OPAQUE : WHOLLY_TRANSPARENT;
}
// if the transparency state is the same as last time, don't render yet
if (cur_trans == prev_trans)
continue;
// compute the end of this run, in pixels
x_end = column * m_tilewidth;
x_end = MAX(x_end, x1);
x_end = MIN(x_end, x2);
// if we're rendering something, compute the pointers
const rgb_t *clut = (dest.palette() != NULL) ? dest.palette()->entry_list_raw() : reinterpret_cast<const rgb_t *>(machine().pens);
if (prev_trans != WHOLLY_TRANSPARENT)
{
const UINT16 *source0 = source_baseaddr + x_start;
typename _BitmapClass::pixel_t *dest0 = dest_baseaddr + x_start;
UINT8 *pmap0 = priority_baseaddr + x_start;
// if we were opaque, use the opaque renderer
if (prev_trans == WHOLLY_OPAQUE)
{
for (int cury = y; cury < nexty; cury++)
{
if (dest_baseaddr == NULL)
scanline_draw_opaque_null(x_end - x_start, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 2)
scanline_draw_opaque_ind16(reinterpret_cast<UINT16 *>(dest0), source0, x_end - x_start, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 4 && blit.alpha >= 0xff)
scanline_draw_opaque_rgb32(reinterpret_cast<UINT32 *>(dest0), source0, x_end - x_start, clut, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 4)
scanline_draw_opaque_rgb32_alpha(reinterpret_cast<UINT32 *>(dest0), source0, x_end - x_start, clut, pmap0, blit.tilemap_priority_code, blit.alpha);
dest0 += dest_rowpixels;
source0 += m_pixmap.rowpixels();
pmap0 += priority_bitmap.rowpixels();
}
}
// otherwise use the masked renderer
else
{
const UINT8 *mask0 = mask_baseaddr + x_start;
for (int cury = y; cury < nexty; cury++)
{
if (dest_baseaddr == NULL)
scanline_draw_masked_null(mask0, blit.mask, blit.value, x_end - x_start, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 2)
scanline_draw_masked_ind16(reinterpret_cast<UINT16 *>(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 4 && blit.alpha >= 0xff)
scanline_draw_masked_rgb32(reinterpret_cast<UINT32 *>(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, clut, pmap0, blit.tilemap_priority_code);
else if (sizeof(*dest0) == 4)
scanline_draw_masked_rgb32_alpha(reinterpret_cast<UINT32 *>(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, clut, pmap0, blit.tilemap_priority_code, blit.alpha);
dest0 += dest_rowpixels;
source0 += m_pixmap.rowpixels();
mask0 += m_flagsmap.rowpixels();
pmap0 += priority_bitmap.rowpixels();
}
}
}
// the new start is the end
x_start = x_end;
prev_trans = cur_trans;
}
// if this was the last row, stop
if (nexty == y2)
break;
// advance to the next row on all our bitmaps
priority_baseaddr += priority_bitmap.rowpixels() * (nexty - y);
source_baseaddr += m_pixmap.rowpixels() * (nexty - y);
mask_baseaddr += m_flagsmap.rowpixels() * (nexty - y);
dest_baseaddr += dest_rowpixels * (nexty - y);
// increment the Y counter
y = nexty;
nexty += m_tileheight;
nexty = MIN(nexty, y2);
}
}
//-------------------------------------------------
// tilemap_draw_roz_core - render the tilemap's
// pixmap to the destination with rotation
// and zoom
//-------------------------------------------------
#define ROZ_PLOT_PIXEL(INPUT_VAL) \
do { \
if (sizeof(*dest) == 2) \
*dest = (INPUT_VAL) + (priority >> 16); \
else if (sizeof(*dest) == 4 && alpha >= 0xff) \
*dest = clut[INPUT_VAL]; \
else if (sizeof(*dest) == 4) \
*dest = alpha_blend_r32(*dest, clut[INPUT_VAL], alpha); \
} while (0)
template<class _BitmapClass>
void tilemap_t::draw_roz_core(_BitmapClass &destbitmap, const blit_parameters &blit,
UINT32 startx, UINT32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound)
{
// pre-cache all the inner loop values
const rgb_t *clut = ((destbitmap.palette() != NULL) ? destbitmap.palette()->entry_list_raw() : reinterpret_cast<const rgb_t *>(machine().pens)) + (blit.tilemap_priority_code >> 16);
bitmap_ind8 &priority_bitmap = *blit.priority;
const int xmask = m_pixmap.width() - 1;
const int ymask = m_pixmap.height() - 1;
const int widthshifted = m_pixmap.width() << 16;
const int heightshifted = m_pixmap.height() << 16;
UINT32 priority = blit.tilemap_priority_code;
UINT8 mask = blit.mask;
UINT8 value = blit.value;
UINT8 alpha = blit.alpha;
// pre-advance based on the cliprect
startx += blit.cliprect.min_x * incxx + blit.cliprect.min_y * incyx;
starty += blit.cliprect.min_x * incxy + blit.cliprect.min_y * incyy;
// extract start/end points
int sx = blit.cliprect.min_x;
int sy = blit.cliprect.min_y;
int ex = blit.cliprect.max_x;
int ey = blit.cliprect.max_y;
// optimized loop for the not rotated case
if (incxy == 0 && incyx == 0 && !wraparound)
{
// skip without drawing until we are within the bitmap
while (startx >= widthshifted && sx <= ex)
{
startx += incxx;
sx++;
}
// early exit if we're done already
if (sx > ex)
return;
// loop over rows
while (sy <= ey)
{
// only draw if Y is within range
if (starty < heightshifted)
{
// initialize X counters
int x = sx;
UINT32 cx = startx;
UINT32 cy = starty >> 16;
// get source and priority pointers
UINT8 *pri = &priority_bitmap.pix8(sy, sx);
const UINT16 *src = &m_pixmap.pix16(cy);
const UINT8 *maskptr = &m_flagsmap.pix8(cy);
typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx);
// loop over columns
while (x <= ex && cx < widthshifted)
{
// plot if we match the mask
if ((maskptr[cx >> 16] & mask) == value)
{
ROZ_PLOT_PIXEL(src[cx >> 16]);
*pri = (*pri & (priority >> 8)) | priority;
}
// advance in X
cx += incxx;
x++;
dest++;
pri++;
}
}
// advance in Y
starty += incyy;
sy++;
}
}
// wraparound case
else if (wraparound)
{
// loop over rows
while (sy <= ey)
{
// initialize X counters
int x = sx;
UINT32 cx = startx;
UINT32 cy = starty;
// get dest and priority pointers
typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx);
UINT8 *pri = &priority_bitmap.pix8(sy, sx);
// loop over columns
while (x <= ex)
{
// plot if we match the mask
if ((m_flagsmap.pix8((cy >> 16) & ymask, (cx >> 16) & xmask) & mask) == value)
{
ROZ_PLOT_PIXEL(m_pixmap.pix16((cy >> 16) & ymask, (cx >> 16) & xmask));
*pri = (*pri & (priority >> 8)) | priority;
}
// advance in X
cx += incxx;
cy += incxy;
x++;
dest++;
pri++;
}
// advance in Y
startx += incyx;
starty += incyy;
sy++;
}
}
// non-wraparound case
else
{
// loop over rows
while (sy <= ey)
{
// initialize X counters
int x = sx;
UINT32 cx = startx;
UINT32 cy = starty;
// get dest and priority pointers
typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx);
UINT8 *pri = &priority_bitmap.pix8(sy, sx);
// loop over columns
while (x <= ex)
{
// plot if we're within the bitmap and we match the mask
if (cx < widthshifted && cy < heightshifted)
if ((m_flagsmap.pix8(cy >> 16, cx >> 16) & mask) == value)
{
ROZ_PLOT_PIXEL(m_pixmap.pix16(cy >> 16, cx >> 16));
*pri = (*pri & (priority >> 8)) | priority;
}
// advance in X
cx += incxx;
cy += incxy;
x++;
dest++;
pri++;
}
// advance in Y
startx += incyx;
starty += incyy;
sy++;
}
}
}
//-------------------------------------------------
// draw_debug - draw a debug version without any
// rowscroll and with fixed parameters
//-------------------------------------------------
void tilemap_t::draw_debug(bitmap_rgb32 &dest, UINT32 scrollx, UINT32 scrolly)
{
// set up for the blit, using hard-coded parameters (no priority, etc)
blit_parameters blit;
bitmap_ind8 dummy_priority;
configure_blit_parameters(blit, dummy_priority, dest.cliprect(), TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0, 0xff);
// compute the effective scroll positions
scrollx = m_width - scrollx % m_width;
scrolly = m_height - scrolly % m_height;
// flush the dirty state to all tiles as appropriate
realize_all_dirty_tiles();
// iterate to handle wraparound
for (int ypos = scrolly - m_height; ypos <= blit.cliprect.max_y; ypos += m_height)
for (int xpos = scrollx - m_width; xpos <= blit.cliprect.max_x; xpos += m_width)
draw_instance(dest, blit, xpos, ypos);
}
//**************************************************************************
// TILEMAP MANAGER
//**************************************************************************
//-------------------------------------------------
// tilemap_manager - constructor
//-------------------------------------------------
tilemap_manager::tilemap_manager(running_machine &machine)
: m_machine(machine),
m_instance(0)
{
}
//-------------------------------------------------
// set_flip_all - set a global flip for all the
// tilemaps
//-------------------------------------------------
static const struct
{
tilemap_memory_index (*func)(driver_device &, UINT32, UINT32, UINT32, UINT32);
const char *name;
} s_standard_mappers[TILEMAP_STANDARD_COUNT] =
{
{ FUNC(tilemap_t::scan_rows) },
{ FUNC(tilemap_t::scan_rows_flip_x) },
{ FUNC(tilemap_t::scan_rows_flip_y) },
{ FUNC(tilemap_t::scan_rows_flip_xy) },
{ FUNC(tilemap_t::scan_cols) },
{ FUNC(tilemap_t::scan_cols_flip_x) },
{ FUNC(tilemap_t::scan_cols_flip_y) },
{ FUNC(tilemap_t::scan_cols_flip_xy) }
};
tilemap_t &tilemap_manager::create(tilemap_get_info_delegate tile_get_info, tilemap_mapper_delegate mapper, int tilewidth, int tileheight, int cols, int rows, tilemap_t *allocated)
{
if (allocated == NULL)
allocated = auto_alloc(machine(), tilemap_t);
return m_tilemap_list.append(allocated->init(*this, tile_get_info, mapper, tilewidth, tileheight, cols, rows));
}
tilemap_t &tilemap_manager::create(tilemap_get_info_delegate tile_get_info, tilemap_standard_mapper mapper, int tilewidth, int tileheight, int cols, int rows, tilemap_t *allocated)
{
if (allocated == NULL)
allocated = auto_alloc(machine(), tilemap_t);
return m_tilemap_list.append(allocated->init(*this, tile_get_info, tilemap_mapper_delegate(s_standard_mappers[mapper].func, s_standard_mappers[mapper].name, machine().driver_data()), tilewidth, tileheight, cols, rows));
}
//-------------------------------------------------
// set_flip_all - set a global flip for all the
// tilemaps
//-------------------------------------------------
void tilemap_manager::set_flip_all(UINT32 attributes)
{
for (tilemap_t *tmap = m_tilemap_list.first(); tmap != NULL; tmap = tmap->next())
tmap->set_flip(attributes);
}
//-------------------------------------------------
// mark_all_dirty - mark all the tiles in all the
// tilemaps dirty
//-------------------------------------------------
void tilemap_manager::mark_all_dirty()
{
for (tilemap_t *tmap = m_tilemap_list.first(); tmap != NULL; tmap = tmap->next())
tmap->mark_all_dirty();
}
//**************************************************************************
// TILEMAP DEVICE
//**************************************************************************
// device type definition
const device_type TILEMAP = &device_creator<tilemap_device>;
//-------------------------------------------------
// tilemap_device - constructor
//-------------------------------------------------
tilemap_device::tilemap_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: device_t(mconfig, TILEMAP, "Tilemap", tag, owner, clock, "tilemap", __FILE__),
m_standard_mapper(TILEMAP_STANDARD_COUNT),
m_tile_width(8),
m_tile_height(8),
m_num_columns(64),
m_num_rows(64),
m_transparent_pen_set(false),
m_transparent_pen(0)
{
}
//-------------------------------------------------
// static_set_bytes_per_entry: Set the
// transparent pen
//-------------------------------------------------
void tilemap_device::static_set_bytes_per_entry(device_t &device, int bpe)
{
downcast<tilemap_device &>(device).m_bytes_per_entry = bpe;
}
//-------------------------------------------------
// static_set_info_callback: Set the get info
// callback delegate
//-------------------------------------------------
void tilemap_device::static_set_info_callback(device_t &device, tilemap_get_info_delegate get_info)
{
downcast<tilemap_device &>(device).m_get_info = get_info;
}
//-------------------------------------------------
// static_set_layout: Set the tilemap size and
// layout
//-------------------------------------------------
void tilemap_device::static_set_layout(device_t &device, tilemap_standard_mapper mapper, int columns, int rows)
{
tilemap_device &target = downcast<tilemap_device &>(device);
target.m_standard_mapper = mapper;
target.m_num_columns = columns;
target.m_num_rows = rows;
}
void tilemap_device::static_set_layout(device_t &device, tilemap_mapper_delegate mapper, int columns, int rows)
{
tilemap_device &target = downcast<tilemap_device &>(device);
target.m_standard_mapper = TILEMAP_STANDARD_COUNT;
target.m_mapper = mapper;
target.m_num_columns = columns;
target.m_num_rows = rows;
}
//-------------------------------------------------
// static_set_tile_size: Set the tile size
//-------------------------------------------------
void tilemap_device::static_set_tile_size(device_t &device, int width, int height)
{
tilemap_device &target = downcast<tilemap_device &>(device);
target.m_tile_width = width;
target.m_tile_height = height;
}
//-------------------------------------------------
// static_set_transparent_pen: Set the
// transparent pen
//-------------------------------------------------
void tilemap_device::static_set_transparent_pen(device_t &device, pen_t pen)
{
tilemap_device &target = downcast<tilemap_device &>(device);
target.m_transparent_pen_set = true;
target.m_transparent_pen = pen;
}
//-------------------------------------------------
// write: Main memory writes
//-------------------------------------------------
WRITE8_HANDLER(tilemap_device::write)
{
m_basemem.write8(offset, data);
offset /= m_bytes_per_entry;
mark_tile_dirty(offset);
}
WRITE16_HANDLER(tilemap_device::write)
{
m_basemem.write16(offset, data, mem_mask);
offset = offset * 2 / m_bytes_per_entry;
mark_tile_dirty(offset);
if (m_bytes_per_entry < 2)
mark_tile_dirty(offset + 1);
}
WRITE32_HANDLER(tilemap_device::write)
{
m_basemem.write32(offset, data, mem_mask);
offset = offset * 4 / m_bytes_per_entry;
mark_tile_dirty(offset);
if (m_bytes_per_entry < 4)
{
mark_tile_dirty(offset + 1);
if (m_bytes_per_entry < 2)
{
mark_tile_dirty(offset + 2);
mark_tile_dirty(offset + 3);
}
}
}
//-------------------------------------------------
// write_entry_ext: Extension memory writes
//-------------------------------------------------
WRITE8_HANDLER(tilemap_device::write_ext)
{
m_extmem.write8(offset, data);
offset /= m_bytes_per_entry;
mark_tile_dirty(offset);
}
WRITE16_HANDLER(tilemap_device::write_ext)
{
m_extmem.write16(offset, data, mem_mask);
offset = offset * 2 / m_bytes_per_entry;
mark_tile_dirty(offset);
if (m_bytes_per_entry < 2)
mark_tile_dirty(offset + 1);
}
WRITE32_HANDLER(tilemap_device::write_ext)
{
m_extmem.write32(offset, data, mem_mask);
offset = offset * 4 / m_bytes_per_entry;
mark_tile_dirty(offset);
if (m_bytes_per_entry < 4)
{
mark_tile_dirty(offset + 1);
if (m_bytes_per_entry < 2)
{
mark_tile_dirty(offset + 2);
mark_tile_dirty(offset + 3);
}
}
}
//-------------------------------------------------
// device_start: Start up the device
//-------------------------------------------------
void tilemap_device::device_start()
{
// check configuration
if (m_get_info.isnull())
throw emu_fatalerror("Tilemap device '%s' has no get info callback!");
if (m_standard_mapper == TILEMAP_STANDARD_COUNT && m_mapper.isnull())
throw emu_fatalerror("Tilemap device '%s' has no mapper callback!");
// bind our callbacks
m_get_info.bind_relative_to(*owner());
m_mapper.bind_relative_to(*owner());
// allocate the tilemap
if (m_standard_mapper == TILEMAP_STANDARD_COUNT)
machine().tilemap().create(m_get_info, m_mapper, m_tile_width, m_tile_height, m_num_columns, m_num_rows, this);
else
machine().tilemap().create(m_get_info, m_standard_mapper, m_tile_width, m_tile_height, m_num_columns, m_num_rows, this);
// find the memory, if present
const memory_share *share = memshare(tag());
if (share != NULL)
{
m_basemem.set(*share, m_bytes_per_entry);
// look for an extension entry
astring tag_ext(tag(), "_ext");
share = memshare(tag_ext.cstr());
if (share != NULL)
m_extmem.set(*share, m_bytes_per_entry);
}
// configure the device and set the pen
if (m_transparent_pen_set)
set_transparent_pen(m_transparent_pen);
}