mame/src/osd/modules/input/input_sdlcommon.cpp
2016-02-28 14:25:10 -05:00

283 lines
8.1 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont, Brad Hughes
//============================================================
//
// input_sdlcommon.cpp - SDL Common code shared by SDL modules
//
// Note: this code is also used by the X11 input modules
//
//============================================================
#include "input_module.h"
#include "modules/osdmodule.h"
#if defined(OSD_SDL)
// standard sdl header
#include "sdlinc.h"
#include <ctype.h>
#include <stddef.h>
#include <mutex>
#include <memory>
// MAME headers
#include "emu.h"
#include "osdepend.h"
#include "ui/ui.h"
#include "uiinput.h"
#include "window.h"
#include "strconv.h"
#include "../../sdl/osdsdl.h"
#include "input_common.h"
#include "input_sdlcommon.h"
#define GET_WINDOW(ev) window_from_id((ev)->windowID)
//#define GET_WINDOW(ev) ((ev)->windowID)
static inline sdl_window_info * window_from_id(Uint32 windowID)
{
sdl_window_info *w;
SDL_Window *window = SDL_GetWindowFromID(windowID);
for (w = sdl_window_list; w != NULL; w = w->m_next)
{
//printf("w->window_id: %d\n", w->window_id);
if (w->sdl_window() == window)
{
return w;
}
}
return NULL;
}
void sdl_event_manager::process_events(running_machine &machine)
{
std::lock_guard<std::mutex> scope_lock(m_lock);
SDL_Event sdlevent;
while (SDL_PollEvent(&sdlevent))
{
// process window events if they come in
if (sdlevent.type == SDL_WINDOWEVENT)
process_window_event(machine, sdlevent);
// Find all subscribers for the event type
auto subscribers = m_subscription_index.equal_range(sdlevent.type);
// Dispatch the events
for (auto iter = subscribers.first; iter != subscribers.second; iter++)
iter->second->handle_event(sdlevent);
}
}
void sdl_event_manager::process_window_event(running_machine &machine, SDL_Event &sdlevent)
{
sdl_window_info *window = GET_WINDOW(&sdlevent.window);
if (window == NULL)
return;
switch (sdlevent.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
machine.schedule_exit();
break;
case SDL_WINDOWEVENT_LEAVE:
machine.ui_input().push_mouse_leave_event(window->target());
m_app_has_mouse_focus = 0;
break;
case SDL_WINDOWEVENT_MOVED:
window->notify_changed();
m_focus_window = window;
break;
case SDL_WINDOWEVENT_RESIZED:
#ifndef SDLMAME_WIN32
/* FIXME: SDL2 sends some spurious resize events on Ubuntu
* while in fullscreen mode. Ignore them for now.
*/
if (!window->fullscreen())
#endif
{
//printf("event data1,data2 %d x %d %ld\n", event.window.data1, event.window.data2, sizeof(SDL_Event));
window->resize(sdlevent.window.data1, sdlevent.window.data2);
}
m_focus_window = window;
break;
case SDL_WINDOWEVENT_ENTER:
m_app_has_mouse_focus = 1;
/* fall through */
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
m_focus_window = window;
break;
}
}
//============================================================
// customize_input_type_list
//============================================================
void sdl_osd_interface::customize_input_type_list(simple_list<input_type_entry> &typelist)
{
input_item_id mameid_code;
input_code ui_code;
input_type_entry *entry;
const char* uimode;
char fullmode[64];
// loop over the defaults
for (entry = typelist.first(); entry != NULL; entry = entry->next())
{
switch (entry->type())
{
// configurable UI mode switch
case IPT_UI_TOGGLE_UI:
uimode = options().ui_mode_key();
if (!strcmp(uimode, "auto"))
{
#if defined(__APPLE__) && defined(__MACH__)
mameid_code = keyboard_trans_table::instance().lookup_mame_code("ITEM_ID_INSERT");
#else
mameid_code = keyboard_trans_table::instance().lookup_mame_code("ITEM_ID_SCRLOCK");
#endif
}
else
{
snprintf(fullmode, 63, "ITEM_ID_%s", uimode);
mameid_code = keyboard_trans_table::instance().lookup_mame_code(fullmode);
}
ui_code = input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, input_item_id(mameid_code));
entry->defseq(SEQ_TYPE_STANDARD).set(ui_code);
break;
// alt-enter for fullscreen
case IPT_OSD_1:
entry->configure_osd("TOGGLE_FULLSCREEN", "Toggle Fullscreen");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_ENTER, KEYCODE_LALT);
break;
// disable UI_SELECT when LALT is down, this stops selecting
// things in the menu when toggling fullscreen with LALT+ENTER
/* case IPT_UI_SELECT:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT);
break;*/
// page down for fastforward (must be OSD_3 as per src/emu/ui.c)
case IPT_UI_FAST_FORWARD:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_PGDN);
break;
// OSD hotkeys use LCTRL and start at F3, they start at
// F3 because F1-F2 are hardcoded into many drivers to
// various dipswitches, and pressing them together with
// LCTRL will still press/toggle these dipswitches.
// LCTRL-F3 to toggle fullstretch
case IPT_OSD_2:
entry->configure_osd("TOGGLE_FULLSTRETCH", "Toggle Uneven stretch");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F3, KEYCODE_LCONTROL);
break;
// add a Not lcrtl condition to the reset key
case IPT_UI_SOFT_RESET:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F3, input_seq::not_code, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LSHIFT);
break;
// LCTRL-F4 to toggle keep aspect
case IPT_OSD_4:
entry->configure_osd("TOGGLE_KEEP_ASPECT", "Toggle Keepaspect");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F4, KEYCODE_LCONTROL);
break;
// add a Not lcrtl condition to the show gfx key
case IPT_UI_SHOW_GFX:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F4, input_seq::not_code, KEYCODE_LCONTROL);
break;
// LCTRL-F5 to toggle OpenGL filtering
case IPT_OSD_5:
entry->configure_osd("TOGGLE_FILTER", "Toggle Filter");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, KEYCODE_LCONTROL);
break;
// add a Not lcrtl condition to the toggle debug key
case IPT_UI_TOGGLE_DEBUG:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, input_seq::not_code, KEYCODE_LCONTROL);
break;
// LCTRL-F6 to decrease OpenGL prescaling
case IPT_OSD_6:
entry->configure_osd("DECREASE_PRESCALE", "Decrease Prescaling");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F6, KEYCODE_LCONTROL);
break;
// add a Not lcrtl condition to the toggle cheat key
case IPT_UI_TOGGLE_CHEAT:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F6, input_seq::not_code, KEYCODE_LCONTROL);
break;
// LCTRL-F7 to increase OpenGL prescaling
case IPT_OSD_7:
entry->configure_osd("INCREASE_PRESCALE", "Increase Prescaling");
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F7, KEYCODE_LCONTROL);
break;
// add a Not lcrtl condition to the load state key
case IPT_UI_LOAD_STATE:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F7, input_seq::not_code, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LSHIFT);
break;
// add a Not lcrtl condition to the throttle key
case IPT_UI_THROTTLE:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F10, input_seq::not_code, KEYCODE_LCONTROL);
break;
// disable the config menu if the ALT key is down
// (allows ALT-TAB to switch between apps)
case IPT_UI_CONFIGURE:
entry->defseq(SEQ_TYPE_STANDARD).set(KEYCODE_TAB, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT);
break;
// leave everything else alone
default:
break;
}
}
}
void sdl_osd_interface::poll_inputs(running_machine &machine)
{
m_keyboard_input->poll_if_necessary(machine);
m_mouse_input->poll_if_necessary(machine);
m_lightgun_input->poll_if_necessary(machine);
m_joystick_input->poll_if_necessary(machine);
}
void sdl_osd_interface::release_keys()
{
downcast<input_module_base*>(m_keyboard_input)->devicelist()->reset_devices();
}
bool sdl_osd_interface::should_hide_mouse()
{
// if we are paused, no
if (machine().paused())
return false;
// if neither mice nor lightguns enabled in the core, then no
if (!options().mouse() && !options().lightgun())
return false;
if (!sdl_event_manager::instance().app_has_mouse_focus())
return false;
// otherwise, yes
return true;
}
void sdl_osd_interface::process_events_buf()
{
SDL_PumpEvents();
}
#endif