mirror of
https://github.com/holub/mame
synced 2025-05-02 04:31:01 +03:00
2001 lines
54 KiB
C++
2001 lines
54 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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//============================================================
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//
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// window.c - Win32 window handling
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//
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//============================================================
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#define LOG_THREADS 0
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#define LOG_TEMP_PAUSE 0
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// Needed for RAW Input
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#define WM_INPUT 0x00FF
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// standard windows headers
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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// standard C headers
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#include <process.h>
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// MAME headers
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#include "emu.h"
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#include "uiinput.h"
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// MAMEOS headers
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#include "winmain.h"
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#include "window.h"
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#include "video.h"
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#include "input.h"
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#include "winutf8.h"
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#include "winutil.h"
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extern int drawnone_init(running_machine &machine, osd_draw_callbacks *callbacks);
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extern int drawgdi_init(running_machine &machine, osd_draw_callbacks *callbacks);
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extern int drawdd_init(running_machine &machine, osd_draw_callbacks *callbacks);
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extern int drawd3d_init(running_machine &machine, osd_draw_callbacks *callbacks);
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#if defined(USE_BGFX)
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extern int drawbgfx_init(running_machine &machine, osd_draw_callbacks *callbacks);
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#endif
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#if (USE_OPENGL)
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extern int drawogl_init(running_machine &machine, osd_draw_callbacks *callbacks);
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#endif
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#define NOT_ALREADY_DOWN(x) (x & 0x40000000) == 0
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#define SCAN_CODE(x) ((x >> 16) & 0xff)
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#define IS_EXTENDED(x) (0x01000000 & x)
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#define MAKE_DI_SCAN(scan, isextended) (scan & 0x7f) | (isextended ? 0x80 : 0x00)
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#define WINOSD(machine) downcast<windows_osd_interface*>(&machine.osd())
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//============================================================
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// PARAMETERS
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//============================================================
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// window styles
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#define WINDOW_STYLE WS_OVERLAPPEDWINDOW
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#define WINDOW_STYLE_EX 0
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// debugger window styles
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#define DEBUG_WINDOW_STYLE WS_OVERLAPPED
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#define DEBUG_WINDOW_STYLE_EX 0
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// full screen window styles
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#define FULLSCREEN_STYLE WS_POPUP
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#define FULLSCREEN_STYLE_EX WS_EX_TOPMOST
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// minimum window dimension
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#define MIN_WINDOW_DIM 200
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// custom window messages
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#define WM_USER_FINISH_CREATE_WINDOW (WM_USER + 0)
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#define WM_USER_SELF_TERMINATE (WM_USER + 1)
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#define WM_USER_REDRAW (WM_USER + 2)
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#define WM_USER_SET_FULLSCREEN (WM_USER + 3)
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#define WM_USER_SET_MAXSIZE (WM_USER + 4)
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#define WM_USER_SET_MINSIZE (WM_USER + 5)
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#define WM_USER_UI_TEMP_PAUSE (WM_USER + 6)
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#define WM_USER_EXEC_FUNC (WM_USER + 7)
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//============================================================
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// GLOBAL VARIABLES
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//============================================================
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win_window_info *win_window_list;
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static win_window_info **last_window_ptr;
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static DWORD main_threadid;
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// actual physical resolution
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static int win_physical_width;
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static int win_physical_height;
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//============================================================
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// LOCAL VARIABLES
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//============================================================
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// event handling
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static DWORD last_event_check;
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// debugger
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static int in_background;
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static int ui_temp_pause;
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static int ui_temp_was_paused;
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static int multithreading_enabled;
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static HANDLE window_thread;
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static DWORD window_threadid;
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static DWORD last_update_time;
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static osd_draw_callbacks draw;
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static HANDLE ui_pause_event;
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static HANDLE window_thread_ready_event;
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//============================================================
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// PROTOTYPES
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//============================================================
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static void create_window_class(void);
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// temporary hacks
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#if LOG_THREADS
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struct mtlog
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{
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osd_ticks_t timestamp;
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const char *event;
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};
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static mtlog mtlog[100000];
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static volatile INT32 mtlogindex;
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void mtlog_add(const char *event)
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{
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int index = atomic_increment32((INT32 *) &mtlogindex) - 1;
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if (index < ARRAY_LENGTH(mtlog))
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{
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mtlog[index].timestamp = osd_ticks();
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mtlog[index].event = event;
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}
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}
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static void mtlog_dump(void)
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{
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osd_ticks_t cps = osd_ticks_per_second();
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osd_ticks_t last = mtlog[0].timestamp * 1000000 / cps;
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int i;
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FILE *f = fopen("mt.log", "w");
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for (i = 0; i < mtlogindex; i++)
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{
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osd_ticks_t curr = mtlog[i].timestamp * 1000000 / cps;
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fprintf(f, "%20I64d %10I64d %s\n", curr, curr - last, mtlog[i].event);
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last = curr;
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}
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fclose(f);
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}
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#else
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void mtlog_add(const char *event) { }
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static void mtlog_dump(void) { }
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#endif
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//============================================================
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// window_init
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// (main thread)
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//============================================================
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bool windows_osd_interface::window_init()
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{
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size_t temp;
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// determine if we are using multithreading or not
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multithreading_enabled = downcast<windows_options &>(machine().options()).multithreading();
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// get the main thread ID before anything else
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main_threadid = GetCurrentThreadId();
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// set up window class and register it
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create_window_class();
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// create an event to signal UI pausing
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ui_pause_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!ui_pause_event)
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fatalerror("Failed to create pause event\n");
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// if multithreading, create a thread to run the windows
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if (multithreading_enabled)
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{
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// create an event to signal when the window thread is ready
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window_thread_ready_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!window_thread_ready_event)
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fatalerror("Failed to create window thread ready event\n");
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// create a thread to run the windows from
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temp = _beginthreadex(NULL, 0, win_window_info::thread_entry, this, 0, (unsigned *)&window_threadid);
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window_thread = (HANDLE)temp;
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if (window_thread == NULL)
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fatalerror("Failed to create window thread\n");
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// set the thread priority equal to the main MAME thread
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SetThreadPriority(window_thread, GetThreadPriority(GetCurrentThread()));
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}
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// otherwise, treat the window thread as the main thread
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else
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{
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window_thread = GetCurrentThread();
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window_threadid = main_threadid;
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}
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// initialize the drawers
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if (video_config.mode == VIDEO_MODE_D3D)
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{
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if (drawd3d_init(machine(), &draw))
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video_config.mode = VIDEO_MODE_GDI;
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}
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if (video_config.mode == VIDEO_MODE_DDRAW)
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{
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if (drawdd_init(machine(), &draw))
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video_config.mode = VIDEO_MODE_GDI;
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}
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if (video_config.mode == VIDEO_MODE_GDI)
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drawgdi_init(machine(), &draw);
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#if defined(USE_BGFX)
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if (video_config.mode == VIDEO_MODE_BGFX)
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drawbgfx_init(machine(), &draw);
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#endif
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if (video_config.mode == VIDEO_MODE_NONE)
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drawnone_init(machine(), &draw);
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#if (USE_OPENGL)
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if (video_config.mode == VIDEO_MODE_OPENGL)
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drawogl_init(machine(), &draw);
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#endif
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// set up the window list
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last_window_ptr = &win_window_list;
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return true;
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}
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//============================================================
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// winwindow_exit
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// (main thread)
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//============================================================
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void windows_osd_interface::window_exit()
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{
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assert(GetCurrentThreadId() == main_threadid);
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// free all the windows
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while (win_window_list != NULL)
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{
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win_window_info *temp = win_window_list;
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win_window_list = temp->m_next;
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temp->destroy();
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global_free(temp);
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}
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// kill the drawers
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(*draw.exit)();
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// if we're multithreaded, clean up the window thread
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if (multithreading_enabled)
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{
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PostThreadMessage(window_threadid, WM_USER_SELF_TERMINATE, 0, 0);
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WaitForSingleObject(window_thread, INFINITE);
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mtlog_dump();
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}
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// kill the UI pause event
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if (ui_pause_event)
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CloseHandle(ui_pause_event);
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// kill the window thread ready event
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if (window_thread_ready_event)
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CloseHandle(window_thread_ready_event);
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// if we hid the cursor during the emulation, show it
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while (ShowCursor(TRUE) < 0) ;
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}
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win_window_info::win_window_info(running_machine &machine)
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: osd_window(), m_next(NULL),
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m_init_state(0),
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m_startmaximized(0),
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m_isminimized(0),
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m_ismaximized(0),
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m_monitor(NULL),
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m_fullscreen(0),
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m_fullscreen_safe(0),
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m_aspect(0),
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m_target(NULL),
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m_targetview(0),
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m_targetorient(0),
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m_lastclicktime(0),
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m_lastclickx(0),
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m_lastclicky(0),
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m_renderer(NULL),
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m_machine(machine)
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{
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memset(m_title,0,sizeof(m_title));
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m_non_fullscreen_bounds.left = 0;
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m_non_fullscreen_bounds.top = 0;
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m_non_fullscreen_bounds.right = 0;
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m_non_fullscreen_bounds.bottom = 0;
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m_prescale = video_config.prescale;
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}
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win_window_info::~win_window_info()
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{
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}
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//============================================================
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// winwindow_process_events_periodic
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// (main thread)
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//============================================================
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void winwindow_process_events_periodic(running_machine &machine)
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{
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DWORD currticks = GetTickCount();
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assert(GetCurrentThreadId() == main_threadid);
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// update once every 1/8th of a second
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if (currticks - last_event_check < 1000 / 8)
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return;
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winwindow_process_events(machine, TRUE, FALSE);
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}
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//============================================================
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// is_mame_window
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//============================================================
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static BOOL is_mame_window(HWND hwnd)
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{
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win_window_info *window;
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for (window = win_window_list; window != NULL; window = window->m_next)
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if (window->m_hwnd == hwnd)
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return TRUE;
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return FALSE;
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}
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inline static BOOL handle_mouse_button(windows_osd_interface *osd, int button, int down, int x, int y)
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{
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MouseButtonEventArgs args;
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args.button = button;
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args.keydown = down;
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args.xpos = x;
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args.ypos = y;
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bool handled = osd->handle_input_event(INPUT_EVENT_MOUSE_BUTTON, &args);
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// When in lightgun mode or mouse mode, the mouse click may be routed to the input system
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// because the mouse interactions in the UI are routed from the video_window_proc below
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// we need to make sure they aren't suppressed in these cases.
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return handled && !osd->options().lightgun() && !osd->options().mouse();
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}
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inline static BOOL handle_keypress(windows_osd_interface *osd, int vkey, int down, int scancode, BOOL extended_key)
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{
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KeyPressEventArgs args;
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args.event_id = down ? INPUT_EVENT_KEYDOWN : INPUT_EVENT_KEYUP;
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args.scancode = MAKE_DI_SCAN(scancode, extended_key);
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args.vkey = vkey;
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return osd->handle_input_event(args.event_id, &args);
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}
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//============================================================
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// winwindow_process_events
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// (main thread)
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//============================================================
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void winwindow_process_events(running_machine &machine, int ingame, bool nodispatch)
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{
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MSG message;
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assert(GetCurrentThreadId() == main_threadid);
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// remember the last time we did this
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last_event_check = GetTickCount();
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do
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{
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// if we are paused, lets wait for a message
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if (ui_temp_pause > 0)
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WaitMessage();
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// loop over all messages in the queue
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while (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
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{
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// prevent debugger windows from getting messages during reset
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int dispatch = TRUE && !nodispatch;
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if (message.hwnd == NULL || is_mame_window(message.hwnd))
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{
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dispatch = TRUE;
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switch (message.message)
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{
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// ignore keyboard messages
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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dispatch = FALSE;
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break;
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// forward mouse button downs to the input system
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case WM_LBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 0, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 1, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 2, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 3, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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// forward mouse button ups to the input system
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case WM_LBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 0, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 1, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 2, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 3, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_KEYDOWN:
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if (NOT_ALREADY_DOWN(message.lParam))
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dispatch = !handle_keypress(WINOSD(machine), message.wParam, TRUE, SCAN_CODE(message.lParam), IS_EXTENDED(message.lParam));
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break;
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case WM_KEYUP:
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dispatch = !handle_keypress(WINOSD(machine), message.wParam, FALSE, SCAN_CODE(message.lParam), IS_EXTENDED(message.lParam));
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break;
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}
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}
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// dispatch if necessary
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if (dispatch)
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winwindow_dispatch_message(machine, &message);
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}
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} while (ui_temp_pause > 0);
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// update the cursor state after processing events
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winwindow_update_cursor_state(machine);
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}
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//============================================================
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// winwindow_dispatch_message
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// (main thread)
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//============================================================
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void winwindow_dispatch_message(running_machine &machine, MSG *message)
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{
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assert(GetCurrentThreadId() == main_threadid);
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// dispatch our special communication messages
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switch (message->message)
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{
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// special case for quit
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case WM_QUIT:
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machine.schedule_exit();
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break;
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// temporary pause from the window thread
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case WM_USER_UI_TEMP_PAUSE:
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winwindow_ui_pause_from_main_thread(machine, message->wParam);
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break;
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// execute arbitrary function
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case WM_USER_EXEC_FUNC:
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{
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void (*func)(void *) = (void (*)(void *)) message->wParam;
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void *param = (void *) message->lParam;
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func(param);
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}
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break;
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// everything else dispatches normally
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default:
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TranslateMessage(message);
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DispatchMessage(message);
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break;
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}
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}
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//============================================================
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// winwindow_take_snap
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// (main thread)
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//============================================================
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void winwindow_take_snap(void)
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{
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win_window_info *window;
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assert(GetCurrentThreadId() == main_threadid);
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// iterate over windows and request a snap
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for (window = win_window_list; window != NULL; window = window->m_next)
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{
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window->m_renderer->save();
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}
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}
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//============================================================
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// winwindow_toggle_fsfx
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// (main thread)
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//============================================================
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void winwindow_toggle_fsfx(void)
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{
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win_window_info *window;
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|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// iterate over windows and request a snap
|
|
for (window = win_window_list; window != NULL; window = window->m_next)
|
|
{
|
|
window->m_renderer->toggle_fsfx();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_take_video
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_take_video(void)
|
|
{
|
|
win_window_info *window;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// iterate over windows and request a snap
|
|
for (window = win_window_list; window != NULL; window = window->m_next)
|
|
{
|
|
window->m_renderer->record();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_toggle_full_screen
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_toggle_full_screen(void)
|
|
{
|
|
win_window_info *window;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we are in debug mode, never go full screen
|
|
for (window = win_window_list; window != NULL; window = window->m_next)
|
|
if (window->machine().debug_flags & DEBUG_FLAG_OSD_ENABLED)
|
|
return;
|
|
|
|
// toggle the window mode
|
|
video_config.windowed = !video_config.windowed;
|
|
|
|
// iterate over windows and toggle their fullscreen state
|
|
for (window = win_window_list; window != NULL; window = window->m_next)
|
|
SendMessage(window->m_hwnd, WM_USER_SET_FULLSCREEN, !video_config.windowed, 0);
|
|
SetForegroundWindow(win_window_list->m_hwnd);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_has_focus
|
|
// (main or window thread)
|
|
//============================================================
|
|
|
|
BOOL winwindow_has_focus(void)
|
|
{
|
|
HWND focuswnd = GetFocus();
|
|
win_window_info *window;
|
|
|
|
// see if one of the video windows has focus
|
|
for (window = win_window_list; window != NULL; window = window->m_next)
|
|
if (focuswnd == window->m_hwnd)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// winwindow_update_cursor_state
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_update_cursor_state(running_machine &machine)
|
|
{
|
|
static POINT saved_cursor_pos = { -1, -1 };
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we should hide the mouse cursor, then do it
|
|
// rules are:
|
|
// 1. we must have focus before hiding the cursor
|
|
// 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
|
|
// 3. we also hide the cursor in windowed mode if we're not paused and
|
|
// the input system requests it
|
|
if (winwindow_has_focus() && ((!video_config.windowed && !win_window_list->win_has_menu()) || (!machine.paused() && downcast<windows_osd_interface&>(machine.osd()).should_hide_mouse())))
|
|
{
|
|
win_window_info *window = win_window_list;
|
|
RECT bounds;
|
|
|
|
// hide cursor
|
|
while (ShowCursor(FALSE) >= -1) { };
|
|
ShowCursor(TRUE);
|
|
|
|
// store the cursor position
|
|
GetCursorPos(&saved_cursor_pos);
|
|
|
|
// clip cursor to game video window
|
|
GetClientRect(window->m_hwnd, &bounds);
|
|
ClientToScreen(window->m_hwnd, &((POINT *)&bounds)[0]);
|
|
ClientToScreen(window->m_hwnd, &((POINT *)&bounds)[1]);
|
|
ClipCursor(&bounds);
|
|
}
|
|
else
|
|
{
|
|
// show cursor
|
|
while (ShowCursor(TRUE) < 1) { };
|
|
ShowCursor(FALSE);
|
|
|
|
// allow cursor to move freely
|
|
ClipCursor(NULL);
|
|
if (saved_cursor_pos.x != -1 || saved_cursor_pos.y != -1)
|
|
{
|
|
SetCursorPos(saved_cursor_pos.x, saved_cursor_pos.y);
|
|
saved_cursor_pos.x = saved_cursor_pos.y = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_create
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::create(running_machine &machine, int index, osd_monitor_info *monitor, const osd_window_config *config)
|
|
{
|
|
win_window_info *window, *win;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// allocate a new window object
|
|
window = global_alloc(win_window_info(machine));
|
|
//printf("%d, %d\n", config->width, config->height);
|
|
window->m_win_config = *config;
|
|
window->m_monitor = monitor;
|
|
window->m_fullscreen = !video_config.windowed;
|
|
|
|
// see if we are safe for fullscreen
|
|
window->m_fullscreen_safe = TRUE;
|
|
for (win = win_window_list; win != NULL; win = win->m_next)
|
|
if (win->m_monitor == monitor)
|
|
window->m_fullscreen_safe = FALSE;
|
|
|
|
// add us to the list
|
|
*last_window_ptr = window;
|
|
last_window_ptr = &window->m_next;
|
|
|
|
// load the layout
|
|
window->m_target = machine.render().target_alloc();
|
|
|
|
// set the specific view
|
|
windows_options &options = downcast<windows_options &>(machine.options());
|
|
|
|
const char *defview = options.view();
|
|
window->set_starting_view(index, defview, options.view(index));
|
|
|
|
// remember the current values in case they change
|
|
window->m_targetview = window->m_target->view();
|
|
window->m_targetorient = window->m_target->orientation();
|
|
window->m_targetlayerconfig = window->m_target->layer_config();
|
|
|
|
// make the window title
|
|
if (video_config.numscreens == 1)
|
|
sprintf(window->m_title, "%s: %s [%s]", emulator_info::get_appname(), machine.system().description, machine.system().name);
|
|
else
|
|
sprintf(window->m_title, "%s: %s [%s] - Screen %d", emulator_info::get_appname(), machine.system().description, machine.system().name, index);
|
|
|
|
// set the initial maximized state
|
|
window->m_startmaximized = options.maximize();
|
|
|
|
// finish the window creation on the window thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// wait until the window thread is ready to respond to events
|
|
WaitForSingleObject(window_thread_ready_event, INFINITE);
|
|
|
|
PostThreadMessage(window_threadid, WM_USER_FINISH_CREATE_WINDOW, 0, (LPARAM)window);
|
|
while (window->m_init_state == 0)
|
|
{
|
|
winwindow_process_events(machine, 0, 1); //pump the message queue
|
|
Sleep(1);
|
|
}
|
|
}
|
|
else
|
|
window->m_init_state = window->complete_create() ? -1 : 1;
|
|
|
|
// handle error conditions
|
|
if (window->m_init_state == -1)
|
|
fatalerror("Unable to complete window creation\n");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_destroy
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::destroy()
|
|
{
|
|
win_window_info **prevptr;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// remove us from the list
|
|
for (prevptr = &win_window_list; *prevptr != NULL; prevptr = &(*prevptr)->m_next)
|
|
if (*prevptr == this)
|
|
{
|
|
*prevptr = this->m_next;
|
|
break;
|
|
}
|
|
|
|
// destroy the window
|
|
if (m_hwnd != NULL)
|
|
SendMessage(m_hwnd, WM_USER_SELF_TERMINATE, 0, 0);
|
|
|
|
// free the render target
|
|
machine().render().target_free(m_target);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_update
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::update()
|
|
{
|
|
int targetview, targetorient;
|
|
render_layer_config targetlayerconfig;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
mtlog_add("winwindow_video_window_update: begin");
|
|
|
|
// see if the target has changed significantly in window mode
|
|
targetview = m_target->view();
|
|
targetorient = m_target->orientation();
|
|
targetlayerconfig = m_target->layer_config();
|
|
if (targetview != m_targetview || targetorient != m_targetorient || targetlayerconfig != m_targetlayerconfig)
|
|
{
|
|
m_targetview = targetview;
|
|
m_targetorient = targetorient;
|
|
m_targetlayerconfig = targetlayerconfig;
|
|
|
|
// in window mode, reminimize/maximize
|
|
if (!m_fullscreen)
|
|
{
|
|
if (m_isminimized)
|
|
SendMessage(m_hwnd, WM_USER_SET_MINSIZE, 0, 0);
|
|
if (m_ismaximized)
|
|
SendMessage(m_hwnd, WM_USER_SET_MAXSIZE, 0, 0);
|
|
}
|
|
}
|
|
|
|
// if we're visible and running and not in the middle of a resize, draw
|
|
if (m_hwnd != NULL && m_target != NULL && m_renderer != NULL)
|
|
{
|
|
bool got_lock = true;
|
|
|
|
mtlog_add("winwindow_video_window_update: try lock");
|
|
|
|
// only block if we're throttled
|
|
if (machine().video().throttled() || timeGetTime() - last_update_time > 250)
|
|
m_render_lock.lock();
|
|
else
|
|
got_lock = m_render_lock.try_lock();
|
|
|
|
// only render if we were able to get the lock
|
|
if (got_lock)
|
|
{
|
|
render_primitive_list *primlist;
|
|
|
|
mtlog_add("winwindow_video_window_update: got lock");
|
|
|
|
// don't hold the lock; we just used it to see if rendering was still happening
|
|
m_render_lock.unlock();
|
|
|
|
// ensure the target bounds are up-to-date, and then get the primitives
|
|
primlist = m_renderer->get_primitives();
|
|
|
|
// post a redraw request with the primitive list as a parameter
|
|
last_update_time = timeGetTime();
|
|
mtlog_add("winwindow_video_window_update: PostMessage start");
|
|
if (multithreading_enabled)
|
|
PostMessage(m_hwnd, WM_USER_REDRAW, 0, (LPARAM)primlist);
|
|
else
|
|
SendMessage(m_hwnd, WM_USER_REDRAW, 0, (LPARAM)primlist);
|
|
mtlog_add("winwindow_video_window_update: PostMessage end");
|
|
}
|
|
}
|
|
|
|
mtlog_add("winwindow_video_window_update: end");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_monitor
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_monitor_info *win_window_info::winwindow_video_window_monitor(const osd_rect *proposed)
|
|
{
|
|
osd_monitor_info *monitor;
|
|
|
|
// in window mode, find the nearest
|
|
if (!m_fullscreen)
|
|
{
|
|
if (proposed != NULL)
|
|
{
|
|
RECT p;
|
|
p.top = proposed->top();
|
|
p.left = proposed->left();
|
|
p.bottom = proposed->bottom();
|
|
p.right = proposed->right();
|
|
monitor = win_monitor_info::monitor_from_handle(MonitorFromRect(&p, MONITOR_DEFAULTTONEAREST));
|
|
}
|
|
else
|
|
monitor = win_monitor_info::monitor_from_handle(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTONEAREST));
|
|
}
|
|
|
|
// in full screen, just use the configured monitor
|
|
else
|
|
monitor = m_monitor;
|
|
|
|
// make sure we're up-to-date
|
|
//monitor->refresh();
|
|
return monitor;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// create_window_class
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
static void create_window_class(void)
|
|
{
|
|
static int classes_created = FALSE;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
if (!classes_created)
|
|
{
|
|
WNDCLASS wc = { 0 };
|
|
|
|
// initialize the description of the window class
|
|
wc.lpszClassName = TEXT("MAME");
|
|
wc.hInstance = GetModuleHandleUni();
|
|
wc.lpfnWndProc = winwindow_video_window_proc_ui;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hIcon = LoadIcon(wc.hInstance, MAKEINTRESOURCE(2));
|
|
|
|
UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
|
|
// register the class; fail if we can't
|
|
if (!RegisterClass(&wc))
|
|
fatalerror("Failed to create window class\n");
|
|
classes_created = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// set_starting_view
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::set_starting_view(int index, const char *defview, const char *view)
|
|
{
|
|
int viewindex;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// choose non-auto over auto
|
|
if (strcmp(view, "auto") == 0 && strcmp(defview, "auto") != 0)
|
|
view = defview;
|
|
|
|
// query the video system to help us pick a view
|
|
viewindex = target()->configured_view(view, index, video_config.numscreens);
|
|
|
|
// set the view
|
|
target()->set_view(viewindex);
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_pause_from_main_thread
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_pause_from_main_thread(running_machine &machine, int pause)
|
|
{
|
|
int old_temp_pause = ui_temp_pause;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we're pausing, increment the pause counter
|
|
if (pause)
|
|
{
|
|
// if we're the first to pause, we have to actually initiate it
|
|
if (ui_temp_pause++ == 0)
|
|
{
|
|
// only call mame_pause if we weren't already paused due to some external reason
|
|
ui_temp_was_paused = machine.paused();
|
|
if (!ui_temp_was_paused)
|
|
machine.pause();
|
|
|
|
SetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
// if we're resuming, decrement the pause counter
|
|
else
|
|
{
|
|
// if we're the last to resume, unpause MAME
|
|
if (--ui_temp_pause == 0)
|
|
{
|
|
// but only do it if we were the ones who initiated it
|
|
if (!ui_temp_was_paused)
|
|
machine.resume();
|
|
|
|
ResetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
if (LOG_TEMP_PAUSE)
|
|
osd_printf_verbose("winwindow_ui_pause_from_main_thread(): %d --> %d\n", old_temp_pause, ui_temp_pause);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_pause_from_window_thread
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_pause_from_window_thread(running_machine &machine, int pause)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're multithreaded, we have to request a pause on the main thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// request a pause from the main thread
|
|
PostThreadMessage(main_threadid, WM_USER_UI_TEMP_PAUSE, pause, 0);
|
|
|
|
// if we're pausing, block until it happens
|
|
if (pause)
|
|
WaitForSingleObject(ui_pause_event, INFINITE);
|
|
}
|
|
|
|
// otherwise, we just do it directly
|
|
else
|
|
winwindow_ui_pause_from_main_thread(machine, pause);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_exec_on_main_thread
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_exec_on_main_thread(void (*func)(void *), void *param)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're multithreaded, we have to request a pause on the main thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// request a pause from the main thread
|
|
PostThreadMessage(main_threadid, WM_USER_EXEC_FUNC, (WPARAM) func, (LPARAM) param);
|
|
}
|
|
|
|
// otherwise, we just do it directly
|
|
else
|
|
(*func)(param);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_is_paused
|
|
//============================================================
|
|
|
|
int winwindow_ui_is_paused(running_machine &machine)
|
|
{
|
|
return machine.paused() && ui_temp_was_paused;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_width
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::wnd_extra_width()
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (m_fullscreen)
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
|
|
return rect_width(&temprect) - 100;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_height
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::wnd_extra_height()
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (m_fullscreen)
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
|
|
return rect_height(&temprect) - 100;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// thread_entry
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
unsigned __stdcall win_window_info::thread_entry(void *param)
|
|
{
|
|
MSG message;
|
|
windows_osd_interface *osd = static_cast<windows_osd_interface*>(param);
|
|
|
|
// make a bogus user call to make us a message thread
|
|
PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE);
|
|
|
|
// attach our input to the main thread
|
|
AttachThreadInput(main_threadid, window_threadid, TRUE);
|
|
|
|
// signal to the main thread that we are ready to receive events
|
|
SetEvent(window_thread_ready_event);
|
|
|
|
// run the message pump
|
|
while (GetMessage(&message, NULL, 0, 0))
|
|
{
|
|
int dispatch = TRUE;
|
|
|
|
if ((message.hwnd == NULL) || is_mame_window(message.hwnd))
|
|
{
|
|
switch (message.message)
|
|
{
|
|
// ignore input messages here
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
dispatch = FALSE;
|
|
break;
|
|
|
|
// forward mouse button downs to the input system
|
|
case WM_LBUTTONDOWN:
|
|
dispatch = !handle_mouse_button(osd, 0, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
dispatch = !handle_mouse_button(osd, 1, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
dispatch = !handle_mouse_button(osd, 2, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_XBUTTONDOWN:
|
|
dispatch = !handle_mouse_button(osd, 3, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
// forward mouse button ups to the input system
|
|
case WM_LBUTTONUP:
|
|
dispatch = !handle_mouse_button(osd, 0, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_RBUTTONUP:
|
|
dispatch = !handle_mouse_button(osd, 1, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_MBUTTONUP:
|
|
dispatch = !handle_mouse_button(osd, 2, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_XBUTTONUP:
|
|
dispatch = !handle_mouse_button(osd, 3, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
// a terminate message to the thread posts a quit
|
|
case WM_USER_SELF_TERMINATE:
|
|
PostQuitMessage(0);
|
|
dispatch = FALSE;
|
|
break;
|
|
|
|
// handle the "complete create" message
|
|
case WM_USER_FINISH_CREATE_WINDOW:
|
|
{
|
|
win_window_info *window = (win_window_info *)message.lParam;
|
|
window->m_init_state = window->complete_create() ? -1 : 1;
|
|
dispatch = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// dispatch if necessary
|
|
if (dispatch)
|
|
{
|
|
TranslateMessage(&message);
|
|
DispatchMessage(&message);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// complete_create
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::complete_create()
|
|
{
|
|
RECT client;
|
|
int tempwidth, tempheight;
|
|
HMENU menu = NULL;
|
|
HDC dc;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the monitor bounds
|
|
osd_rect monitorbounds = m_monitor->position_size();
|
|
|
|
// create the window menu if needed
|
|
if (downcast<windows_options &>(machine().options()).menu())
|
|
{
|
|
if (win_create_menu(machine(), &menu))
|
|
return 1;
|
|
}
|
|
|
|
// create the window, but don't show it yet
|
|
m_hwnd = win_create_window_ex_utf8(
|
|
m_fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
|
|
"MAME",
|
|
m_title,
|
|
m_fullscreen ? FULLSCREEN_STYLE : WINDOW_STYLE,
|
|
monitorbounds.left() + 20, monitorbounds.top() + 20,
|
|
monitorbounds.left() + 100, monitorbounds.top() + 100,
|
|
NULL,//(win_window_list != NULL) ? win_window_list->m_hwnd : NULL,
|
|
menu,
|
|
GetModuleHandleUni(),
|
|
NULL);
|
|
if (m_hwnd == NULL)
|
|
return 1;
|
|
|
|
// set window #0 as the focus window for all windows, required for D3D & multimonitor
|
|
m_focus_hwnd = win_window_list->m_hwnd;
|
|
|
|
// set a pointer back to us
|
|
SetWindowLongPtr(m_hwnd, GWLP_USERDATA, (LONG_PTR)this);
|
|
|
|
// skip the positioning stuff for -video none */
|
|
if (video_config.mode == VIDEO_MODE_NONE)
|
|
return 0;
|
|
|
|
// adjust the window position to the initial width/height
|
|
tempwidth = (m_win_config.width != 0) ? m_win_config.width : 640;
|
|
tempheight = (m_win_config.height != 0) ? m_win_config.height : 480;
|
|
SetWindowPos(m_hwnd, NULL, monitorbounds.left() + 20, monitorbounds.top() + 20,
|
|
monitorbounds.left() + tempwidth + wnd_extra_width(),
|
|
monitorbounds.top() + tempheight + wnd_extra_height(),
|
|
SWP_NOZORDER);
|
|
|
|
// maximum or minimize as appropriate
|
|
if (m_startmaximized)
|
|
maximize_window();
|
|
else
|
|
minimize_window();
|
|
adjust_window_position_after_major_change();
|
|
|
|
// show the window
|
|
if (!m_fullscreen || m_fullscreen_safe)
|
|
{
|
|
// finish off by trying to initialize DirectX; if we fail, ignore it
|
|
m_renderer = draw.create(this);
|
|
if (m_renderer->create())
|
|
return 1;
|
|
ShowWindow(m_hwnd, SW_SHOW);
|
|
}
|
|
|
|
// clear the window
|
|
dc = GetDC(m_hwnd);
|
|
GetClientRect(m_hwnd, &client);
|
|
FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
ReleaseDC(m_hwnd, dc);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_proc
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
LONG_PTR ptr = GetWindowLongPtr(wnd, GWLP_USERDATA);
|
|
win_window_info *window = (win_window_info *)ptr;
|
|
|
|
// we may get called before SetWindowLongPtr is called
|
|
if (window != NULL)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
window->update_minmax_state();
|
|
}
|
|
|
|
// handle a few messages
|
|
switch (message)
|
|
{
|
|
// paint: redraw the last bitmap
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT pstruct;
|
|
HDC hdc = BeginPaint(wnd, &pstruct);
|
|
window->draw_video_contents(hdc, TRUE);
|
|
if (window->win_has_menu())
|
|
DrawMenuBar(window->m_hwnd);
|
|
EndPaint(wnd, &pstruct);
|
|
break;
|
|
}
|
|
|
|
// non-client paint: punt if full screen
|
|
case WM_NCPAINT:
|
|
if (!window->m_fullscreen || window->win_has_menu())
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
break;
|
|
|
|
// input: handle the raw input
|
|
case WM_INPUT:
|
|
downcast<windows_osd_interface&>(window->machine().osd()).handle_input_event(INPUT_EVENT_RAWINPUT, &lparam);
|
|
break;
|
|
|
|
// syskeys - ignore
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
break;
|
|
|
|
// input events
|
|
case WM_MOUSEMOVE:
|
|
window->machine().ui_input().push_mouse_move_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_MOUSELEAVE:
|
|
window->machine().ui_input().push_mouse_leave_event(window->m_target);
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
DWORD ticks = GetTickCount();
|
|
window->machine().ui_input().push_mouse_down_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
|
|
// check for a double-click
|
|
if (ticks - window->m_lastclicktime < GetDoubleClickTime() &&
|
|
GET_X_LPARAM(lparam) >= window->m_lastclickx - 4 && GET_X_LPARAM(lparam) <= window->m_lastclickx + 4 &&
|
|
GET_Y_LPARAM(lparam) >= window->m_lastclicky - 4 && GET_Y_LPARAM(lparam) <= window->m_lastclicky + 4)
|
|
{
|
|
window->m_lastclicktime = 0;
|
|
window->machine().ui_input().push_mouse_double_click_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
}
|
|
else
|
|
{
|
|
window->m_lastclicktime = ticks;
|
|
window->m_lastclickx = GET_X_LPARAM(lparam);
|
|
window->m_lastclicky = GET_Y_LPARAM(lparam);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
window->machine().ui_input().push_mouse_up_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_CHAR:
|
|
window->machine().ui_input().push_char_event(window->m_target, (unicode_char) wparam);
|
|
break;
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
UINT ucNumLines = 3; // default
|
|
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, &ucNumLines, 0);
|
|
window->machine().ui_input().push_mouse_wheel_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam), GET_WHEEL_DELTA_WPARAM(wparam), ucNumLines);
|
|
break;
|
|
}
|
|
|
|
// pause the system when we start a menu or resize
|
|
case WM_ENTERSIZEMOVE:
|
|
window->m_resize_state = RESIZE_STATE_RESIZING;
|
|
case WM_ENTERMENULOOP:
|
|
winwindow_ui_pause_from_window_thread(window->machine(), TRUE);
|
|
break;
|
|
|
|
// unpause the system when we stop a menu or resize and force a redraw
|
|
case WM_EXITSIZEMOVE:
|
|
window->m_resize_state = RESIZE_STATE_PENDING;
|
|
case WM_EXITMENULOOP:
|
|
winwindow_ui_pause_from_window_thread(window->machine(), FALSE);
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
break;
|
|
|
|
// get min/max info: set the minimum window size
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *minmax = (MINMAXINFO *)lparam;
|
|
minmax->ptMinTrackSize.x = MIN_WINDOW_DIM;
|
|
minmax->ptMinTrackSize.y = MIN_WINDOW_DIM;
|
|
break;
|
|
}
|
|
|
|
// sizing: constrain to the aspect ratio unless control key is held down
|
|
case WM_SIZING:
|
|
{
|
|
RECT *rect = (RECT *)lparam;
|
|
if (video_config.keepaspect && !(GetAsyncKeyState(VK_CONTROL) & 0x8000))
|
|
{
|
|
osd_rect r = window->constrain_to_aspect_ratio(RECT_to_osd_rect(*rect), wparam);
|
|
rect->top = r.top();
|
|
rect->left = r.left();
|
|
rect->bottom = r.bottom();
|
|
rect->right = r.right();
|
|
}
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
break;
|
|
}
|
|
|
|
// syscommands: catch win_start_maximized
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
UINT16 cmd = wparam & 0xfff0;
|
|
|
|
// prevent screensaver or monitor power events
|
|
if (cmd == SC_MONITORPOWER || cmd == SC_SCREENSAVE)
|
|
return 1;
|
|
|
|
// most SYSCOMMANDs require us to invalidate the window
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
|
|
// handle maximize
|
|
if (cmd == SC_MAXIMIZE)
|
|
{
|
|
window->update_minmax_state();
|
|
if (window->m_ismaximized)
|
|
window->minimize_window();
|
|
else
|
|
window->maximize_window();
|
|
break;
|
|
}
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
// track whether we are in the foreground
|
|
case WM_ACTIVATEAPP:
|
|
in_background = !wparam;
|
|
break;
|
|
|
|
// close: cause MAME to exit
|
|
case WM_CLOSE:
|
|
if (multithreading_enabled)
|
|
PostThreadMessage(main_threadid, WM_QUIT, 0, 0);
|
|
else
|
|
window->machine().schedule_exit();
|
|
break;
|
|
|
|
// destroy: clean up all attached rendering bits and NULL out our hwnd
|
|
case WM_DESTROY:
|
|
if (!(window->m_renderer == NULL))
|
|
{
|
|
window->m_renderer->destroy();
|
|
global_free(window->m_renderer);
|
|
window->m_renderer = NULL;
|
|
}
|
|
window->m_hwnd = NULL;
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
|
|
// self redraw: draw ourself in a non-painty way
|
|
case WM_USER_REDRAW:
|
|
{
|
|
HDC hdc = GetDC(wnd);
|
|
|
|
mtlog_add("winwindow_video_window_proc: WM_USER_REDRAW begin");
|
|
window->m_primlist = (render_primitive_list *)lparam;
|
|
window->draw_video_contents(hdc, FALSE);
|
|
mtlog_add("winwindow_video_window_proc: WM_USER_REDRAW end");
|
|
|
|
ReleaseDC(wnd, hdc);
|
|
break;
|
|
}
|
|
|
|
// self destruct
|
|
case WM_USER_SELF_TERMINATE:
|
|
DestroyWindow(window->m_hwnd);
|
|
break;
|
|
|
|
// fullscreen set
|
|
case WM_USER_SET_FULLSCREEN:
|
|
window->set_fullscreen(wparam);
|
|
break;
|
|
|
|
// minimum size set
|
|
case WM_USER_SET_MINSIZE:
|
|
window->minimize_window();
|
|
break;
|
|
|
|
// maximum size set
|
|
case WM_USER_SET_MAXSIZE:
|
|
window->maximize_window();
|
|
break;
|
|
|
|
// maximum size set
|
|
case WM_DISPLAYCHANGE:
|
|
/* FIXME: The current codebase has an issue with setting aspect
|
|
* ratios correctly after display change. set_aspect should
|
|
* be set_forced_aspect and on a refresh this forced aspect should
|
|
* be preserved if set. If not, the standard aspect calculation
|
|
* should be used.
|
|
*/
|
|
window->m_monitor->refresh();
|
|
break;
|
|
|
|
// set focus: if we're not the primary window, switch back
|
|
// commented out ATM because this prevents us from resizing secondary windows
|
|
// case WM_SETFOCUS:
|
|
// if (window != win_window_list && win_window_list != NULL)
|
|
// SetFocus(win_window_list->m_hwnd);
|
|
// break;
|
|
|
|
// everything else: defaults
|
|
default:
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// draw_video_contents
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::draw_video_contents(HDC dc, int update)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
mtlog_add("draw_video_contents: begin");
|
|
|
|
mtlog_add("draw_video_contents: render lock acquire");
|
|
std::lock_guard<std::mutex> lock(m_render_lock);
|
|
mtlog_add("draw_video_contents: render lock acquired");
|
|
|
|
// if we're iconic, don't bother
|
|
if (m_hwnd != NULL && !IsIconic(m_hwnd))
|
|
{
|
|
// if no bitmap, just fill
|
|
if (m_primlist == NULL)
|
|
{
|
|
RECT fill;
|
|
GetClientRect(m_hwnd, &fill);
|
|
FillRect(dc, &fill, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
}
|
|
|
|
// otherwise, render with our drawing system
|
|
else
|
|
{
|
|
// update DC
|
|
m_dc = dc;
|
|
m_renderer->draw(update);
|
|
mtlog_add("draw_video_contents: drawing finished");
|
|
}
|
|
}
|
|
|
|
mtlog_add("draw_video_contents: render lock released");
|
|
|
|
mtlog_add("draw_video_contents: end");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// constrain_to_aspect_ratio
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_rect win_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int adjustment)
|
|
{
|
|
INT32 extrawidth = wnd_extra_width();
|
|
INT32 extraheight = wnd_extra_height();
|
|
INT32 propwidth, propheight;
|
|
INT32 minwidth, minheight;
|
|
INT32 maxwidth, maxheight;
|
|
INT32 viswidth, visheight;
|
|
INT32 adjwidth, adjheight;
|
|
float pixel_aspect;
|
|
osd_monitor_info *monitor = winwindow_video_window_monitor(&rect);
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the pixel aspect ratio for the target monitor
|
|
pixel_aspect = monitor->aspect();
|
|
|
|
// determine the proposed width/height
|
|
propwidth = rect.width() - extrawidth;
|
|
propheight = rect.height() - extraheight;
|
|
|
|
// based on which edge we are adjusting, take either the width, height, or both as gospel
|
|
// and scale to fit using that as our parameter
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_TOP:
|
|
m_target->compute_visible_area(10000, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_RIGHT:
|
|
m_target->compute_visible_area(propwidth, 10000, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
default:
|
|
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
}
|
|
|
|
// get the minimum width/height for the current layout
|
|
m_target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// clamp against the absolute minimum
|
|
propwidth = MAX(propwidth, MIN_WINDOW_DIM);
|
|
propheight = MAX(propheight, MIN_WINDOW_DIM);
|
|
|
|
// clamp against the minimum width and height
|
|
propwidth = MAX(propwidth, minwidth);
|
|
propheight = MAX(propheight, minheight);
|
|
|
|
// clamp against the maximum (fit on one screen for full screen mode)
|
|
if (m_fullscreen)
|
|
{
|
|
maxwidth = monitor->position_size().width() - extrawidth;
|
|
maxheight = monitor->position_size().height() - extraheight;
|
|
}
|
|
else
|
|
{
|
|
maxwidth = monitor->usuable_position_size().width() - extrawidth;
|
|
maxheight = monitor->usuable_position_size().height() - extraheight;
|
|
|
|
// further clamp to the maximum width/height in the window
|
|
if (m_win_config.width != 0)
|
|
maxwidth = MIN(maxwidth, m_win_config.width + extrawidth);
|
|
if (m_win_config.height != 0)
|
|
maxheight = MIN(maxheight, m_win_config.height + extraheight);
|
|
}
|
|
|
|
// clamp to the maximum
|
|
propwidth = MIN(propwidth, maxwidth);
|
|
propheight = MIN(propheight, maxheight);
|
|
|
|
// compute the visible area based on the proposed rectangle
|
|
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), viswidth, visheight);
|
|
|
|
// compute the adjustments we need to make
|
|
adjwidth = (viswidth + extrawidth) - rect.width();
|
|
adjheight = (visheight + extraheight) - rect.height();
|
|
|
|
// based on which corner we're adjusting, constrain in different ways
|
|
osd_rect ret(rect);
|
|
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_BOTTOMRIGHT:
|
|
case WMSZ_RIGHT:
|
|
ret = rect.resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_BOTTOMLEFT:
|
|
ret = rect.move_by(-adjwidth, 0).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_TOPLEFT:
|
|
case WMSZ_TOP:
|
|
ret = rect.move_by(-adjwidth, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_TOPRIGHT:
|
|
ret = rect.move_by(0, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_min_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_dim win_window_info::get_min_bounds(int constrain)
|
|
{
|
|
INT32 minwidth, minheight;
|
|
|
|
//assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the minimum target size
|
|
m_target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// expand to our minimum dimensions
|
|
if (minwidth < MIN_WINDOW_DIM)
|
|
minwidth = MIN_WINDOW_DIM;
|
|
if (minheight < MIN_WINDOW_DIM)
|
|
minheight = MIN_WINDOW_DIM;
|
|
|
|
// account for extra window stuff
|
|
minwidth += wnd_extra_width();
|
|
minheight += wnd_extra_height();
|
|
|
|
// if we want it constrained, figure out which one is larger
|
|
if (constrain)
|
|
{
|
|
// first constrain with no height limit
|
|
osd_rect test1(0,0,minwidth,10000);
|
|
test1 = constrain_to_aspect_ratio(test1, WMSZ_BOTTOMRIGHT);
|
|
|
|
// then constrain with no width limit
|
|
osd_rect test2(0,0,10000,minheight);
|
|
test2 = constrain_to_aspect_ratio(test2, WMSZ_BOTTOMRIGHT);
|
|
|
|
// pick the larger
|
|
if (test1.width() > test2.width())
|
|
{
|
|
minwidth = test1.width();
|
|
minheight = test1.height();
|
|
}
|
|
else
|
|
{
|
|
minwidth = test2.width();
|
|
minheight = test2.height();
|
|
}
|
|
}
|
|
|
|
return osd_dim(minwidth, minheight);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_max_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_dim win_window_info::get_max_bounds(int constrain)
|
|
{
|
|
//assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// compute the maximum client area
|
|
//m_monitor->refresh();
|
|
osd_rect maximum = m_monitor->usuable_position_size();
|
|
|
|
// clamp to the window's max
|
|
int tempw = maximum.width();
|
|
int temph = maximum.height();
|
|
if (m_win_config.width != 0)
|
|
{
|
|
int temp = m_win_config.width + wnd_extra_width();
|
|
if (temp < maximum.width())
|
|
tempw = temp;
|
|
}
|
|
if (m_win_config.height != 0)
|
|
{
|
|
int temp = m_win_config.height + wnd_extra_height();
|
|
if (temp < maximum.height())
|
|
temph = temp;
|
|
}
|
|
|
|
maximum = maximum.resize(tempw, temph);
|
|
|
|
// constrain to fit
|
|
if (constrain)
|
|
maximum = constrain_to_aspect_ratio(maximum, WMSZ_BOTTOMRIGHT);
|
|
else
|
|
{
|
|
maximum = maximum.resize(maximum.width() - wnd_extra_width(), maximum.height() - wnd_extra_height());
|
|
}
|
|
return maximum.dim();
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// update_minmax_state
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::update_minmax_state()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
if (!m_fullscreen)
|
|
{
|
|
RECT bounds;
|
|
|
|
// compare the maximum bounds versus the current bounds
|
|
osd_dim minbounds = get_min_bounds(video_config.keepaspect);
|
|
osd_dim maxbounds = get_max_bounds(video_config.keepaspect);
|
|
GetWindowRect(m_hwnd, &bounds);
|
|
|
|
// if either the width or height matches, we were maximized
|
|
m_isminimized = (rect_width(&bounds) == minbounds.width()) ||
|
|
(rect_height(&bounds) == minbounds.height());
|
|
m_ismaximized = (rect_width(&bounds) == maxbounds.width()) ||
|
|
(rect_height(&bounds) == maxbounds.height());
|
|
}
|
|
else
|
|
{
|
|
m_isminimized = FALSE;
|
|
m_ismaximized = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// minimize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::minimize_window()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
osd_dim newsize = get_min_bounds(video_config.keepaspect);
|
|
|
|
// get the window rect
|
|
RECT bounds;
|
|
GetWindowRect(m_hwnd, &bounds);
|
|
|
|
osd_rect newrect(bounds.left, bounds.top, newsize );
|
|
|
|
|
|
SetWindowPos(m_hwnd, NULL, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// maximize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::maximize_window()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
osd_dim newsize = get_max_bounds(video_config.keepaspect);
|
|
|
|
// center within the work area
|
|
osd_rect work = m_monitor->usuable_position_size();
|
|
osd_rect newrect = osd_rect(work.left() + (work.width() - newsize.width()) / 2,
|
|
work.top() + (work.height() - newsize.height()) / 2,
|
|
newsize);
|
|
|
|
SetWindowPos(m_hwnd, NULL, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// adjust_window_position_after_major_change
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::adjust_window_position_after_major_change()
|
|
{
|
|
RECT oldrect;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the current size
|
|
GetWindowRect(m_hwnd, &oldrect);
|
|
osd_rect newrect = RECT_to_osd_rect(oldrect);
|
|
|
|
// adjust the window size so the client area is what we want
|
|
if (!m_fullscreen)
|
|
{
|
|
// constrain the existing size to the aspect ratio
|
|
if (video_config.keepaspect)
|
|
newrect = constrain_to_aspect_ratio(newrect, WMSZ_BOTTOMRIGHT);
|
|
}
|
|
|
|
// in full screen, make sure it covers the primary display
|
|
else
|
|
{
|
|
osd_monitor_info *monitor = winwindow_video_window_monitor(NULL);
|
|
newrect = monitor->position_size();
|
|
}
|
|
|
|
// adjust the position if different
|
|
if (oldrect.left != newrect.left() || oldrect.top != newrect.top() ||
|
|
oldrect.right != newrect.right() || oldrect.bottom != newrect.bottom())
|
|
SetWindowPos(m_hwnd, m_fullscreen ? HWND_TOPMOST : HWND_TOP,
|
|
newrect.left(), newrect.top(),
|
|
newrect.width(), newrect.height(), 0);
|
|
|
|
// take note of physical window size (used for lightgun coordinate calculation)
|
|
if (this == win_window_list)
|
|
{
|
|
win_physical_width = newrect.width();
|
|
win_physical_height = newrect.height();
|
|
osd_printf_verbose("Physical width %d, height %d\n",win_physical_width,win_physical_height);
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// set_fullscreen
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::set_fullscreen(int fullscreen)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're in the right state, punt
|
|
if (m_fullscreen == fullscreen)
|
|
return;
|
|
m_fullscreen = fullscreen;
|
|
|
|
// kill off the drawers
|
|
m_renderer->destroy();
|
|
global_free(m_renderer);
|
|
m_renderer = NULL;
|
|
|
|
// hide ourself
|
|
ShowWindow(m_hwnd, SW_HIDE);
|
|
|
|
// configure the window if non-fullscreen
|
|
if (!fullscreen)
|
|
{
|
|
// adjust the style
|
|
SetWindowLong(m_hwnd, GWL_STYLE, WINDOW_STYLE);
|
|
SetWindowLong(m_hwnd, GWL_EXSTYLE, WINDOW_STYLE_EX);
|
|
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// force to the bottom, then back on top
|
|
SetWindowPos(m_hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
|
|
// if we have previous non-fullscreen bounds, use those
|
|
if (m_non_fullscreen_bounds.right != m_non_fullscreen_bounds.left)
|
|
{
|
|
SetWindowPos(m_hwnd, HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
|
|
rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
|
|
SWP_NOZORDER);
|
|
}
|
|
|
|
// otherwise, set a small size and maximize from there
|
|
else
|
|
{
|
|
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
|
|
maximize_window();
|
|
}
|
|
}
|
|
|
|
// configure the window if fullscreen
|
|
else
|
|
{
|
|
// save the bounds
|
|
GetWindowRect(m_hwnd, &m_non_fullscreen_bounds);
|
|
|
|
// adjust the style
|
|
SetWindowLong(m_hwnd, GWL_STYLE, FULLSCREEN_STYLE);
|
|
SetWindowLong(m_hwnd, GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
|
|
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// set topmost
|
|
SetWindowPos(m_hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
|
|
// adjust the window to compensate for the change
|
|
adjust_window_position_after_major_change();
|
|
|
|
// show ourself
|
|
if (!m_fullscreen || m_fullscreen_safe)
|
|
{
|
|
if (video_config.mode != VIDEO_MODE_NONE)
|
|
ShowWindow(m_hwnd, SW_SHOW);
|
|
m_renderer = draw.create(this);
|
|
if (m_renderer->create())
|
|
exit(1);
|
|
}
|
|
|
|
// ensure we're still adjusted correctly
|
|
adjust_window_position_after_major_change();
|
|
}
|
|
|
|
#if (USE_QTDEBUG)
|
|
bool winwindow_qt_filter(void *message)
|
|
{
|
|
MSG *msg = (MSG *)message;
|
|
|
|
if(is_mame_window(msg->hwnd) || (!msg->hwnd && (msg->message >= WM_USER)))
|
|
{
|
|
LONG_PTR ptr;
|
|
if(msg->hwnd) // get the machine associated with this window
|
|
ptr = GetWindowLongPtr(msg->hwnd, GWLP_USERDATA);
|
|
else // any one will have to do
|
|
ptr = (LONG_PTR)win_window_list;
|
|
|
|
winwindow_dispatch_message(((win_window_info *)ptr)->machine(), msg);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|