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https://github.com/holub/mame
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![]() * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) |
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.. | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
ntsc.fx | ||
phosphor.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx |