mame/3rdparty/lzma/CPP/Windows/SecurityUtils.h

149 lines
4.2 KiB
C++

// Windows/SecurityUtils.h
#ifndef __WINDOWS_SECURITY_UTILS_H
#define __WINDOWS_SECURITY_UTILS_H
#include <NTSecAPI.h>
#include "Defs.h"
#ifndef _UNICODE
extern "C" {
typedef NTSTATUS (NTAPI *Func_LsaOpenPolicy)(PLSA_UNICODE_STRING SystemName,
PLSA_OBJECT_ATTRIBUTES ObjectAttributes, ACCESS_MASK DesiredAccess, PLSA_HANDLE PolicyHandle);
typedef NTSTATUS (NTAPI *Func_LsaClose)(LSA_HANDLE ObjectHandle);
typedef NTSTATUS (NTAPI *Func_LsaAddAccountRights)(LSA_HANDLE PolicyHandle,
PSID AccountSid, PLSA_UNICODE_STRING UserRights, ULONG CountOfRights );
#define MY_STATUS_NOT_IMPLEMENTED ((NTSTATUS)0xC0000002L)
}
#define POLICY_FUNC_CALL(fff, str) \
if (hModule == NULL) return MY_STATUS_NOT_IMPLEMENTED; \
Func_ ## fff v = (Func_ ## fff) (void(*)()) GetProcAddress(hModule, str); \
if (!v) return MY_STATUS_NOT_IMPLEMENTED; \
const NTSTATUS res = v
#else
#define POLICY_FUNC_CALL(fff, str) \
const NTSTATUS res = ::fff
#endif
namespace NWindows {
namespace NSecurity {
class CAccessToken
{
HANDLE _handle;
public:
CAccessToken(): _handle(NULL) {};
~CAccessToken() { Close(); }
bool Close()
{
if (_handle == NULL)
return true;
bool res = BOOLToBool(::CloseHandle(_handle));
if (res)
_handle = NULL;
return res;
}
bool OpenProcessToken(HANDLE processHandle, DWORD desiredAccess)
{
Close();
return BOOLToBool(::OpenProcessToken(processHandle, desiredAccess, &_handle));
}
/*
bool OpenThreadToken(HANDLE threadHandle, DWORD desiredAccess, bool openAsSelf)
{
Close();
return BOOLToBool(::OpenTreadToken(threadHandle, desiredAccess, BoolToBOOL(anOpenAsSelf), &_handle));
}
*/
bool AdjustPrivileges(bool disableAllPrivileges, PTOKEN_PRIVILEGES newState,
DWORD bufferLength, PTOKEN_PRIVILEGES previousState, PDWORD returnLength)
{ return BOOLToBool(::AdjustTokenPrivileges(_handle, BoolToBOOL(disableAllPrivileges),
newState, bufferLength, previousState, returnLength)); }
bool AdjustPrivileges(bool disableAllPrivileges, PTOKEN_PRIVILEGES newState)
{ return AdjustPrivileges(disableAllPrivileges, newState, 0, NULL, NULL); }
bool AdjustPrivileges(PTOKEN_PRIVILEGES newState)
{ return AdjustPrivileges(false, newState); }
};
struct CPolicy
{
protected:
LSA_HANDLE _handle;
#ifndef _UNICODE
HMODULE hModule;
#endif
public:
operator LSA_HANDLE() const { return _handle; }
CPolicy(): _handle(NULL)
{
#ifndef _UNICODE
hModule = GetModuleHandle(TEXT("Advapi32.dll"));
#endif
};
~CPolicy() { Close(); }
NTSTATUS Open(PLSA_UNICODE_STRING systemName, PLSA_OBJECT_ATTRIBUTES objectAttributes,
ACCESS_MASK desiredAccess)
{
Close();
POLICY_FUNC_CALL (LsaOpenPolicy, "LsaOpenPolicy")
(systemName, objectAttributes, desiredAccess, &_handle);
return res;
}
NTSTATUS Close()
{
if (_handle == NULL)
return 0;
POLICY_FUNC_CALL (LsaClose, "LsaClose")
(_handle);
_handle = NULL;
return res;
}
NTSTATUS EnumerateAccountsWithUserRight(PLSA_UNICODE_STRING userRights,
PLSA_ENUMERATION_INFORMATION *enumerationBuffer, PULONG countReturned)
{ return LsaEnumerateAccountsWithUserRight(_handle, userRights, (void **)enumerationBuffer, countReturned); }
NTSTATUS EnumerateAccountRights(PSID sid, PLSA_UNICODE_STRING* userRights, PULONG countOfRights)
{ return ::LsaEnumerateAccountRights(_handle, sid, userRights, countOfRights); }
NTSTATUS LookupSids(ULONG count, PSID* sids,
PLSA_REFERENCED_DOMAIN_LIST* referencedDomains, PLSA_TRANSLATED_NAME* names)
{ return LsaLookupSids(_handle, count, sids, referencedDomains, names); }
NTSTATUS AddAccountRights(PSID accountSid, PLSA_UNICODE_STRING userRights, ULONG countOfRights)
{
POLICY_FUNC_CALL (LsaAddAccountRights, "LsaAddAccountRights")
(_handle, accountSid, userRights, countOfRights);
return res;
}
NTSTATUS AddAccountRights(PSID accountSid, PLSA_UNICODE_STRING userRights)
{ return AddAccountRights(accountSid, userRights, 1); }
NTSTATUS RemoveAccountRights(PSID accountSid, bool allRights, PLSA_UNICODE_STRING userRights, ULONG countOfRights)
{ return LsaRemoveAccountRights(_handle, accountSid, (BOOLEAN)(allRights ? TRUE : FALSE), userRights, countOfRights); }
};
bool AddLockMemoryPrivilege();
}}
#endif