mame/3rdparty/lzma/CPP/Windows/System.h

130 lines
2.4 KiB
C++

// Windows/System.h
#ifndef __WINDOWS_SYSTEM_H
#define __WINDOWS_SYSTEM_H
#ifndef _WIN32
// #include <sched.h>
#include "../../C/Threads.h"
#endif
#include "../Common/MyTypes.h"
namespace NWindows {
namespace NSystem {
#ifdef _WIN32
UInt32 CountAffinity(DWORD_PTR mask);
struct CProcessAffinity
{
// UInt32 numProcessThreads;
// UInt32 numSysThreads;
DWORD_PTR processAffinityMask;
DWORD_PTR systemAffinityMask;
void InitST()
{
// numProcessThreads = 1;
// numSysThreads = 1;
processAffinityMask = 1;
systemAffinityMask = 1;
}
void CpuZero()
{
processAffinityMask = 0;
}
void CpuSet(unsigned cpuIndex)
{
processAffinityMask |= ((DWORD_PTR)1 << cpuIndex);
}
UInt32 GetNumProcessThreads() const { return CountAffinity(processAffinityMask); }
UInt32 GetNumSystemThreads() const { return CountAffinity(systemAffinityMask); }
BOOL Get();
BOOL SetProcAffinity() const
{
return SetProcessAffinityMask(GetCurrentProcess(), processAffinityMask);
}
};
#else // WIN32
struct CProcessAffinity
{
UInt32 numSysThreads;
UInt32 GetNumSystemThreads() const { return (UInt32)numSysThreads; }
BOOL Get();
#ifdef _7ZIP_AFFINITY_SUPPORTED
CCpuSet cpu_set;
void InitST()
{
numSysThreads = 1;
CpuSet_Zero(&cpu_set);
CpuSet_Set(&cpu_set, 0);
}
UInt32 GetNumProcessThreads() const { return (UInt32)CPU_COUNT(&cpu_set); }
void CpuZero() { CpuSet_Zero(&cpu_set); }
void CpuSet(unsigned cpuIndex) { CpuSet_Set(&cpu_set, cpuIndex); }
int IsCpuSet(unsigned cpuIndex) const { return CpuSet_IsSet(&cpu_set, cpuIndex); }
// void CpuClr(int cpuIndex) { CPU_CLR(cpuIndex, &cpu_set); }
BOOL SetProcAffinity() const
{
return sched_setaffinity(0, sizeof(cpu_set), &cpu_set) == 0;
}
#else
void InitST()
{
numSysThreads = 1;
}
UInt32 GetNumProcessThreads() const
{
return numSysThreads;
/*
UInt32 num = 0;
for (unsigned i = 0; i < sizeof(cpu_set) * 8; i++)
num += (UInt32)((cpu_set >> i) & 1);
return num;
*/
}
void CpuZero() { }
void CpuSet(unsigned cpuIndex) { UNUSED_VAR(cpuIndex); }
int IsCpuSet(unsigned cpuIndex) const { return (cpuIndex < numSysThreads) ? 1 : 0; }
BOOL SetProcAffinity() const
{
errno = ENOSYS;
return FALSE;
}
#endif
};
#endif
UInt32 GetNumberOfProcessors();
bool GetRamSize(UInt64 &size); // returns false, if unknown ram size
}}
#endif