mirror of
https://github.com/holub/mame
synced 2025-05-13 01:24:20 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
builddir = ../.build
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rule geometryc_pack_normal
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command = geometryc -f $in -o $out --packnormal 1
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description = Converting geometry $in...
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rule geometryc_pack_normal_compressed
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command = geometryc -f $in -o $out --packnormal 1 -c
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description = Converting geometry $in...
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rule geometryc_pack_normal_barycentric
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command = geometryc -f $in -o $out --packnormal 1 --barycentric
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description = Converting geometry $in...
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rule texturec_bc1
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command = texturec -f $in -o $out -t bc1 -m
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rule texturec_bc2
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command = texturec -f $in -o $out -t bc2 -m
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rule texturec_bc3
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command = texturec -f $in -o $out -t bc3 -m
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rule texturec_bc4
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command = texturec -f $in -o $out -t bc4 -m
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rule texturec_bc5
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command = texturec -f $in -o $out -t bc5 -m
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rule texturec_bc7
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command = texturec -f $in -o $out -t bc7 -m
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rule texturec_etc1
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command = texturec -f $in -o $out -t etc1 -m
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rule texturec_etc2
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command = texturec -f $in -o $out -t etc2 -m
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rule texturec_diffuse
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command = texturec -f $in -o $out -t bc2 -m
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rule texturec_normal
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command = texturec -f $in -o $out -t bc5 -m -n
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rule texturec_height
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command = texturec -f $in -o $out -t r8
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rule texturec_equirect
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command = texturec -f $in -o $out --max 512 -t rgba16f --equirect
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pwd = ../examples/assets/meshes
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subninja ../examples/assets/meshes/meshes.ninja
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pwd = ../examples/assets/textures
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subninja ../examples/assets/textures/textures.ninja
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