mirror of
https://github.com/holub/mame
synced 2025-04-28 19:14:55 +03:00

Updated instructions for building subsets of MAME using the SOURCES option. Added descriptions for several more "useful" settings. Bumped documentation version as the build system changes are not in 0.245.
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827 lines
38 KiB
ReStructuredText
Compiling MAME
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==============
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.. contents:: :local:
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.. _compiling-all:
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All Platforms
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-------------
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* To compile MAME, you need a C++17 compiler and runtime library. We
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support building with GCC version 7.2 or later and clang version 6 or
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later. MAME should run with GNU libstdc++ version 7.2 or later.
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* Whenever you are changing build parameters, (for example changing
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optimisation settings, or adding tools to the compile list), or system
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drivers sources are added, removed, or renamed, the project files need
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to be regenerated. You can do this by adding **REGENIE=1** to the
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make arguments, or updating the modification time of the makefile (for
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example using the **touch** command). Failure to do this may cause
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difficult to troubleshoot problems.
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* If you want to add various additional tools to the compile, such as
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*chdman*, add a **TOOLS=1** to your make command, like
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**make REGENIE=1 TOOLS=1**
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* You can build an emulator for a subset of the systems supported by
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MAME by using *SOURCES=<driver>,...* in your make command. For
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example
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**make SUBTARGET=pacem SOURCES=src/mame/pacman/pacman.cpp REGENIE=1**
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would build an emulator called *pacem* including the system drivers
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from the source file pacman.cpp (*REGENIE=1* is specified to ensure
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project files are regenerated). You can specify folders to include
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their entire contents, and you can separate multiple files/folders
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with commas. You can also omit the *src/mame/* prefix in many cases.
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If you encounter linking errors after changing the included sources,
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delete the static libraries for the subtarget from the build folder.
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For the previous example on Windows using GCC, these would be in
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*build/mingw-gcc/bin/x64/Release/mame_pacem* by default.
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* On a system with multiple CPU cores, compilation can be sped up by
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compiling multiple source files in parallel. This is done with the
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**-j** parameter. For instance, **make -j5** is a good starting point
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on a system with a quad-core CPU.
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*Note: a good number to start with is the total number of CPU cores
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in your system plus one. An excessive number of concurrent jobs will
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increase compilation time, particularly if the compiler jobs exhaust
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available memory. The optimal number depends on many factors,
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including number of CPU cores, available RAM, disk and filesystem
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performance, and memory bandwidth.*
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* Debugging information can be added to a compile using *SYMBOLS=1*
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though most users will not want or need to use this. This increases
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compile time and disk space used. Note that a full build of MAME
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including internal debugging symbols will exceed the maximum size for
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an executable on Windows, and will not be possible to run without
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first stripping the symbols.
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Putting all of these together, we get a couple of examples:
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Rebuilding MAME on a dual-core (e.g. i3 or laptop i5) machine::
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make -j3
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Rebuilding MAME for just the Pac-Man and Galaxian families of systems,
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with tools, on a quad-core (e.g. i5 or i7) machine::
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make SUBTARGET=pacem SOURCES=src/mame/pacman,src/mame/galaxian TOOLS=1 REGENIE=1 -j5
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Rebuilding MAME for just the Apple II systems, compiling up to six
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sources in parallel::
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make SUBTARGET=appulator SOURCES=apple/apple2.cpp,apple/apple2e.cpp,apple/apple2gs.cpp REGENIE=1 -j6
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.. _compiling-windows:
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Microsoft Windows
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-----------------
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MAME for Windows is built using the MSYS2 environment. You will need Windows 7
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or later and a reasonably up-to-date MSYS2 installation. We strongly recommend
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building MAME on a 64-bit system. Instructions may need to be adjusted for
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32-bit systems.
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* A pre-packaged MSYS2 installation including the prerequisites for building
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MAME can be downloaded from the `MAME Build Tools
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<http://mamedev.org/tools/>`_ page.
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* After initial installation, you can update the MSYS2 environment using the
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**pacman** (Arch package manage) command.
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* By default, MAME will be built using native Windows OS interfaces for
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window management, audio/video output, font rendering, etc. If you want to
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use the portable SDL (Simple DirectMedia Layer) interfaces instead, you can
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add **OSD=sdl** to the make options. The main emulator binary will have an
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``sdl`` prefix prepended (e.g. ``sdlmame.exe``). You
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will need to install the MSYS2 packages for SDL 2 version 2.0.6 or later.
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* By default, MAME will include the native Windows debugger. To also include
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the portable Qt debugger, add **USE_QTDEBUG=1** to the make options. You
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will need to install the MSYS2 packages for Qt 5.
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Using a standard MSYS2 installation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You may also build MAME using a standard MSYS2 installation and adding the tools
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needed for building MAME. These instructions assume you have some familiarity
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with MSYS2 and the **pacman** package manager.
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* Install the MSYS2 environment from the `MSYS2 homepage
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<https://www.msys2.org/>`_.
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* Download the latest version of the ``mame-essentials`` package from the
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`MAME package repository <https://repo.mamedev.org/x86_64/>`_ and install it
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using the **pacman** command.
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* Add the ``mame`` repository to ``/etc/pacman.conf`` using
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``/etc/pacman.d/mirrorlist.mame`` for locations.
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* Install packages necessary to build MAME. At the very least, you’ll need
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``bash``, ``git``, ``make``.
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* For 64-bit builds you’ll need ``mingw-w64-x86_64-gcc`` and
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``mingw-w64-x86_64-python``.
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* For 32-bit builds you’ll need ``mingw-w64-i686-gcc`` and
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``mingw-w64-i686-python``.
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* For debugging you may want to install ``gdb``.
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* To link using the LLVM linker (generally much faster than the GNU linker),
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you’ll need ``mingw-w64-x86_64-lld`` and ``mingw-w64-x86_64-libc++`` for
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64-bit builds, or ``mingw-w64-i686-lld`` and ``mingw-w64-i686-libc++`` for
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32-bit builds.
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* To build against the portable SDL interfaces, you’ll need
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``mingw-w64-x86_64-SDL2`` and ``mingw-w64-x86_64-SDL2_ttf`` for 64-bit builds,
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or ``mingw-w64-i686-SDL2`` and ``mingw-w64-i686-SDL2_ttf`` for 32-bit builds.
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* To build the Qt debugger, you’ll need ``mingw-w64-x86_64-qt5`` for 64-bit
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builds, or ``mingw-w64-i686-qt5`` for 32-bit builds.
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* To build the HTML user/developer documentation, you’ll need
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``mingw-w64-x86_64-librsvg``, ``mingw-w64-x86_64-python-sphinx``,
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``mingw-w64-x86_64-python-sphinx_rtd_theme`` and
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``mingw-w64-x86_64-python-sphinxcontrib-svg2pdfconverter`` for a 64-bit MinGW
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environment (or alternatively ``mingw-w64-i686-librsvg``,
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``mingw-w64-i686-python-sphinx``, ``mingw-w64-i686-python-sphinx_rtd_theme``
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and ``mingw-w64-x86_64-python-sphinxcontrib-svg2pdfconverter`` a 32-bit MinGW
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environment).
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* To build the PDF documentation, you’ll additionally need
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``mingw-w64-x86_64-texlive-latex-extra`` and
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``mingw-w64-x86_64-texlive-fonts-recommended`` (or
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``mingw-w64-i686-texlive-latex-extra`` and
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``mingw-w64-i686-texlive-fonts-recommended`` for a 32-but MinGW environment).
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* To generate API documentation from source, you’ll need ``doxygen``.
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* If you plan to rebuild bgfx shaders and you want to rebuild the GLSL parser,
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you’ll need ``bison``.
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* For 64-bit builds, open **MSYS2 MinGW 64-bit** from the start menu, and set
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up the environment variables ``MINGW64`` to ``/mingw64`` and ``MINGW32`` to an
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empty string (e.g. using the command **export MINGW64=/mingw64 MINGW32=** in
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the Bash shell).
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* For 32-bit builds, open **MSYS2 MinGW 32-bit** from the start menu, and set
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up the environment variables ``MINGW32`` to ``/mingw32`` and ``MINGW64`` to an
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empty string (e.g. using the command **export MINGW32=/mingw32 MINGW64=** in
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the Bash shell).
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For example you could use these commands to ensure you have the packages you
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need to compile MAME, omitting the ones for configurations you don’t plan to
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build for or combining multiple **pacman** commands to install more packages at
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once::
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pacman -Syu
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pacman -S curl git make
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pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-libc++ mingw-w64-x86_64-lld mingw-w64-x86_64-python
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pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf
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pacman -S mingw-w64-x86_64-qt5
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pacman -S mingw-w64-i686-gcc mingw-w64-i686-libc++ mingw-w64-i686-lld mingw-w64-i686-python
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pacman -S mingw-w64-i686-SDL2 mingw-w64-i686-SDL2_ttf
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pacman -S mingw-w64-i686-qt5
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You could use these commands to install the current version of the
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mame-essentials package and add the MAME package repository to your pacman
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configuration::
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curl -O "https://repo.mamedev.org/x86_64/mame-essentials-1.0.6-1-x86_64.pkg.tar.xz"
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pacman -U mame-essentials-1.0.6-1-x86_64.pkg.tar.xz
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echo -e '\n[mame]\nInclude = /etc/pacman.d/mirrorlist.mame' >> /etc/pacman.conf
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Building with Microsoft Visual Studio
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* You can generate Visual Studio 2019 projects using **make vs2019**. The
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solution and project files will be created in
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``build/projects/windows/mame/vs2019`` by default (the name of the ``build``
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folder can be changed using the ``BUILDDIR`` option). This will always
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regenerate the settings, so **REGENIE=1** is *not* needed.
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* Adding **MSBUILD=1** to the make options will build the solution using
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the Microsoft Build Engine after generating the project files. Note that this
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requires paths and environment variables to be configured so the correct
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Visual Studio tools can be located; please refer to the Microsoft-provided
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instructions on `using the Microsoft C++ toolset from the command line
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<https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line>`_.
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You may find it easier to not use **MSBUILD=1** and load the project file into
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Visual Studio’s GUI for compilation.
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* The MSYS2 environment is still required to generate the project files, convert
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built-in layouts, compile UI translations, etc.
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Some notes about the MSYS2 environment
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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MSYS2 uses the pacman tool from Arch Linux for package management. There is a
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`page on the Arch Linux wiki <https://wiki.archlinux.org/index.php/Pacman>`_
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with helpful information on using the pacman package management tool.
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The MSYS2 environment includes two kinds of tools: MSYS2 tools designed to work
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in a UNIX-like environment on top of Windows, and MinGW tools designed to work
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in a more Windows-like environment. The MSYS2 tools are installed in
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``/usr/bin`` while the MinGW tools are installed in ``/ming64/bin`` and/or
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``/mingw32/bin`` (relative to the MSYS2 installation directory). MSYS2 tools
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work best in an MSYS2 terminal, while MinGW tools work best in a Microsoft
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command prompt.
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The most obvious symptom of this is that arrow keys don’t work in interactive
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programs if you run them in the wrong kind of terminal. If you run MinGW gdb or
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python from an MSYS2 terminal window, command history won’t work and it may not
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be possible to interrupt an attached program with gdb. Similarly it may be very
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difficult to edit using MSYS2 vim in a Microsoft command prompt window.
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MAME is built using the MinGW compilers, so the MinGW directories are included
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earlier in the ``PATH`` for the build environments. If you want to use an
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interactive MSYS2 program from an MSYS2 shell, you may need to type the absolute
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path to avoid using the MinGW equivalent instead.
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MSYS2 gdb may have issues debugging MinGW programs like MAME. You may get
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better results by installing the MinGW version of gdb and running it from a
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Microsoft command prompt window to debug MAME.
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GNU make supports both POSIX-style shells (e.g. bash) and the Microsoft cmd.exe
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shell. One issue to be aware of when using the cmd.exe shell is that the
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``copy`` command doesn’t provide a useful exit status, so file copy tasks can
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fail silently.
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It is not possible to cross-compile a 32-bit version of MAME using 64-bit MinGW
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tools on Windows, the 32-bit MinGW tools must be used. This causes issues due
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to the size of MAME. It is not possible to link a full 32-bit MAME build
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including the SDL OS-dependent layer and the Qt debugger. GNU ld and lld will
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both run out of memory, leaving an output file that doesn’t work. It’s also
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impossible to make a 32-bit build with full local variable symbols. GCC may run
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out of memory, and certain source files may exceed the limit of 32,768 sections
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imposed by the PE/COFF object file format.
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.. _compiling-fedora:
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Fedora Linux
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------------
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You’ll need a few prerequisites from your Linux distribution. Make sure you get
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SDL2 2.0.6 or later as earlier versions lack required functionality::
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sudo dnf install gcc gcc-c++ SDL2-devel SDL2_ttf-devel libXi-devel libXinerama-devel qt5-qtbase-devel qt5-qttools expat-devel fontconfig-devel alsa-lib-devel pulseaudio-libs-devel
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Compilation is exactly as described above in All Platforms.
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To build the HTML user/developer documentation, you’ll need Sphinx, as well as
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the theme and the SVG converter::
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sudo dnf install python3-sphinx python3-sphinx_rtd_theme python3-sphinxcontrib-rsvgconverter
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The HTML documentation can be built with this command::
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make -C docs SPHINXBUILD=sphinx-build-3 html
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.. _compiling-ubuntu:
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Debian and Ubuntu (including Raspberry Pi and ODROID devices)
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-------------------------------------------------------------
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You’ll need a few prerequisites from your Linux distribution. Make sure you get
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SDL2 2.0.6 or later as earlier versions lack required functionality::
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sudo apt-get install git build-essential python libsdl2-dev libsdl2-ttf-dev libfontconfig-dev libpulse-dev qt5-default
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Compilation is exactly as described above in All Platforms. Note the Ubuntu
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Linux modifies GCC to enable the GNU C Library “fortify source” feature by
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default, which may cause issues compiling MAME (see :ref:`compiling-issues`).
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.. _compiling-arch:
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Arch Linux
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----------
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You’ll need a few prerequisites from your distro::
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sudo pacman -S base-devel git sdl2 gconf sdl2_ttf gcc qt5
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Compilation is exactly as described above in All Platforms.
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.. _compiling-macos:
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Apple macOS
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-----------
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You’ll need a few prerequisites to get started. Make sure you’re on OS X 10.14
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Mojave or later for Intel Macs or macOS 11.0 Big Sur for Apple Silicon. You will
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need SDL2 2.0.6 or later for Intel or SDL2 2.0.14 on Apple Silicon. You’ll also
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need to install Python 3 – it’s currently included with the Xcode command line
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tools, but you can also install a stand-alone version or get it via the Homebrew
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package manager.
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* Install **Xcode** from the Mac App Store or
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`ADC <https://developer.apple.com/download/more/>`_ (AppleID required).
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* To find the corresponding Xcode for your MacOS release please visit
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`xcodereleases.com <https://xcodereleases.com>`_ to find the latest version of
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Xcode available to you.
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* Launch **Xcode**. It will download a few additional prerequisites. Let this
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run through before proceeding.
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* Once that’s done, quit **Xcode** and open a **Terminal** window.
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* Type **xcode-select --install** to install additional tools necessary for MAME
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(also available as a package on ADC).
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Next you’ll need to get SDL2 installed.
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* Go to `this site <http://libsdl.org/download-2.0.php>`_ and download the
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*macOS* .dmg file
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* If the .dmg doesn’t open automatically, open it
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* Click “Macintosh HD” (or whatever your Mac’s hard disk is named) in the left
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pane of a **Finder** window, then open the **Library** folder and drag the
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**SDL2.framework** folder from the SDL disk image into the **Frameworks**
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folder. You will have to authenticate with your user password.
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If you don’t already have it, get Python 3 set up:
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* Go to the official Python site, navigate to the
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`releases for macOS <https://www.python.org/downloads/macos/>`_, and click the
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link to download the installer for the latest stable release (this was
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`Python 3.10.4 <https://www.python.org/ftp/python/3.10.4/python-3.10.4-macos11.pkg>`_
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at the time of writing).
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* Scroll down to the “Files” section, and download the macOS version (called
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“macOS 64-bit universal2 installer” or similar).
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* Once the package downloads, open it and follow the standard installation
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process.
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Finally to begin compiling, use Terminal to navigate to where you have the MAME
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source tree (*cd* command) and follow the normal compilation instructions from
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above in All Platforms.
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.. _compiling-emscripten:
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Emscripten Javascript and HTML
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------------------------------
|
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First, download and install Emscripten 2.0.25 or later by following the
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instructions at the `official site <https://emscripten.org/docs/getting_started/downloads.html>`_.
|
||
|
||
Once Emscripten has been installed, it should be possible to compile MAME
|
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out-of-the-box using Emscripten’s **emmake** tool. Because a full MAME
|
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compile is too large to load into a web browser at once, you will want to use
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||
the SOURCES parameter to compile only a subset of the project, e.g. (in the
|
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MAME directory):
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|
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.. code-block:: bash
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|
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emmake make SUBTARGET=pacmantest SOURCES=src/mame/drivers/pacman.cpp
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The **SOURCES** parameter should have the path to at least one driver **.cpp**
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file. The make process will attempt to locate and include all dependencies
|
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necessary to produce a complete build including the specified driver(s).
|
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However, sometimes it is necessary to manually specify additional files (using
|
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commas) if this process misses something. e.g.
|
||
|
||
.. code-block:: bash
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|
||
emmake make SUBTARGET=apple2e SOURCES=src/mame/drivers/apple2e.cpp,src/mame/machine/applefdc.cpp
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||
|
||
The value of the **SUBTARGET** parameter serves only to differentiate multiple
|
||
builds and need not be set to any specific value.
|
||
|
||
Emscripten supports compiling to WebAssembly with a JavaScript loader instead of
|
||
all-JavaScript, and in later versions this is actually the default. To force
|
||
WebAssembly on or off, add **WEBASSEMBLY=1** or **WEBASSEMBLY=0** to the make
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command line, respectively.
|
||
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||
Other make parameters can also be used, e.g. **-j** for multithreaded
|
||
compilation as described earlier.
|
||
|
||
When the compilation reaches the emcc phase, you may see a number of
|
||
*"unresolved symbol"* warnings. At the moment, this is expected for
|
||
OpenGL-related functions such as glPointSize. Any others may indicate that an
|
||
additional dependency file needs to be specified in the **SOURCES** list.
|
||
Unfortunately this process is not automated and you will need to search the
|
||
source tree to locate the files supplying the missing symbols. You may also be
|
||
able to get away with ignoring the warnings if the code path referencing them is
|
||
not used at run-time.
|
||
|
||
If all goes well, a **.js** file will be output to the current directory. This
|
||
file cannot be run by itself, but requires an HTML loader to provide it with a
|
||
canvas to draw to and to pass in command-line parameters. The
|
||
`Emularity project <https://github.com/db48x/emularity>`_ provides such a
|
||
loader.
|
||
|
||
There are example **.html** files in that repository which can be edited to
|
||
point to your newly compiled MAME **.js** file and pass in whatever parameters
|
||
you desire. You will then need to place all of the following on a web server:
|
||
|
||
* The compiled MAME **.js** file
|
||
* The compiled MAME **.wasm** file if using WebAssembly
|
||
* The **.js** files from the Emularity package (**loader.js**, **browserfs.js**,
|
||
etc.)
|
||
* A **.zip** file with the ROMs for the MAME driver you would like to run (if
|
||
any)
|
||
* Any software files you would like to run with the MAME driver
|
||
* An Emularity loader **.html** modified to point to all of the above
|
||
|
||
You need to use a web server instead of opening the local files directly due to
|
||
security restrictions in modern web browsers.
|
||
|
||
If the result fails to run, you can open the Web Console in your browser to see
|
||
any error output which may have been produced (e.g. missing or incorrect ROM
|
||
files). A “ReferenceError: foo is not defined” error most likely indicates that
|
||
a needed source file was omitted from the **SOURCES** list.
|
||
|
||
|
||
.. _compiling-docs:
|
||
|
||
Compiling the Documentation
|
||
---------------------------
|
||
|
||
Compiling the documentation will require you to install several packages
|
||
depending on your operating system.
|
||
|
||
.. _compiling-docs-windows:
|
||
|
||
Compiling the Documentation on Microsoft Windows
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
On Windows, you’ll need a couple of packages from the MSYS2 environment. You
|
||
can install these packages with
|
||
|
||
.. code-block:: bash
|
||
|
||
pacman -S mingw-w64-x86_64-librsvg mingw-w64-x86_64-python-sphinx mingw-w64-x86_64-python-sphinxcontrib-svg2pdfconverter
|
||
|
||
If you intend to make a PDF via LaTeX, you’ll need to install a LaTeX
|
||
distribution such as TeX Live:
|
||
|
||
.. code-block:: bash
|
||
|
||
pacman -S mingw-w64-x86_64-texlive-fonts-recommended mingw-w64-x86_64-texlive-latex-extra
|
||
|
||
.. _compiling-docs-debian:
|
||
|
||
Compiling the Documentation on Debian and Ubuntu
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
On Debian/Ubuntu flavors of Linux, you’ll need **python3-sphinx/python-sphinx**
|
||
and the **python3-pip/python-pip** packages:
|
||
|
||
.. code-block:: bash
|
||
|
||
sudo apt-get install python3-sphinx python3-pip
|
||
pip3 install sphinxcontrib-svg2pdfconverter
|
||
|
||
On Debian, you’ll need to install the **librsvg2-bin** package:
|
||
|
||
.. code-block:: bash
|
||
|
||
sudo apt-get install librsvg2-bin
|
||
|
||
If you intend to make a PDF via LaTeX, you’ll need to install a LaTeX
|
||
distribution such as TeX Live:
|
||
|
||
.. code-block:: bash
|
||
|
||
sudo apt-get install librsvg2-bin latexmk texlive texlive-science texlive-formats-extra
|
||
|
||
From this point you can do ``make html`` or ``make latexpdf`` from the **docs**
|
||
folder to generate the output of your choice. Typing ``make`` by itself will
|
||
tell you all available formats. The output will be in the docs/build folder in
|
||
a subfolder based on the type chosen (e.g. ``make html`` will create
|
||
*docs/build/html* with the output.)
|
||
|
||
|
||
.. _compiling-options:
|
||
|
||
Useful Options
|
||
--------------
|
||
|
||
This section summarises some of the more useful options recognised by the main
|
||
makefile. You use these options by appending them to the **make** command,
|
||
setting them as environment variables, or adding them to your prefix makefile.
|
||
Note that in order to apply many of these settings when rebuilding, you need to
|
||
set **REGENIE=1** the first time you build after changing the option(s). Also
|
||
note that GENie *does not* automatically rebuild affected files when you change
|
||
an option that affects compiler settings.
|
||
|
||
Overall build options
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
PREFIX_MAKEFILE
|
||
Name of a makefile to include for additional options if found (defaults to
|
||
**useroptions.mak**). May be useful if you want to quickly switch between
|
||
different build configurations.
|
||
BUILDDIR
|
||
Set to change the name of the subfolder used for project files, generated
|
||
sources, object files, and intermediate libraries (defaults to **build**).
|
||
REGENIE
|
||
Set to **1** to force project files to be regenerated.
|
||
VERBOSE
|
||
Set to **1** to show full commands when using GNU make as the build tool.
|
||
This option applies immediately without needing regenerate project files.
|
||
IGNORE_GIT
|
||
Set to **1** to skip the working tree scan and not attempt to embed a git
|
||
revision description in the version string.
|
||
|
||
Tool locations
|
||
~~~~~~~~~~~~~~
|
||
|
||
OVERRIDE_CC
|
||
Set the C/Objective-C compiler command. (This sets the target C compiler
|
||
command when cross-compiling.)
|
||
OVERRIDE_CXX
|
||
Set the C++/Objective-C++ compiler command. (This sets the target C++
|
||
compiler command when cross-compiling.)
|
||
OVERRIDE_LD
|
||
Set the linker command. This is often not necessary or useful because the C
|
||
or C++ compiler command is used to invoke the linker. (This sets the target
|
||
linker command when cross-compiling.)
|
||
PYTHON_EXECUTABLE
|
||
Set the Python interpreter command. You need Python 3.2 or later to build
|
||
MAME.
|
||
CROSS_BUILD
|
||
Set to **1** to use separate host and target compilers and linkers, as
|
||
required for cross-compilation. In this case, **OVERRIDE_CC**,
|
||
**OVERRIDE_CXX** and **OVERRIDE_LD** set the target C compiler, C++ compiler
|
||
and linker commands, while **CC**, **CXX** and **LD** set the host C
|
||
compiler, C++ compiler and linker commands.
|
||
|
||
Including subsets of supported systems
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
SUBTARGET
|
||
Set emulator subtarget to build. Some pre-defined subtargets are provided,
|
||
using Lua scripts in *scripts/target/mame* and system driver filter files in
|
||
*src/mame*. User-defined substargets can be created using the **SOURCES**
|
||
or **SOURCEFILTER** option.
|
||
SOURCES
|
||
Specify system driver source files and/or folders to include. Usually used
|
||
in conjunction with the **SUBTARGET** option. Separate multiple
|
||
files/folders with commas.
|
||
SOURCEFILTER
|
||
Specify a system driver filter file. Usually used in conjunction with the
|
||
**SUBTARGET** option. The filter file can specify source files to include
|
||
system drivers from, and individual system drivers to include or exclude.
|
||
There are some example system driver filter files in the *src/mame* folder.
|
||
|
||
Optional features
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
TOOLS
|
||
Set to **1** to build additional tools along with the emulator, including
|
||
**unidasm**, **chdman**, **romcmp**, and **srcclean**.
|
||
NO_OPENGL
|
||
Set to **1** to disable building the OpenGL video output module.
|
||
NO_USE_PORTAUDIO
|
||
Set to **1** to disable building the PortAudio sound output module and the
|
||
PortAudio library.
|
||
NO_USE_PULSEAUDIO
|
||
Set to **1** to disable building the PulseAudio sound output module on
|
||
Linux.
|
||
USE_TAPTUN
|
||
Set to **1** to include the tap/tun network module, or set to **0** to
|
||
disable building the tap/tun network module. The tap/tun network module is
|
||
included by default on Windows and Linux.
|
||
USE_PCAP
|
||
Set to **1** to include the pcap network module, or set to **0** to disable
|
||
building the pcap network module. The pcap network module is included by
|
||
default on macOS and NetBSD.
|
||
USE_QTDEBUG
|
||
Set to **1** to include the Qt debugger on platforms where it’s not built by
|
||
default (e.g. Windows or macOS), or to **0** to disable it. You’ll need to
|
||
install Qt development libraries and tools to build the Qt debugger. The
|
||
process depends on the platform.
|
||
|
||
Compilation options
|
||
~~~~~~~~~~~~~~~~~~~
|
||
|
||
NOWERROR
|
||
Set to **1** to disable treating compiler warnings as errors. This may be
|
||
needed in marginally supported configurations.
|
||
DEPRECATED
|
||
Set to **0** to disable deprecation warnings (note that deprecation warnings
|
||
are not treated as errors).
|
||
DEBUG
|
||
Set to **1** to enable runtime assertion checks and additional diagnostics.
|
||
Note that this has a performance cost, and is most useful for developers.
|
||
OPTIMIZE
|
||
Set optimisation level. The default is **3** to favour performance at the
|
||
expense of larger executable size. Set to **0** to disable optimisation
|
||
(can make debugging easier), **1** for basic optimisation that doesn’t have
|
||
a space/speed trade-off and doesn’t have a large impact on compile time,
|
||
**2** to enable most optimisation that improves performance and reduces
|
||
size, or **s** to enable only optimisations that generally don’t increase
|
||
executable size. The exact set of supported values depends on your
|
||
compiler.
|
||
SYMBOLS
|
||
Set to **1** to include additional debugging symbols over the default for
|
||
the target platform (many target platforms include function name symbols by
|
||
default).
|
||
SYMLEVEL
|
||
Numeric value that controls the level of detail in debugging symbols.
|
||
Higher numbers make debugging easier at the cost of increased build time and
|
||
executable size. The supported values depend on your compiler. For GCC and
|
||
similar compilers, **1** includes line number tables and external variables,
|
||
**2** also includes local variables, and **3** also includes macro
|
||
definitions.
|
||
ARCHOPTS
|
||
Additional command-line options to pass to the compiler and linker. This is
|
||
useful for supplying code generation or ABI options, for example to enable
|
||
support for optional CPU features.
|
||
ARCHOPTS_C
|
||
Additional command-line options to pass to the compiler when compiling C
|
||
source files.
|
||
ARCHOPTS_CXX
|
||
Additional command-line options to pass to the compiler when compiling C++
|
||
source files.
|
||
ARCHOPTS_OBJC
|
||
Additional command-line options to pass to the compiler when compiling
|
||
Objective-C source files.
|
||
ARCHOPTS_OBJCXX
|
||
Additional command-line options to pass to the compiler when compiling
|
||
Objective-C++ source files.
|
||
|
||
Library/framework locations
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
SDL_INSTALL_ROOT
|
||
SDL installation root directory for shared library style SDL.
|
||
SDL_FRAMEWORK_PATH
|
||
Search path for SDL framework.
|
||
USE_LIBSDL
|
||
Set to **1** to use shared library style SDL on targets where framework is
|
||
default.
|
||
USE_SYSTEM_LIB_ASIO
|
||
Set to **1** to prefer the system installation of the Asio C++ asynchronous
|
||
I/O library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_EXPAT
|
||
Set to **1** to prefer the system installation of the Expat XML parser
|
||
library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_ZLIB
|
||
Set to **1** to prefer the system installation of the zlib data compression
|
||
library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_JPEG
|
||
Set to **1** to prefer the system installation of the libjpeg image
|
||
compression library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_FLAC
|
||
Set to **1** to prefer the system installation of the libFLAC audio
|
||
compression library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_LUA
|
||
Set to **1** to prefer the system installation of the embedded Lua
|
||
interpreter over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_SQLITE3
|
||
Set to **1** to prefer the system installation of the SQLITE embedded
|
||
database engine over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_PORTMIDI
|
||
Set to **1** to prefer the system installation of the PortMidi library over
|
||
the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_PORTAUDIO
|
||
Set to **1** to prefer the system installation of the PortAudio library over
|
||
the version provided with the MAME source.
|
||
USE_BUNDLED_LIB_SDL2
|
||
Set to **1** to prefer the version of SDL provided with the MAME source over
|
||
the system installation. (This is enabled by default for Visual Studio and
|
||
Android builds. For other configurations, the system installation of SDL is
|
||
preferred.)
|
||
USE_SYSTEM_LIB_UTF8PROC
|
||
Set to **1** to prefer the system installation of the Julia utf8proc library
|
||
over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_GLM
|
||
Set to **1** to prefer the system installation of the GLM OpenGL Mathematics
|
||
library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_RAPIDJSON
|
||
Set to **1** to prefer the system installation of the Tencent RapidJSON
|
||
library over the version provided with the MAME source.
|
||
USE_SYSTEM_LIB_PUGIXML
|
||
Set to **1** to prefer the system installation of the pugixml library over
|
||
the version provided with the MAME source.
|
||
|
||
|
||
.. _compiling-issues:
|
||
|
||
Known Issues
|
||
------------
|
||
|
||
Issues with specific compiler versions
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
* GCC 7 for 32-bit x86 targets produces spurious out-of-bounds access warnings.
|
||
Adding **NOWERROR=1** to your build options works around this by not treating
|
||
warnings as errors.
|
||
|
||
GNU C Library fortify source feature
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
The GNU C Library has options to perform additional compile- and run-time
|
||
checks on string operations, enabled by defining the ``_FORTIFY_SOURCE``
|
||
preprocessor macro. This is intended to improve security at the cost of a
|
||
small amount of overhead. MAME is not secure software, and we do not
|
||
support building with ``_FORTIFY_SOURCE`` defined.
|
||
|
||
Some Linux distributions (including Gentoo and Ubuntu) have patched GCC to
|
||
define ``_FORTIFY_SOURCE`` to ``1`` as a built-in macro. This is problematic
|
||
for more projects than just MAME, as it makes it hard to disable the additional
|
||
checks (e.g. if you don’t want the performance impact of the run-time checks),
|
||
and it also makes it hard to define ``_FORTIFY_SOURCE`` to ``2`` if you want to
|
||
enable stricter checks. You should really take it up with the distribution
|
||
maintainers, and make it clear you don’t want non-standard GCC behaviour. It
|
||
would be better if these distributions defined this macro by default in their
|
||
packaging environments if they think it’s important, rather than trying to force
|
||
it on everything compiled on their distributions. (This is what Red Hat does:
|
||
the ``_FORTIFY_SOURCE`` macro is set in the RPM build environment, and not by
|
||
distributing a modified version of GCC.)
|
||
|
||
If you get compilation errors in ``bits/string_fortified.h`` you should first
|
||
ensure that the ``_FORTIY_SOURCE`` macro is defined via the environment (e.g.
|
||
a **CFLAGS** or **CXXFLAGS** environment variable). You can check to see
|
||
whether the ``_FORTIFY_SOURCE`` macro is a built-in macro with your version of
|
||
GCC with a command like this:
|
||
|
||
**gcc -dM -E - < /dev/null | grep _FORTIFY_SOURCE**
|
||
|
||
If ``_FORTIFY_SOURCE`` is defined to a non-zero value by default, you can work
|
||
around it by adding **-U_FORTIFY_SOURCE** to the compiler flags (e.g. by using
|
||
the **ARCHOPTS** setting, or setting the **CFLAGS** and **CXXFLAGS** environment
|
||
variables.
|
||
|
||
Issues affecting Microsoft Visual Studio
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Microsoft introduced a new version of XAudio2 with Windows 8 that’s incompatible
|
||
with the version included with DirectX for prior Windows versions at the API
|
||
level. Newer versions of the Microsoft Windows SDK include headers and libraries
|
||
for the new version of XAudio2. By default, the target Windows version is set to
|
||
Windows Vista (6.0) when compiling MAME, which prevents the use of this version
|
||
of the XAudio2 headers and libraries. To build MAME with XAudio2 support using
|
||
the Microsoft Windows SDK, you must do one of the following:
|
||
|
||
* Add ``MODERN_WIN_API=1`` to the options passed to make when generating the
|
||
Visual Studio project files. This will set the target Windows version to
|
||
Windows 8 (6.2). The resulting binaries may not run on earlier versions of
|
||
Windows.
|
||
* Install the DirectX SDL and configure the **osd_windows** project to search
|
||
the DirectX header/library paths before searching the Microsoft Windows SDK
|
||
paths.
|
||
|
||
The MSVC compiler produces spurious warnings about potentially uninitialised
|
||
local variables. You currently need to add ``NOWERROR=1`` to the options passed
|
||
to make when generating the Visual Studio project files. This stops warnings
|
||
from being treated as errors. (MSVC seems to lack options to control which
|
||
specific warnings are treated as error, which other compilers support.)
|
||
|
||
There is an as-yet unresolved issue with duplicate COM GUIDS being defined in
|
||
the PortAudio library when the target Windows version is set to Windows Vista
|
||
(6.0) or later. To work around this, add ``NO_USE_PORTAUDIO=1`` to the options
|
||
passed to make when generating the Visual Studio project files. MAME will be
|
||
built without support for sound output via PortAudio.
|
||
|
||
|
||
.. _compiling-unusual:
|
||
|
||
Unusual Build Configurations
|
||
----------------------------
|
||
|
||
Linking using the LLVM linker
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
The LLVM linker is generally faster than the GNU linker that GCC uses by
|
||
default. This is more pronounced on systems with a high overhead for file
|
||
system operations (e.g. Microsoft Windows, or when compiling on a disk mounted
|
||
over a network). To use the LLVM linker with GCC, ensure the LLVM linker is
|
||
installed and add ``-fuse-ld=lld`` to the linker options (e.g. in the
|
||
**LDFLAGS** environment variable or in the **ARCHOPTS** setting).
|
||
|
||
Cross-compiling MAME
|
||
~~~~~~~~~~~~~~~~~~~~
|
||
|
||
MAME’s build system has basic support for cross-compilation. Set
|
||
**CROSS_BUILD=1** to enable separate host and target compilers, set
|
||
**OVERRIDE_CC** and **OVERRIDE_CXX** to the target C/C++ compiler commands, and
|
||
if necessary set **CC** and **CXX** to the host C/C++ compiler commands. If the
|
||
target OS is different to the host OS, set it with **TARGETOS**. For example it
|
||
may be possible to build a MinGW32 x64 build on a Linux host using a command
|
||
like this::
|
||
|
||
make TARGETOS=windows PTR64=1 OVERRIDE_CC=x86_64-w64-mingw32-gcc OVERRIDE_CXX=x86_64-w64-mingw32-g++ OVERRIDE_LD=x86_64-w64-mingw32-ld MINGW64=/usr**
|
||
|
||
(The additional packages required for producing a standard MinGW32 x64 build on
|
||
a Fedora Linux host are ``mingw64-gcc-c++``, ``mingw64-winpthreads-static`` and
|
||
their dependencies. Non-standard builds may require additional packages.)
|
||
|
||
Using libc++ on Linux
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
MAME may be built using the LLVM project’s “libc++” C++ Standard Library. The
|
||
prerequisites are a working clang/LLVM installation, and the libc++ development
|
||
libraries. On Fedora Linux, the necessary packages are **libcxx**,
|
||
**libcxx-devel**, **libcxxabi** and **libcxxabi-devel**. Set the C and C++
|
||
compiler commands to use clang, and add **-stdlib=libc++** to the C++ compiler
|
||
and linker options. You could use a command like this::
|
||
|
||
env LDFLAGS=-stdlib=libc++ make OVERRIDE_CC=clang OVERRIDE_CXX=clang++ ARCHOPTS_CXX=-stdlib=libc++ ARCHOPTS_OBJCXX=-stdlib=libc++
|
||
|
||
The options following the **make** command may be placed in a prefix makefile if
|
||
you want to use this configuration regularly, but **LDFLAGS** needs to be be set
|
||
in the environment.
|
||
|
||
Using a GCC/GNU libstdc++ installation in a non-standard location on Linux
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
GCC may be built and installed to a custom location, typically by supplying the
|
||
**--prefix=** option to the **configure** command. This may be useful if you
|
||
want to build MAME on a Linux distribution that still uses a version of GNU
|
||
libstdC++ that predates C++17 support. To use an alternate GCC installation to,
|
||
build MAME, set the C and C++ compilers to the full paths to the **gcc** and
|
||
**g++** commands, and add the library path to the run-time search path. If you
|
||
installed GCC in /opt/local/gcc72, you might use a command like this::
|
||
|
||
make OVERRIDE_CC=/opt/local/gcc72/bin/gcc OVERRIDE_CXX=/opt/local/gcc72/bin/g++ ARCHOPTS=-Wl,-R,/opt/local/gcc72/lib64
|
||
|
||
You can add these options to a prefix makefile if you plan to use this
|
||
configuration regularly.
|