mame/src/emu/mame.h
Miodrag Milanovic 0a6b13608d - Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
2010-02-12 15:40:11 +00:00

490 lines
17 KiB
C++

/***************************************************************************
mame.h
Controls execution of the core MAME system.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __MAME_H__
#define __MAME_H__
/***************************************************************************
CONSTANTS
***************************************************************************/
const int MAX_GFX_ELEMENTS = 32;
/* return values from run_game */
enum
{
MAMERR_NONE = 0, /* no error */
MAMERR_FAILED_VALIDITY = 1, /* failed validity checks */
MAMERR_MISSING_FILES = 2, /* missing files */
MAMERR_FATALERROR = 3, /* some other fatal error */
MAMERR_DEVICE = 4, /* device initialization error (MESS-specific) */
MAMERR_NO_SUCH_GAME = 5, /* game was specified but doesn't exist */
MAMERR_INVALID_CONFIG = 6, /* some sort of error in configuration */
MAMERR_IDENT_NONROMS = 7, /* identified all non-ROM files */
MAMERR_IDENT_PARTIAL = 8, /* identified some files but not all */
MAMERR_IDENT_NONE = 9 /* identified no files */
};
/* program phases */
enum
{
MAME_PHASE_PREINIT,
MAME_PHASE_INIT,
MAME_PHASE_RESET,
MAME_PHASE_RUNNING,
MAME_PHASE_EXIT
};
/* debug flags */
#define DEBUG_FLAG_ENABLED 0x00000001 /* debugging is enabled */
#define DEBUG_FLAG_CALL_HOOK 0x00000002 /* CPU cores must call instruction hook */
#define DEBUG_FLAG_WPR_PROGRAM 0x00000010 /* watchpoints are enabled for PROGRAM memory reads */
#define DEBUG_FLAG_WPR_DATA 0x00000020 /* watchpoints are enabled for DATA memory reads */
#define DEBUG_FLAG_WPR_IO 0x00000040 /* watchpoints are enabled for IO memory reads */
#define DEBUG_FLAG_WPW_PROGRAM 0x00000100 /* watchpoints are enabled for PROGRAM memory writes */
#define DEBUG_FLAG_WPW_DATA 0x00000200 /* watchpoints are enabled for DATA memory writes */
#define DEBUG_FLAG_WPW_IO 0x00000400 /* watchpoints are enabled for IO memory writes */
#define DEBUG_FLAG_OSD_ENABLED 0x00001000 /* The OSD debugger is enabled */
/* MESS vs. MAME abstractions */
#ifndef MESS
#define APPNAME "MAME"
#define APPNAME_LOWER "mame"
#define CONFIGNAME "mame"
#define APPLONGNAME "M.A.M.E."
#define CAPGAMENOUN "GAME"
#define CAPSTARTGAMENOUN "Game"
#define GAMENOUN "game"
#define GAMESNOUN "games"
#define HISTORYNAME "History"
#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
#else
#define APPNAME "MESS"
#define APPNAME_LOWER "mess"
#define CONFIGNAME "mess"
#define APPLONGNAME "M.E.S.S."
#define CAPGAMENOUN "SYSTEM"
#define CAPSTARTGAMENOUN "System"
#define GAMENOUN "system"
#define GAMESNOUN "systems"
#define HISTORYNAME "System Info"
#define COPYRIGHT "Copyright the MESS team\nhttp://mess.org"
#endif
/* output channels */
enum _output_channel
{
OUTPUT_CHANNEL_ERROR,
OUTPUT_CHANNEL_WARNING,
OUTPUT_CHANNEL_INFO,
OUTPUT_CHANNEL_DEBUG,
OUTPUT_CHANNEL_VERBOSE,
OUTPUT_CHANNEL_LOG,
OUTPUT_CHANNEL_COUNT
};
typedef enum _output_channel output_channel;
/***************************************************************************
MACROS
***************************************************************************/
// global allocation helpers
#define auto_alloc(m, t) pool_alloc(static_cast<running_machine *>(m)->respool, t)
#define auto_alloc_clear(m, t) pool_alloc_clear(static_cast<running_machine *>(m)->respool, t)
#define auto_alloc_array(m, t, c) pool_alloc_array(static_cast<running_machine *>(m)->respool, t, c)
#define auto_alloc_array_clear(m, t, c) pool_alloc_array_clear(static_cast<running_machine *>(m)->respool, t, c)
#define auto_free(m, v) pool_free(static_cast<running_machine *>(m)->respool, v)
#define auto_bitmap_alloc(m, w, h, f) auto_alloc(m, bitmap_t(w, h, f))
#define auto_strdup(m, s) strcpy(auto_alloc_array(m, char, strlen(s) + 1), s)
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
// forward declarations
class gfx_element;
class colortable_t;
typedef struct _mame_private mame_private;
typedef struct _cpuexec_private cpuexec_private;
typedef struct _timer_private timer_private;
typedef struct _state_private state_private;
typedef struct _memory_private memory_private;
typedef struct _palette_private palette_private;
typedef struct _tilemap_private tilemap_private;
typedef struct _streams_private streams_private;
typedef struct _devices_private devices_private;
typedef struct _romload_private romload_private;
typedef struct _sound_private sound_private;
typedef struct _input_private input_private;
typedef struct _input_port_private input_port_private;
typedef struct _ui_input_private ui_input_private;
typedef struct _cheat_private cheat_private;
typedef struct _debugcpu_private debugcpu_private;
typedef struct _debugvw_private debugvw_private;
typedef struct _generic_machine_private generic_machine_private;
typedef struct _generic_video_private generic_video_private;
typedef struct _generic_audio_private generic_audio_private;
// template specializations
typedef tagged_list<region_info> region_list;
/* output channel callback */
typedef void (*output_callback_func)(void *param, const char *format, va_list argptr);
// memory region
class region_info
{
DISABLE_COPYING(region_info);
running_machine * machine;
public:
region_info(running_machine *machine, const char *_name, UINT32 _length, UINT32 _flags);
~region_info();
operator void *() const { return (this != NULL) ? base.v : NULL; }
operator INT8 *() const { return (this != NULL) ? base.i8 : NULL; }
operator UINT8 *() const { return (this != NULL) ? base.u8 : NULL; }
operator INT16 *() const { return (this != NULL) ? base.i16 : NULL; }
operator UINT16 *() const { return (this != NULL) ? base.u16 : NULL; }
operator INT32 *() const { return (this != NULL) ? base.i32 : NULL; }
operator UINT32 *() const { return (this != NULL) ? base.u32 : NULL; }
operator INT64 *() const { return (this != NULL) ? base.i64 : NULL; }
operator UINT64 *() const { return (this != NULL) ? base.u64 : NULL; }
UINT32 bytes() const { return (this != NULL) ? length : 0; }
endianness_t endianness() const { return ((flags & ROMREGION_ENDIANMASK) == ROMREGION_LE) ? ENDIANNESS_LITTLE : ENDIANNESS_BIG; }
UINT8 width() const { return 1 << ((flags & ROMREGION_WIDTHMASK) >> 8); }
region_info * next;
astring name;
generic_ptr base;
UINT32 length;
UINT32 flags;
};
/* this structure holds generic pointers that are commonly used */
typedef struct _generic_pointers generic_pointers;
struct _generic_pointers
{
generic_ptr nvram; /* generic NVRAM */
UINT32 nvram_size;
generic_ptr videoram; /* videoram */
UINT32 videoram_size;
generic_ptr spriteram; /* spriteram */
UINT32 spriteram_size;
generic_ptr spriteram2; /* secondary spriteram */
UINT32 spriteram2_size;
generic_ptr buffered_spriteram; /* buffered spriteram */
generic_ptr buffered_spriteram2;/* secondary buffered spriteram */
generic_ptr paletteram; /* palette RAM */
generic_ptr paletteram2; /* secondary palette RAM */
bitmap_t * tmpbitmap; /* temporary bitmap */
};
/* description of the currently-running machine */
class running_machine
{
DISABLE_COPYING(running_machine);
public:
running_machine(const game_driver *driver);
~running_machine();
inline running_device *device(const char *tag);
inline const input_port_config *port(const char *tag);
inline const region_info *region(const char *tag);
resource_pool respool; /* pool of resources for this machine */
region_list regionlist; /* list of memory regions */
device_list devicelist; /* list of running devices */
/* configuration data */
const machine_config * config; /* points to the constructed machine_config */
ioport_list portlist; /* points to a list of input port configurations */
/* CPU information */
running_device * firstcpu; /* first CPU (allows for quick iteration via typenext) */
/* game-related information */
const game_driver * gamedrv; /* points to the definition of the game machine */
const char * basename; /* basename used for game-related paths */
/* video-related information */
gfx_element * gfx[MAX_GFX_ELEMENTS];/* array of pointers to graphic sets (chars, sprites) */
running_device * primary_screen; /* the primary screen device, or NULL if screenless */
palette_t * palette; /* global palette object */
/* palette-related information */
const pen_t * pens; /* remapped palette pen numbers */
colortable_t * colortable; /* global colortable for remapping */
pen_t * shadow_table; /* table for looking up a shadowed pen */
bitmap_t * priority_bitmap; /* priority bitmap */
/* audio-related information */
int sample_rate; /* the digital audio sample rate */
/* debugger-related information */
UINT32 debug_flags; /* the current debug flags */
/* generic pointers */
generic_pointers generic; /* generic pointers */
/* internal core information */
mame_private * mame_data; /* internal data from mame.c */
cpuexec_private * cpuexec_data; /* internal data from cpuexec.c */
timer_private * timer_data; /* internal data from timer.c */
state_private * state_data; /* internal data from state.c */
memory_private * memory_data; /* internal data from memory.c */
palette_private * palette_data; /* internal data from palette.c */
tilemap_private * tilemap_data; /* internal data from tilemap.c */
streams_private * streams_data; /* internal data from streams.c */
devices_private * devices_data; /* internal data from devices.c */
romload_private * romload_data; /* internal data from romload.c */
sound_private * sound_data; /* internal data from sound.c */
input_private * input_data; /* internal data from input.c */
input_port_private * input_port_data; /* internal data from inptport.c */
ui_input_private * ui_input_data; /* internal data from uiinput.c */
cheat_private * cheat_data; /* internal data from cheat.c */
debugcpu_private * debugcpu_data; /* internal data from debugcpu.c */
debugvw_private * debugvw_data; /* internal data from debugvw.c */
generic_machine_private *generic_machine_data; /* internal data from machine/generic.c */
generic_video_private * generic_video_data; /* internal data from video/generic.c */
generic_audio_private * generic_audio_data; /* internal data from audio/generic.c */
#ifdef MESS
images_private * images_data; /* internal data from image.c */
#endif /* MESS */
/* driver-specific information */
void * driver_data; /* drivers can hang data off of here instead of using globals */
};
typedef struct _mame_system_tm mame_system_tm;
struct _mame_system_tm
{
UINT8 second; /* seconds (0-59) */
UINT8 minute; /* minutes (0-59) */
UINT8 hour; /* hours (0-23) */
UINT8 mday; /* day of month (1-31) */
UINT8 month; /* month (0-11) */
INT32 year; /* year (1=1 AD) */
UINT8 weekday; /* day of week (0-6) */
UINT16 day; /* day of year (0-365) */
UINT8 is_dst; /* is this daylight savings? */
};
typedef struct _mame_system_time mame_system_time;
struct _mame_system_time
{
INT64 time; /* number of seconds elapsed since midnight, January 1 1970 UTC */
mame_system_tm local_time; /* local time */
mame_system_tm utc_time; /* UTC coordinated time */
};
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
extern const char mame_disclaimer[];
extern const char build_version[];
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* ----- core system management ----- */
/* execute as configured by the OPTION_GAMENAME option on the specified options */
int mame_execute(core_options *options);
/* accesses the core_options for the currently running emulation */
core_options *mame_options(void);
/* return the current phase */
int mame_get_phase(running_machine *machine);
/* request callback on frame update */
void add_frame_callback(running_machine *machine, void (*callback)(running_machine *));
/* request callback on reset */
void add_reset_callback(running_machine *machine, void (*callback)(running_machine *));
/* request callback on pause */
void add_pause_callback(running_machine *machine, void (*callback)(running_machine *, int));
/* request callback on termination */
void add_exit_callback(running_machine *machine, void (*callback)(running_machine *));
/* handle update tasks for a frame boundary */
void mame_frame_update(running_machine *machine);
/* return true if the given machine is valid */
int mame_is_valid_machine(running_machine *machine);
/* ----- global system states ----- */
/* schedule an exit */
void mame_schedule_exit(running_machine *machine);
/* schedule a hard reset */
void mame_schedule_hard_reset(running_machine *machine);
/* schedule a soft reset */
void mame_schedule_soft_reset(running_machine *machine);
/* schedule a new driver */
void mame_schedule_new_driver(running_machine *machine, const game_driver *driver);
/* schedule a save */
void mame_schedule_save(running_machine *machine, const char *filename);
/* schedule a load */
void mame_schedule_load(running_machine *machine, const char *filename);
/* is a save or load pending? */
int mame_is_save_or_load_pending(running_machine *machine);
/* is a scheduled event pending? */
int mame_is_scheduled_event_pending(running_machine *machine);
/* pause the system */
void mame_pause(running_machine *machine, int pause);
/* get the current pause state */
int mame_is_paused(running_machine *machine);
/* ----- memory region management ----- */
/* allocate a new memory region */
region_info *memory_region_alloc(running_machine *machine, const char *name, UINT32 length, UINT32 flags);
/* free an allocated memory region */
void memory_region_free(running_machine *machine, const char *name);
/* return a pointer to a specified memory region */
UINT8 *memory_region(running_machine *machine, const char *name);
/* return the size (in bytes) of a specified memory region */
UINT32 memory_region_length(running_machine *machine, const char *name);
/* return the flags (defined in romload.h) for a specified memory region */
UINT32 memory_region_flags(running_machine *machine, const char *name);
/* return the name of the next memory region (or the first if name == NULL) */
const char *memory_region_next(running_machine *machine, const char *name);
/* ----- output management ----- */
/* set the output handler for a channel, returns the current one */
void mame_set_output_channel(output_channel channel, output_callback_func callback, void *param, output_callback_func *prevcb, void **prevparam);
/* built-in default callbacks */
void mame_file_output_callback(void *param, const char *format, va_list argptr);
void mame_null_output_callback(void *param, const char *format, va_list argptr);
/* calls to be used by the code */
void mame_printf_error(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_warning(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_info(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_verbose(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_debug(const char *format, ...) ATTR_PRINTF(1,2);
/* discourage the use of printf directly */
/* sadly, can't do this because of the ATTR_PRINTF under GCC */
/*
#undef printf
#define printf !MUST_USE_MAME_PRINTF_*_CALLS_WITHIN_THE_CORE!
*/
/* ----- miscellaneous bits & pieces ----- */
/* pop-up a user visible message */
void CLIB_DECL popmessage(const char *format,...) ATTR_PRINTF(1,2);
/* log to the standard error.log file */
void CLIB_DECL logerror(const char *format,...) ATTR_PRINTF(1,2);
/* adds a callback to be called on logerror() */
void add_logerror_callback(running_machine *machine, void (*callback)(running_machine *, const char *));
/* parse the configured INI files */
void mame_parse_ini_files(core_options *options, const game_driver *driver);
/* standardized random number generator */
UINT32 mame_rand(running_machine *machine);
/* retrieve the base system time */
void mame_get_base_datetime(running_machine *machine, mame_system_time *systime);
/* retrieve the current system time */
void mame_get_current_datetime(running_machine *machine, mame_system_time *systime);
/***************************************************************************
INLINE FUNCTIONS
***************************************************************************/
inline running_device *running_machine::device(const char *tag)
{
return devicelist.find(tag);
}
inline const input_port_config *running_machine::port(const char *tag)
{
return portlist.find(tag);
}
inline const region_info *running_machine::region(const char *tag)
{
return regionlist.find(tag);
}
#endif /* __MAME_H__ */