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* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
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46 lines
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.. _frontends:
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Front-ends
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==========
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A number of third party tools for MAME to make system and software selection
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simpler are available. These tools are called “front-ends”, and there are far
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too many to list exhaustively here. Some are free, some are commercial –
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caveat emptor. Some older front-ends predate the merging of MAME and MESS and
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do not support the additional console, hand-held, and computer functionality
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inherited from MESS.
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This following list is not an endorsement of any of these front-ends by the MAME
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team. It simply shows a number of commonly used free front-ends to provide a
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starting point.
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`QMC2 <http://qmc2.batcom-it.net/>`__ (multiple platforms)
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Provides a graphical interface for configuring many of MAME’s settings and
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features. Also includes ROM management and media auditing features.
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Written in C++ using the Qt toolkit, the
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`source code is on SourceForge <https://sourceforge.net/projects/qmc2/>`__.
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`Negatron <http://negatron.net/>`__ (multiple platforms)
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Negatron emphasises features for configuring emulated computers and
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consoles. Written in Java, the
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`source code is on GitHub <https://github.com/xinyingho/Negatron>`__.
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`BletchMAME <https://www.bletchmame.org/>`__ (multiple platforms)
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BletchMAME takes advantage of MAME’s Lua scripting interface to integrate
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tightly and effectively replace MAME’s internal user interface. It has
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many useful features for home computer emulation. Written in C++, the
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`source code is on GitHub <https://github.com/npwoods/bletchmame>`__.
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`IV/Play <http://www.mameui.info/>`__ (Microsoft Windows)
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A simple Windows program for launching systems in MAME. Written in C#, the
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`souce code is on GitHub <https://github.com/Mataniko/IV-Play>`__.
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`EmuLoader <http://emuloader.mameworld.info/>`__ (Microsoft Windows)
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EmuLoader provides a Windows interface for launching systems in multiple
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emulators, including MAME, Supermodel and DEMUL. Written in Delphi Pascal,
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the source code is available
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`on the download page <https://emuloader.mameworld.info/downloads.htm>`__.
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`Retrofire <https://e2j.net/downloads/>`__ (Japanese, Microsoft Windows)
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Provides a Japanese-language graphical interface for launching systems or
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software in MAME.
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The MAME team will not provide support for issues with front-ends. For support,
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we suggest contacting the front-end author or asking on one of the popular
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MAME-friendly forums on the Internet.
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