mame/src/osd/modules
2023-06-24 07:07:55 +10:00
..
debugger Miscellaneous cleanup 2023-06-24 07:07:55 +10:00
diagnostics xbox_nv2a: better fix for dangling pointer warning, 2023-06-14 15:43:41 +02:00
file osd/modules/file: Don't magically substitute environment variables when opening files. (#9859) 2022-12-17 06:03:59 +11:00
font font_sdl: better fix for variable-length array 2023-02-01 13:30:24 +07:00
input osd/windows: Create single-threaded COM apartment on main thread. 2023-04-08 06:17:30 +10:00
lib Skeleton driver for 600 Cellular Activation Tester (#11225) 2023-05-13 17:12:17 -04:00
midi Various input and OSD refactoring: 2023-01-29 03:16:14 +11:00
monitor Fix building with gcc-13 (#10917) 2023-02-20 17:23:45 -05:00
netdev taptun: fix adapter detection on windows for newer versions of taptun driver 2023-04-25 14:46:24 +07:00
opengl opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations. 2023-02-25 19:55:26 +11:00
output Replaced most simple uses of sprintf with type-safe equivalents. (#10948) 2023-03-10 06:52:05 +11:00
render BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) 2023-05-20 08:05:42 -04:00
sound osd/modules: Cleaned up most macOS deprecation warnings up to and including 10.13. [R. Belmont] 2023-06-10 16:47:23 -04:00
osdhelper.h osdhelper.h: Make a couple of overloads const 2022-03-27 13:14:14 -04:00
osdmodule.cpp osd: Turned video modules into actual modules, fixed various issues. 2023-02-01 04:00:44 +11:00
osdmodule.h osd: Turned video modules into actual modules, fixed various issues. 2023-02-01 04:00:44 +11:00
osdwindow.cpp osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}. 2023-02-26 03:18:36 +11:00
osdwindow.h osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}. 2023-02-26 03:18:36 +11:00