.. |
debugger
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Miscellaneous cleanup
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2023-06-24 07:07:55 +10:00 |
diagnostics
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xbox_nv2a: better fix for dangling pointer warning,
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2023-06-14 15:43:41 +02:00 |
file
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osd/modules/file: Don't magically substitute environment variables when opening files. (#9859)
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2022-12-17 06:03:59 +11:00 |
font
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font_sdl: better fix for variable-length array
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2023-02-01 13:30:24 +07:00 |
input
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osd/windows: Create single-threaded COM apartment on main thread.
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2023-04-08 06:17:30 +10:00 |
lib
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Skeleton driver for 600 Cellular Activation Tester (#11225)
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2023-05-13 17:12:17 -04:00 |
midi
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Various input and OSD refactoring:
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2023-01-29 03:16:14 +11:00 |
monitor
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Fix building with gcc-13 (#10917)
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2023-02-20 17:23:45 -05:00 |
netdev
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taptun: fix adapter detection on windows for newer versions of taptun driver
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2023-04-25 14:46:24 +07:00 |
opengl
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opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations.
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2023-02-25 19:55:26 +11:00 |
output
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Replaced most simple uses of sprintf with type-safe equivalents. (#10948)
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2023-03-10 06:52:05 +11:00 |
render
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BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249)
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2023-05-20 08:05:42 -04:00 |
sound
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osd/modules: Cleaned up most macOS deprecation warnings up to and including 10.13. [R. Belmont]
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2023-06-10 16:47:23 -04:00 |
osdhelper.h
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osdhelper.h: Make a couple of overloads const
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2022-03-27 13:14:14 -04:00 |
osdmodule.cpp
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osd: Turned video modules into actual modules, fixed various issues.
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2023-02-01 04:00:44 +11:00 |
osdmodule.h
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osd: Turned video modules into actual modules, fixed various issues.
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2023-02-01 04:00:44 +11:00 |
osdwindow.cpp
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osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}.
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2023-02-26 03:18:36 +11:00 |
osdwindow.h
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osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}.
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2023-02-26 03:18:36 +11:00 |