mame/src/emu/input.h
2012-02-23 15:36:18 +00:00

1088 lines
50 KiB
C++

/***************************************************************************
input.h
Handle input from the user.
****************************************************************************
Copyright Aaron Giles
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name 'MAME' nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __INPUT_H__
#define __INPUT_H__
//**************************************************************************
// CONSTANTS
//**************************************************************************
// relative devices return ~512 units per onscreen pixel
const INT32 INPUT_RELATIVE_PER_PIXEL = 512;
// absolute devices return values between -65536 and +65536
const INT32 INPUT_ABSOLUTE_MIN = -65536;
const INT32 INPUT_ABSOLUTE_MAX = 65536;
// maximum number of axis/buttons/hats with ITEM_IDs for use by osd layer
const int INPUT_MAX_AXIS = 8;
const int INPUT_MAX_BUTTONS = 16;
const int INPUT_MAX_HATS = 4;
const int INPUT_MAX_ADD_SWITCH = 16;
const int INPUT_MAX_ADD_ABSOLUTE = 16;
const int INPUT_MAX_ADD_RELATIVE = 16;
// device classes
enum input_device_class
{
DEVICE_CLASS_INVALID,
DEVICE_CLASS_FIRST_VALID,
DEVICE_CLASS_KEYBOARD = DEVICE_CLASS_FIRST_VALID,
DEVICE_CLASS_MOUSE,
DEVICE_CLASS_LIGHTGUN,
DEVICE_CLASS_JOYSTICK,
DEVICE_CLASS_LAST_VALID = DEVICE_CLASS_JOYSTICK,
DEVICE_CLASS_INTERNAL,
DEVICE_CLASS_MAXIMUM
};
DECLARE_ENUM_OPERATORS(input_device_class)
// device index
const int DEVICE_INDEX_MAXIMUM = 0xff;
// input item classes
enum input_item_class
{
ITEM_CLASS_INVALID,
ITEM_CLASS_SWITCH,
ITEM_CLASS_ABSOLUTE,
ITEM_CLASS_RELATIVE,
ITEM_CLASS_MAXIMUM
};
// input item modifiers
enum input_item_modifier
{
ITEM_MODIFIER_NONE,
ITEM_MODIFIER_POS,
ITEM_MODIFIER_NEG,
ITEM_MODIFIER_LEFT,
ITEM_MODIFIER_RIGHT,
ITEM_MODIFIER_UP,
ITEM_MODIFIER_DOWN,
ITEM_MODIFIER_MAXIMUM
};
// standard item IDs
enum input_item_id
{
ITEM_ID_INVALID,
ITEM_ID_FIRST_VALID,
// standard keyboard IDs
ITEM_ID_A = ITEM_ID_FIRST_VALID,
ITEM_ID_B,
ITEM_ID_C,
ITEM_ID_D,
ITEM_ID_E,
ITEM_ID_F,
ITEM_ID_G,
ITEM_ID_H,
ITEM_ID_I,
ITEM_ID_J,
ITEM_ID_K,
ITEM_ID_L,
ITEM_ID_M,
ITEM_ID_N,
ITEM_ID_O,
ITEM_ID_P,
ITEM_ID_Q,
ITEM_ID_R,
ITEM_ID_S,
ITEM_ID_T,
ITEM_ID_U,
ITEM_ID_V,
ITEM_ID_W,
ITEM_ID_X,
ITEM_ID_Y,
ITEM_ID_Z,
ITEM_ID_0,
ITEM_ID_1,
ITEM_ID_2,
ITEM_ID_3,
ITEM_ID_4,
ITEM_ID_5,
ITEM_ID_6,
ITEM_ID_7,
ITEM_ID_8,
ITEM_ID_9,
ITEM_ID_F1,
ITEM_ID_F2,
ITEM_ID_F3,
ITEM_ID_F4,
ITEM_ID_F5,
ITEM_ID_F6,
ITEM_ID_F7,
ITEM_ID_F8,
ITEM_ID_F9,
ITEM_ID_F10,
ITEM_ID_F11,
ITEM_ID_F12,
ITEM_ID_F13,
ITEM_ID_F14,
ITEM_ID_F15,
ITEM_ID_ESC,
ITEM_ID_TILDE,
ITEM_ID_MINUS,
ITEM_ID_EQUALS,
ITEM_ID_BACKSPACE,
ITEM_ID_TAB,
ITEM_ID_OPENBRACE,
ITEM_ID_CLOSEBRACE,
ITEM_ID_ENTER,
ITEM_ID_COLON,
ITEM_ID_QUOTE,
ITEM_ID_BACKSLASH,
ITEM_ID_BACKSLASH2,
ITEM_ID_COMMA,
ITEM_ID_STOP,
ITEM_ID_SLASH,
ITEM_ID_SPACE,
ITEM_ID_INSERT,
ITEM_ID_DEL,
ITEM_ID_HOME,
ITEM_ID_END,
ITEM_ID_PGUP,
ITEM_ID_PGDN,
ITEM_ID_LEFT,
ITEM_ID_RIGHT,
ITEM_ID_UP,
ITEM_ID_DOWN,
ITEM_ID_0_PAD,
ITEM_ID_1_PAD,
ITEM_ID_2_PAD,
ITEM_ID_3_PAD,
ITEM_ID_4_PAD,
ITEM_ID_5_PAD,
ITEM_ID_6_PAD,
ITEM_ID_7_PAD,
ITEM_ID_8_PAD,
ITEM_ID_9_PAD,
ITEM_ID_SLASH_PAD,
ITEM_ID_ASTERISK,
ITEM_ID_MINUS_PAD,
ITEM_ID_PLUS_PAD,
ITEM_ID_DEL_PAD,
ITEM_ID_ENTER_PAD,
ITEM_ID_PRTSCR,
ITEM_ID_PAUSE,
ITEM_ID_LSHIFT,
ITEM_ID_RSHIFT,
ITEM_ID_LCONTROL,
ITEM_ID_RCONTROL,
ITEM_ID_LALT,
ITEM_ID_RALT,
ITEM_ID_SCRLOCK,
ITEM_ID_NUMLOCK,
ITEM_ID_CAPSLOCK,
ITEM_ID_LWIN,
ITEM_ID_RWIN,
ITEM_ID_MENU,
ITEM_ID_CANCEL,
// standard mouse/joystick/gun IDs
ITEM_ID_XAXIS,
ITEM_ID_YAXIS,
ITEM_ID_ZAXIS,
ITEM_ID_RXAXIS,
ITEM_ID_RYAXIS,
ITEM_ID_RZAXIS,
ITEM_ID_SLIDER1,
ITEM_ID_SLIDER2,
ITEM_ID_BUTTON1,
ITEM_ID_BUTTON2,
ITEM_ID_BUTTON3,
ITEM_ID_BUTTON4,
ITEM_ID_BUTTON5,
ITEM_ID_BUTTON6,
ITEM_ID_BUTTON7,
ITEM_ID_BUTTON8,
ITEM_ID_BUTTON9,
ITEM_ID_BUTTON10,
ITEM_ID_BUTTON11,
ITEM_ID_BUTTON12,
ITEM_ID_BUTTON13,
ITEM_ID_BUTTON14,
ITEM_ID_BUTTON15,
ITEM_ID_BUTTON16,
ITEM_ID_START,
ITEM_ID_SELECT,
// Hats
ITEM_ID_HAT1UP,
ITEM_ID_HAT1DOWN,
ITEM_ID_HAT1LEFT,
ITEM_ID_HAT1RIGHT,
ITEM_ID_HAT2UP,
ITEM_ID_HAT2DOWN,
ITEM_ID_HAT2LEFT,
ITEM_ID_HAT2RIGHT,
ITEM_ID_HAT3UP,
ITEM_ID_HAT3DOWN,
ITEM_ID_HAT3LEFT,
ITEM_ID_HAT3RIGHT,
ITEM_ID_HAT4UP,
ITEM_ID_HAT4DOWN,
ITEM_ID_HAT4LEFT,
ITEM_ID_HAT4RIGHT,
// Additional IDs
ITEM_ID_ADD_SWITCH1,
ITEM_ID_ADD_SWITCH2,
ITEM_ID_ADD_SWITCH3,
ITEM_ID_ADD_SWITCH4,
ITEM_ID_ADD_SWITCH5,
ITEM_ID_ADD_SWITCH6,
ITEM_ID_ADD_SWITCH7,
ITEM_ID_ADD_SWITCH8,
ITEM_ID_ADD_SWITCH9,
ITEM_ID_ADD_SWITCH10,
ITEM_ID_ADD_SWITCH11,
ITEM_ID_ADD_SWITCH12,
ITEM_ID_ADD_SWITCH13,
ITEM_ID_ADD_SWITCH14,
ITEM_ID_ADD_SWITCH15,
ITEM_ID_ADD_SWITCH16,
ITEM_ID_ADD_ABSOLUTE1,
ITEM_ID_ADD_ABSOLUTE2,
ITEM_ID_ADD_ABSOLUTE3,
ITEM_ID_ADD_ABSOLUTE4,
ITEM_ID_ADD_ABSOLUTE5,
ITEM_ID_ADD_ABSOLUTE6,
ITEM_ID_ADD_ABSOLUTE7,
ITEM_ID_ADD_ABSOLUTE8,
ITEM_ID_ADD_ABSOLUTE9,
ITEM_ID_ADD_ABSOLUTE10,
ITEM_ID_ADD_ABSOLUTE11,
ITEM_ID_ADD_ABSOLUTE12,
ITEM_ID_ADD_ABSOLUTE13,
ITEM_ID_ADD_ABSOLUTE14,
ITEM_ID_ADD_ABSOLUTE15,
ITEM_ID_ADD_ABSOLUTE16,
ITEM_ID_ADD_RELATIVE1,
ITEM_ID_ADD_RELATIVE2,
ITEM_ID_ADD_RELATIVE3,
ITEM_ID_ADD_RELATIVE4,
ITEM_ID_ADD_RELATIVE5,
ITEM_ID_ADD_RELATIVE6,
ITEM_ID_ADD_RELATIVE7,
ITEM_ID_ADD_RELATIVE8,
ITEM_ID_ADD_RELATIVE9,
ITEM_ID_ADD_RELATIVE10,
ITEM_ID_ADD_RELATIVE11,
ITEM_ID_ADD_RELATIVE12,
ITEM_ID_ADD_RELATIVE13,
ITEM_ID_ADD_RELATIVE14,
ITEM_ID_ADD_RELATIVE15,
ITEM_ID_ADD_RELATIVE16,
// generic other IDs
ITEM_ID_OTHER_SWITCH,
ITEM_ID_OTHER_AXIS_ABSOLUTE,
ITEM_ID_OTHER_AXIS_RELATIVE,
ITEM_ID_MAXIMUM,
// internal codes for sequences
ITEM_ID_SEQ_END,
ITEM_ID_SEQ_DEFAULT,
ITEM_ID_SEQ_NOT,
ITEM_ID_SEQ_OR,
// absolute maximum ID
ITEM_ID_ABSOLUTE_MAXIMUM = 0xfff
};
DECLARE_ENUM_OPERATORS(input_item_id)
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// forward declarations
class input_device_item;
class input_device;
class input_class;
class input_manager;
// callback for getting the value of an item on a device
typedef INT32 (*item_get_state_func)(void *device_internal, void *item_internal);
// ======================> joystick_map
// a 9x9 joystick map
class joystick_map
{
public:
// construction/destruction
joystick_map();
joystick_map(const joystick_map &src) { copy(src); }
// operators
joystick_map &operator=(const joystick_map &src) { if (this != &src) copy(src); return *this; }
// parse from a string
bool parse(const char *mapstring);
// create a friendly string
const char *to_string(astring &string) const;
// update the state of a live map
UINT8 update(INT32 xaxisval, INT32 yaxisval);
// joystick mapping codes
static const UINT8 JOYSTICK_MAP_NEUTRAL = 0x00;
static const UINT8 JOYSTICK_MAP_LEFT = 0x01;
static const UINT8 JOYSTICK_MAP_RIGHT = 0x02;
static const UINT8 JOYSTICK_MAP_UP = 0x04;
static const UINT8 JOYSTICK_MAP_DOWN = 0x08;
static const UINT8 JOYSTICK_MAP_STICKY = 0x0f;
private:
// internal helpers
void copy(const joystick_map &src)
{
memcpy(m_map, src.m_map, sizeof(m_map));
m_lastmap = JOYSTICK_MAP_NEUTRAL;
m_origstring = src.m_origstring;
}
// internal state
UINT8 m_map[9][9]; // 9x9 grid
UINT8 m_lastmap; // last value returned (for sticky tracking)
astring m_origstring; // originally parsed string
};
// ======================> input_code
// a combined code that describes a particular input on a particular device
class input_code
{
public:
// construction/destruction
input_code(input_device_class devclass = DEVICE_CLASS_INVALID, int devindex = 0, input_item_class itemclass = ITEM_CLASS_INVALID, input_item_modifier modifier = ITEM_MODIFIER_NONE, input_item_id itemid = ITEM_ID_INVALID)
: m_internal(((devclass & 0xf) << 28) | ((devindex & 0xff) << 20) | ((itemclass & 0xf) << 16) | ((modifier & 0xf) << 12) | (itemid & 0xfff))
{
assert(devclass >= 0 && devclass < DEVICE_CLASS_MAXIMUM);
assert(devindex >= 0 && devindex < DEVICE_INDEX_MAXIMUM);
assert(itemclass >= 0 && itemclass < ITEM_CLASS_MAXIMUM);
assert(modifier >= 0 && modifier < ITEM_MODIFIER_MAXIMUM);
assert(itemid >= 0 && itemid < ITEM_ID_ABSOLUTE_MAXIMUM);
}
input_code(const input_code &src)
: m_internal(src.m_internal) { }
input_code(input_device &device, input_item_id itemid);
// operators
bool operator==(const input_code &rhs) const { return m_internal == rhs.m_internal; }
bool operator!=(const input_code &rhs) const { return m_internal != rhs.m_internal; }
// getters
bool internal() const { return device_class() == DEVICE_CLASS_INTERNAL; }
input_device_class device_class() const { return input_device_class((m_internal >> 28) & 0xf); }
int device_index() const { return ((m_internal >> 20) & 0xff); }
input_item_class item_class() const { return input_item_class((m_internal >> 16) & 0xf); }
input_item_modifier item_modifier() const { return input_item_modifier((m_internal >> 12) & 0xf); }
input_item_id item_id() const { return input_item_id(m_internal & 0xfff); }
// setters
void set_device_class(input_device_class devclass) { assert(devclass >= 0 && devclass <= 0xf); m_internal = (m_internal & ~(0xf << 28)) | ((devclass & 0xf) << 28); }
void set_device_index(int devindex) { assert(devindex >= 0 && devindex <= 0xff); m_internal = (m_internal & ~(0xff << 20)) | ((devindex & 0xff) << 20); }
void set_item_class(input_item_class itemclass) { assert(itemclass >= 0 && itemclass <= 0xf); m_internal = (m_internal & ~(0xf << 16)) | ((itemclass & 0xf) << 16); }
void set_item_modifier(input_item_modifier modifier) { assert(modifier >= 0 && modifier <= 0xf); m_internal = (m_internal & ~(0xf << 12)) | ((modifier & 0xf) << 12); }
void set_item_id(input_item_id itemid) { assert(itemid >= 0 && itemid <= 0xfff); m_internal = (m_internal & ~0xfff) | (itemid & 0xfff); }
private:
// internal state
UINT32 m_internal;
};
// ======================> input_seq
// a sequence of input_codes, supporting AND/OR and inversion
class input_seq
{
public:
// construction/destruction
input_seq(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code)
{ set(code0, code1, code2, code3, code4, code5, code6); }
input_seq(const input_seq &rhs) { memcpy(m_code, rhs.m_code, sizeof(m_code)); }
// operators
bool operator==(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) == 0); }
bool operator!=(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) != 0); }
input_code operator[](int index) const { return (index >= 0 && index < ARRAY_LENGTH(m_code)) ? m_code[index] : input_seq::end_code; }
input_seq &operator+=(input_code code);
input_seq &operator|=(input_code code);
// getters
int length() const;
bool is_valid() const;
bool is_default() const { return m_code[0] == default_code; }
// setters
void set(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code);
void reset() { set(); }
void set_default() { set(default_code); }
void backspace();
void replace(input_code oldcode, input_code newcode);
// constant codes used in sequences
static const input_code end_code;
static const input_code default_code;
static const input_code not_code;
static const input_code or_code;
// constant sequences
static const input_seq empty_seq;
private:
// internal state
input_code m_code[16];
};
// ======================> input_device
// a logical device of a given class that can provide input
class input_device
{
friend class input_class;
// construction/destruction
input_device(input_class &_class, int _devindex, const char *_name, void *_internal);
public:
// getters
input_class &device_class() const { return m_class; }
input_manager &manager() const;
running_machine &machine() const;
input_device_class devclass() const;
const char *name() const { return m_name; }
int devindex() const { return m_devindex; }
input_device_item *item(input_item_id index) const { return m_item[index]; }
input_item_id maxitem() const { return m_maxitem; }
void *internal() const { return m_internal; }
joystick_map &joymap() { return m_joymap; }
bool steadykey_enabled() const { return m_steadykey_enabled; }
bool lightgun_reload_button() const { return m_lightgun_reload_button; }
// item management
input_item_id add_item(const char *name, input_item_id itemid, item_get_state_func getstate, void *internal = NULL);
void set_joystick_map(const joystick_map &map) { m_joymap = map; }
// helpers
INT32 apply_deadzone_and_saturation(INT32 value) const;
void apply_steadykey() const;
private:
// internal state
input_class & m_class; // reference to our class
astring m_name; // string name of device
int m_devindex; // device index of this device
input_device_item * m_item[ITEM_ID_ABSOLUTE_MAXIMUM+1]; // array of pointers to items
input_item_id m_maxitem; // maximum item index
void * m_internal; // internal callback pointer
// joystick information
joystick_map m_joymap; // joystick map for this device
INT32 m_joystick_deadzone; // deadzone for joystick
INT32 m_joystick_saturation; // saturation position for joystick
bool m_steadykey_enabled; // steadykey enabled for keyboards
bool m_lightgun_reload_button; // lightgun reload hack
};
// ======================> input_class
// a class of device that provides input
class input_class
{
public:
// construction/destruction
input_class(input_manager &manager, input_device_class devclass, bool enabled = false, bool multi = false);
// getters
input_manager &manager() const { return m_manager; }
running_machine &machine() const;
input_device *device(int index) const { return (index <= m_maxindex) ? m_device[index] : NULL; }
input_device_class devclass() const { return m_devclass; }
int maxindex() const { return m_maxindex; }
bool enabled() const { return m_enabled; }
bool multi() const { return m_multi; }
// setters
void enable(bool state = true) { m_enabled = state; }
void set_multi(bool multi = true) { m_multi = multi; }
// device management
input_device *add_device(const char *name, void *internal = NULL);
input_device *add_device(int devindex, const char *name, void *internal = NULL);
// misc helpers
input_item_class standard_item_class(input_item_id itemid);
private:
// internal helpers
void frame_callback();
// internal state
input_manager & m_manager; // reference to our manager
input_device * m_device[DEVICE_INDEX_MAXIMUM]; // array of devices in this class
input_device_class m_devclass; // our device class
int m_maxindex; // maximum populated index
bool m_enabled; // is this class enabled?
bool m_multi; // are multiple instances of this class allowed?
};
// ======================> input_manager
// global machine-level information about devices
class input_manager
{
public:
// construction/destruction
input_manager(running_machine &machine);
// getters
running_machine &machine() const { return m_machine; }
input_class &device_class(input_device_class devclass) { assert(devclass < ARRAY_LENGTH(m_class)); assert(m_class[devclass] != NULL); return *m_class[devclass]; }
// input code readers
INT32 code_value(input_code code);
bool code_pressed(input_code code) { return code_value(code) != 0; }
bool code_pressed_once(input_code code);
// input code polling
void reset_polling();
input_code poll_axes();
input_code poll_switches();
input_code poll_keyboard_switches();
// input code helpers
input_device *device_from_code(input_code code) const;
input_device_item *item_from_code(input_code code) const;
input_code code_from_itemid(input_item_id itemid) const;
const char *code_name(astring &string, input_code code) const;
const char *code_to_token(astring &string, input_code code) const;
input_code code_from_token(const char *_token);
// input sequence readers
bool seq_pressed(const input_seq &seq);
INT32 seq_axis_value(const input_seq &seq, input_item_class &itemclass);
// input sequence polling
void seq_poll_start(input_item_class itemclass, const input_seq *startseq = NULL);
bool seq_poll();
const input_seq &seq_poll_final() const { return m_poll_seq; }
// input sequence helpers
const char *seq_name(astring &string, const input_seq &seq) const;
const char *seq_to_tokens(astring &string, const input_seq &seq) const;
void seq_from_tokens(input_seq &seq, const char *_token);
// misc
bool set_global_joystick_map(const char *mapstring);
private:
// internal helpers
void reset_memory();
bool code_check_axis(input_device_item &item, input_code code);
// internal state
running_machine & m_machine;
input_code m_switch_memory[64];
// classes
input_class m_keyboard_class;
input_class m_mouse_class;
input_class m_joystick_class;
input_class m_lightgun_class;
input_class * m_class[DEVICE_CLASS_MAXIMUM];
// sequence polling state
input_seq m_poll_seq;
osd_ticks_t m_poll_seq_last_ticks;
input_item_class m_poll_seq_class;
};
//**************************************************************************
// MACROS
//**************************************************************************
// invalid codes
#define INPUT_CODE_INVALID input_code()
// keyboard codes
#define KEYCODE_A_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_A)
#define KEYCODE_B_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_B)
#define KEYCODE_C_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_C)
#define KEYCODE_D_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_D)
#define KEYCODE_E_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_E)
#define KEYCODE_F_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F)
#define KEYCODE_G_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_G)
#define KEYCODE_H_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_H)
#define KEYCODE_I_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_I)
#define KEYCODE_J_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_J)
#define KEYCODE_K_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_K)
#define KEYCODE_L_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_L)
#define KEYCODE_M_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_M)
#define KEYCODE_N_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_N)
#define KEYCODE_O_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_O)
#define KEYCODE_P_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_P)
#define KEYCODE_Q_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Q)
#define KEYCODE_R_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_R)
#define KEYCODE_S_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_S)
#define KEYCODE_T_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_T)
#define KEYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_U)
#define KEYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_V)
#define KEYCODE_W_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_W)
#define KEYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_X)
#define KEYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Y)
#define KEYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Z)
#define KEYCODE_0_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0)
#define KEYCODE_1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1)
#define KEYCODE_2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2)
#define KEYCODE_3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3)
#define KEYCODE_4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4)
#define KEYCODE_5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5)
#define KEYCODE_6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6)
#define KEYCODE_7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7)
#define KEYCODE_8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8)
#define KEYCODE_9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9)
#define KEYCODE_F1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F1)
#define KEYCODE_F2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F2)
#define KEYCODE_F3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F3)
#define KEYCODE_F4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F4)
#define KEYCODE_F5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F5)
#define KEYCODE_F6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F6)
#define KEYCODE_F7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F7)
#define KEYCODE_F8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F8)
#define KEYCODE_F9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F9)
#define KEYCODE_F10_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F10)
#define KEYCODE_F11_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F11)
#define KEYCODE_F12_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F12)
#define KEYCODE_F13_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F13)
#define KEYCODE_F14_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F14)
#define KEYCODE_F15_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F15)
#define KEYCODE_ESC_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ESC)
#define KEYCODE_TILDE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TILDE)
#define KEYCODE_MINUS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS)
#define KEYCODE_EQUALS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_EQUALS)
#define KEYCODE_BACKSPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSPACE)
#define KEYCODE_TAB_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TAB)
#define KEYCODE_OPENBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_OPENBRACE)
#define KEYCODE_CLOSEBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CLOSEBRACE)
#define KEYCODE_ENTER_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER)
#define KEYCODE_COLON_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COLON)
#define KEYCODE_QUOTE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_QUOTE)
#define KEYCODE_BACKSLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH)
#define KEYCODE_BACKSLASH2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH2)
#define KEYCODE_COMMA_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COMMA)
#define KEYCODE_STOP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_STOP)
#define KEYCODE_SLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH)
#define KEYCODE_SPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SPACE)
#define KEYCODE_INSERT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_INSERT)
#define KEYCODE_DEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL)
#define KEYCODE_HOME_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_HOME)
#define KEYCODE_END_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_END)
#define KEYCODE_PGUP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGUP)
#define KEYCODE_PGDN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGDN)
#define KEYCODE_LEFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LEFT)
#define KEYCODE_RIGHT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RIGHT)
#define KEYCODE_UP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_UP)
#define KEYCODE_DOWN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DOWN)
#define KEYCODE_0_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0_PAD)
#define KEYCODE_1_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1_PAD)
#define KEYCODE_2_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2_PAD)
#define KEYCODE_3_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3_PAD)
#define KEYCODE_4_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4_PAD)
#define KEYCODE_5_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5_PAD)
#define KEYCODE_6_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6_PAD)
#define KEYCODE_7_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7_PAD)
#define KEYCODE_8_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8_PAD)
#define KEYCODE_9_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9_PAD)
#define KEYCODE_SLASH_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH_PAD)
#define KEYCODE_ASTERISK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ASTERISK)
#define KEYCODE_MINUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS_PAD)
#define KEYCODE_PLUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PLUS_PAD)
#define KEYCODE_DEL_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL_PAD)
#define KEYCODE_ENTER_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER_PAD)
#define KEYCODE_PRTSCR_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PRTSCR)
#define KEYCODE_PAUSE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PAUSE)
#define KEYCODE_LSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LSHIFT)
#define KEYCODE_RSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RSHIFT)
#define KEYCODE_LCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LCONTROL)
#define KEYCODE_RCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RCONTROL)
#define KEYCODE_LALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LALT)
#define KEYCODE_RALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RALT)
#define KEYCODE_SCRLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SCRLOCK)
#define KEYCODE_NUMLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_NUMLOCK)
#define KEYCODE_CAPSLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CAPSLOCK)
#define KEYCODE_LWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LWIN)
#define KEYCODE_RWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RWIN)
#define KEYCODE_MENU_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MENU)
#define KEYCODE_CANCEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CANCEL)
#define KEYCODE_A KEYCODE_A_INDEXED(0)
#define KEYCODE_B KEYCODE_B_INDEXED(0)
#define KEYCODE_C KEYCODE_C_INDEXED(0)
#define KEYCODE_D KEYCODE_D_INDEXED(0)
#define KEYCODE_E KEYCODE_E_INDEXED(0)
#define KEYCODE_F KEYCODE_F_INDEXED(0)
#define KEYCODE_G KEYCODE_G_INDEXED(0)
#define KEYCODE_H KEYCODE_H_INDEXED(0)
#define KEYCODE_I KEYCODE_I_INDEXED(0)
#define KEYCODE_J KEYCODE_J_INDEXED(0)
#define KEYCODE_K KEYCODE_K_INDEXED(0)
#define KEYCODE_L KEYCODE_L_INDEXED(0)
#define KEYCODE_M KEYCODE_M_INDEXED(0)
#define KEYCODE_N KEYCODE_N_INDEXED(0)
#define KEYCODE_O KEYCODE_O_INDEXED(0)
#define KEYCODE_P KEYCODE_P_INDEXED(0)
#define KEYCODE_Q KEYCODE_Q_INDEXED(0)
#define KEYCODE_R KEYCODE_R_INDEXED(0)
#define KEYCODE_S KEYCODE_S_INDEXED(0)
#define KEYCODE_T KEYCODE_T_INDEXED(0)
#define KEYCODE_U KEYCODE_U_INDEXED(0)
#define KEYCODE_V KEYCODE_V_INDEXED(0)
#define KEYCODE_W KEYCODE_W_INDEXED(0)
#define KEYCODE_X KEYCODE_X_INDEXED(0)
#define KEYCODE_Y KEYCODE_Y_INDEXED(0)
#define KEYCODE_Z KEYCODE_Z_INDEXED(0)
#define KEYCODE_0 KEYCODE_0_INDEXED(0)
#define KEYCODE_1 KEYCODE_1_INDEXED(0)
#define KEYCODE_2 KEYCODE_2_INDEXED(0)
#define KEYCODE_3 KEYCODE_3_INDEXED(0)
#define KEYCODE_4 KEYCODE_4_INDEXED(0)
#define KEYCODE_5 KEYCODE_5_INDEXED(0)
#define KEYCODE_6 KEYCODE_6_INDEXED(0)
#define KEYCODE_7 KEYCODE_7_INDEXED(0)
#define KEYCODE_8 KEYCODE_8_INDEXED(0)
#define KEYCODE_9 KEYCODE_9_INDEXED(0)
#define KEYCODE_F1 KEYCODE_F1_INDEXED(0)
#define KEYCODE_F2 KEYCODE_F2_INDEXED(0)
#define KEYCODE_F3 KEYCODE_F3_INDEXED(0)
#define KEYCODE_F4 KEYCODE_F4_INDEXED(0)
#define KEYCODE_F5 KEYCODE_F5_INDEXED(0)
#define KEYCODE_F6 KEYCODE_F6_INDEXED(0)
#define KEYCODE_F7 KEYCODE_F7_INDEXED(0)
#define KEYCODE_F8 KEYCODE_F8_INDEXED(0)
#define KEYCODE_F9 KEYCODE_F9_INDEXED(0)
#define KEYCODE_F10 KEYCODE_F10_INDEXED(0)
#define KEYCODE_F11 KEYCODE_F11_INDEXED(0)
#define KEYCODE_F12 KEYCODE_F12_INDEXED(0)
#define KEYCODE_F13 KEYCODE_F13_INDEXED(0)
#define KEYCODE_F14 KEYCODE_F14_INDEXED(0)
#define KEYCODE_F15 KEYCODE_F15_INDEXED(0)
#define KEYCODE_ESC KEYCODE_ESC_INDEXED(0)
#define KEYCODE_TILDE KEYCODE_TILDE_INDEXED(0)
#define KEYCODE_MINUS KEYCODE_MINUS_INDEXED(0)
#define KEYCODE_EQUALS KEYCODE_EQUALS_INDEXED(0)
#define KEYCODE_BACKSPACE KEYCODE_BACKSPACE_INDEXED(0)
#define KEYCODE_TAB KEYCODE_TAB_INDEXED(0)
#define KEYCODE_OPENBRACE KEYCODE_OPENBRACE_INDEXED(0)
#define KEYCODE_CLOSEBRACE KEYCODE_CLOSEBRACE_INDEXED(0)
#define KEYCODE_ENTER KEYCODE_ENTER_INDEXED(0)
#define KEYCODE_COLON KEYCODE_COLON_INDEXED(0)
#define KEYCODE_QUOTE KEYCODE_QUOTE_INDEXED(0)
#define KEYCODE_BACKSLASH KEYCODE_BACKSLASH_INDEXED(0)
#define KEYCODE_BACKSLASH2 KEYCODE_BACKSLASH2_INDEXED(0)
#define KEYCODE_COMMA KEYCODE_COMMA_INDEXED(0)
#define KEYCODE_STOP KEYCODE_STOP_INDEXED(0)
#define KEYCODE_SLASH KEYCODE_SLASH_INDEXED(0)
#define KEYCODE_SPACE KEYCODE_SPACE_INDEXED(0)
#define KEYCODE_INSERT KEYCODE_INSERT_INDEXED(0)
#define KEYCODE_DEL KEYCODE_DEL_INDEXED(0)
#define KEYCODE_HOME KEYCODE_HOME_INDEXED(0)
#define KEYCODE_END KEYCODE_END_INDEXED(0)
#define KEYCODE_PGUP KEYCODE_PGUP_INDEXED(0)
#define KEYCODE_PGDN KEYCODE_PGDN_INDEXED(0)
#define KEYCODE_LEFT KEYCODE_LEFT_INDEXED(0)
#define KEYCODE_RIGHT KEYCODE_RIGHT_INDEXED(0)
#define KEYCODE_UP KEYCODE_UP_INDEXED(0)
#define KEYCODE_DOWN KEYCODE_DOWN_INDEXED(0)
#define KEYCODE_0_PAD KEYCODE_0_PAD_INDEXED(0)
#define KEYCODE_1_PAD KEYCODE_1_PAD_INDEXED(0)
#define KEYCODE_2_PAD KEYCODE_2_PAD_INDEXED(0)
#define KEYCODE_3_PAD KEYCODE_3_PAD_INDEXED(0)
#define KEYCODE_4_PAD KEYCODE_4_PAD_INDEXED(0)
#define KEYCODE_5_PAD KEYCODE_5_PAD_INDEXED(0)
#define KEYCODE_6_PAD KEYCODE_6_PAD_INDEXED(0)
#define KEYCODE_7_PAD KEYCODE_7_PAD_INDEXED(0)
#define KEYCODE_8_PAD KEYCODE_8_PAD_INDEXED(0)
#define KEYCODE_9_PAD KEYCODE_9_PAD_INDEXED(0)
#define KEYCODE_SLASH_PAD KEYCODE_SLASH_PAD_INDEXED(0)
#define KEYCODE_ASTERISK KEYCODE_ASTERISK_INDEXED(0)
#define KEYCODE_MINUS_PAD KEYCODE_MINUS_PAD_INDEXED(0)
#define KEYCODE_PLUS_PAD KEYCODE_PLUS_PAD_INDEXED(0)
#define KEYCODE_DEL_PAD KEYCODE_DEL_PAD_INDEXED(0)
#define KEYCODE_ENTER_PAD KEYCODE_ENTER_PAD_INDEXED(0)
#define KEYCODE_PRTSCR KEYCODE_PRTSCR_INDEXED(0)
#define KEYCODE_PAUSE KEYCODE_PAUSE_INDEXED(0)
#define KEYCODE_LSHIFT KEYCODE_LSHIFT_INDEXED(0)
#define KEYCODE_RSHIFT KEYCODE_RSHIFT_INDEXED(0)
#define KEYCODE_LCONTROL KEYCODE_LCONTROL_INDEXED(0)
#define KEYCODE_RCONTROL KEYCODE_RCONTROL_INDEXED(0)
#define KEYCODE_LALT KEYCODE_LALT_INDEXED(0)
#define KEYCODE_RALT KEYCODE_RALT_INDEXED(0)
#define KEYCODE_SCRLOCK KEYCODE_SCRLOCK_INDEXED(0)
#define KEYCODE_NUMLOCK KEYCODE_NUMLOCK_INDEXED(0)
#define KEYCODE_CAPSLOCK KEYCODE_CAPSLOCK_INDEXED(0)
#define KEYCODE_LWIN KEYCODE_LWIN_INDEXED(0)
#define KEYCODE_RWIN KEYCODE_RWIN_INDEXED(0)
#define KEYCODE_MENU KEYCODE_MENU_INDEXED(0)
#define KEYCODE_CANCEL KEYCODE_CANCEL_INDEXED(0)
// mouse axes as relative devices
#define MOUSECODE_X_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define MOUSECODE_Y_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define MOUSECODE_Z_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS)
#define MOUSECODE_X MOUSECODE_X_INDEXED(0)
#define MOUSECODE_Y MOUSECODE_Y_INDEXED(0)
#define MOUSECODE_Z MOUSECODE_Z_INDEXED(0)
// mouse axes as switches in +/- direction
#define MOUSECODE_X_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_XAXIS)
#define MOUSECODE_X_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS)
#define MOUSECODE_Y_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_YAXIS)
#define MOUSECODE_Y_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS)
#define MOUSECODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define MOUSECODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define MOUSECODE_X_POS_SWITCH MOUSECODE_X_POS_SWITCH_INDEXED(0)
#define MOUSECODE_X_NEG_SWITCH MOUSECODE_X_NEG_SWITCH_INDEXED(0)
#define MOUSECODE_Y_POS_SWITCH MOUSECODE_Y_POS_SWITCH_INDEXED(0)
#define MOUSECODE_Y_NEG_SWITCH MOUSECODE_Y_NEG_SWITCH_INDEXED(0)
#define MOUSECODE_Z_POS_SWITCH MOUSECODE_Z_POS_SWITCH_INDEXED(0)
#define MOUSECODE_Z_NEG_SWITCH MOUSECODE_Z_NEG_SWITCH_INDEXED(0)
// mouse buttons
#define MOUSECODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define MOUSECODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define MOUSECODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define MOUSECODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define MOUSECODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define MOUSECODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define MOUSECODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define MOUSECODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define MOUSECODE_BUTTON1 MOUSECODE_BUTTON1_INDEXED(0)
#define MOUSECODE_BUTTON2 MOUSECODE_BUTTON2_INDEXED(0)
#define MOUSECODE_BUTTON3 MOUSECODE_BUTTON3_INDEXED(0)
#define MOUSECODE_BUTTON4 MOUSECODE_BUTTON4_INDEXED(0)
#define MOUSECODE_BUTTON5 MOUSECODE_BUTTON5_INDEXED(0)
#define MOUSECODE_BUTTON6 MOUSECODE_BUTTON6_INDEXED(0)
#define MOUSECODE_BUTTON7 MOUSECODE_BUTTON7_INDEXED(0)
#define MOUSECODE_BUTTON8 MOUSECODE_BUTTON8_INDEXED(0)
// gun axes as absolute devices
#define GUNCODE_X_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define GUNCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define GUNCODE_X GUNCODE_X_INDEXED(0)
#define GUNCODE_Y GUNCODE_Y_INDEXED(0)
// gun buttons
#define GUNCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define GUNCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define GUNCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define GUNCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define GUNCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define GUNCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define GUNCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define GUNCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define GUNCODE_BUTTON1 GUNCODE_BUTTON1_INDEXED(0)
#define GUNCODE_BUTTON2 GUNCODE_BUTTON2_INDEXED(0)
#define GUNCODE_BUTTON3 GUNCODE_BUTTON3_INDEXED(0)
#define GUNCODE_BUTTON4 GUNCODE_BUTTON4_INDEXED(0)
#define GUNCODE_BUTTON5 GUNCODE_BUTTON5_INDEXED(0)
#define GUNCODE_BUTTON6 GUNCODE_BUTTON6_INDEXED(0)
#define GUNCODE_BUTTON7 GUNCODE_BUTTON7_INDEXED(0)
#define GUNCODE_BUTTON8 GUNCODE_BUTTON8_INDEXED(0)
// joystick axes as absolute devices
#define JOYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define JOYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define JOYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS)
#define JOYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RXAXIS)
#define JOYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RYAXIS)
#define JOYCODE_X JOYCODE_X_INDEXED(0)
#define JOYCODE_Y JOYCODE_Y_INDEXED(0)
#define JOYCODE_Z JOYCODE_Z_INDEXED(0)
#define JOYCODE_U JOYCODE_U_INDEXED(0)
#define JOYCODE_V JOYCODE_V_INDEXED(0)
// joystick axes as absolute half-axes
#define JOYCODE_X_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_XAXIS)
#define JOYCODE_X_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS)
#define JOYCODE_Y_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_YAXIS)
#define JOYCODE_Y_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS)
#define JOYCODE_Z_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define JOYCODE_Z_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define JOYCODE_U_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS)
#define JOYCODE_U_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS)
#define JOYCODE_V_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS)
#define JOYCODE_V_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS)
#define JOYCODE_X_POS_ABSOLUTE JOYCODE_X_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_X_NEG_ABSOLUTE JOYCODE_X_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_Y_POS_ABSOLUTE JOYCODE_Y_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_Y_NEG_ABSOLUTE JOYCODE_Y_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_Z_POS_ABSOLUTE JOYCODE_Z_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_Z_NEG_ABSOLUTE JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_U_POS_ABSOLUTE JOYCODE_U_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_U_NEG_ABSOLUTE JOYCODE_U_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_V_POS_ABSOLUTE JOYCODE_V_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_V_NEG_ABSOLUTE JOYCODE_V_NEG_ABSOLUTE_INDEXED(0)
// joystick axes as switches; X/Y are specially handled for left/right/up/down mapping
#define JOYCODE_X_LEFT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_LEFT, ITEM_ID_XAXIS)
#define JOYCODE_X_RIGHT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_RIGHT, ITEM_ID_XAXIS)
#define JOYCODE_Y_UP_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_UP, ITEM_ID_YAXIS)
#define JOYCODE_Y_DOWN_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_DOWN, ITEM_ID_YAXIS)
#define JOYCODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define JOYCODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define JOYCODE_U_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS)
#define JOYCODE_U_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS)
#define JOYCODE_V_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS)
#define JOYCODE_V_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS)
#define JOYCODE_X_LEFT_SWITCH JOYCODE_X_LEFT_SWITCH_INDEXED(0)
#define JOYCODE_X_RIGHT_SWITCH JOYCODE_X_RIGHT_SWITCH_INDEXED(0)
#define JOYCODE_Y_UP_SWITCH JOYCODE_Y_UP_SWITCH_INDEXED(0)
#define JOYCODE_Y_DOWN_SWITCH JOYCODE_Y_DOWN_SWITCH_INDEXED(0)
#define JOYCODE_Z_POS_SWITCH JOYCODE_Z_POS_SWITCH_INDEXED(0)
#define JOYCODE_Z_NEG_SWITCH JOYCODE_Z_NEG_SWITCH_INDEXED(0)
#define JOYCODE_U_POS_SWITCH JOYCODE_U_POS_SWITCH_INDEXED(0)
#define JOYCODE_U_NEG_SWITCH JOYCODE_U_NEG_SWITCH_INDEXED(0)
#define JOYCODE_V_POS_SWITCH JOYCODE_V_POS_SWITCH_INDEXED(0)
#define JOYCODE_V_NEG_SWITCH JOYCODE_V_NEG_SWITCH_INDEXED(0)
// joystick buttons
#define JOYCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define JOYCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define JOYCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define JOYCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define JOYCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define JOYCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define JOYCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define JOYCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define JOYCODE_BUTTON9_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON9)
#define JOYCODE_BUTTON10_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON10)
#define JOYCODE_BUTTON11_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON11)
#define JOYCODE_BUTTON12_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON12)
#define JOYCODE_BUTTON13_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON13)
#define JOYCODE_BUTTON14_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON14)
#define JOYCODE_BUTTON15_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON15)
#define JOYCODE_BUTTON16_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON16)
#define JOYCODE_START_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_START)
#define JOYCODE_SELECT_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SELECT)
#define JOYCODE_BUTTON1 JOYCODE_BUTTON1_INDEXED(0)
#define JOYCODE_BUTTON2 JOYCODE_BUTTON2_INDEXED(0)
#define JOYCODE_BUTTON3 JOYCODE_BUTTON3_INDEXED(0)
#define JOYCODE_BUTTON4 JOYCODE_BUTTON4_INDEXED(0)
#define JOYCODE_BUTTON5 JOYCODE_BUTTON5_INDEXED(0)
#define JOYCODE_BUTTON6 JOYCODE_BUTTON6_INDEXED(0)
#define JOYCODE_BUTTON7 JOYCODE_BUTTON7_INDEXED(0)
#define JOYCODE_BUTTON8 JOYCODE_BUTTON8_INDEXED(0)
#define JOYCODE_BUTTON9 JOYCODE_BUTTON9_INDEXED(0)
#define JOYCODE_BUTTON10 JOYCODE_BUTTON10_INDEXED(0)
#define JOYCODE_BUTTON11 JOYCODE_BUTTON11_INDEXED(0)
#define JOYCODE_BUTTON12 JOYCODE_BUTTON12_INDEXED(0)
#define JOYCODE_BUTTON13 JOYCODE_BUTTON13_INDEXED(0)
#define JOYCODE_BUTTON14 JOYCODE_BUTTON14_INDEXED(0)
#define JOYCODE_BUTTON15 JOYCODE_BUTTON15_INDEXED(0)
#define JOYCODE_BUTTON16 JOYCODE_BUTTON16_INDEXED(0)
#define JOYCODE_START JOYCODE_START_INDEXED(0)
#define JOYCODE_SELECT JOYCODE_SELECT_INDEXED(0)
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
// joystick maps
extern const char joystick_map_8way[];
extern const char joystick_map_4way_sticky[];
extern const char joystick_map_4way_diagonal[];
//**************************************************************************
// INLINE FUNCTIONS
//**************************************************************************
// input_device helpers
inline input_manager &input_device::manager() const { return m_class.manager(); }
inline running_machine &input_device::machine() const { return m_class.machine(); }
inline input_device_class input_device::devclass() const { return m_class.devclass(); }
// input_class helpers
inline running_machine &input_class::machine() const { return m_manager.machine(); }
#endif // __INPUT_H__