mame/src/osd/windows/winmain.cpp
Westley M. Martinez 91172125de Add LCD ghosting shader for Direct3D
hlsl/ghosting.fx: Add LCD ghosting shader

	hlsl/phosphor.fx: Remove LCD logic

	ini/presets/gameboy.ini, ini/presets/gba.ini,
ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini,
ini/presets/vector.ini: Update presets

	src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders.  Allow
sliders to be adjusted for R, G, and B components.

	src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD
ghosting options.# Please enter the commit message for your changes. Lines starting
2017-01-02 15:42:33 -08:00

646 lines
30 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// winmain.c - Win32 main program
//
//============================================================
// only for oslog callback
#include <functional>
// standard windows headers
#include <windows.h>
#include <commctrl.h>
#include <mmsystem.h>
#include <tchar.h>
#include <io.h>
// standard C headers
#include <ctype.h>
#include <stdarg.h>
// MAME headers
#include "emu.h"
#include "emuopts.h"
#include "strconv.h"
// MAMEOS headers
#include "winmain.h"
#include "window.h"
#include "winutf8.h"
#include "winutil.h"
#include "winfile.h"
#include "modules/diagnostics/diagnostics_module.h"
#include "modules/monitor/monitor_common.h"
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#include <wrl/client.h>
using namespace Windows::Storage;
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::UI::Popups;
#endif
#define DEBUG_SLOW_LOCKS 0
//**************************************************************************
// MACROS
//**************************************************************************
#ifdef UNICODE
#define UNICODE_POSTFIX "W"
#else
#define UNICODE_POSTFIX "A"
#endif
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
//============================================================
// winui_output_error
//============================================================
class winui_output_error : public osd_output
{
public:
virtual void output_callback(osd_output_channel channel, const char *msg, va_list args) override
{
if (channel == OSD_OUTPUT_CHANNEL_ERROR)
{
char buffer[1024];
// if we are in fullscreen mode, go to windowed mode
if ((video_config.windowed == 0) && !osd_common_t::s_window_list.empty())
winwindow_toggle_full_screen();
vsnprintf(buffer, ARRAY_LENGTH(buffer), msg, args);
win_message_box_utf8(!osd_common_t::s_window_list.empty() ? std::static_pointer_cast<win_window_info>(osd_common_t::s_window_list.front())->platform_window() : nullptr, buffer, emulator_info::get_appname(), MB_OK);
}
else
chain_output(channel, msg, args);
}
};
#else
//============================================================
// winuniversal_output_error
//============================================================
class winuniversal_output_error : public osd_output
{
public:
virtual void output_callback(osd_output_channel channel, const char *msg, va_list args) override
{
char buffer[2048];
if (channel == OSD_OUTPUT_CHANNEL_ERROR)
{
vsnprintf(buffer, ARRAY_LENGTH(buffer), msg, args);
std::wstring wcbuffer(osd::text::to_wstring(buffer));
std::wstring wcappname(osd::text::to_wstring(emulator_info::get_appname()));
auto dlg = ref new MessageDialog(ref new Platform::String(wcbuffer.data()), ref new Platform::String(wcbuffer.data()));
dlg->ShowAsync();
}
else if (channel == OSD_OUTPUT_CHANNEL_VERBOSE)
{
vsnprintf(buffer, ARRAY_LENGTH(buffer), msg, args);
std::wstring wcbuffer = osd::text::to_wstring(buffer);
OutputDebugString(wcbuffer.c_str());
// Chain to next anyway
chain_output(channel, msg, args);
}
else
chain_output(channel, msg, args);
}
};
#endif
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
// this line prevents globbing on the command line
int _CRT_glob = 0;
//**************************************************************************
// LOCAL VARIABLES
//**************************************************************************
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
static int timeresult = !TIMERR_NOERROR;
static TIMECAPS timecaps;
#endif
static running_machine *g_current_machine;
//**************************************************************************
// FUNCTION PROTOTYPES
//**************************************************************************
static BOOL WINAPI control_handler(DWORD type);
static int is_double_click_start(int argc);
//**************************************************************************
// OPTIONS
//**************************************************************************
// struct definitions
const options_entry windows_options::s_option_entries[] =
{
// performance options
{ nullptr, nullptr, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" },
{ WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" },
{ WINOPTION_PROFILE, "0", OPTION_INTEGER, "enables profiling, specifying the stack depth to track" },
// video options
{ nullptr, nullptr, OPTION_HEADER, "WINDOWS VIDEO OPTIONS" },
{ WINOPTION_MENU, "0", OPTION_BOOLEAN, "enables menu bar if available by UI implementation" },
// post-processing options
{ nullptr, nullptr, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" },
{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" },
{ WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enables HLSL oversampling" },
{ WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
{ WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },
{ WINOPTION_SHADOW_MASK_ALPHA";fs_shadwa(0.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask alpha-blend value (1.0 is fully blended, 0.0 is no mask)" },
{ WINOPTION_SHADOW_MASK_TEXTURE";fs_shadwt(0.0-1.0)", "shadow-mask.png", OPTION_STRING, "shadow mask texture name" },
{ WINOPTION_SHADOW_MASK_COUNT_X";fs_shadww", "6", OPTION_INTEGER, "shadow mask tile width, in screen dimensions" },
{ WINOPTION_SHADOW_MASK_COUNT_Y";fs_shadwh", "4", OPTION_INTEGER, "shadow mask tile height, in screen dimensions" },
{ WINOPTION_SHADOW_MASK_USIZE";fs_shadwu(0.0-1.0)", "0.1875", OPTION_FLOAT, "shadow mask texture width, in U/V dimensions" },
{ WINOPTION_SHADOW_MASK_VSIZE";fs_shadwv(0.0-1.0)", "0.25", OPTION_FLOAT, "shadow mask texture height, in U/V dimensions" },
{ WINOPTION_SHADOW_MASK_UOFFSET";fs_shadwou(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in U direction" },
{ WINOPTION_SHADOW_MASK_VOFFSET";fs_shadwov(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in V direction" },
{ WINOPTION_DISTORTION";fs_dist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen distortion amount" },
{ WINOPTION_CUBIC_DISTORTION";fs_cubedist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen cubic distortion amount" },
{ WINOPTION_DISTORT_CORNER";fs_distc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen distort corner amount" },
{ WINOPTION_ROUND_CORNER";fs_rndc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen round corner amount" },
{ WINOPTION_SMOOTH_BORDER";fs_smob(0.0-1.0)", "0.0", OPTION_FLOAT, "screen smooth border amount" },
{ WINOPTION_REFLECTION";fs_ref(0.0-1.0)", "0.0", OPTION_FLOAT, "screen reflection amount" },
{ WINOPTION_VIGNETTING";fs_vig(0.0-1.0)", "0.0", OPTION_FLOAT, "image vignetting amount" },
/* Beam-related values below this line*/
{ WINOPTION_SCANLINE_AMOUNT";fs_scanam(0.0-4.0)", "0.0", OPTION_FLOAT, "overall alpha scaling value for scanlines" },
{ WINOPTION_SCANLINE_SCALE";fs_scansc(0.0-4.0)", "1.0", OPTION_FLOAT, "overall height scaling value for scanlines" },
{ WINOPTION_SCANLINE_HEIGHT";fs_scanh(0.0-4.0)", "1.0", OPTION_FLOAT, "individual height scaling value for scanlines" },
{ WINOPTION_SCANLINE_VARIATION";fs_scanv(0.0-4.0)", "1.0", OPTION_FLOAT, "individual height varying value for scanlines" },
{ WINOPTION_SCANLINE_BRIGHT_SCALE";fs_scanbs(0.0-2.0)", "1.0", OPTION_FLOAT, "overall brightness scaling value for scanlines (multiplicative)" },
{ WINOPTION_SCANLINE_BRIGHT_OFFSET";fs_scanbo(0.0-1.0)", "0.0", OPTION_FLOAT, "overall brightness offset value for scanlines (additive)" },
{ WINOPTION_SCANLINE_JITTER";fs_scanjt(0.0-4.0)", "0.0", OPTION_FLOAT, "overall interlace jitter scaling value for scanlines" },
{ WINOPTION_HUM_BAR_ALPHA";fs_humba(0.0-1.0)", "0.0", OPTION_FLOAT, "overall alpha scaling value for hum bar" },
{ WINOPTION_DEFOCUS";fs_focus", "0.0,0.0", OPTION_STRING, "overall defocus value in screen-relative coords" },
{ WINOPTION_CONVERGE_X";fs_convx", "0.0,0.0,0.0", OPTION_STRING, "convergence in screen-relative X direction" },
{ WINOPTION_CONVERGE_Y";fs_convy", "0.0,0.0,0.0", OPTION_STRING, "convergence in screen-relative Y direction" },
{ WINOPTION_RADIAL_CONVERGE_X";fs_rconvx", "0.0,0.0,0.0", OPTION_STRING, "radial convergence in screen-relative X direction" },
{ WINOPTION_RADIAL_CONVERGE_Y";fs_rconvy", "0.0,0.0,0.0", OPTION_STRING, "radial convergence in screen-relative Y direction" },
/* RGB colorspace convolution below this line */
{ WINOPTION_RED_RATIO";fs_redratio", "1.0,0.0,0.0", OPTION_STRING, "red output signal generated by input signal" },
{ WINOPTION_GRN_RATIO";fs_grnratio", "0.0,1.0,0.0", OPTION_STRING, "green output signal generated by input signal" },
{ WINOPTION_BLU_RATIO";fs_bluratio", "0.0,0.0,1.0", OPTION_STRING, "blue output signal generated by input signal" },
{ WINOPTION_SATURATION";fs_sat(0.0-4.0)", "1.0", OPTION_FLOAT, "saturation scaling value" },
{ WINOPTION_OFFSET";fs_offset", "0.0,0.0,0.0", OPTION_STRING, "signal offset value (additive)" },
{ WINOPTION_SCALE";fs_scale", "1.0,1.0,1.0", OPTION_STRING, "signal scaling value (multiplicative)" },
{ WINOPTION_POWER";fs_power", "1.0,1.0,1.0", OPTION_STRING, "signal power value (exponential)" },
{ WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0", OPTION_STRING, "signal floor level" },
{ WINOPTION_PHOSPHOR_MODE";fs_phosphor_mode", "0", OPTION_STRING, "phosphorescence decay mode (0: off, 1: exponential, 2: inverse-power)" },
{ WINOPTION_PHOSPHOR_TIME";fs_phosphor_time", "0.5,0.5,0.5", OPTION_STRING, "exponential time constant" },
{ WINOPTION_PHOSPHOR_BETA";fs_phosphor_beta", "1.0,1.0,1.0", OPTION_STRING, "inverse power order" },
{ WINOPTION_LCD_RISE_TIME";fs_lcd_rise_time", "0.0,0.0,0.0", OPTION_STRING, "LCD persistence rise time constant" },
{ WINOPTION_LCD_FALL_TIME";fs_lcd_fall_time", "0.5,0.5,0.5", OPTION_STRING, "LCD persistence fall time constant" },
/* NTSC simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" },
{ WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enables YIQ-space HLSL post-processing" },
{ WINOPTION_YIQ_JITTER";yiqj", "0.0", OPTION_FLOAT, "Jitter for the NTSC signal processing" },
{ WINOPTION_YIQ_CCVALUE";yiqcc", "3.57954545", OPTION_FLOAT, "Color Carrier frequency for NTSC signal processing" },
{ WINOPTION_YIQ_AVALUE";yiqa", "0.5", OPTION_FLOAT, "A value for NTSC signal processing" },
{ WINOPTION_YIQ_BVALUE";yiqb", "0.5", OPTION_FLOAT, "B value for NTSC signal processing" },
{ WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "Outgoing Color Carrier phase offset for NTSC signal processing" },
{ WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "Incoming Pixel Clock scaling value for NTSC signal processing" },
{ WINOPTION_YIQ_NVALUE";yiqn", "1.0", OPTION_FLOAT, "Y filter notch width for NTSC signal processing" },
{ WINOPTION_YIQ_YVALUE";yiqy", "6.0", OPTION_FLOAT, "Y filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_IVALUE";yiqi", "1.2", OPTION_FLOAT, "I filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
{ WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
/* Vector simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
{ WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "The vector beam smoothness" },
{ WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "The maximum vector attenuation" },
{ WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "The minimum vector length (vector length to screen size ratio) that is affected by the attenuation" },
/* Bloom below this line */
{ nullptr, nullptr, OPTION_HEADER, "BLOOM POST-PROCESSING OPTIONS" },
{ WINOPTION_BLOOM_BLEND_MODE, "0", OPTION_INTEGER, "bloom blend mode (0 for brighten, 1 for darken)" },
{ WINOPTION_BLOOM_SCALE, "0.0", OPTION_FLOAT, "Intensity factor for bloom" },
{ WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "Overdrive factor for bloom" },
{ WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "Bloom level 0 weight (full-size target)" },
{ WINOPTION_BLOOM_LEVEL1_WEIGHT, "0.64", OPTION_FLOAT, "Bloom level 1 weight (1/4 smaller that level 0 target)" },
{ WINOPTION_BLOOM_LEVEL2_WEIGHT, "0.32", OPTION_FLOAT, "Bloom level 2 weight (1/4 smaller that level 1 target)" },
{ WINOPTION_BLOOM_LEVEL3_WEIGHT, "0.16", OPTION_FLOAT, "Bloom level 3 weight (1/4 smaller that level 2 target)" },
{ WINOPTION_BLOOM_LEVEL4_WEIGHT, "0.08", OPTION_FLOAT, "Bloom level 4 weight (1/4 smaller that level 3 target)" },
{ WINOPTION_BLOOM_LEVEL5_WEIGHT, "0.06", OPTION_FLOAT, "Bloom level 5 weight (1/4 smaller that level 4 target)" },
{ WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "Bloom level 6 weight (1/4 smaller that level 5 target)" },
{ WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "Bloom level 7 weight (1/4 smaller that level 6 target)" },
{ WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "Bloom level 8 weight (1/4 smaller that level 7 target)" },
// full screen options
{ nullptr, nullptr, OPTION_HEADER, "FULL SCREEN OPTIONS" },
{ WINOPTION_TRIPLEBUFFER ";tb", "0", OPTION_BOOLEAN, "enables triple buffering" },
{ WINOPTION_FULLSCREENBRIGHTNESS ";fsb(0.1-2.0)", "1.0", OPTION_FLOAT, "brightness value in full screen mode" },
{ WINOPTION_FULLSCREENCONTRAST ";fsc(0.1-2.0)", "1.0", OPTION_FLOAT, "contrast value in full screen mode" },
{ WINOPTION_FULLSCREENGAMMA ";fsg(0.1-3.0)", "1.0", OPTION_FLOAT, "gamma value in full screen mode" },
// input options
{ nullptr, nullptr, OPTION_HEADER, "INPUT DEVICE OPTIONS" },
{ WINOPTION_GLOBAL_INPUTS ";global_inputs", "0", OPTION_BOOLEAN, "enables global inputs" },
{ WINOPTION_DUAL_LIGHTGUN ";dual", "0", OPTION_BOOLEAN, "enables dual lightgun input" },
{ nullptr }
};
//**************************************************************************
// MAIN ENTRY POINT
//**************************************************************************
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
//============================================================
// utf8_main
//============================================================
int main(int argc, char *argv[])
{
// use small output buffers on non-TTYs (i.e. pipes)
if (!isatty(fileno(stdout)))
setvbuf(stdout, (char *) nullptr, _IOFBF, 64);
if (!isatty(fileno(stderr)))
setvbuf(stderr, (char *) nullptr, _IOFBF, 64);
// initialize common controls
InitCommonControls();
// set a handler to catch ctrl-c
SetConsoleCtrlHandler(control_handler, TRUE);
// Initialize crash diagnostics
diagnostics_module::get_instance()->init_crash_diagnostics();
// parse config and cmdline options
DWORD result;
{
windows_options options;
windows_osd_interface osd(options);
// if we're a GUI app, out errors to message boxes
// Initialize this after the osd interface so that we are first in the
// output order
winui_output_error winerror;
if (win_is_gui_application() || is_double_click_start(argc))
{
// if we are a GUI app, output errors to message boxes
osd_output::push(&winerror);
// make sure any console window that opened on our behalf is nuked
FreeConsole();
}
osd.register_options();
result = emulator_info::start_frontend(options, osd, argc, argv);
osd_output::pop(&winerror);
}
return result;
}
//============================================================
// control_handler
//============================================================
static BOOL WINAPI control_handler(DWORD type)
{
// indicate to the user that we detected something
switch (type)
{
case CTRL_C_EVENT: fprintf(stderr, "Caught Ctrl+C"); break;
case CTRL_BREAK_EVENT: fprintf(stderr, "Caught Ctrl+break"); break;
case CTRL_CLOSE_EVENT: fprintf(stderr, "Caught console close"); break;
case CTRL_LOGOFF_EVENT: fprintf(stderr, "Caught logoff"); break;
case CTRL_SHUTDOWN_EVENT: fprintf(stderr, "Caught shutdown"); break;
default: fprintf(stderr, "Caught unexpected console event"); break;
}
// if we don't have a machine yet, or if we are handling ctrl+c/ctrl+break,
// just terminate hard, without throwing or handling any atexit stuff
if (g_current_machine == nullptr || type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT)
{
fprintf(stderr, ", exiting\n");
TerminateProcess(GetCurrentProcess(), EMU_ERR_FATALERROR);
}
// all other situations attempt to do a clean exit
else
{
fprintf(stderr, ", exit requested\n");
g_current_machine->schedule_exit();
}
// in all cases we handled it
return TRUE;
}
#else
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^ args)
{
auto direct3DApplicationSource = ref new MameViewSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
MameMainApp::MameMainApp()
{
// Turn off application view scaling so XBOX gets full screen
Windows::UI::ViewManagement::ApplicationViewScaling::TrySetDisableLayoutScaling(true);
}
void MameMainApp::Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle.
}
// Called when the CoreWindow object is created (or re-created).
void MameMainApp::SetWindow(Windows::UI::Core::CoreWindow^ window)
{
// Attach event handlers on the window for input, etc.
}
// Initializes scene resources, or loads a previously saved app state.
void MameMainApp::Load(Platform::String^ entryPoint)
{
}
void MameMainApp::Run()
{
// use small output buffers on non-TTYs (i.e. pipes)
if (!isatty(fileno(stdout)))
setvbuf(stdout, (char *) nullptr, _IOFBF, 64);
if (!isatty(fileno(stderr)))
setvbuf(stderr, (char *) nullptr, _IOFBF, 64);
// parse config and cmdline options
m_options = std::make_unique<windows_options>();
m_osd = std::make_unique<windows_osd_interface>(*m_options.get());
// Since we're a GUI app, out errors to message boxes
// Initialize this after the osd interface so that we are first in the
// output order
winuniversal_output_error winerror;
osd_output::push(&winerror);
m_osd->register_options();
// To satisfy the latter things, pass in the module path name
char exe_path[MAX_PATH];
GetModuleFileNameA(nullptr, exe_path, MAX_PATH);
char* args[3] = { exe_path, (char*)"-verbose", (char*)"-mouse" };
DWORD result = emulator_info::start_frontend(*m_options.get(), *m_osd.get(), ARRAY_LENGTH(args), args);
osd_output::pop(&winerror);
}
// Required for IFrameworkView.
void MameMainApp::Uninitialize()
{
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
}
IFrameworkView^ MameViewSource::CreateView()
{
return ref new MameMainApp();
}
#endif
//============================================================
// windows_options
//============================================================
windows_options::windows_options()
: osd_options()
{
add_entries(s_option_entries);
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
String^ path = ApplicationData::Current->LocalFolder->Path + L"\\";
set_default_value(OPTION_INIPATH, (osd::text::from_wstring((LPCWSTR)path->Data()) + ";" + ini_path()).c_str());
set_default_value(OPTION_CFG_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + cfg_directory()).c_str());
set_default_value(OPTION_NVRAM_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + nvram_directory()).c_str());
set_default_value(OPTION_INPUT_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + input_directory()).c_str());
set_default_value(OPTION_STATE_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + state_directory()).c_str());
set_default_value(OPTION_SNAPSHOT_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + snapshot_directory()).c_str());
set_default_value(OPTION_DIFF_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + diff_directory()).c_str());
set_default_value(OPTION_COMMENT_DIRECTORY, (osd::text::from_wstring((LPCWSTR)path->Data()) + comment_directory()).c_str());
set_default_value(OPTION_HOMEPATH, osd::text::from_wstring((LPCWSTR)path->Data()).c_str());
set_default_value(OPTION_MEDIAPATH, (osd::text::from_wstring((LPCWSTR)path->Data()) + media_path()).c_str());
#endif
}
//============================================================
// output_oslog
//============================================================
void windows_osd_interface::output_oslog(const char *buffer)
{
if (IsDebuggerPresent())
win_output_debug_string_utf8(buffer);
}
//============================================================
// constructor
//============================================================
windows_osd_interface::windows_osd_interface(windows_options &options)
: osd_common_t(options)
, m_options(options)
{
}
//============================================================
// destructor
//============================================================
windows_osd_interface::~windows_osd_interface()
{
}
//============================================================
// video_register
//============================================================
void windows_osd_interface::video_register()
{
video_options_add("gdi", nullptr);
video_options_add("d3d", nullptr);
#if USE_OPENGL
video_options_add("opengl", nullptr);
#endif
video_options_add("bgfx", nullptr);
//video_options_add("auto", nullptr); // making d3d video default one
}
//============================================================
// init
//============================================================
void windows_osd_interface::init(running_machine &machine)
{
// call our parent
osd_common_t::init(machine);
const char *stemp;
windows_options &options = downcast<windows_options &>(machine.options());
// determine if we are benchmarking, and adjust options appropriately
int bench = options.bench();
std::string error_string;
if (bench > 0)
{
options.set_value(OPTION_THROTTLE, false, OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OSDOPTION_SOUND, "none", OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OSDOPTION_VIDEO, "none", OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OPTION_SECONDS_TO_RUN, bench, OPTION_PRIORITY_MAXIMUM, error_string);
assert(error_string.empty());
}
// determine if we are profiling, and adjust options appropriately
int profile = options.profile();
if (profile > 0)
{
options.set_value(OPTION_THROTTLE, false, OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OSDOPTION_NUMPROCESSORS, 1, OPTION_PRIORITY_MAXIMUM, error_string);
assert(error_string.empty());
}
// thread priority
if (!(machine.debug_flags & DEBUG_FLAG_OSD_ENABLED))
SetThreadPriority(GetCurrentThread(), options.priority());
// get number of processors
stemp = options.numprocessors();
osd_num_processors = 0;
if (strcmp(stemp, "auto") != 0)
{
osd_num_processors = atoi(stemp);
if (osd_num_processors < 1)
{
osd_printf_warning("Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
osd_num_processors = 0;
}
}
// initialize the subsystems
osd_common_t::init_subsystems();
// notify listeners of screen configuration
for (auto info : osd_common_t::s_window_list)
{
machine.output().set_value(string_format("Orientation(%s)", info->monitor()->devicename()).c_str(), std::static_pointer_cast<win_window_info>(info)->m_targetorient);
}
// hook up the debugger log
if (options.oslog())
{
using namespace std::placeholders;
machine.add_logerror_callback(std::bind(&windows_osd_interface::output_oslog, this, _1));
}
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
// crank up the multimedia timer resolution to its max
// this gives the system much finer timeslices
timeresult = timeGetDevCaps(&timecaps, sizeof(timecaps));
if (timeresult == TIMERR_NOERROR)
timeBeginPeriod(timecaps.wPeriodMin);
#endif
// create and start the profiler
if (profile > 0)
{
diagnostics_module::get_instance()->start_profiler(1000, profile - 1);
}
// initialize sockets
win_init_sockets();
// note the existence of a machine
g_current_machine = &machine;
}
//============================================================
// osd_exit
//============================================================
void windows_osd_interface::osd_exit()
{
// no longer have a machine
g_current_machine = nullptr;
// cleanup sockets
win_cleanup_sockets();
osd_common_t::osd_exit();
// stop the profiler
diagnostics_module::get_instance()->stop_profiler();
diagnostics_module::get_instance()->print_profiler_results();
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
// restore the timer resolution
if (timeresult == TIMERR_NOERROR)
timeEndPeriod(timecaps.wPeriodMin);
#endif
// one last pass at events
winwindow_process_events(machine(), false, false);
}
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
//============================================================
// check_for_double_click_start
//============================================================
static int is_double_click_start(int argc)
{
STARTUPINFO startup_info = { sizeof(STARTUPINFO) };
// determine our startup information
GetStartupInfo(&startup_info);
// try to determine if MAME was simply double-clicked
return (argc <= 1 && startup_info.dwFlags && !(startup_info.dwFlags & STARTF_USESTDHANDLES));
}
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)