mirror of
https://github.com/holub/mame
synced 2025-05-23 22:20:01 +03:00

osd_free(). They take the same parameters as malloc() and free(). Renamed mamecore.h -> emucore.h. New C++-aware memory manager, implemented in emualloc.*. This is a simple manager that allows you to add any type of object to a resource pool. Most commonly, allocated objects are added, and so a set of allocation macros is provided to allow you to manage objects in a particular pool: pool_alloc(p, t) = allocate object of type 't' and add to pool 'p' pool_alloc_clear(p, t) = same as above, but clear the memory first pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type 't' and add to pool 'p' pool_alloc_array_clear(p, t, c) = same, but with clearing pool_free(p, v) = free object 'v' and remove it from the pool Note that pool_alloc[_clear] is roughly equivalent to "new t" and pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also note that pool_free works for single objects and arrays. There is a single global_resource_pool defined which should be used for any global allocations. It has equivalent macros to the pool_* macros above that automatically target the global pool. In addition, the memory module defines global new/delete overrides that access file and line number parameters so that allocations can be tracked. Currently this tracking is only done if MAME_DEBUG is enabled. In debug builds, any unfreed memory will be printed at the end of the session. emualloc.h also has #defines to disable malloc/free/realloc/calloc. Since emualloc.h is included by emucore.h, this means pretty much all code within the emulator is forced to use the new allocators. Although straight new/delete do work, their use is discouraged, as any allocations made with them will not be tracked. Changed the familar auto_alloc_* macros to map to the resource pool model described above. The running_machine is now a class and contains a resource pool which is automatically destructed upon deletion. If you are a driver writer, all your allocations should be done with auto_alloc_*. Changed all drivers and files in the core using malloc/realloc or the old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros instead, or the global_alloc_* macros if necessary. Added simple C++ wrappers for astring and bitmap_t, as these need proper constructors/destructors to be used for auto_alloc_astring and auto_alloc_bitmap. Removed references to the winalloc prefix file. Most of its functionality has moved into the core, save for the guard page allocations, which are now implemented in osd_alloc and osd_free.
227 lines
14 KiB
C
227 lines
14 KiB
C
/***************************************************************************
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emuopts.c
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Options file and command line management.
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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***************************************************************************/
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#include "emucore.h"
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#include "mame.h"
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#include "fileio.h"
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#include "emuopts.h"
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#include <ctype.h>
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/***************************************************************************
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BUILT-IN (CORE) OPTIONS
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***************************************************************************/
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const options_entry mame_core_options[] =
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{
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/* unadorned options - only a single one supported at the moment */
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{ "<UNADORNED0>", NULL, 0, NULL },
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/* config options */
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{ NULL, NULL, OPTION_HEADER, "CORE CONFIGURATION OPTIONS" },
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{ "readconfig;rc", "1", OPTION_BOOLEAN, "enable loading of configuration files" },
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/* seach path options */
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{ NULL, NULL, OPTION_HEADER, "CORE SEARCH PATH OPTIONS" },
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{ "rompath;rp;biospath;bp", "roms", 0, "path to ROMsets and hard disk images" },
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#ifdef MESS
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{ "hashpath;hash_directory;hash","hash", 0, "path to hash files" },
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#endif /* MESS */
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{ "samplepath;sp", "samples", 0, "path to samplesets" },
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{ "artpath;artwork_directory", "artwork", 0, "path to artwork files" },
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{ "ctrlrpath;ctrlr_directory", "ctrlr", 0, "path to controller definitions" },
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{ "inipath", ".;ini", 0, "path to ini files" },
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{ "fontpath", ".", 0, "path to font files" },
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{ "cheatpath", "cheat", 0, "path to cheat files" },
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{ "crosshairpath", "crosshair", 0, "path to crosshair files" },
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/* output directory options */
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{ NULL, NULL, OPTION_HEADER, "CORE OUTPUT DIRECTORY OPTIONS" },
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{ "cfg_directory", "cfg", 0, "directory to save configurations" },
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{ "nvram_directory", "nvram", 0, "directory to save nvram contents" },
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{ "memcard_directory", "memcard", 0, "directory to save memory card contents" },
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{ "input_directory", "inp", 0, "directory to save input device logs" },
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{ "state_directory", "sta", 0, "directory to save states" },
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{ "snapshot_directory", "snap", 0, "directory to save screenshots" },
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{ "diff_directory", "diff", 0, "directory to save hard drive image difference files" },
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{ "comment_directory", "comments", 0, "directory to save debugger comments" },
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/* state/playback options */
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{ NULL, NULL, OPTION_HEADER, "CORE STATE/PLAYBACK OPTIONS" },
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{ "state", NULL, 0, "saved state to load" },
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{ "autosave", "0", OPTION_BOOLEAN, "enable automatic restore at startup, and automatic save at exit time" },
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{ "playback;pb", NULL, 0, "playback an input file" },
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{ "record;rec", NULL, 0, "record an input file" },
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{ "mngwrite", NULL, 0, "optional filename to write a MNG movie of the current session" },
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{ "aviwrite", NULL, 0, "optional filename to write an AVI movie of the current session" },
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{ "wavwrite", NULL, 0, "optional filename to write a WAV file of the current session" },
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{ "snapname", "%g/%i", 0, "override of the default snapshot/movie naming; %g == gamename, %i == index" },
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{ "snapsize", "auto", 0, "specify snapshot/movie resolution (<width>x<height>) or 'auto' to use minimal size " },
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{ "snapview", "internal", 0, "specify snapshot/movie view or 'internal' to use internal pixel-aspect views" },
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{ "burnin", "0", OPTION_BOOLEAN, "create burn-in snapshots for each screen" },
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/* performance options */
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{ NULL, NULL, OPTION_HEADER, "CORE PERFORMANCE OPTIONS" },
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{ "autoframeskip;afs", "0", OPTION_BOOLEAN, "enable automatic frameskip selection" },
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{ "frameskip;fs(0-10)", "0", 0, "set frameskip to fixed value, 0-12 (autoframeskip must be disabled)" },
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{ "seconds_to_run;str", "0", 0, "number of emulated seconds to run before automatically exiting" },
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{ "throttle", "1", OPTION_BOOLEAN, "enable throttling to keep game running in sync with real time" },
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{ "sleep", "1", OPTION_BOOLEAN, "enable sleeping, which gives time back to other applications when idle" },
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{ "speed(0.01-100)", "1.0", 0, "controls the speed of gameplay, relative to realtime; smaller numbers are slower" },
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{ "refreshspeed;rs", "0", OPTION_BOOLEAN, "automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen" },
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/* rotation options */
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{ NULL, NULL, OPTION_HEADER, "CORE ROTATION OPTIONS" },
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{ "rotate", "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" },
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{ "ror", "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" },
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{ "rol", "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" },
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{ "autoror", "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" },
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{ "autorol", "0", OPTION_BOOLEAN, "automatically rotate screen counterclockwise 90 degrees if vertical" },
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{ "flipx", "0", OPTION_BOOLEAN, "flip screen left-right" },
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{ "flipy", "0", OPTION_BOOLEAN, "flip screen upside-down" },
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/* artwork options */
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{ NULL, NULL, OPTION_HEADER, "CORE ARTWORK OPTIONS" },
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{ "artwork_crop;artcrop", "0", OPTION_BOOLEAN, "crop artwork to game screen size" },
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{ "use_backdrops;backdrop", "1", OPTION_BOOLEAN, "enable backdrops if artwork is enabled and available" },
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{ "use_overlays;overlay", "1", OPTION_BOOLEAN, "enable overlays if artwork is enabled and available" },
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{ "use_bezels;bezel", "1", OPTION_BOOLEAN, "enable bezels if artwork is enabled and available" },
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/* screen options */
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{ NULL, NULL, OPTION_HEADER, "CORE SCREEN OPTIONS" },
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{ "brightness(0.1-2.0)", "1.0", 0, "default game screen brightness correction" },
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{ "contrast(0.1-2.0)", "1.0", 0, "default game screen contrast correction" },
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{ "gamma(0.1-3.0)", "1.0", 0, "default game screen gamma correction" },
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{ "pause_brightness(0.0-1.0)", "0.65", 0, "amount to scale the screen brightness when paused" },
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/* vector options */
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{ NULL, NULL, OPTION_HEADER, "CORE VECTOR OPTIONS" },
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{ "antialias;aa", "1", OPTION_BOOLEAN, "use antialiasing when drawing vectors" },
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{ "beam", "1.0", 0, "set vector beam width" },
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{ "flicker", "0", 0, "set vector flicker effect" },
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/* sound options */
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{ NULL, NULL, OPTION_HEADER, "CORE SOUND OPTIONS" },
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{ "sound", "1", OPTION_BOOLEAN, "enable sound output" },
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{ "samplerate;sr(1000-1000000)", "48000", 0, "set sound output sample rate" },
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{ "samples", "1", OPTION_BOOLEAN, "enable the use of external samples if available" },
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{ "volume;vol", "0", 0, "sound volume in decibels (-32 min, 0 max)" },
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/* input options */
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{ NULL, NULL, OPTION_HEADER, "CORE INPUT OPTIONS" },
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{ "coin_lockout;coinlock", "1", OPTION_BOOLEAN, "enable coin lockouts to actually lock out coins" },
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{ "ctrlr", NULL, 0, "preconfigure for specified controller" },
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{ "mouse", "0", OPTION_BOOLEAN, "enable mouse input" },
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{ "joystick;joy", "1", OPTION_BOOLEAN, "enable joystick input" },
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{ "lightgun;gun", "0", OPTION_BOOLEAN, "enable lightgun input" },
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{ "multikeyboard;multikey", "0", OPTION_BOOLEAN, "enable separate input from each keyboard device (if present)" },
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{ "multimouse", "0", OPTION_BOOLEAN, "enable separate input from each mouse device (if present)" },
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{ "steadykey;steady", "0", OPTION_BOOLEAN, "enable steadykey support" },
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{ "offscreen_reload;reload", "0", OPTION_BOOLEAN, "convert lightgun button 2 into offscreen reload" },
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{ "joystick_map;joymap", "auto", 0, "explicit joystick map, or auto to auto-select" },
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{ "joystick_deadzone;joy_deadzone;jdz", "0.3", 0, "center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)" },
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{ "joystick_saturation;joy_saturation;jsat", "0.85", 0, "end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)" },
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/* input autoenable options */
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{ NULL, NULL, OPTION_HEADER, "CORE INPUT AUTOMATIC ENABLE OPTIONS" },
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{ "paddle_device;paddle", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present" },
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{ "adstick_device;adstick", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present" },
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{ "pedal_device;pedal", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present" },
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{ "dial_device;dial", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present" },
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{ "trackball_device;trackball", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present" },
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{ "lightgun_device", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present" },
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{ "positional_device", "keyboard", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present" },
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{ "mouse_device", "mouse", 0, "enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present" },
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/* debugging options */
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{ NULL, NULL, OPTION_HEADER, "CORE DEBUGGING OPTIONS" },
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{ "log", "0", OPTION_BOOLEAN, "generate an error.log file" },
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{ "verbose;v", "0", OPTION_BOOLEAN, "display additional diagnostic information" },
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{ "update_in_pause", "0", OPTION_BOOLEAN, "keep calling video updates while in pause" },
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{ "debug;d", "0", OPTION_BOOLEAN, "enable/disable debugger" },
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{ "debugscript", NULL, 0, "script for debugger" },
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/* misc options */
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{ NULL, NULL, OPTION_HEADER, "CORE MISC OPTIONS" },
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{ "bios", NULL, 0, "select the system BIOS to use" },
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{ "cheat;c", "0", OPTION_BOOLEAN, "enable cheat subsystem" },
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{ "skip_gameinfo", "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" },
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{ NULL }
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};
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/***************************************************************************
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CORE IMPLEMENTATION
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***************************************************************************/
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/*-------------------------------------------------
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memory_error - report a memory error
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-------------------------------------------------*/
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static void memory_error(const char *message)
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{
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fatalerror("%s", message);
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}
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/*-------------------------------------------------
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mame_puts_info
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mame_puts_warning
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mame_puts_error
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-------------------------------------------------*/
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static void mame_puts_info(const char *s)
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{
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mame_printf_info("%s", s);
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}
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static void mame_puts_warning(const char *s)
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{
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mame_printf_warning("%s", s);
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}
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static void mame_puts_error(const char *s)
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{
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mame_printf_error("%s", s);
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}
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/*-------------------------------------------------
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mame_options_init - create core MAME options
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-------------------------------------------------*/
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core_options *mame_options_init(const options_entry *entries)
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{
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/* create MAME core options */
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core_options *opts = options_create(memory_error);
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/* set up output callbacks */
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options_set_output_callback(opts, OPTMSG_INFO, mame_puts_info);
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options_set_output_callback(opts, OPTMSG_WARNING, mame_puts_warning);
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options_set_output_callback(opts, OPTMSG_ERROR, mame_puts_error);
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options_add_entries(opts, mame_core_options);
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if (entries != NULL)
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options_add_entries(opts, entries);
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#ifdef MESS
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mess_options_init(opts);
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#endif /* MESS */
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return opts;
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}
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