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![]() * Fixed gfx banking in goodejan/totmejan; * Fixed vertical scrolling in Sengoku Mahjong (check title screen); * Made some clean-ups in either drivers; ================================================== The (likely) custom Seibu CRTC is used at least in the following games: Raiden (probably the first game to use it) Sengoku Mahjong Good e Jong Tottemo de Jong Blood Bros. Sky Smasher D-Con SD Gundam Psycho Salamander no Kyoui (all games in legionna.c) (all games in raiden2.c) All of these games have 4 layers with 2048 (0x800) bytes of ram each,a palette ram with xRRRRRGGGGGBBBBB format and (at least) 72 (0x48) video registers. The idea here is to merge everything in a single file and to understand the issues with some of them,namely the "bitmap_fill" color (goodejan/totmejan needs a black pen on the service mode and a white-to-black fade out effect at start-up?),some kludges with the tilemaps/sprites positioning (in both sd gundams,sdgndmsp and sdgndmrb for example) plus obviously anything that isn't yet understood from these regs. |
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