Go to file
ICEknigh7 92b3e61dd7 specpls3_flop.xml: DSKs from latest TOSEC DATs (#4724)
* Latest TOSEC additions

These changes add most of the DSKs featured in the latest TOSEC DAT files which, according to Lady Eklipse, include all files that were in TOSEC and all files from www.worldofspectrum.org which were never in TOSEC before. Which file and update they come from is commented for each entry, so that they can be consulted.

	Files removed:
		- Files marked as "bad dumps" which have a "good" parent set.
		- Trained games, except for a "cheat version" of Neighbours which may have come from the original developers.
		- 80-track (3.5'') disk images.
		- Files generated with the ZXZVM interpreter.
		- Games from the Crap Games Competition.

All the DSK files which have a corresponding IPF have been labeled as "alt" clones until they're confirmed to come from the exact same release and can be safely removed (there's an added disclaimer about it in each of these entries, to make them easy to locate).
Other alt versions not in World of Spectrum have been kept for the same reason, since the exact source of each file doesn't seem to be properly documented anywhere, which means they'd need some research before a safe removal.

Notes about the known DSK dumps:
-Some dumps may come with an empty Side B, which is technically correct for games which were released with an empty side on purpose. These were usually labeled as "Sin grabar para tu uso" ("Unrecorded for your use") in many Spanish releases.
-Some of the "master disks" from Zeppelin Games share the same file (same SHA-1) for their Side B. This has been verified against the downloads available in World of Spectrum.
-A few releases had a version for a different system on the other side. These have been commented out but not removed, for reference.


I'm listing here some unofficial/homebrew disk collections which may or may not qualify to be included, so that you can decide their fate:

"Javier Herrera Games Collection": A bunch of well-known commercial games put in many disks.
"Jesus Tejero Software Collection": 48K games ported to many disks.
"Jesus Tejero Tools Collection": This disks include a bunch of utilities for +3 disks such as an "autoload sector creator", some of which I haven't found outside the compilations. Might be useful when testing disk emulation?
"MicroByte - Serie Clasicos Spectrum": Disk copies of the "Clásicos Spectrum" collection of 48K/16K cassettes. I don't think any of them were officially made available in disk form.
"Recopilacion Vives": Disk ports of three unreleased games which also have their own TZX already.
"Complex Oldfield Trilogy": This lets you choose between three Mike Oldfield albums, loads a title screen depending on which you chose and plays renditions of the tracks in them.
"Gary Lancaster Tools Collection": I can't load this one, maybe it has some copy protection or something. Haven't found any info about it.

* specpls3_flop.xml: New images from SPA2's backlog

Added a selection of the DSK images without errors which were sent to me by the SPA2 owner.

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Expanded more company names

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* "Pirate" -> "Pirate Software"

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Update specpls3_flop.xml

* Full dates for the Castlevanias in the comments.
2019-03-19 12:54:45 -04:00
3rdparty 3rdparty/lua: Fix clang 9 compile. (nw) 2019-02-23 18:54:28 +01:00
android-project version bump (nw) 2019-02-27 00:40:05 +11:00
artwork
benchmarks Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
bgfx Transposed transformation matrix to fix bgfx colors (nw) 2019-01-08 23:48:12 +01:00
ctrlr
docs Make -nonvram_save also inhibit saving of "battery" NVRAM for image devices 2019-02-19 20:47:39 -05:00
doxygen doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
hash specpls3_flop.xml: DSKs from latest TOSEC DATs (#4724) 2019-03-19 12:54:45 -04:00
hlsl HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
ini HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
keymaps Fix German keymap. (nw) 2019-03-05 10:11:56 +01:00
language regenerate localisation files (nw) 2019-03-17 13:39:30 +11:00
nl_examples netlist: Added B-E and B-C capacitance to EB model. [Couriersud] 2019-03-17 23:42:08 +01:00
plugins srcclean (nw) 2019-02-24 14:25:42 +11:00
projects
regtests Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
roms
samples
scripts Add AHA-1542A, AHA-1542B, and BIOS v1.02 of AHA-1542C ROMs from Adaptec 2019-03-18 23:13:07 -04:00
src Add AHA-1542A, AHA-1542B, and BIOS v1.02 of AHA-1542C ROMs from Adaptec 2019-03-18 23:13:07 -04:00
tests Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
web Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
.appveyor.yml appveyor: might as well (nw) 2018-12-20 12:57:02 +07:00
.drone.sec
.drone.yml
.gitattributes
.gitignore
.travis.yml
dist.mak Add ini/examples to dist.mak (#4234) 2018-11-02 21:07:16 -04:00
LICENSE.md 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00
makefile version bump (nw) 2019-02-27 00:40:05 +11:00
README.md 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00
uismall.bdf 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project:

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status
Windows MSVC Build status

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2017

or use this command to build it directly using msbuild

make vs2017 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2019  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see LICENSE.md for further details.