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David Haywood 935616b6bb new NOT WORKING (TV Game work) (#4542)
* new NOT WORKING
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Megamax GPD001SDG [Sean Riddle, Peter Wilhelmsen]
My First Dance Dance Revolution (US) [Sean Riddle]
Jackie Chan J-Mat Fitness (XaviXPORT) [Sean Ridde, Peter Wilhelmsen]
Thomas and Friends (Tomy) [Sean Riddle, Peter Wilhelmsen]

new NOT WORKING clones
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V.Smile Baby (Sweden) [Sean Ridde, Clawgrip]
e-kara (Germany?, includes 3 songs) [Sean Ridde, Team Europe]

Identified CPU die for Konami's My First DDR and Track + Field Challenge PCB type [Sean Riddle]

NOTES:

Megamax is some kind of nes_vt.cpp thing, with scrambled opcodes, maybe fits into an existing model, maybe doesn't.  The recent nes_vt PCM patch probably needs reverting before release as there's been no sign of a fix and it breaks the Konami DDR games when sample playback should happen.
e-kara might be a headset version, need to check with Sean, the 3 songs aren't exclusive, but were previously only found on US carts, not European ones.
Jackie Chan J-Mat is the 2002 type XaviX CPU, so needs improved bitmap support etc. also has a 16MB rom when the basic address limit is 8MB, so is going to have some banking somewhere, at the moment it will just show an init error.
Thomas is also a 2002 type XaviX and doesn't seem to progress past what appears to be a half-drawn title screen at the moment.
V.Smile Baby does the same as the US set
My First Dance Dance Revolution does the same as Track and Field Challenge

* (clone) (nw)
2019-01-21 13:07:02 -05:00
3rdparty fix MSVC (llvm toolset) compile (nw) 2019-01-06 18:17:35 -08:00
android-project Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
artwork
benchmarks Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
bgfx Transposed transformation matrix to fix bgfx colors (nw) 2019-01-08 23:48:12 +01:00
ctrlr
docs Correct compilation packages (for #4507) and finish cleanup on previous docs updates. (nw) (#4509) 2019-01-13 11:18:09 -05:00
doxygen
hash New working software list additions 2019-01-20 19:36:40 +00:00
hlsl
ini
keymaps
language
nl_examples
plugins hiscore.dat: update set changes (nw) 2019-01-18 14:55:55 -06:00
projects
regtests Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
roms
samples
scripts decstation: move SFB video chip to separate device for future AlphaAXP sharing [R. Belmont] 2019-01-20 21:29:32 -05:00
src new NOT WORKING (TV Game work) (#4542) 2019-01-21 13:07:02 -05:00
tests Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
web Major formatting update for command line options, copyright/version update (#4470) 2019-01-11 01:06:52 +11:00
.appveyor.yml
.drone.sec
.drone.yml
.gitattributes
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LICENSE.md 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00
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README.md 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00
uismall.bdf 2018 -> 2019 changes (nw) 2019-01-10 17:01:26 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project:

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status
Windows MSVC Build status

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2017

or use this command to build it directly using msbuild

make vs2017 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2019  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see LICENSE.md for further details.