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-numprocessors <auto|value> Specify the number of processors to use for work queues. Specifying "auto" will use the value reported by the system or environment variable OSDPROCESSORS. To avoid abuse, this value is internally limited to 4 times the number of processors reported by the system. The default is "auto".
369 lines
16 KiB
Plaintext
369 lines
16 KiB
Plaintext
This file describes Windows-specific usage information about MAME. It is
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intended to cover aspects of using and configuring the program that are
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specific to running MAME from the command line on a Windows-based system.
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For common options that apply to all systems, please see config.txt.
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Default Keys
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------------
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In addition to the keys described in config.txt, the following additional
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keys are defined for Windows versions of MAME:
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Alt+Enter Toggles between full-screen and windowed mode.
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Windows debugging options
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-------------------------
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-[no]oslog
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Outputs the error.log data to the Windows debugger. This can be used at
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the same time as -log to output the log data to both targets as well.
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Default is OFF (-nooslog).
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Windows performance options
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---------------------------
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-priority <priority>
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Sets the thread priority for the MAME threads. By default the priority
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is left alone to guarantee proper cooperation with other applications.
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The valid range is -15 to 1, with 1 being the highest priority. The
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default is 0 (NORMAL priority).
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-[no]multithreading / -[no]mt
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Enables multithreading within MAME. At the moment, this causes the
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window and all DirectDraw/Direct3D code to execute on a second thread,
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which can improve performance on hyperthreaded and multicore systems.
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The default is OFF (-nomultithreading).
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-numprocessors <auto|value>
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Specify the number of processors to use for work queues. Specifying
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"auto" will use the value reported by the system or environment
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variable OSDPROCESSORS. To avoid abuse, this value is internally limited
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to 4 times the number of processors reported by the system.
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The default is "auto".
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Windows video options
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---------------------
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-video <gdi|ddraw|d3d|none>
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Specifies which video subsystem to use for drawing. By specifying 'gdi'
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here, you tell MAME to render video using standard Windows graphics
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drawing calls. This is the slowest but most compatible option.
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Specifying 'ddraw' instructs MAME to use DirectDraw for rendering.
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This causes MAME to render everything at a lower resolution and then
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upscale the results at the end. This produces high performance,
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especially on older or low-power video cards, but has a noticeably
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lower output quality. Specifying 'd3d' tells MAME to use Direct3D for
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rendering. This produces the highest quality output and enables all
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rendering options. It is recommended if you have a recent (2002+)
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video card. The final option 'none' displays no windows and does no
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drawing. This is primarily present for doing CPU benchmarks without
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the overhead of the video system. The default is d3d.
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-numscreens <count>
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Tells MAME how many output windows to create. For most games, a single
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output window is all you need, but some games originally used multiple
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screens. Each screen (up to 4) has its own independent settings for
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physical monitor, aspect ratio, resolution, and view, which can be
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set using the options below. The default is 1.
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-[no]window
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Run MAME in either a window or full screen. The default is OFF
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(-nowindow).
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-[no]maximize / -[no]max
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Controls initial window size in windowed mode. If it is set on, the
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window will initially be set to the maximum supported size when you
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start MAME. If it is turned off, the window will start out at the
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smallest supported size. This option only has an effect when the
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-window option is used. The default is ON (-maximize).
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-[no]keepaspect / -[no]ka
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Enables aspect ratio enforcement. When this option is on, the game's
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proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the
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game looking like it should. When running in a window with this option
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on, you can only resize the window to the proper aspect ratio, unless
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you are holding down the CONTROL key. By turning the option off, the
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aspect ratio is allowed to float. In full screen mode, this means that
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all games will stretch to the full screen size (even vertical games).
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In window mode, it means that you can freely resize the window without
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any constraints. The default is ON (-keepaspect).
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-prescale <amount>
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Controls the size of the screen images when they are passed off to the
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graphics system for scaling. At the minimum setting of 1, the screen
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is rendered at its original resolution before being scaled. At higher
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settings, the screen is expanded by a factor of <amount> before being
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scaled. With -video ddraw or -video d3d, this produces a less blurry
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image at the expense of some speed. In -video ddraw mode, this also
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increases the effective resolution of non-screen elements such as
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artwork and fonts. The default is 1.
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-effect <filename>
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Specifies a single PNG file that is used as an overlay over any game
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screens in the video display. This PNG file is assumed to live in the
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root of one of the artpath directories. The pattern in the PNG file is
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repeated both horizontally and vertically to cover the entire game
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screen areas (but not any external artwork), and is rendered at
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the target resolution of the game image. For -video gdi and -video d3d
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modes, this means that one pixel in the PNG will map to one pixel on
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your output display. For -video ddraw, this means that one pixel in the
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PNG will map to one pixel in the prescaled game screen. If you wish to
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use an effect that requires mapping n PNG pixels to each game screen
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pixel with -video ddraw, you need to specify a -prescale factor of n as
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well. The RGB values of each pixel in the PNG are multiplied against the
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RGB values of the target screen. The default is 'none', meaning no
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effect.
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-[no]waitvsync
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Waits for the refresh period on your computer's monitor to finish
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before starting to draw video to your screen. If this option is off,
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MAME will just draw to the screen at any old time, even in the middle
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of a refresh cycle. This can cause "tearing" artifacts, where the top
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portion of the screen is out of sync with the bottom portion. Tearing
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is not noticeable on all games, and some people hate it more than
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others. However, if you turn this option on, you will waste more of
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your CPU cycles waiting for the proper time to draw, so you will see a
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performance hit. You should only need to turn this on in windowed mode.
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In full screen mode, it is only needed if -triplebuffer does not
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remove the tearing, in which case you should use -notriplebuffer
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-waitvsync. Note that this option does not work with -video gdi mode.
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The default is OFF (-nowaitvsync).
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-[no]syncrefresh
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Enables speed throttling only to the refresh of your monitor. This
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means that the game's actual refresh rate is ignored; however, the
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sound code still attempts to keep up with the game's original refresh
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rate, so you may encounter sound problems. This option is intended
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mainly for those who have tweaked their video card's settings to
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provide carefully matched refresh rate options. Note that this option
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does not work with -video gdi mode.The default is OFF (-nosyncrefresh).
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DirectDraw-specific options
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---------------------------
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-[no]hwstretch / -[no]hws
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When enabled, MAME uses the hardware stretching abilities of your
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video card to scale the game image and associated artwork to the
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target resolution. Depending on the quality of your graphic card and
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its drivers, this may be a fractional, antialiased scaling (nice) or
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an integer, blocky scaling (not so nice), in which case you might want
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to disable this option. In addition, if you have configured specific
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arcade-like video modes for MAME and don't want MAME to perform any
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non-integral scaling of the image, you should also disable this option.
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The default is ON (-hwstretch).
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Direct3D-specific options
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-------------------------
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-d3dversion <version>
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MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility.
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By default, it will automatically detect which one it can use and use
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that version exclusively. You can override MAME's selection with this
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option. It is primarily intended as a means for the MAME developers to
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test compatibility with older hardware; for the most part, there is no
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reason to alter this setting. The default is 9.
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-[no]filter / -[no]d3dfilter / -[no]flt
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Enable bilinear filtering on the game screen graphics. When disabled,
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point filtering is applied, which is crisper but leads to scaling
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artifacts. If you don't like the filtered look, you are probably better
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off increasing the -prescale value rather than turning off filtering
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altogether. The default is ON (-filter).
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Per-window options
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------------------
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-screen <display>
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-screen0 <display>
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-screen1 <display>
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-screen2 <display>
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-screen3 <display>
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Specifies which physical monitor on your system you wish to have each
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window use by default. In order to use multiple windows, you must have
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increased the value of the -numscreens option. The name of each
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display in your system can be determined by running MAME with the
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-verbose option. The display names are typically in the format of:
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\\.\DISPLAYn, where 'n' is a number from 1 to the number of connected
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monitors. The default value for these options is 'auto', which means
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that the first window is placed on the first display, the second
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window on the second display, etc.
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The -screen0, -screen1, -screen2, -screen3 parameters apply to the
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specific window. The -screen parameter applies to all windows. The
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window-specific options override values from the all window option.
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-aspect <width:height> / -screen_aspect <num:den>
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-aspect0 <width:height>
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-aspect1 <width:height>
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-aspect2 <width:height>
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-aspect3 <width:height>
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Specifies the physical aspect ratio of the physical monitor for each
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window. In order to use multiple windows, you must have increased the
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value of the -numscreens option. The physical aspect ratio can be
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determined by measuring the width and height of the visible screen
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image and specifying them separated by a colon. The default value for
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these options is 'auto', which means that MAME assumes the aspect
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ratio is proportional to the number of pixels in the desktop video
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mode for each monitor.
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The -aspect0, -aspect1, -aspect2, -aspect3 parameters apply to the
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specific window. The -aspect parameter applies to all windows. The
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window-specific options override values from the all window option.
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-resolution <widthxheight[@refresh]> / -r <widthxheight[@refresh]>
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-resolution0 <widthxheight[@refresh]> / -r0 <widthxheight[@refresh]>
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-resolution1 <widthxheight[@refresh]> / -r1 <widthxheight[@refresh]>
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-resolution2 <widthxheight[@refresh]> / -r2 <widthxheight[@refresh]>
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-resolution3 <widthxheight[@refresh]> / -r3 <widthxheight[@refresh]>
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Specifies an exact resolution to run in. In full screen mode, MAME
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will try to use the specific resolution you request. The width and
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height are required; the refresh rate is optional. If omitted or
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set to 0, MAME will determine the mode auomatically. For example,
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-resolution 640x480 will force 640x480 resolution, but MAME is free to
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choose the refresh rate. Similarly, -resolution 0x0@60 will force a
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60Hz refresh rate, but allows MAME to choose the resolution. The
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string "auto" is also supported, and is equivalent to 0x0@0. In window
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mode, this resolution is used as a maximum size for the window. This
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option requires the -switchres option as well in order to actually
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enable resolution switching with -video ddraw or -video d3d. The
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default value for these options is 'auto'.
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The -resolution0, -resolution1, -resolution2, -resolution3 parameters
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apply to the specific window. The -resolution parameter applies to all
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windows. The window-specific options override values from the all
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window option.
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-view <viewname>
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-view0 <viewname>
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-view1 <viewname>
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-view2 <viewname>
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-view3 <viewname>
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Specifies the initial view setting for each window. The <viewname>
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does not need to be a perfect match; rather, it will select the first
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view whose name matches all the characters specified by <viewname>.
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For example, -view native will match the "Native (15:14)" view even
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though it is not a perfect match. The value 'auto' is also supported,
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and requests that MAME perform a default selection. The default value
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for these options is 'auto'.
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The -view0, -view1, -view2, -view3 parameters apply to the
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specific window. The -view parameter applies to all windows. The
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window-specific options override values from the all window option.
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Full screen options
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-------------------
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-[no]triplebuffer / -[no]tb
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Enables or disables "triple buffering". Normally, MAME just draws
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directly to the screen, without any fancy buffering. But with this
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option enabled, MAME creates three buffers to draw to, and cycles
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between them in order. It attempts to keep things flowing such that one
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buffer is currently displayed, the second buffer is waiting to be
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displayed, and the third buffer is being drawn to. -triplebuffer will
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override -waitvsync, if the buffer is sucessfully created. This option
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does not work with -video gdi. The default is OFF (-notriplebuffer).
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-[no]switchres
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Enables resolution switching. This option is required for the
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-resolution* options to switch resolutions in full screen mode. On
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modern video cards, there is little reason to switch resolutions unless
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you are trying to achieve the "exact" pixel resolutions of the original
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games, which requires significant tweaking. This option is also useful
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on LCD displays, since they run with a fixed resolution and switching
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resolutions on them is just silly. This option does not work with
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-video gdi. The default is OFF (-noswitchres).
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-full_screen_brightness / -fsb <value>
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Controls the brightness, or black level, of the entire display. The
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standard value is 1.0. Selecting lower values (down to 0.1) will produce
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a darkened display, while selecting higher values (up to 2.0) will
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give a brighter display. Note that not all video cards have hardware to
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support this option. This option does not work with -video gdi. The
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default is 1.0.
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-full_screen_contrast / -fsc <value>
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Controls the contrast, or white level, of the entire display. The
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standard value is 1.0. Selecting lower values (down to 0.1) will produce
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a dimmer display, while selecting higher values (up to 2.0) will
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give a more saturated display. Note that not all video cards have
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hardware to support this option. This option does not work with
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-video gdi. The default is 1.0.
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-full_screen_gamma / -fsg <value>
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Controls the gamma, which produces a potentially nonlinear black to
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white ramp, for the entire display. The standard value is 1.0, which
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gives a linear ramp from black to white. Selecting lower values (down
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to 0.1) will increase the nonlinearity toward black, while selecting
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higher values (up to 3.0) will push the nonlinearity toward white. Note
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that not all video cards have hardware to support this option. This
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option does not work with -video gdi. The default is 1.0.
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Windows sound options
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---------------------
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-audio_latency <value>
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This controls the amount of latency built into the audio streaming. By
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default MAME tries to keep the DirectSound audio buffer between 1/5 and
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2/5 full. On some systems, this is pushing it too close to the edge,
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and you get poor sound sometimes. The latency parameter controls the
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lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).
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Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and
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3/5 full. If you crank it up to 4, you can definitely notice the lag.
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Input device options
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--------------------
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-[no]dual_lightgun / -[no]dual
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Controls whether or not MAME attempts to track two lightguns connected
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at the same time. This option requires -lightgun. This option is a hack
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for supporting older dual lightgun setups. If you have multiple
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lightguns connected, you will probably just need to enable -mouse and
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configure each lightgun independently. The default is OFF
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(-nodual_lightgun).
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