mame/3rdparty/lzma/CPP/Windows/Synchronization.cpp

64 lines
1.2 KiB
C++

// Windows/Synchronization.cpp
#include "StdAfx.h"
#ifndef _WIN32
#include "Synchronization.h"
namespace NWindows {
namespace NSynchronization {
/*
#define INFINITE 0xFFFFFFFF
#define MAXIMUM_WAIT_OBJECTS 64
#define STATUS_ABANDONED_WAIT_0 ((NTSTATUS)0x00000080L)
#define WAIT_ABANDONED ((STATUS_ABANDONED_WAIT_0 ) + 0 )
#define WAIT_ABANDONED_0 ((STATUS_ABANDONED_WAIT_0 ) + 0 )
// WINAPI
DWORD WaitForMultipleObjects(DWORD count, const HANDLE *handles, BOOL wait_all, DWORD timeout);
*/
DWORD WINAPI WaitForMultiObj_Any_Infinite(DWORD count, const CHandle_WFMO *handles)
{
if (count < 1)
{
// abort();
SetLastError(EINVAL);
return WAIT_FAILED;
}
CSynchro *synchro = handles[0]->_sync;
synchro->Enter();
// #ifdef DEBUG_SYNCHRO
for (DWORD i = 1; i < count; i++)
{
if (synchro != handles[i]->_sync)
{
// abort();
synchro->Leave();
SetLastError(EINVAL);
return WAIT_FAILED;
}
}
// #endif
for (;;)
{
for (DWORD i = 0; i < count; i++)
{
if (handles[i]->IsSignaledAndUpdate())
{
synchro->Leave();
return WAIT_OBJECT_0 + i;
}
}
synchro->WaitCond();
}
}
}}
#endif