mirror of
https://github.com/holub/mame
synced 2025-05-01 12:16:56 +03:00

Made autofire and inputmacro plugins capable of remembering settings if the host input device for the binding is missing or if an input for a slot device that isn't present is referenced.
623 lines
17 KiB
Lua
623 lines
17 KiB
Lua
-- license:BSD-3-Clause
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-- copyright-holders:Vas Crabb
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-- Constants
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local MENU_TYPES = { MACROS = 0, ADD = 1, EDIT = 2, INPUT = 3 }
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-- Globals
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local commonui
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local macros
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local menu_stack
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local macros_start_macro -- really for the macros menu, but has to be declared local before edit menu functions
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-- Helpers
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local function new_macro()
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local function check_name(n)
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for index, macro in ipairs(macros) do
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if macro.name == n then
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return false
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end
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end
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return true
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end
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local name = _p('plugin-inputmacro', 'New macro')
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local number = 1
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while not check_name(name) do
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number = number + 1
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name = string.format(_p('plugin-inputmacro', 'New macro %d'), number)
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end
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return {
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name = name,
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binding = nil,
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bindingcfg = '',
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earlycancel = true,
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loop = -1,
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steps = {
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{
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inputs = {
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{
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port = nil,
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mask = nil,
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type = nil,
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field = nil } },
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delay = 0,
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duration = 1 } } }
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end
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-- Input menu
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local input_menu
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local input_start_field
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function start_input_menu(handler, start_field)
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local function supported(f)
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if f.is_analog or f.is_toggle then
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return false
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elseif (f.type_class == 'config') or (f.type_class == 'dipswitch') then
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return false
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else
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return true
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end
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end
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local function action(field)
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if field then
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handler(field)
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end
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table.remove(menu_stack)
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input_menu = nil
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input_start_field = nil
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end
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if not commonui then
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commonui = require('commonui')
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end
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input_menu = commonui.input_selection_menu(action, _p('plugin-inputmacro', 'Set Input'), supported)
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input_start_field = start_field
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table.insert(menu_stack, MENU_TYPES.INPUT)
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end
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local function handle_input(index, action)
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return input_menu:handle(index, action)
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end
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local function populate_input()
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return input_menu:populate(input_start_field)
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end
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-- Add/edit menus
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local edit_current_macro
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local edit_start_selection
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local edit_start_step
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local edit_menu_active
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local edit_insert_position
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local edit_name_buffer
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local edit_items
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local edit_item_exit
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local edit_switch_poller
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local function current_macro_complete()
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if not edit_current_macro.binding then
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return false
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end
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local laststep = edit_current_macro.steps[#edit_current_macro.steps]
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if not laststep.inputs[#laststep.inputs].field then
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return false
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end
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return true
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end
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local function handle_edit_items(index, event)
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if edit_switch_poller then
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if edit_switch_poller:poll() then
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if edit_switch_poller.sequence then
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edit_current_macro.binding = edit_switch_poller.sequence
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edit_current_macro.bindingcfg = manager.machine.input:seq_to_tokens(edit_switch_poller.sequence)
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end
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edit_switch_poller = nil
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return true
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end
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return false
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end
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local command = edit_items[index]
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local namecancel = false
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if edit_name_buffer and ((not command) or (command.action ~= 'name')) then
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edit_name_buffer = nil
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namecancel = true
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end
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if not command then
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return namecancel
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elseif command.action == 'name' then
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local function namechar()
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local ch = tonumber(event)
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if not ch then
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return nil
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elseif (ch >= 0x100) or ((ch & 0x7f) >= 0x20) or (ch == 0x08) then
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return utf8.char(ch)
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else
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return nil
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end
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end
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if edit_name_buffer then
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if event == 'select' then
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if #edit_name_buffer > 0 then
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edit_current_macro.name = edit_name_buffer
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end
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edit_name_buffer = nil
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return true
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elseif event == 'cancel' then
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edit_name_buffer = nil
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return true
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else
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local char = namechar()
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if char == '\b' then
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edit_name_buffer = edit_name_buffer:gsub('[%z\1-\127\192-\255][\128-\191]*$', '')
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return true
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elseif char then
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edit_name_buffer = edit_name_buffer .. char
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return true
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end
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end
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elseif event == 'select' then
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edit_name_buffer = edit_current_macro.name
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return true
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else
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local char = namechar()
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if char == '\b' then
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edit_name_buffer = ''
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return true
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elseif char then
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edit_name_buffer = char
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return true
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end
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end
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elseif command.action == 'binding' then
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if event == 'select' then
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if not commonui then
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commonui = require('commonui')
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end
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edit_switch_poller = commonui.switch_polling_helper()
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return true
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end
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elseif command.action == 'releaseaction' then
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if (event == 'select') or (event == 'left') or (event == 'right') then
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edit_current_macro.earlycancel = not edit_current_macro.earlycancel
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return true
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end
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elseif command.action == 'holdaction' then
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if event == 'left' then
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edit_current_macro.loop = edit_current_macro.loop - 1
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return true
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elseif event == 'right' then
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edit_current_macro.loop = edit_current_macro.loop + 1
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return true
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elseif event == 'clear' then
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edit_current_macro.loop = -1
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return true
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end
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elseif command.action == 'delay' then
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local step = edit_current_macro.steps[command.step]
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if event == 'left' then
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step.delay = step.delay - 1
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return true
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elseif event == 'right' then
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step.delay = step.delay + 1
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return true
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elseif event == 'clear' then
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step.delay = 0
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return true
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end
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elseif command.action == 'duration' then
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local step = edit_current_macro.steps[command.step]
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if event == 'left' then
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step.duration = step.duration - 1
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return true
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elseif event == 'right' then
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step.duration = step.duration + 1
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return true
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elseif event == 'clear' then
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step.duration = 1
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return true
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end
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elseif command.action == 'input' then
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local inputs = edit_current_macro.steps[command.step].inputs
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if event == 'select' then
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local function hanlder(field)
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inputs[command.input].port = field.port.tag
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inputs[command.input].mask = field.mask
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inputs[command.input].type = field.type
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inputs[command.input].field = field
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end
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start_input_menu(hanlder, inputs[command.input].field)
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edit_start_selection = index
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return true
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elseif event == 'clear' then
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if #inputs > 1 then
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table.remove(inputs, command.input)
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return true
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end
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end
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elseif command.action == 'addinput' then
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if event == 'select' then
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local inputs = edit_current_macro.steps[command.step].inputs
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local function handler(field)
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local newinput = {
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port = field.port.tag,
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mask = field.mask,
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type = field.type,
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field = field }
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table.insert(inputs, newinput)
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end
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start_input_menu(handler)
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edit_start_selection = index
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return true
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end
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elseif command.action == 'deletestep' then
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if event == 'select' then
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table.remove(edit_current_macro.steps, command.step)
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if edit_current_macro.loop > #edit_current_macro.steps then
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edit_current_macro.loop = -1
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elseif edit_current_macro.loop > command.step then
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edit_current_macro.loop = edit_current_macro.loop - 1
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end
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if edit_insert_position > command.step then
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edit_insert_position = edit_insert_position - 1
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end
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edit_start_step = command.step
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if edit_start_step > #edit_current_macro.steps then
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edit_start_step = edit_start_step - 1
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end
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return true
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end
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elseif command.action == 'addstep' then
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if event == 'select' then
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local steps = edit_current_macro.steps
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local function handler(field)
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local newstep = {
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inputs = {
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{
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port = field.port.tag,
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mask = field.mask,
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type = field.type,
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field = field } },
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delay = 0,
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duration = 1 }
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table.insert(steps, edit_insert_position, newstep)
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if edit_current_macro.loop >= edit_insert_position then
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edit_current_macro.loop = edit_current_macro.loop + 1
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end
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edit_start_step = edit_insert_position
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edit_insert_position = edit_insert_position + 1
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end
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start_input_menu(handler)
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edit_start_selection = index
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return true
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elseif event == 'left' then
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edit_insert_position = edit_insert_position - 1
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return true
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elseif event == 'right' then
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edit_insert_position = edit_insert_position + 1
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return true
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end
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end
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local selection
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if command.step then
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if event == 'prevgroup' then
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if command.step > 1 then
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local found_break = false
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selection = index - 1
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while (not edit_items[selection]) or (edit_items[selection].step == command.step) do
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selection = selection - 1
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end
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local step = edit_items[selection].step
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while edit_items[selection - 1] and (edit_items[selection - 1].step == step) do
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selection = selection - 1
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end
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end
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elseif event == 'nextgroup' then
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if command.step < #edit_current_macro.steps then
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selection = index + 1
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while (not edit_items[selection]) or (edit_items[selection].step == command.step) do
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selection = selection + 1
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end
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end
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end
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end
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return namecancel, selection
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end
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local function add_edit_items(items)
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edit_items = { }
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local input = manager.machine.input
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local arrows
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items[#items + 1] = { _p('plugin-inputmacro', 'Name'), edit_name_buffer and (edit_name_buffer .. '_') or edit_current_macro.name, '' }
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edit_items[#items] = { action = 'name' }
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if not (edit_start_selection or edit_start_step or edit_menu_active) then
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edit_start_selection = #items
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end
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edit_menu_active = true
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local binding = edit_current_macro.binding
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local activation = binding and input:seq_name(binding) or _p('plugin-inputmacro', '[not set]')
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items[#items + 1] = { _p('plugin-inputmacro', 'Activation sequence'), activation, edit_switch_poller and 'lr' or '' }
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edit_items[#items] = { action = 'binding' }
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local releaseaction = edit_current_macro.earlycancel and _p('plugin-inputmacro', 'Stop immediately') or _p('plugin-inputmacro', 'Complete macro')
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items[#items + 1] = { _p('plugin-inputmacro', 'On release'), releaseaction, edit_current_macro.earlycancel and 'r' or 'l' }
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edit_items[#items] = { action = 'releaseaction' }
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local holdaction
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arrows = 'lr'
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if edit_current_macro.loop < 0 then
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holdaction = _p('plugin-inputmacro', 'Release')
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arrows = 'r'
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elseif edit_current_macro.loop > 0 then
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holdaction = string.format(_p('plugin-inputmacro', 'Loop to step %d'), edit_current_macro.loop)
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if edit_current_macro.loop >= #edit_current_macro.steps then
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arrows = 'l'
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end
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else
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holdaction = string.format(_p('plugin-inputmacro', 'Prolong step %d'), #edit_current_macro.steps)
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end
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items[#items + 1] = { _p('plugin-inputmacro', 'When held'), holdaction, arrows }
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edit_items[#items] = { action = 'holdaction' }
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for i, step in ipairs(edit_current_macro.steps) do
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items[#items + 1] = { string.format(_p('plugin-inputmacro', 'Step %d'), i), '', 'heading' }
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items[#items + 1] = { _p('plugin-inputmacro', 'Delay (frames)'), step.delay, (step.delay > 0) and 'lr' or 'r' }
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edit_items[#items] = { action = 'delay', step = i }
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if edit_start_step == i then
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edit_start_selection = #items
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end
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items[#items + 1] = { _p('plugin-inputmacro', 'Duration (frames)'), step.duration, (step.duration > 1) and 'lr' or 'r' }
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edit_items[#items] = { action = 'duration', step = i }
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for j, input in ipairs(step.inputs) do
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local inputname
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if input.field then
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inputname = _p('input-name', input.field.name)
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elseif input.port then
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inputname = _p('plugin-inputmacro', 'n/a')
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else
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inputname = _p('plugin-inputmacro', '[not set]')
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end
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items[#items + 1] = { string.format(_p('plugin-inputmacro', 'Input %d'), j), inputname, '' }
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edit_items[#items] = { action = 'input', step = i, input = j }
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end
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if step.inputs[#step.inputs].field then
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items[#items + 1] = { _p('plugin-inputmacro', 'Add input'), '', '' }
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edit_items[#items] = { action = 'addinput', step = i }
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end
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if #edit_current_macro.steps > 1 then
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items[#items + 1] = { _p('plugin-inputmacro', 'Delete step'), '', '' }
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edit_items[#items] = { action = 'deletestep', step = i }
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end
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end
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edit_start_step = nil
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local laststep = edit_current_macro.steps[#edit_current_macro.steps]
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if laststep.inputs[#laststep.inputs].field then
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items[#items + 1] = { '---', '', '' }
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arrows = 'lr'
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if edit_insert_position > #edit_current_macro.steps then
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arrows = 'l'
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elseif edit_insert_position < 2 then
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arrows = 'r'
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end
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items[#items + 1] = { _p('plugin-inputmacro', 'Add step at position'), edit_insert_position, arrows }
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edit_items[#items] = { action = 'addstep', step = i }
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end
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end
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local function handle_add(index, event)
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local handled, selection = handle_edit_items(index, event)
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if handled then
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return true, selection
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elseif event == 'cancel' then
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edit_current_macro = nil
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edit_menu_active = false
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edit_items = nil
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table.remove(menu_stack)
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return true, selection
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elseif (index == edit_item_exit) and (event == 'select') then
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if current_macro_complete() then
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table.insert(macros, edit_current_macro)
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macros_start_macro = #macros
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end
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edit_menu_active = false
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edit_current_macro = nil
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edit_items = nil
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table.remove(menu_stack)
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return true, selection
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end
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return false, selection
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end
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local function handle_edit(index, event)
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local handled, selection = handle_edit_items(index, event)
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if handled then
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return true, selection
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elseif (event == 'cancel') or ((index == edit_item_exit) and (event == 'select')) then
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edit_current_macro = nil
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edit_menu_active = false
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edit_items = nil
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table.remove(menu_stack)
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return true, selection
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end
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return false, selection
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end
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local function populate_add()
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local items = { }
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table.insert(items, { _p('plugin-inputmacro', 'Add Input Macro'), '', 'off' })
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table.insert(items, { '---', '', '' })
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add_edit_items(items)
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table.insert(items, { '---', '', '' })
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if current_macro_complete() then
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table.insert(items, { _p('plugin-inputmacro', 'Create'), '', '' })
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else
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table.insert(items, { _p('plugin-inputmacro', 'Cancel'), '', '' })
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end
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edit_item_exit = #items
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local selection = edit_start_selection
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edit_start_selection = nil
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if edit_switch_poller then
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return edit_switch_poller:overlay(items, selection, 'lrrepeat')
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else
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return items, selection, 'lrrepeat' .. (edit_name_buffer and ' ignorepause' or '')
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end
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end
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local function populate_edit()
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local items = { }
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table.insert(items, { _p('plugin-inputmacro', 'Edit Input Macro'), '', 'off' })
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table.insert(items, { '---', '', '' })
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add_edit_items(items)
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table.insert(items, { '---', '', '' })
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table.insert(items, { _p('plugin-inputmacro', 'Done'), '', '' })
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edit_item_exit = #items
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local selection = edit_start_selection
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edit_start_selection = nil
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if edit_switch_poller then
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return edit_switch_poller:overlay(items, selection, 'lrrepeat')
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else
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return items, selection, 'lrrepeat' .. (edit_name_buffer and ' ignorepause' or '')
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end
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end
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-- Macros menu
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|
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local macros_item_first_macro
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local macros_selection_save
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local macros_item_add
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function handle_macros(index, event)
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if index == macros_item_add then
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if event == 'select' then
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edit_current_macro = new_macro()
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edit_insert_position = #edit_current_macro.steps + 1
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macros_selection_save = index
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table.insert(menu_stack, MENU_TYPES.ADD)
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return true
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|
end
|
|
elseif index >= macros_item_first_macro then
|
|
macro = index - macros_item_first_macro + 1
|
|
if event == 'select' then
|
|
edit_current_macro = macros[macro]
|
|
edit_insert_position = #edit_current_macro.steps + 1
|
|
macros_selection_save = index
|
|
table.insert(menu_stack, MENU_TYPES.EDIT)
|
|
return true
|
|
elseif event == 'clear' then
|
|
table.remove(macros, macro)
|
|
if #macros > 0 then
|
|
macros_selection_save = index
|
|
if macro > #macros then
|
|
macros_selection_save = macros_selection_save - 1
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function populate_macros()
|
|
local input = manager.machine.input
|
|
local ioport = manager.machine.ioport
|
|
local items = { }
|
|
|
|
table.insert(items, { _p('plugin-inputmacro', 'Input Macros'), '', 'off' })
|
|
table.insert(items, { string.format(_p('plugin-inputmacro', 'Press %s to delete'), manager.ui:get_general_input_setting(ioport:token_to_input_type('UI_CLEAR'))), '', 'off' })
|
|
table.insert(items, { '---', '', '' })
|
|
|
|
macros_item_first_macro = #items + 1
|
|
if #macros > 0 then
|
|
for index, macro in ipairs(macros) do
|
|
table.insert(items, { macro.name, input:seq_name(macro.binding), '' })
|
|
if macros_start_macro == index then
|
|
macros_selection_save = #items
|
|
end
|
|
end
|
|
else
|
|
table.insert(items, { _p('plugin-inputmacro', '[no macros]'), '', 'off' })
|
|
end
|
|
macros_start_macro = nil
|
|
|
|
table.insert(items, { '---', '', '' })
|
|
table.insert(items, { _p('plugin-inputmacro', 'Add macro'), '', '' })
|
|
macros_item_add = #items
|
|
|
|
local selection = macros_selection_save
|
|
macros_selection_save = nil
|
|
return items, selection
|
|
end
|
|
|
|
|
|
-- Entry points
|
|
|
|
local lib = { }
|
|
|
|
function lib:init(m)
|
|
macros = m
|
|
menu_stack = { MENU_TYPES.MACROS }
|
|
end
|
|
|
|
function lib:handle_event(index, event)
|
|
local current = menu_stack[#menu_stack]
|
|
if current == MENU_TYPES.MACROS then
|
|
return handle_macros(index, event)
|
|
elseif current == MENU_TYPES.ADD then
|
|
return handle_add(index, event)
|
|
elseif current == MENU_TYPES.EDIT then
|
|
return handle_edit(index, event)
|
|
elseif current == MENU_TYPES.INPUT then
|
|
return handle_input(index, event)
|
|
end
|
|
end
|
|
|
|
function lib:populate()
|
|
local current = menu_stack[#menu_stack]
|
|
if current == MENU_TYPES.MACROS then
|
|
return populate_macros()
|
|
elseif current == MENU_TYPES.ADD then
|
|
return populate_add()
|
|
elseif current == MENU_TYPES.EDIT then
|
|
return populate_edit()
|
|
elseif current == MENU_TYPES.INPUT then
|
|
return populate_input()
|
|
end
|
|
end
|
|
|
|
return lib
|