![]() * 6522via: Don't generate a signal on PB7 when the timer 1 latch is programmed with 0. On the Victor 9000, the clock for the audio codec is generated by a via6522. PB7 is connected to the codec's clock input. Non-speech sounds (e.g. beeps, musical notes) are produced by outputting a cyclical waveform from the codec, with the pitch determined by the frequency of the codec clock. Software running on the Victor 9000 has been observed to attempt to silence the audio by writing 0 to the T1 timer latch (not by turning off continuous mode or PB7 output). With the emulated via6522, this resulted in a high-frequency clock signal being output on PB7, causing a high-pitched squeal whenever notes are not being played. From this observed behavior we could infer that the original 6522 HW does not output a signal on PB7 when the latch value is 0, and that the Victor 9000 software was relying on this behaviour to silence the audio output (one would have to assume that the real hardware didn't produce a squeal). * mc6852: fix various transmit-related issues which were preventing victor9k Audio output from working. The expected behavior of mc6852 is to write the data received in the FIFO register serially via tx_data_callback(). However, this was not implemented, and the only way data in the transmit FIFO could be removed and transmitted was by calling get_tx_byte(), and to then serially transmit the data by some external mechanism. Only m68sfdc.cpp calls get_tx_byte(), so it's hard to see how any other device using the mc6852 would have been able to transmit data. Software running on victor9k attempting to play audio would hang, since it would block waiting for the TX FIFO to empty. With these changes, Victor 9000 audio playback works as expected, with the data getting sent serially to the Audio codec. In order to avoid breaking m68sfdc, a new API call is added to allow data to be sent the "old" way. m68sfdc now calls set_tx_pull_mode(true), to get the previous behavior. As I understand it, other devices using mc6852 must be broken, and would need to be revisited. * victor9k: complete Audio support, adding a low-pass filter after the HC-55516 codec. Mark victor9k Audio as working. |
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uismall.bdf |
MAME
What is MAME?
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
Where can I find out more?
- Official MAME Development Team Site (includes binary downloads, wiki, forums, and more)
- MAME Testers (official bug tracker for MAME)
Community
Development
CI status and code scanning
How to compile?
If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing
make
for a full build,
make SUBTARGET=tiny
for a build including a small subset of supported systems.
See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.
For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.
For Windows users, we provide a ready-made build environment based on MinGW-w64.
Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:
make vs2022
or use this command to build it directly using msbuild
make vs2022 MSBUILD=1
Coding standard
MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.
Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.
All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.
See more specific C++ Coding Guidelines on our documentation web site.
License
The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.
Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.
Copyright (c) 1997-2025 MAMEdev and contributors
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
Please see COPYING for more details.