![]() * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well |
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.. | ||
asio | ||
benchmark | ||
bgfx | ||
bimg | ||
bx | ||
catch | ||
compat | ||
dxsdk | ||
expat | ||
genie | ||
glm | ||
libflac | ||
libjpeg | ||
linenoise | ||
lsqlite3 | ||
lua | ||
lua-linenoise | ||
lua-zlib | ||
luafilesystem | ||
lzma | ||
minimp3 | ||
nanosvg | ||
portaudio | ||
portmidi | ||
pugixml | ||
rapidjson | ||
SDL2 | ||
SDL2-override/mingw | ||
softfloat | ||
softfloat3 | ||
sol2 | ||
sqlite3 | ||
tap-windows6 | ||
utf8proc | ||
winpcap | ||
zlib | ||
README.md |
3rdparty
asio - Boost Software License
benchmark - Apache License, Version 2.0 (used only for testing, not part of distribution)
bgfx - The BSD 2-Clause License
bimg - The BSD 2-Clause License
catch - Boost Software License
compat - Wine headers missing in MinGW The GNU Lesser General Public License, version 2.1 (LGPL-2.1)
note that this one contain headers only and that real library/dll is dynamically loaded so use in commercial project is allowed, will be removed when becomes part of MinGW distribution
dxsdk - DirectX SDK EULA
expat - The MIT License (MIT)
genie - The BSD 3-Clause License
glm - The MIT License (MIT)
libflac - The BSD 3-Clause License
libjpeg - Custom BSD-like
linenoise-ng - The BSD 3-Clause License
lsqlite3 - The MIT License (MIT)
lua - The MIT License (MIT)
lua-linenoise - The MIT License (MIT)
lua-zlib - The MIT License (MIT)
luafilesystem - The MIT License (MIT)
lzma - The GNU Lesser General Public License
minimp3 - Creative Commons Zero v1.0 Universal
nanosvg - zlib license
portaudio - The MIT License (MIT) explanation at their site
portmidi - The MIT License (MIT)
pugixml - The MIT License (MIT)
rapidjson - The BSD 3-Clause License
sdl2 - zlib license
softfloat - "Softfloat 2b" U.C. Berkeley modified license MIT compatible
softfloat3 - The BSD 3-Clause License
sol2 - The MIT License (MIT)
sqlite3 - Public Domain
tap-windows6.h - Dual-licensed The GNU General Public License, version 2 and The MIT License (MIT)
utf8proc - The MIT License (MIT)
winpcap - The BSD 3-Clause License
zlib - zlib license