mame/3rdparty/lzma/CPP/7zip/Common/VirtThread.h

25 lines
570 B
C

// VirtThread.h
#ifndef __VIRT_THREAD_H
#define __VIRT_THREAD_H
#include "../../Windows/Synchronization.h"
#include "../../Windows/Thread.h"
struct CVirtThread
{
NWindows::NSynchronization::CAutoResetEvent StartEvent;
NWindows::NSynchronization::CAutoResetEvent FinishedEvent;
NWindows::CThread Thread;
bool Exit;
~CVirtThread() { WaitThreadFinish(); }
void WaitThreadFinish(); // call it in destructor of child class !
WRes Create();
WRes Start();
virtual void Execute() = 0;
WRes WaitExecuteFinish() { return FinishedEvent.Lock(); }
};
#endif