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Angelo Salese a7a09f29d5 hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood]
hng64: Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood]

-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 24 novembre 2009 16.04
A: Angelo Salese
Oggetto: Hyper 64 alt layout

here..
apply over previous
alt layout for the roz.

From David Haywood (thru IM channels):

 ...and added 8x8 and 16x16 tilemaps for each mode.

corrects one scene in Xrally intro, and also transition layer in fatfurwa (see squares when you press start on title screen)

 (doesn't fix road edge alt tilemap mode yet)

 note: includes/hng64.h added, 3d disabled in driving games.
2009-11-24 15:28:16 +00:00
docs Adjust license.txt to indicate it applies to files unless otherwise 2009-10-12 07:53:52 +00:00
src hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood] 2009-11-24 15:28:16 +00:00
.gitattributes hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood] 2009-11-24 15:28:16 +00:00
makefile Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00