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etabeta78 a87d6d0442 ui: fixed bug where software items that shall create new image
devices (e.g., passthru carts) or new slot options, failed to do
so when loaded through the File Manager in the internal
UI. [Fabio Priuli]

out of whatsnew: to see the bug, try to launch with previous code nes with no
options, then mount ggenie cart and, after the reboot, try to mount any other
game in the -cart2 media switch. System will reboot, but only ggenie remains
mounted.
Alternatively, launch c64 and manually mount cbmieee from the UI. After
reboot the serial slot options in the Slot Options menu are not configurable, because
the core was not "informed" of their addition, and any cart you try to mount in -cart2
will be ignored, because the new media switch is not acknowledged by the core.
Once again, from command line everything was fine, and thus the issue was hard to
spot :)
2015-01-19 11:48:33 +01:00
3rdparty Made all compile for Lua 5.3 (nw) 2015-01-13 18:44:26 +01:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Tidy comments 2014-12-02 17:16:41 +00:00
hash just something I used in testing (nw) 2015-01-16 13:10:56 +00:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src ui: fixed bug where software items that shall create new image 2015-01-19 11:48:33 +01:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore Converted png2bcd tool to python [Andrew Gardner] 2015-01-10 11:35:34 +01:00
makefile Made all compile for Lua 5.3 (nw) 2015-01-13 18:44:26 +01:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?