mame/plugins/layout/init.lua
Vas Crabb 27fc200678 Tie up a few loose ends:
* msx2_flop.xml: Fixed a couple of Japanese titles.
* plugins/layout: Added a couple of things to the layout script sandbox.
* Tidied up Hyper Neo Geo 64 code (srcclean etc.).
2023-03-08 00:16:47 +11:00

69 lines
1.7 KiB
Lua

-- license:BSD-3-Clause
-- copyright-holders:Carl
-- Layout scripts should return a table and a string. The table can have two optional keys reset and frame
-- which have functions for values called on reset and frame draw respectively and the string is a unique name.
local exports = {}
exports.name = "layout"
exports.version = "0.0.1"
exports.description = "Layout helper plugin"
exports.license = "BSD-3-Clause"
exports.author = { name = "Carl" }
local layout = exports
function layout.startplugin()
local scripts = {}
local function prepare_layout(file, script)
local env = {
machine = manager.machine,
emu = {
attotime = emu.attotime,
render_bounds = emu.render_bounds,
render_color = emu.render_color,
print_verbose = emu.print_verbose,
print_error = emu.print_error,
print_warning = emu.print_warning,
print_info = emu.print_info,
print_debug = emu.print_debug },
file = file,
print = print,
pairs = pairs,
ipairs = ipairs,
string = string,
tonumber = tonumber,
tostring = tostring,
table = table }
local script, err = load(script, script, "t", env)
if not script then
emu.print_verbose("error loading layout script " .. err)
return
end
local hooks = script()
if hooks ~= nil then
table.insert(scripts, hooks)
end
end
emu.register_callback(prepare_layout, "layout")
emu.register_frame(function()
if manager.machine.paused then
return
end
for num, scr in pairs(scripts) do
if scr.frame then
scr.frame()
end
end
end)
emu.register_start(function()
for num, scr in pairs(scripts) do
if scr.reset then
scr.reset()
end
end
end)
emu.register_stop(function() scripts = {} end)
end
return exports