mame/bgfx/effects/hlsl
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
..
blit.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
color.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
deconverge.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
defocus.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
distortion.json Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
LICENSE Final bgfx fixups for release 2016-03-28 22:58:32 +02:00
ntsc_decode.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
ntsc_encode.json Fix up bgfx NTSC shader, nw 2016-04-29 06:58:20 +02:00
phosphor.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
post.json Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
prescale.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
README.md Final bgfx fixups for release 2016-03-28 22:58:32 +02:00

BGFX shader effects

Cointains definitions for BGFX shader effects

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team