mirror of
https://github.com/holub/mame
synced 2025-04-25 09:50:04 +03:00
165 lines
5.4 KiB
C
165 lines
5.4 KiB
C
/***************************************************************************
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Project Support Engineering Games
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Game Name DATA
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--------------------------------
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Knights in Armor (1976) YES
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Desert Patrol (1977) YES
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Game Tree (1978) YES
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***************************************************************************/
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#include "emu.h"
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#include "machine/netlist.h"
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#include "netlist/devices/net_lib.h"
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#include "video/fixfreq.h"
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// copied by Pong, not accurate for this driver!
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// start
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#define MASTER_CLOCK 7159000
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#define V_TOTAL (0x105+1) // 262
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#define H_TOTAL (0x1C6+1) // 454
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#define HBSTART (H_TOTAL)
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#define HBEND (80)
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#define VBSTART (V_TOTAL)
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#define VBEND (16)
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#define HRES_MULT (1)
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// end
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class pse_state : public driver_device
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{
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public:
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pse_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_video(*this, "fixfreq")
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{
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}
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// devices
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required_device<netlist_mame_device_t> m_maincpu;
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required_device<fixedfreq_device> m_video;
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protected:
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// driver_device overrides
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virtual void machine_start();
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virtual void machine_reset();
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virtual void video_start();
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private:
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};
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static NETLIST_START(pse)
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SOLVER(Solver, 48000)
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// PARAM(Solver.FREQ, 48000)
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PARAM(Solver.ACCURACY, 1e-4) // works and is sufficient
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// schematics
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//...
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// NETDEV_ANALOG_CALLBACK(sound_cb, sound, psettl_state, sound_cb, "")
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// NETDEV_ANALOG_CALLBACK(video_cb, videomix, fixedfreq_device, update_vid, "fixfreq")
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NETLIST_END()
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void pse_state::machine_start()
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{
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}
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void pse_state::machine_reset()
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{
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}
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void pse_state::video_start()
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{
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}
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static MACHINE_CONFIG_START( pse, pse_state )
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/* basic machine hardware */
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MCFG_DEVICE_ADD("maincpu", NETLIST_CPU, NETLIST_CLOCK)
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MCFG_NETLIST_SETUP(pse)
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/* video hardware */
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MCFG_FIXFREQ_ADD("fixfreq", "screen")
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MCFG_FIXFREQ_MONITOR_CLOCK(MASTER_CLOCK)
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MCFG_FIXFREQ_HORZ_PARAMS(H_TOTAL-67,H_TOTAL-40,H_TOTAL-8,H_TOTAL)
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MCFG_FIXFREQ_VERT_PARAMS(V_TOTAL-22,V_TOTAL-19,V_TOTAL-12,V_TOTAL)
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MCFG_FIXFREQ_FIELDCOUNT(1)
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MCFG_FIXFREQ_SYNC_THRESHOLD(0.30)
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MACHINE_CONFIG_END
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/***************************************************************************
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Game driver(s)
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***************************************************************************/
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ROM_START( dpatrol )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
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// the one below should be at e2 according to schematics?
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ROM_LOAD( "bd1.f2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
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ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // prom 1 contains aircraft target images and explosion image. pcb has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // prom 2 contains parachute and man, falling man. pcb has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // contains prom address codes and image speeds. Each image has its own speed and address block in the image PROM. chip is 82S123
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ROM_LOAD( "bd3.d1", 0x0000, 0x0020, NO_DUMP ) // data in prom is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
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ROM_END
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/*
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ROM_START( knightar )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "1.m1" ) // Man rom stores image characters of knights. 82S115P or 8205R according to KIA schematics
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ROM_LOAD( "2.m2" ) // Horse rom stores image characters of horses. 82S115P or 8205R according to KIA schematics
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ROM_END
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*/
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/*
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ROM_START( gametree )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1.d2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
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ROM_LOAD( "bd1.e2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
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ROM_LOAD( "bd2.f12" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
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ROM_LOAD( "bd2.f14" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
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ROM_LOAD( "bd2.e12" ) // prom 2 contains other targets (rabbit and turkey) and point values
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ROM_LOAD( "bd2.e14" ) // prom 2 82S141 or 6341-1 according to Game Tree layout.
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ROM_LOAD( "bd2.a2" ) // contains prom address codes and image speeds. Each has its own speed and address block in the image prom.
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ROM_LOAD( "bd2.a3" ) // contains prom address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout.
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ROM_END
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*/
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GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", GAME_IS_SKELETON )
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//GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", GAME_IS_SKELETON )
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//GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", GAME_IS_SKELETON )
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