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![]() relative to -state_directory (whose usage remains unchanged). Syntax is basically the same as snapname, allowing for the / character as path separator, %g as the driver name, and %d_[media] as the image name mounted in the "media" device. For example, using -statename foo/%g when running "mame wrally" will store save states into the folder sta/foo/wrally/ ; using -statename %g/%d_cart when running "mess nes -cart smb" will store save states into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when running "mess pce -cart cdsys -cdrm draculax" will store save states into sta/pce/draculax/ Specifying a media switch which is not available (e.g. %d_cdrm in a c64) or a media switch where no image is mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert the option to its default value %g and save states will be stored in sta/*gamename*/ as in previous versions. [Fabio Priuli] Needless to say, this option is very useful with home computers and consoles in MESS since it allows to have 36 save slots for each game instead of 36 for the whole system library Notice that a clean compile is required, due to the addition to the running_machine class |
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.. | ||
config.txt | ||
hlsl.txt | ||
imgtool.txt | ||
license.txt | ||
m6502.txt | ||
mame.txt | ||
newvideo.txt | ||
nscsi.txt | ||
windows.txt |