mame/scripts
Vas Crabb ab6237da82 Eliminated cross dependencies between driver projects.
Driver projects now use globs to search for files.  There's less effort
editing the Lua files when things are moved around.  Remember it won't
automatically pick up a change, so if you add/remove/change files, you
should touch makefile to get it to find the change.

Driver projects no longer get the top-level MAME directory as an include
path.  This means you need to think about how you structure things and
not introduce nasty circular dependencies.

Subtarget projects can now be generated entirely from .flt files without
the need for separate Lua scripts and .lst files.  This has been done
for the arcade, mess and virtual targets.  It effectively works like a
SOURCES= build on a large scale.  This means you need to organise things
so the dependency genrators can find them.

There's an issue with the mess subtarget right now.  For some reason,
decmate2.cpp isn't picking up the dependency on the PDP8 CPU core for
the HD6120 device.  I'll debug it later
2022-06-27 18:06:20 +10:00
..
build Eliminated cross dependencies between driver projects. 2022-06-27 18:06:20 +10:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws More user experience improvements: 2021-10-14 08:00:04 +11:00
resources -Got rid of some legacy MESS support glue. 2022-06-13 16:53:23 +10:00
src Eliminated cross dependencies between driver projects. 2022-06-27 18:06:20 +10:00
target Eliminated cross dependencies between driver projects. 2022-06-27 18:06:20 +10:00
xslt remove references to "mame64" from comments 2021-03-29 15:26:38 +02:00
extlib.lua Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
genie.lua Eliminated cross dependencies between driver projects. 2022-06-27 18:06:20 +10:00
toolchain.lua Few more leftovers removed 2021-10-26 11:53:27 +02:00