Go to file
cracyc ad6fdd5ed6 (mess) pc9801: pipe bitmap 7220 vram access though grcg, enable ready line which fixes disk change detection (nw)
---
Also disabled reads while grcg is in rmw mode, this I'm not 100% certain about and needs more testing.
2014-11-06 16:00:48 -06:00
artwork
docs and what a fine horse it was 2014-10-26 02:00:27 +02:00
hash Merge branch 'master' of https://github.com/mamedev/mame 2014-11-06 08:15:05 -06:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src (mess) pc9801: pipe bitmap 7220 vram access though grcg, enable ready line which fixes disk change detection (nw) 2014-11-06 16:00:48 -06:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore ignore inp directory (nw) 2014-10-29 18:21:49 +00:00
makefile Build fixes for Emscripten (nw) 2014-11-05 23:12:54 -08:00
README.md Update README.md 2014-11-06 18:36:59 +01:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully)?