mirror of
https://github.com/holub/mame
synced 2025-06-02 10:59:52 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
77 lines
1.5 KiB
Lua
77 lines
1.5 KiB
Lua
--
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-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bimg#license-bsd-2-clause
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--
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newoption {
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trigger = "with-amalgamated",
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description = "Enable amalgamated build.",
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}
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newoption {
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trigger = "with-shared-lib",
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description = "Enable building shared library.",
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}
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newoption {
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trigger = "with-tools",
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description = "Enable building tools.",
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}
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solution "bimg"
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configurations {
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"Debug",
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"Release",
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}
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if _ACTION == "xcode4" then
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platforms {
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"Universal",
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}
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else
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platforms {
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"x32",
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"x64",
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"Native", -- for targets where bitness is not specified
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}
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end
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language "C++"
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startproject "example-00-helloworld"
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MODULE_DIR = path.getabsolute("..")
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BIMG_DIR = path.getabsolute("..")
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BX_DIR = os.getenv("BX_DIR")
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local BIMG_BUILD_DIR = path.join(BIMG_DIR, ".build")
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local BIMG_THIRD_PARTY_DIR = path.join(BIMG_DIR, "3rdparty")
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if not BX_DIR then
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BX_DIR = path.getabsolute(path.join(BIMG_DIR, "../bx"))
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end
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if not os.isdir(BX_DIR) then
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print("bx not found at " .. BX_DIR)
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print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
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os.exit()
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end
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dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
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if not toolchain(BIMG_BUILD_DIR, BIMG_THIRD_PARTY_DIR) then
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return -- no action specified
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end
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function copyLib()
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end
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group "libs"
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dofile "bimg.lua"
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dofile "bimg_decode.lua"
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dofile "bimg_encode.lua"
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dofile(path.join(BX_DIR, "scripts/bx.lua"))
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if _OPTIONS["with-tools"] then
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group "tools"
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dofile "texturec.lua"
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end
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