mirror of
https://github.com/holub/mame
synced 2025-05-10 00:01:52 +03:00

to private member variables with accessors: machine->m_respool ==> machine->respool() machine->config ==> machine->config() machine->gamedrv ==> machine->system() machine->m_regionlist ==> machine->first_region() machine->sample_rate ==> machine->sample_rate() Also converted internal lists to use simple_list.
329 lines
14 KiB
C++
329 lines
14 KiB
C++
/***************************************************************************
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screen.h
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Core MAME screen device.
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****************************************************************************
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Copyright Aaron Giles
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name 'MAME' nor the names of its contributors may be
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used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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***************************************************************************/
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#pragma once
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#ifndef __EMU_H__
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#error Dont include this file directly; include emu.h instead.
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#endif
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#ifndef __SCREEN_H__
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#define __SCREEN_H__
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//**************************************************************************
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// CONSTANTS
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//**************************************************************************
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// screen types
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enum screen_type_enum
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{
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SCREEN_TYPE_INVALID = 0,
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SCREEN_TYPE_RASTER,
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SCREEN_TYPE_VECTOR,
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SCREEN_TYPE_LCD
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};
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// forward references
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class render_texture;
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class screen_device;
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// device type definition
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extern const device_type SCREEN;
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// callback that is called to notify of a change in the VBLANK state
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typedef void (*vblank_state_changed_func)(screen_device &device, void *param, bool vblank_state);
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typedef UINT32 (*screen_update_func)(screen_device *screen, bitmap_t *bitmap, const rectangle *cliprect);
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typedef void (*screen_eof_func)(screen_device *screen, running_machine *machine);
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// ======================> screen_device_config
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class screen_device_config : public device_config
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{
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friend class screen_device;
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// construction/destruction
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screen_device_config(const machine_config &mconfig, const char *tag, const device_config *owner, UINT32 clock);
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public:
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// allocators
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static device_config *static_alloc_device_config(const machine_config &mconfig, const char *tag, const device_config *owner, UINT32 clock);
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virtual device_t *alloc_device(running_machine &machine) const;
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// configuration readers
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screen_device_config *next_screen() const { return downcast<screen_device_config *>(typenext()); }
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screen_type_enum screen_type() const { return m_type; }
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int width() const { return m_width; }
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int height() const { return m_height; }
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const rectangle &visible_area() const { return m_visarea; }
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bool oldstyle_vblank_supplied() const { return m_oldstyle_vblank_supplied; }
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attoseconds_t refresh() const { return m_refresh; }
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attoseconds_t vblank() const { return m_vblank; }
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bitmap_format format() const { return m_format; }
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float xoffset() const { return m_xoffset; }
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float yoffset() const { return m_yoffset; }
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float xscale() const { return m_xscale; }
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float yscale() const { return m_yscale; }
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bool have_screen_update() const { return m_screen_update != NULL; }
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// inline configuration helpers
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static void static_set_format(device_config *device, bitmap_format format);
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static void static_set_type(device_config *device, screen_type_enum type);
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static void static_set_raw(device_config *device, UINT32 pixclock, UINT16 htotal, UINT16 hbend, UINT16 hbstart, UINT16 vtotal, UINT16 vbend, UINT16 vbstart);
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static void static_set_refresh(device_config *device, attoseconds_t rate);
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static void static_set_vblank_time(device_config *device, attoseconds_t time);
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static void static_set_size(device_config *device, UINT16 width, UINT16 height);
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static void static_set_visarea(device_config *device, INT16 minx, INT16 maxx, INT16 miny, INT16 maxy);
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static void static_set_default_position(device_config *device, double xscale, double xoffs, double yscale, double yoffs);
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static void static_set_screen_update(device_config *device, screen_update_func callback);
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static void static_set_screen_eof(device_config *device, screen_eof_func callback);
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private:
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// device_config overrides
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virtual bool device_validity_check(emu_options &options, const game_driver &driver) const;
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// inline configuration data
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screen_type_enum m_type; // type of screen
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int m_width, m_height; // default total width/height (HTOTAL, VTOTAL)
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rectangle m_visarea; // default visible area (HBLANK end/start, VBLANK end/start)
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bool m_oldstyle_vblank_supplied; // MCFG_SCREEN_VBLANK_TIME macro used
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attoseconds_t m_refresh; // default refresh period
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attoseconds_t m_vblank; // duration of a VBLANK
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bitmap_format m_format; // bitmap format
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float m_xoffset, m_yoffset; // default X/Y offsets
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float m_xscale, m_yscale; // default X/Y scale factor
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screen_update_func m_screen_update; // screen update callback
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screen_eof_func m_screen_eof; // screen eof callback
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};
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// ======================> screen_device
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class screen_device : public device_t
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{
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friend class screen_device_config;
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friend class render_manager;
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friend resource_pool_object<screen_device>::~resource_pool_object();
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// construction/destruction
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screen_device(running_machine &_machine, const screen_device_config &config);
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virtual ~screen_device();
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public:
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// information getters
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const screen_device_config &config() const { return m_config; }
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screen_device *next_screen() const { return downcast<screen_device *>(typenext()); }
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screen_type_enum screen_type() const { return m_config.m_type; }
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int width() const { return m_width; }
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int height() const { return m_height; }
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const rectangle &visible_area() const { return m_visarea; }
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bitmap_format format() const { return m_config.m_format; }
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render_container &container() const { assert(m_container != NULL); return *m_container; }
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bool screen_update(bitmap_t &bitmap, const rectangle &cliprect);
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void screen_eof();
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// dynamic configuration
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void configure(int width, int height, const rectangle &visarea, attoseconds_t frame_period);
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void reset_origin(int beamy = 0, int beamx = 0);
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void set_visible_area(int min_x, int max_x, int min_y, int max_y);
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// beam positioning and state
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int vpos() const;
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int hpos() const;
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bool vblank() const { return (machine->time() < m_vblank_end_time); }
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bool hblank() const { int curpos = hpos(); return (curpos < m_visarea.min_x || curpos > m_visarea.max_x); }
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// timing
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attotime time_until_pos(int vpos, int hpos = 0) const;
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attotime time_until_vblank_start() const { return time_until_pos(m_visarea.max_y + 1); }
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attotime time_until_vblank_end() const;
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attotime time_until_update() const { return (machine->config().m_video_attributes & VIDEO_UPDATE_AFTER_VBLANK) ? time_until_vblank_end() : time_until_vblank_start(); }
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attotime scan_period() const { return attotime(0, m_scantime); }
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attotime frame_period() const { return (this == NULL || !started()) ? DEFAULT_FRAME_PERIOD : attotime(0, m_frame_period); };
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UINT64 frame_number() const { return m_frame_number; }
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int partial_updates() const { return m_partial_updates_this_frame; }
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// updating
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bool update_partial(int scanline);
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void update_now();
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// additional helpers
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void register_vblank_callback(vblank_state_changed_func vblank_callback, void *param);
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bitmap_t *alloc_compatible_bitmap(int width = 0, int height = 0) { return auto_bitmap_alloc(machine, (width == 0) ? m_width : width, (height == 0) ? m_height : height, m_config.m_format); }
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// internal to the video system
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bool update_quads();
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void update_burnin();
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// globally accessible constants
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static const int DEFAULT_FRAME_RATE = 60;
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static const attotime DEFAULT_FRAME_PERIOD;
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private:
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// device-level overrides
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virtual void device_start();
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virtual void device_post_load();
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// internal helpers
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void set_container(render_container &container) { m_container = &container; }
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void realloc_screen_bitmaps();
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static TIMER_CALLBACK( static_vblank_begin_callback ) { reinterpret_cast<screen_device *>(ptr)->vblank_begin_callback(); }
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void vblank_begin_callback();
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static TIMER_CALLBACK( static_vblank_end_callback ) { reinterpret_cast<screen_device *>(ptr)->vblank_end_callback(); }
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void vblank_end_callback();
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static TIMER_CALLBACK( static_scanline0_callback ) { reinterpret_cast<screen_device *>(ptr)->scanline0_callback(); }
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public: // temporary
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void scanline0_callback();
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private:
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static TIMER_CALLBACK( static_scanline_update_callback ) { reinterpret_cast<screen_device *>(ptr)->scanline_update_callback(param); }
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void scanline_update_callback(int scanline);
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void finalize_burnin();
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void load_effect_overlay(const char *filename);
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// internal state
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const screen_device_config &m_config;
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render_container * m_container; // pointer to our container
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// dimensions
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int m_width; // current width (HTOTAL)
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int m_height; // current height (VTOTAL)
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rectangle m_visarea; // current visible area (HBLANK end/start, VBLANK end/start)
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// textures and bitmaps
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render_texture * m_texture[2]; // 2x textures for the screen bitmap
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bitmap_t * m_bitmap[2]; // 2x bitmaps for rendering
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bitmap_t * m_burnin; // burn-in bitmap
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UINT8 m_curbitmap; // current bitmap index
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UINT8 m_curtexture; // current texture index
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INT32 m_texture_format; // texture format of bitmap for this screen
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bool m_changed; // has this bitmap changed?
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INT32 m_last_partial_scan; // scanline of last partial update
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bitmap_t * m_screen_overlay_bitmap;// screen overlay bitmap
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// screen timing
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attoseconds_t m_frame_period; // attoseconds per frame
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attoseconds_t m_scantime; // attoseconds per scanline
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attoseconds_t m_pixeltime; // attoseconds per pixel
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attoseconds_t m_vblank_period; // attoseconds per VBLANK period
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attotime m_vblank_start_time; // time of last VBLANK start
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attotime m_vblank_end_time; // time of last VBLANK end
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emu_timer * m_vblank_begin_timer; // timer to signal VBLANK start
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emu_timer * m_vblank_end_timer; // timer to signal VBLANK end
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emu_timer * m_scanline0_timer; // scanline 0 timer
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emu_timer * m_scanline_timer; // scanline timer
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UINT64 m_frame_number; // the current frame number
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UINT32 m_partial_updates_this_frame;// partial update counter this frame
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struct callback_item
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{
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callback_item * m_next;
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vblank_state_changed_func m_callback;
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void * m_param;
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};
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callback_item * m_callback_list; // list of VBLANK callbacks
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};
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//**************************************************************************
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// SCREEN DEVICE CONFIGURATION MACROS
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//**************************************************************************
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#define SCREEN_UPDATE_NAME(name) screen_update_##name
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#define SCREEN_UPDATE(name) UINT32 SCREEN_UPDATE_NAME(name)(screen_device *screen, bitmap_t *bitmap, const rectangle *cliprect)
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#define SCREEN_UPDATE_CALL(name) SCREEN_UPDATE_NAME(name)(screen, bitmap, cliprect)
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#define SCREEN_EOF_NAME(name) screen_eof_##name
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#define SCREEN_EOF(name) void SCREEN_EOF_NAME(name)(screen_device *screen, running_machine *machine)
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#define SCREEN_EOF_CALL(name) SCREEN_EOF_NAME(name)(screen, machine)
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#define screen_eof_0 NULL
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#define MCFG_SCREEN_ADD(_tag, _type) \
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MCFG_DEVICE_ADD(_tag, SCREEN, 0) \
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MCFG_SCREEN_TYPE(_type) \
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#define MCFG_SCREEN_MODIFY(_tag) \
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MCFG_DEVICE_MODIFY(_tag)
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#define MCFG_SCREEN_FORMAT(_format) \
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screen_device_config::static_set_format(device, _format); \
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#define MCFG_SCREEN_TYPE(_type) \
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screen_device_config::static_set_type(device, SCREEN_TYPE_##_type); \
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#define MCFG_SCREEN_RAW_PARAMS(_pixclock, _htotal, _hbend, _hbstart, _vtotal, _vbend, _vbstart) \
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screen_device_config::static_set_raw(device, _pixclock, _htotal, _hbend, _hbstart, _vtotal, _vbend, _vbstart);
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#define MCFG_SCREEN_REFRESH_RATE(_rate) \
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screen_device_config::static_set_refresh(device, HZ_TO_ATTOSECONDS(_rate)); \
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#define MCFG_SCREEN_VBLANK_TIME(_time) \
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screen_device_config::static_set_vblank_time(device, _time); \
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#define MCFG_SCREEN_SIZE(_width, _height) \
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screen_device_config::static_set_size(device, _width, _height); \
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#define MCFG_SCREEN_VISIBLE_AREA(_minx, _maxx, _miny, _maxy) \
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screen_device_config::static_set_visarea(device, _minx, _maxx, _miny, _maxy); \
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#define MCFG_SCREEN_DEFAULT_POSITION(_xscale, _xoffs, _yscale, _yoffs) \
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screen_device_config::static_set_default_position(device, _xscale, _xoffs, _yscale, _yoffs); \
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#define MCFG_SCREEN_UPDATE(_func) \
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screen_device_config::static_set_screen_update(device, SCREEN_UPDATE_NAME(_func)); \
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#define MCFG_SCREEN_EOF(_func) \
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screen_device_config::static_set_screen_eof(device, SCREEN_EOF_NAME(_func)); \
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#endif /* __SCREEN_H__ */
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