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https://github.com/holub/mame
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- non-device timer callbacks - machine state changing callbacks - configuration callbacks - per-screen VBLANK callbacks - DRC backend callbacks For the timer case only, I added wrappers for the old-style functions. Over time, drivers should switch to device timers instead, reducing the number of timers that are directly allocated through the scheduler.
1234 lines
36 KiB
C
1234 lines
36 KiB
C
/***************************************************************************
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machine.c
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Controls execution of the core MAME system.
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****************************************************************************
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Copyright Aaron Giles
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name 'MAME' nor the names of its contributors may be
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used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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****************************************************************************
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Since there has been confusion in the past over the order of
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initialization and other such things, here it is, all spelled out
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as of January, 2008:
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main()
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- does platform-specific init
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- calls mame_execute() [mame.c]
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mame_execute() [mame.c]
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- calls mame_validitychecks() [validity.c] to perform validity checks on all compiled drivers
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- begins resource tracking (level 1)
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- calls create_machine [mame.c] to initialize the running_machine structure
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- calls init_machine() [mame.c]
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init_machine() [mame.c]
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- calls fileio_init() [fileio.c] to initialize file I/O info
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- calls config_init() [config.c] to initialize configuration system
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- calls input_init() [input.c] to initialize the input system
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- calls output_init() [output.c] to initialize the output system
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- calls state_init() [state.c] to initialize save state system
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- calls state_save_allow_registration() [state.c] to allow registrations
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- calls palette_init() [palette.c] to initialize palette system
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- calls render_init() [render.c] to initialize the rendering system
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- calls ui_init() [ui.c] to initialize the user interface
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- calls generic_machine_init() [machine/generic.c] to initialize generic machine structures
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- calls generic_video_init() [video/generic.c] to initialize generic video structures
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- calls generic_sound_init() [audio/generic.c] to initialize generic sound structures
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- calls timer_init() [timer.c] to reset the timer system
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- calls osd_init() [osdepend.h] to do platform-specific initialization
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- calls input_port_init() [inptport.c] to set up the input ports
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- calls rom_init() [romload.c] to load the game's ROMs
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- calls memory_init() [memory.c] to process the game's memory maps
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- calls watchdog_init() [watchdog.c] to initialize the watchdog system
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- calls the driver's DRIVER_INIT callback
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- calls device_list_start() [devintrf.c] to start any devices
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- calls video_init() [video.c] to start the video system
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- calls tilemap_init() [tilemap.c] to start the tilemap system
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- calls crosshair_init() [crsshair.c] to configure the crosshairs
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- calls sound_init() [sound.c] to start the audio system
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- calls debugger_init() [debugger.c] to set up the debugger
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- calls the driver's MACHINE_START, SOUND_START, and VIDEO_START callbacks
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- calls cheat_init() [cheat.c] to initialize the cheat system
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- calls image_init() [image.c] to initialize the image system
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- calls config_load_settings() [config.c] to load the configuration file
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- calls nvram_load [machine/generic.c] to load NVRAM
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- calls ui_display_startup_screens() [ui.c] to display the the startup screens
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- begins resource tracking (level 2)
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- calls soft_reset() [mame.c] to reset all systems
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-------------------( at this point, we're up and running )----------------------
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- calls scheduler->timeslice() [schedule.c] over and over until we exit
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- ends resource tracking (level 2), freeing all auto_mallocs and timers
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- calls the nvram_save() [machine/generic.c] to save NVRAM
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- calls config_save_settings() [config.c] to save the game's configuration
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- calls all registered exit routines [mame.c]
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- ends resource tracking (level 1), freeing all auto_mallocs and timers
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- exits the program
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***************************************************************************/
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#include "emu.h"
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#include "emuopts.h"
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#include "osdepend.h"
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#include "config.h"
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#include "debugger.h"
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#include "image.h"
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#include "profiler.h"
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#include "render.h"
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#include "cheat.h"
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#include "ui.h"
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#include "uimenu.h"
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#include "uiinput.h"
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#include "crsshair.h"
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#include "validity.h"
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#include "unzip.h"
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#include "debug/debugcon.h"
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#include <time.h>
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//**************************************************************************
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// GLOBAL VARIABLES
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//**************************************************************************
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// a giant string buffer for temporary strings
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static char giant_string_buffer[65536] = { 0 };
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//**************************************************************************
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// RUNNING MACHINE
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//**************************************************************************
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//-------------------------------------------------
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// running_machine - constructor
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//-------------------------------------------------
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running_machine::running_machine(const machine_config &_config, osd_interface &osd, bool exit_to_game_select)
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: firstcpu(NULL),
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primary_screen(NULL),
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palette(NULL),
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pens(NULL),
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colortable(NULL),
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shadow_table(NULL),
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priority_bitmap(NULL),
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debug_flags(0),
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memory_data(NULL),
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palette_data(NULL),
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tilemap_data(NULL),
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romload_data(NULL),
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input_data(NULL),
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input_port_data(NULL),
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ui_input_data(NULL),
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debugcpu_data(NULL),
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generic_machine_data(NULL),
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generic_video_data(NULL),
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generic_audio_data(NULL),
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m_config(_config),
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m_system(_config.gamedrv()),
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m_osd(osd),
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m_regionlist(m_respool),
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m_save(*this),
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m_scheduler(*this),
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m_cheat(NULL),
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m_render(NULL),
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m_sound(NULL),
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m_video(NULL),
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m_debug_view(NULL),
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m_driver_device(NULL),
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m_current_phase(MACHINE_PHASE_PREINIT),
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m_paused(false),
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m_hard_reset_pending(false),
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m_exit_pending(false),
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m_exit_to_game_select(exit_to_game_select),
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m_new_driver_pending(NULL),
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m_soft_reset_timer(NULL),
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m_rand_seed(0x9d14abd7),
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m_ui_active(false),
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m_basename(_config.gamedrv().name),
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m_sample_rate(_config.options().sample_rate()),
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m_logfile(NULL),
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m_saveload_schedule(SLS_NONE),
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m_saveload_schedule_time(attotime::zero),
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m_saveload_searchpath(NULL),
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m_logerror_list(m_respool)
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{
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memset(gfx, 0, sizeof(gfx));
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memset(&generic, 0, sizeof(generic));
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memset(&m_base_time, 0, sizeof(m_base_time));
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// set the machine on all devices
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const_cast<device_list &>(devicelist()).set_machine_all(*this);
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// find the driver device config and tell it which game
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m_driver_device = device<driver_device>("root");
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if (m_driver_device == NULL)
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throw emu_fatalerror("Machine configuration missing driver_device");
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// find devices
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primary_screen = downcast<screen_device *>(devicelist().first(SCREEN));
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for (device_t *device = devicelist().first(); device != NULL; device = device->next())
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if (dynamic_cast<cpu_device *>(device) != NULL)
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{
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firstcpu = downcast<cpu_device *>(device);
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break;
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}
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// fetch core options
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if (options().debug())
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debug_flags = (DEBUG_FLAG_ENABLED | DEBUG_FLAG_CALL_HOOK) | (options().debug_internal() ? 0 : DEBUG_FLAG_OSD_ENABLED);
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}
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//-------------------------------------------------
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// ~running_machine - destructor
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//-------------------------------------------------
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running_machine::~running_machine()
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{
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}
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//-------------------------------------------------
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// describe_context - return a string describing
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// which device is currently executing and its
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// PC
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//-------------------------------------------------
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const char *running_machine::describe_context()
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{
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device_execute_interface *executing = m_scheduler.currently_executing();
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if (executing != NULL)
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{
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cpu_device *cpu = downcast<cpu_device *>(&executing->device());
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if (cpu != NULL)
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m_context.printf("'%s' (%s)", cpu->tag(), core_i64_hex_format(cpu->pc(), cpu->space(AS_PROGRAM)->logaddrchars()));
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else
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m_context.printf("'%s'", cpu->tag());
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}
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else
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m_context.cpy("(no context)");
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return m_context;
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}
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//-------------------------------------------------
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// start - initialize the emulated machine
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//-------------------------------------------------
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void running_machine::start()
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{
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// initialize basic can't-fail systems here
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config_init(*this);
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input_init(*this);
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output_init(*this);
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palette_init(*this);
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m_render = auto_alloc(*this, render_manager(*this));
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generic_machine_init(*this);
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generic_sound_init(*this);
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// allocate a soft_reset timer
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m_soft_reset_timer = m_scheduler.timer_alloc(timer_expired_delegate(FUNC(running_machine::soft_reset), this));
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// init the osd layer
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m_osd.init(*this);
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// create the video manager
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m_video = auto_alloc(*this, video_manager(*this));
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ui_init(*this);
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// initialize the base time (needed for doing record/playback)
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::time(&m_base_time);
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// initialize the input system and input ports for the game
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// this must be done before memory_init in order to allow specifying
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// callbacks based on input port tags
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time_t newbase = input_port_init(*this, m_system.ipt, devicelist());
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if (newbase != 0)
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m_base_time = newbase;
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// intialize UI input
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ui_input_init(*this);
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// initialize the streams engine before the sound devices start
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m_sound = auto_alloc(*this, sound_manager(*this));
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// first load ROMs, then populate memory, and finally initialize CPUs
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// these operations must proceed in this order
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rom_init(*this);
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memory_init(*this);
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watchdog_init(*this);
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// must happen after memory_init because this relies on generic.spriteram
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generic_video_init(*this);
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// allocate the gfx elements prior to device initialization
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gfx_init(*this);
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// initialize natural keyboard support
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inputx_init(*this);
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// initialize image devices
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image_init(*this);
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tilemap_init(*this);
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crosshair_init(*this);
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// initialize the debugger
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if ((debug_flags & DEBUG_FLAG_ENABLED) != 0)
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debugger_init(*this);
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// call the game driver's init function
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// this is where decryption is done and memory maps are altered
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// so this location in the init order is important
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ui_set_startup_text(*this, "Initializing...", true);
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// start up the devices
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const_cast<device_list &>(devicelist()).start_all();
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// if we're coming in with a savegame request, process it now
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const char *savegame = options().state();
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if (savegame[0] != 0)
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schedule_load(savegame);
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// if we're in autosave mode, schedule a load
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else if (options().autosave() && (m_system.flags & GAME_SUPPORTS_SAVE) != 0)
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schedule_load("auto");
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// set up the cheat engine
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m_cheat = auto_alloc(*this, cheat_manager(*this));
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// disallow save state registrations starting here
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m_save.allow_registration(false);
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}
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//-------------------------------------------------
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// add_dynamic_device - dynamically add a device
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//-------------------------------------------------
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device_t &running_machine::add_dynamic_device(device_t &owner, device_type type, const char *tag, UINT32 clock)
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{
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// allocate and append this device
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astring tempstring;
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device_t &device = const_cast<device_list &>(devicelist()).append(tag, *type(m_config, owner.subtag(tempstring, tag), &owner, clock));
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// append any machine config additions from new devices
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for (device_t *curdevice = devicelist().first(); curdevice != NULL; curdevice = curdevice->next())
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if (!curdevice->configured())
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{
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machine_config_constructor machconfig = curdevice->machine_config_additions();
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if (machconfig != NULL)
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(*machconfig)(const_cast<machine_config &>(m_config), curdevice);
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}
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// notify any new devices that their configurations are complete
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for (device_t *curdevice = devicelist().first(); curdevice != NULL; curdevice = curdevice->next())
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if (!curdevice->configured())
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curdevice->config_complete();
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// start all the new devices
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const_cast<device_list &>(devicelist()).start_new_devices();
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return device;
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}
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//-------------------------------------------------
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// run - execute the machine
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//-------------------------------------------------
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int running_machine::run(bool firstrun)
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{
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int error = MAMERR_NONE;
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// use try/catch for deep error recovery
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try
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{
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// move to the init phase
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m_current_phase = MACHINE_PHASE_INIT;
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// if we have a logfile, set up the callback
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if (options().log())
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{
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m_logfile = auto_alloc(*this, emu_file(OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS));
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file_error filerr = m_logfile->open("error.log");
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assert_always(filerr == FILERR_NONE, "unable to open log file");
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add_logerror_callback(logfile_callback);
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}
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// then finish setting up our local machine
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start();
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// load the configuration settings and NVRAM
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bool settingsloaded = config_load_settings(*this);
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nvram_load(*this);
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sound().ui_mute(false);
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// display the startup screens
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ui_display_startup_screens(*this, firstrun, !settingsloaded);
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// perform a soft reset -- this takes us to the running phase
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soft_reset();
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// run the CPUs until a reset or exit
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m_hard_reset_pending = false;
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while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != SLS_NONE)
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{
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g_profiler.start(PROFILER_EXTRA);
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// execute CPUs if not paused
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if (!m_paused)
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m_scheduler.timeslice();
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// otherwise, just pump video updates through
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else
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m_video->frame_update();
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// handle save/load
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if (m_saveload_schedule != SLS_NONE)
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handle_saveload();
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g_profiler.stop();
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}
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// and out via the exit phase
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m_current_phase = MACHINE_PHASE_EXIT;
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// save the NVRAM and configuration
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sound().ui_mute(true);
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nvram_save(*this);
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config_save_settings(*this);
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}
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catch (emu_fatalerror &fatal)
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{
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mame_printf_error("%s\n", fatal.string());
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error = MAMERR_FATALERROR;
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if (fatal.exitcode() != 0)
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error = fatal.exitcode();
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}
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catch (emu_exception &)
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{
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mame_printf_error("Caught unhandled emulator exception\n");
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error = MAMERR_FATALERROR;
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}
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catch (std::bad_alloc &)
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{
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mame_printf_error("Out of memory!\n");
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error = MAMERR_FATALERROR;
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}
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// call all exit callbacks registered
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call_notifiers(MACHINE_NOTIFY_EXIT);
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zip_file_cache_clear();
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// close the logfile
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auto_free(*this, m_logfile);
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return error;
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}
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//-------------------------------------------------
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// schedule_exit - schedule a clean exit
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//-------------------------------------------------
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void running_machine::schedule_exit()
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{
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// if we are in-game but we started with the select game menu, return to that instead
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if (m_exit_to_game_select && options().system_name()[0] != 0)
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{
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options().set_system_name("");
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ui_menu_force_game_select(*this, &render().ui_container());
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}
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// otherwise, exit for real
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else
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m_exit_pending = true;
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// if we're executing, abort out immediately
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m_scheduler.eat_all_cycles();
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// if we're autosaving on exit, schedule a save as well
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if (options().autosave() && (m_system.flags & GAME_SUPPORTS_SAVE) && this->time() > attotime::zero)
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schedule_save("auto");
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}
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//-------------------------------------------------
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// schedule_hard_reset - schedule a hard-reset of
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// the machine
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//-------------------------------------------------
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void running_machine::schedule_hard_reset()
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{
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m_hard_reset_pending = true;
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// if we're executing, abort out immediately
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m_scheduler.eat_all_cycles();
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}
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//-------------------------------------------------
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// schedule_soft_reset - schedule a soft-reset of
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// the system
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//-------------------------------------------------
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void running_machine::schedule_soft_reset()
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{
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m_soft_reset_timer->adjust(attotime::zero);
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// we can't be paused since the timer needs to fire
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resume();
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|
|
// if we're executing, abort out immediately
|
|
m_scheduler.eat_all_cycles();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// schedule_new_driver - schedule a new game to
|
|
// be loaded
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::schedule_new_driver(const game_driver &driver)
|
|
{
|
|
m_hard_reset_pending = true;
|
|
m_new_driver_pending = &driver;
|
|
|
|
// if we're executing, abort out immediately
|
|
m_scheduler.eat_all_cycles();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// set_saveload_filename - specifies the filename
|
|
// for state loading/saving
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::set_saveload_filename(const char *filename)
|
|
{
|
|
// free any existing request and allocate a copy of the requested name
|
|
if (osd_is_absolute_path(filename))
|
|
{
|
|
m_saveload_searchpath = NULL;
|
|
m_saveload_pending_file.cpy(filename);
|
|
}
|
|
else
|
|
{
|
|
m_saveload_searchpath = options().state_directory();
|
|
m_saveload_pending_file.cpy(basename()).cat(PATH_SEPARATOR).cat(filename).cat(".sta");
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// schedule_save - schedule a save to occur as
|
|
// soon as possible
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::schedule_save(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// note the start time and set a timer for the next timeslice to actually schedule it
|
|
m_saveload_schedule = SLS_SAVE;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// we can't be paused since we need to clear out anonymous timers
|
|
resume();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// schedule_load - schedule a load to occur as
|
|
// soon as possible
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::schedule_load(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// note the start time and set a timer for the next timeslice to actually schedule it
|
|
m_saveload_schedule = SLS_LOAD;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// we can't be paused since we need to clear out anonymous timers
|
|
resume();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// pause - pause the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::pause()
|
|
{
|
|
// ignore if nothing has changed
|
|
if (m_paused)
|
|
return;
|
|
m_paused = true;
|
|
|
|
// call the callbacks
|
|
call_notifiers(MACHINE_NOTIFY_PAUSE);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// resume - resume the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::resume()
|
|
{
|
|
// ignore if nothing has changed
|
|
if (!m_paused)
|
|
return;
|
|
m_paused = false;
|
|
|
|
// call the callbacks
|
|
call_notifiers(MACHINE_NOTIFY_RESUME);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// region_alloc - allocates memory for a region
|
|
//-------------------------------------------------
|
|
|
|
memory_region *running_machine::region_alloc(const char *name, UINT32 length, UINT8 width, endianness_t endian)
|
|
{
|
|
// make sure we don't have a region of the same name; also find the end of the list
|
|
memory_region *info = m_regionlist.find(name);
|
|
if (info != NULL)
|
|
fatalerror("region_alloc called with duplicate region name \"%s\"\n", name);
|
|
|
|
// allocate the region
|
|
return &m_regionlist.append(name, *auto_alloc(*this, memory_region(*this, name, length, width, endian)));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// region_free - releases memory for a region
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::region_free(const char *name)
|
|
{
|
|
m_regionlist.remove(name);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// add_notifier - add a notifier of the
|
|
// given type
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::add_notifier(machine_notification event, machine_notify_delegate callback)
|
|
{
|
|
assert_always(m_current_phase == MACHINE_PHASE_INIT, "Can only call add_notifier at init time!");
|
|
|
|
// exit notifiers are added to the head, and executed in reverse order
|
|
if (event == MACHINE_NOTIFY_EXIT)
|
|
m_notifier_list[event].prepend(*global_alloc(notifier_callback_item(callback)));
|
|
|
|
// all other notifiers are added to the tail, and executed in the order registered
|
|
else
|
|
m_notifier_list[event].append(*global_alloc(notifier_callback_item(callback)));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// add_logerror_callback - adds a callback to be
|
|
// called on logerror()
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::add_logerror_callback(logerror_callback callback)
|
|
{
|
|
assert_always(m_current_phase == MACHINE_PHASE_INIT, "Can only call add_logerror_callback at init time!");
|
|
m_logerror_list.append(*auto_alloc(*this, logerror_callback_item(callback)));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// logerror - printf-style error logging
|
|
//-------------------------------------------------
|
|
|
|
void CLIB_DECL running_machine::logerror(const char *format, ...)
|
|
{
|
|
// process only if there is a target
|
|
if (m_logerror_list.first() != NULL)
|
|
{
|
|
va_list arg;
|
|
va_start(arg, format);
|
|
vlogerror(format, arg);
|
|
va_end(arg);
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// vlogerror - vprintf-style error logging
|
|
//-------------------------------------------------
|
|
|
|
void CLIB_DECL running_machine::vlogerror(const char *format, va_list args)
|
|
{
|
|
// process only if there is a target
|
|
if (m_logerror_list.first() != NULL)
|
|
{
|
|
g_profiler.start(PROFILER_LOGERROR);
|
|
|
|
// dump to the buffer
|
|
vsnprintf(giant_string_buffer, ARRAY_LENGTH(giant_string_buffer), format, args);
|
|
|
|
// log to all callbacks
|
|
for (logerror_callback_item *cb = m_logerror_list.first(); cb != NULL; cb = cb->next())
|
|
(*cb->m_func)(*this, giant_string_buffer);
|
|
|
|
g_profiler.stop();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// base_datetime - retrieve the time of the host
|
|
// system; useful for RTC implementations
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::base_datetime(system_time &systime)
|
|
{
|
|
systime.set(m_base_time);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// current_datetime - retrieve the current time
|
|
// (offset by the base); useful for RTC
|
|
// implementations
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::current_datetime(system_time &systime)
|
|
{
|
|
systime.set(m_base_time + this->time().seconds);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// rand - standardized random numbers
|
|
//-------------------------------------------------
|
|
|
|
UINT32 running_machine::rand()
|
|
{
|
|
m_rand_seed = 1664525 * m_rand_seed + 1013904223;
|
|
|
|
// return rotated by 16 bits; the low bits have a short period
|
|
// and are frequently used
|
|
return (m_rand_seed >> 16) | (m_rand_seed << 16);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// call_notifiers - call notifiers of the given
|
|
// type
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::call_notifiers(machine_notification which)
|
|
{
|
|
for (notifier_callback_item *cb = m_notifier_list[which].first(); cb != NULL; cb = cb->next())
|
|
cb->m_func();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// handle_saveload - attempt to perform a save
|
|
// or load
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::handle_saveload()
|
|
{
|
|
UINT32 openflags = (m_saveload_schedule == SLS_LOAD) ? OPEN_FLAG_READ : (OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
|
|
const char *opnamed = (m_saveload_schedule == SLS_LOAD) ? "loaded" : "saved";
|
|
const char *opname = (m_saveload_schedule == SLS_LOAD) ? "load" : "save";
|
|
file_error filerr = FILERR_NONE;
|
|
|
|
// if no name, bail
|
|
emu_file file(m_saveload_searchpath, openflags);
|
|
if (!m_saveload_pending_file)
|
|
goto cancel;
|
|
|
|
// if there are anonymous timers, we can't save just yet, and we can't load yet either
|
|
// because the timers might overwrite data we have loaded
|
|
if (m_scheduler.can_save())
|
|
{
|
|
// if more than a second has passed, we're probably screwed
|
|
if ((this->time() - m_saveload_schedule_time) > attotime::from_seconds(1))
|
|
{
|
|
popmessage("Unable to %s due to pending anonymous timers. See error.log for details.", opname);
|
|
goto cancel;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// open the file
|
|
filerr = file.open(m_saveload_pending_file);
|
|
if (filerr == FILERR_NONE)
|
|
{
|
|
// read/write the save state
|
|
save_error saverr = (m_saveload_schedule == SLS_LOAD) ? m_save.read_file(file) : m_save.write_file(file);
|
|
|
|
// handle the result
|
|
switch (saverr)
|
|
{
|
|
case STATERR_ILLEGAL_REGISTRATIONS:
|
|
popmessage("Error: Unable to %s state due to illegal registrations. See error.log for details.", opname);
|
|
break;
|
|
|
|
case STATERR_INVALID_HEADER:
|
|
popmessage("Error: Unable to %s state due to an invalid header. Make sure the save state is correct for this game.", opname);
|
|
break;
|
|
|
|
case STATERR_READ_ERROR:
|
|
popmessage("Error: Unable to %s state due to a read error (file is likely corrupt).", opname);
|
|
break;
|
|
|
|
case STATERR_WRITE_ERROR:
|
|
popmessage("Error: Unable to %s state due to a write error. Verify there is enough disk space.", opname);
|
|
break;
|
|
|
|
case STATERR_NONE:
|
|
if (!(m_system.flags & GAME_SUPPORTS_SAVE))
|
|
popmessage("State successfully %s.\nWarning: Save states are not officially supported for this game.", opnamed);
|
|
else
|
|
popmessage("State successfully %s.", opnamed);
|
|
break;
|
|
|
|
default:
|
|
popmessage("Error: Unknown error during state %s.", opnamed);
|
|
break;
|
|
}
|
|
|
|
// close and perhaps delete the file
|
|
if (saverr != STATERR_NONE && m_saveload_schedule == SLS_SAVE)
|
|
file.remove_on_close();
|
|
}
|
|
else
|
|
popmessage("Error: Failed to open file for %s operation.", opname);
|
|
|
|
// unschedule the operation
|
|
cancel:
|
|
m_saveload_pending_file.reset();
|
|
m_saveload_searchpath = NULL;
|
|
m_saveload_schedule = SLS_NONE;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// soft_reset - actually perform a soft-reset
|
|
// of the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::soft_reset(void *ptr, INT32 param)
|
|
{
|
|
logerror("Soft reset\n");
|
|
|
|
// temporarily in the reset phase
|
|
m_current_phase = MACHINE_PHASE_RESET;
|
|
|
|
// call all registered reset callbacks
|
|
call_notifiers(MACHINE_NOTIFY_RESET);
|
|
|
|
// now we're running
|
|
m_current_phase = MACHINE_PHASE_RUNNING;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// logfile_callback - callback for logging to
|
|
// logfile
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::logfile_callback(running_machine &machine, const char *buffer)
|
|
{
|
|
if (machine.m_logfile != NULL)
|
|
machine.m_logfile->puts(buffer);
|
|
}
|
|
|
|
|
|
|
|
/***************************************************************************
|
|
MEMORY REGIONS
|
|
***************************************************************************/
|
|
|
|
//-------------------------------------------------
|
|
// memory_region - constructor
|
|
//-------------------------------------------------
|
|
|
|
memory_region::memory_region(running_machine &machine, const char *name, UINT32 length, UINT8 width, endianness_t endian)
|
|
: m_machine(machine),
|
|
m_next(NULL),
|
|
m_name(name),
|
|
m_length(length),
|
|
m_width(width),
|
|
m_endianness(endian)
|
|
{
|
|
assert(width == 1 || width == 2 || width == 4 || width == 8);
|
|
m_base.u8 = auto_alloc_array(machine, UINT8, length);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// ~memory_region - destructor
|
|
//-------------------------------------------------
|
|
|
|
memory_region::~memory_region()
|
|
{
|
|
auto_free(machine(), m_base.v);
|
|
}
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
// CALLBACK ITEMS
|
|
//**************************************************************************
|
|
|
|
//-------------------------------------------------
|
|
// notifier_callback_item - constructor
|
|
//-------------------------------------------------
|
|
|
|
running_machine::notifier_callback_item::notifier_callback_item(machine_notify_delegate func)
|
|
: m_next(NULL),
|
|
m_func(func)
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// logerror_callback_item - constructor
|
|
//-------------------------------------------------
|
|
|
|
running_machine::logerror_callback_item::logerror_callback_item(logerror_callback func)
|
|
: m_next(NULL),
|
|
m_func(func)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
// DRIVER DEVICE
|
|
//**************************************************************************
|
|
|
|
//-------------------------------------------------
|
|
// driver_device - constructor
|
|
//-------------------------------------------------
|
|
|
|
driver_device::driver_device(const machine_config &mconfig, device_type type, const char *tag)
|
|
: device_t(mconfig, type, "Driver Device", tag, NULL, 0),
|
|
m_system(NULL),
|
|
m_palette_init(NULL)
|
|
{
|
|
memset(m_callbacks, 0, sizeof(m_callbacks));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// driver_device - destructor
|
|
//-------------------------------------------------
|
|
|
|
driver_device::~driver_device()
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// static_set_game - set the game in the device
|
|
// configuration
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::static_set_game(device_t &device, const game_driver &game)
|
|
{
|
|
driver_device &driver = downcast<driver_device &>(device);
|
|
|
|
// set the system
|
|
driver.m_system = &game;
|
|
|
|
// set the short name to the game's name
|
|
driver.m_shortname = game.name;
|
|
|
|
// and set the search path to include all parents
|
|
driver.m_searchpath = game.name;
|
|
for (int parent = driver_list::clone(game); parent != -1; parent = driver_list::clone(parent))
|
|
driver.m_searchpath.cat(";").cat(driver_list::driver(parent).name);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// static_set_machine_start - set the legacy
|
|
// machine start callback in the device
|
|
// configuration
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::static_set_callback(device_t &device, callback_type type, legacy_callback_func callback)
|
|
{
|
|
downcast<driver_device &>(device).m_callbacks[type] = callback;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// static_set_palette_init - set the legacy
|
|
// palette init callback in the device
|
|
// configuration
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::static_set_palette_init(device_t &device, palette_init_func callback)
|
|
{
|
|
downcast<driver_device &>(device).m_palette_init = callback;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// driver_start - default implementation which
|
|
// does nothing
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::driver_start()
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// machine_start - default implementation which
|
|
// calls to the legacy machine_start function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::machine_start()
|
|
{
|
|
if (m_callbacks[CB_MACHINE_START] != NULL)
|
|
(*m_callbacks[CB_MACHINE_START])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// sound_start - default implementation which
|
|
// calls to the legacy sound_start function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::sound_start()
|
|
{
|
|
if (m_callbacks[CB_SOUND_START] != NULL)
|
|
(*m_callbacks[CB_SOUND_START])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// video_start - default implementation which
|
|
// calls to the legacy video_start function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::video_start()
|
|
{
|
|
if (m_callbacks[CB_VIDEO_START] != NULL)
|
|
(*m_callbacks[CB_VIDEO_START])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// driver_reset - default implementation which
|
|
// does nothing
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::driver_reset()
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// machine_reset - default implementation which
|
|
// calls to the legacy machine_reset function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::machine_reset()
|
|
{
|
|
if (m_callbacks[CB_MACHINE_RESET] != NULL)
|
|
(*m_callbacks[CB_MACHINE_RESET])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// sound_reset - default implementation which
|
|
// calls to the legacy sound_reset function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::sound_reset()
|
|
{
|
|
if (m_callbacks[CB_SOUND_RESET] != NULL)
|
|
(*m_callbacks[CB_SOUND_RESET])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// video_reset - default implementation which
|
|
// calls to the legacy video_reset function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::video_reset()
|
|
{
|
|
if (m_callbacks[CB_VIDEO_RESET] != NULL)
|
|
(*m_callbacks[CB_VIDEO_RESET])(machine());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// video_update - default implementation which
|
|
// calls to the legacy video_update function
|
|
//-------------------------------------------------
|
|
|
|
bool driver_device::screen_update(screen_device &screen, bitmap_t &bitmap, const rectangle &cliprect)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// video_eof - default implementation which
|
|
// calls to the legacy video_eof function
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::screen_eof()
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// device_rom_region - return a pointer to the
|
|
// game's ROMs
|
|
//-------------------------------------------------
|
|
|
|
const rom_entry *driver_device::device_rom_region() const
|
|
{
|
|
return m_system->rom;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// device_start - device override which calls
|
|
// the various helpers
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::device_start()
|
|
{
|
|
// reschedule ourselves to be last
|
|
if (next() != NULL)
|
|
throw device_missing_dependencies();
|
|
|
|
// call the game-specific init
|
|
if (m_system->driver_init != NULL)
|
|
(*m_system->driver_init)(machine());
|
|
|
|
// finish image devices init process
|
|
image_postdevice_init(machine());
|
|
|
|
// call palette_init if present
|
|
if (m_palette_init != NULL)
|
|
(*m_palette_init)(machine(), machine().region("proms")->base());
|
|
|
|
// start the various pieces
|
|
driver_start();
|
|
machine_start();
|
|
sound_start();
|
|
video_start();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// device_reset - device override which calls
|
|
// the various helpers
|
|
//-------------------------------------------------
|
|
|
|
void driver_device::device_reset()
|
|
{
|
|
// reset each piece
|
|
driver_reset();
|
|
machine_reset();
|
|
sound_reset();
|
|
video_reset();
|
|
}
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
// SYSTEM TIME
|
|
//**************************************************************************
|
|
|
|
//-------------------------------------------------
|
|
// system_time - constructor
|
|
//-------------------------------------------------
|
|
|
|
system_time::system_time()
|
|
{
|
|
set(0);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// set - fills out a system_time structure
|
|
//-------------------------------------------------
|
|
|
|
void system_time::set(time_t t)
|
|
{
|
|
time = t;
|
|
local_time.set(*localtime(&t));
|
|
utc_time.set(*gmtime(&t));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// get_tm_time - converts a tm struction to a
|
|
// MAME mame_system_tm structure
|
|
//-------------------------------------------------
|
|
|
|
void system_time::full_time::set(struct tm &t)
|
|
{
|
|
second = t.tm_sec;
|
|
minute = t.tm_min;
|
|
hour = t.tm_hour;
|
|
mday = t.tm_mday;
|
|
month = t.tm_mon;
|
|
year = t.tm_year + 1900;
|
|
weekday = t.tm_wday;
|
|
day = t.tm_yday;
|
|
is_dst = t.tm_isdst;
|
|
}
|