mame/src/mame/drivers/hh_ucom4.cpp

3020 lines
92 KiB
C++

// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Kevin Horton, Sean Riddle
/***************************************************************************
NEC uCOM4 MCU tabletops/handhelds or other simple devices,
most of them (emulated ones) are VFD electronic games/toys.
Commonly used VFD(vacuum fluorescent display) are by NEC or Futaba.
NEC FIP9AM20T (example, Epoch Astro Command)
grcss
FIP = fluorescent indicator panel
g = number of grids
r = revision of the VFD
c = custom display
s = unique display part number
known chips:
serial device etc.
----------------------------------------------------------------
*055 uPD546C 1979, Fidelity Checker Challenger (CR)
@017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02)
@042 uPD552C 1980, Tomy Cosmic Combat (TN-??)
@043 uPD552C 1979, Bambino Kick The Goal Soccer (ET-10)
*044 uPD552C 1979, Bambino Lucky Puck Ice Hockey (ET-08)
@048 uPD552C 1980, Tomy Tennis (TN-04)
@049 uPD552C 1981, Bambino Safari (ET-11)
@054 uPD552C 1980, Epoch Invader From Space
@031 uPD553C 1979, Bambino Superstar Football (ET-03)
@049 uPD553C 1979, Mego Mini-Vid: Break Free
@055 uPD553C 1980, Bambino Space Laser Fight (ET-12)
*073 uPD553C 1980, Sony ST-J75 FM Stereo Tuner
@080 uPD553C 1980, Epoch Electronic Football
*102 uPD553C 1981, Bandai Block Out
@153 uPD553C 1981, Epoch Galaxy II
@160 uPD553C 1982, Tomy Pac Man (TN-08)
*167 uPD553C 1982, Sony SL models (betamax) (have dump)
@170 uPD553C 1982, Bandai Crazy Climber
@192 uPD553C 1982, Tomy Scramble (TN-10)
@202 uPD553C 1982, Epoch Astro Command
@206 uPD553C 1982, Epoch Dracula
*207 uPD553C 1982, Sony SL-J30 (tape/cd deck)
@209 uPD553C 1982, Tomy Caveman (TN-12)
@258 uPD553C 1984, Tomy Alien Chase (TN-16)
*296 uPD553C 1984, Epoch Computer Beam Gun Professional
@511 uPD557LC 1980, Takatoku Toys Game Robot 9/Mego Fabulous Fred
@512 uPD557LC 1980, Castle Toy Tactix
@513 uPD557LC 1980, Castle Toy Name That Tune
@060 uPD650C 1979, Mattel Computer Gin
*085 uPD650C 1980, Roland TR-808
*127 uPD650C 198?, Sony OA-S1100 Typecorder (subcpu, have dump)
128 uPD650C 1981, Roland TR-606 -> tr606.cpp
133 uPD650C 1982, Roland TB-303 -> tb303.cpp
(* means undumped unless noted, @ denotes it's in this driver)
***************************************************************************/
#include "emu.h"
#include "cpu/ucom4/ucom4.h"
#include "video/pwm.h"
#include "video/hlcd0515.h"
#include "sound/spkrdev.h"
#include "screen.h"
#include "speaker.h"
// internal artwork (complete)
#include "ctntune.lh" // clickable
#include "efball.lh"
#include "grobot9.lh" // clickable
#include "mcompgin.lh"
#include "mvbfree.lh"
#include "tactix.lh" // clickable
// internal artwork (bezel overlay)
#include "tmtennis.lh"
//#include "hh_ucom4_test.lh" // common test-layout - no svg artwork(yet), use external artwork
class hh_ucom4_state : public driver_device
{
public:
hh_ucom4_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_display(*this, "display"),
m_speaker(*this, "speaker"),
m_inputs(*this, "IN.%u", 0)
{ }
DECLARE_INPUT_CHANGED_MEMBER(single_interrupt_line);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
// devices
required_device<ucom4_cpu_device> m_maincpu;
optional_device<pwm_display_device> m_display;
optional_device<speaker_sound_device> m_speaker;
optional_ioport_array<6> m_inputs; // max 6
// misc common
u8 m_port[9]; // MCU port A-I write data (optional)
u8 m_int; // MCU INT pin state
u16 m_inp_mux; // multiplexed inputs mask
u32 m_grid; // VFD current row data
u32 m_plate; // VFD current column data
u8 read_inputs(int columns);
void refresh_interrupts(void);
void set_interrupt(int state);
enum
{
PORTA = 0,
PORTB,
PORTC,
PORTD,
PORTE,
PORTF,
PORTG,
PORTH,
PORTI
};
};
// machine start/reset
void hh_ucom4_state::machine_start()
{
// zerofill
memset(m_port, 0, sizeof(m_port));
m_int = 0;
m_inp_mux = 0;
m_grid = 0;
m_plate = 0;
// register for savestates
save_item(NAME(m_port));
save_item(NAME(m_int));
save_item(NAME(m_inp_mux));
save_item(NAME(m_grid));
save_item(NAME(m_plate));
}
void hh_ucom4_state::machine_reset()
{
refresh_interrupts();
}
/***************************************************************************
Helper Functions
***************************************************************************/
// generic input handlers
u8 hh_ucom4_state::read_inputs(int columns)
{
u8 ret = 0;
// read selected input rows
for (int i = 0; i < columns; i++)
if (m_inp_mux >> i & 1)
ret |= m_inputs[i]->read();
return ret;
}
// interrupt handling
void hh_ucom4_state::refresh_interrupts()
{
m_maincpu->set_input_line(0, m_int ? ASSERT_LINE : CLEAR_LINE);
}
void hh_ucom4_state::set_interrupt(int state)
{
state = state ? 1 : 0;
if (state != m_int)
{
if (machine().phase() >= machine_phase::RESET)
m_maincpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
m_int = state;
}
}
INPUT_CHANGED_MEMBER(hh_ucom4_state::single_interrupt_line)
{
set_interrupt(newval);
}
/***************************************************************************
Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs)
***************************************************************************/
namespace {
/***************************************************************************
Bambino UFO Master-Blaster Station (manufactured in Japan)
* PCB label Emix Corp. ET-02
* NEC uCOM-44 MCU, label EMIX D552C 017
* cyan VFD display Emix-101, with blue color overlay
This is Bambino's first game, it is not known if ET-01 exists. Emix Corp.
wasn't initially a toy company, the first release was through Tomy. Emix
created the Bambino brand afterwards. It is claimed to be the first
computerized VFD game (true, unless TI Speak & Spell(1978), or even Invicta
Electronic Mastermind(1977) are considered games)
known releases:
- Japan: "Missile Guerilla Warfare Maneuvers", published by Tomy
- World: UFO Master-Blaster Station
***************************************************************************/
class ufombs_state : public hh_ucom4_state
{
public:
ufombs_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_WRITE8_MEMBER(speaker_w);
void ufombs(machine_config &config);
};
// handlers
void ufombs_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,3,2,1,0,4,5,6,7,8);
u16 plate = bitswap<16>(m_plate,15,14,13,12,11,7,10,6,9,5,8,4,0,1,2,3);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(ufombs_state::grid_w)
{
// F,G,H0: vfd grid
int shift = (offset - PORTF) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(ufombs_state::plate_w)
{
// C,D012,I: vfd plate
int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(ufombs_state::speaker_w)
{
// E01: speaker out
m_speaker->level_w(data & 3);
}
// config
static INPUT_PORTS_START( ufombs )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("IN.0", 0x0a, EQUALS, 0x00) // pad in the middle, pressed when joystick is centered
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_START("IN.1") // port B
PORT_CONFNAME( 0x07, 0x01, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void ufombs_state::ufombs(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(ufombs_state::plate_w));
m_maincpu->write_d().set(FUNC(ufombs_state::plate_w));
m_maincpu->write_e().set(FUNC(ufombs_state::speaker_w));
m_maincpu->write_f().set(FUNC(ufombs_state::grid_w));
m_maincpu->write_g().set(FUNC(ufombs_state::grid_w));
m_maincpu->write_h().set(FUNC(ufombs_state::grid_w));
m_maincpu->write_i().set(FUNC(ufombs_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(243, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 10);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 };
m_speaker->set_levels(4, speaker_levels);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( ufombs )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-017", 0x0000, 0x0400, CRC(0e208cb3) SHA1(57db6566916c94325e2b67ccb94b4ea3b233487d) )
ROM_REGION( 222395, "screen", 0)
ROM_LOAD( "ufombs.svg", 0, 222395, CRC(ae9fb93f) SHA1(165ea78eee93c503dbd277a56c41e3c63c534e38) )
ROM_END
/***************************************************************************
Bambino Superstar Football (manufactured in Japan)
* PCB label Emix Corp. ET-03
* NEC uCOM-43 MCU, label D553C 031
* cyan VFD display Emix-102, with bezel
The game was rereleased in 1982 as Classic Football (ET-0351), with an
improved cyan/green/red VFD.
Press the Kick button to start the game, an automatic sequence follows.
Then choose a formation(A,B,C) and either pass the ball, and/or start
running. For more information, refer to the official manual.
***************************************************************************/
class ssfball_state : public hh_ucom4_state
{
public:
ssfball_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_READ8_MEMBER(input_b_r);
void ssfball(machine_config &config);
};
// handlers
void ssfball_state::update_display()
{
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,10,9,8,0,1,2,4,5,6);
m_display->matrix(m_grid, plate);
}
WRITE8_MEMBER(ssfball_state::grid_w)
{
// C,D(,E3): vfd grid 0-7(,8)
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(ssfball_state::plate_w)
{
m_port[offset] = data;
// E,F,G,H,I(not all!): vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// F3,G3: input mux + speaker
m_inp_mux = (m_port[PORTF] >> 3 & 1) | (m_port[PORTG] >> 2 & 2);
m_speaker->level_w(m_inp_mux);
// E3: vfd grid 8
if (offset == PORTE)
grid_w(space, offset, data >> 3 & 1);
else
update_display();
}
READ8_MEMBER(ssfball_state::input_b_r)
{
// B: input port 2, where B3 is multiplexed
return m_inputs[2]->read() | read_inputs(2);
}
// config
/* physical button layout and labels is like this:
[A] [B] [C] [PASS] [KICK/
^FORMATION^ DISPLAY]
[^]
[<>]
(game lvl sw) [v]
1<---OFF--->2
*/
static INPUT_PORTS_START( ssfball )
PORT_START("IN.0") // F3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Formation A")
PORT_START("IN.1") // G3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x08, 0x00, "Game Level" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x08, "2" )
PORT_START("IN.2") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Kick/Display")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Formation C")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Formation B")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) // multiplexed, handled in input_b_r
PORT_START("IN.3") // port A
PORT_BIT( 0x01, 0x01, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass")
PORT_START("FAKE") // fake port for left/right combination
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
INPUT_PORTS_END
void ssfball_state::ssfball(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.3");
m_maincpu->read_b().set(FUNC(ssfball_state::input_b_r));
m_maincpu->write_c().set(FUNC(ssfball_state::grid_w));
m_maincpu->write_d().set(FUNC(ssfball_state::grid_w));
m_maincpu->write_e().set(FUNC(ssfball_state::plate_w));
m_maincpu->write_f().set(FUNC(ssfball_state::plate_w));
m_maincpu->write_g().set(FUNC(ssfball_state::plate_w));
m_maincpu->write_h().set(FUNC(ssfball_state::plate_w));
m_maincpu->write_i().set(FUNC(ssfball_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 482);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 16);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 };
m_speaker->set_levels(4, speaker_levels);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( ssfball )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-031", 0x0000, 0x0800, CRC(ff5d91d0) SHA1(9b2c0ae45f1e3535108ee5fef8a9010e00c8d5c3) )
ROM_REGION( 331352, "screen", 0)
ROM_LOAD( "ssfball.svg", 0, 331352, CRC(10cffb85) SHA1(c875f73a323d976088ffa1bc19f7bc865d4aac62) )
ROM_END
ROM_START( bmcfball )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-031", 0x0000, 0x0800, CRC(ff5d91d0) SHA1(9b2c0ae45f1e3535108ee5fef8a9010e00c8d5c3) )
ROM_REGION( 331352, "screen", 0)
ROM_LOAD( "bmcfball.svg", 0, 331352, CRC(43fbed1e) SHA1(28160e14b0879cd4dd9dab770c52c98f316ab653) )
ROM_END
/***************************************************************************
Bambino Kick The Goal Soccer
* PCB label Emix Corp. ET-10/08 (PCB is for 2 possible games)
* NEC uCOM-44 MCU, label D552C 043
* cyan VFD display Emix-105, with bezel overlay
Press the Display button twice to start the game. Action won't start until
player 1 presses one of the directional keys. In 2-player mode, player 2
controls the goalkeeper, defensive players are still controlled by the CPU.
***************************************************************************/
class bmsoccer_state : public hh_ucom4_state
{
public:
bmsoccer_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_READ8_MEMBER(input_a_r);
void bmsoccer(machine_config &config);
};
// handlers
void bmsoccer_state::update_display()
{
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,8,4,0,9,5,1,10,6,2);
m_display->matrix(m_grid, plate);
}
WRITE8_MEMBER(bmsoccer_state::grid_w)
{
// C01: input mux
if (offset == PORTC)
m_inp_mux = data & 3;
// C,D(,E3): vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(bmsoccer_state::plate_w)
{
// G3: speaker out
if (offset == PORTG)
m_speaker->level_w(data >> 3 & 1);
// E012,F012,G012,H,I: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// E3: grid 8
if (offset == PORTE)
grid_w(space, offset, data >> 3 & 1);
else
update_display();
}
READ8_MEMBER(bmsoccer_state::input_a_r)
{
// port A: multiplexed inputs
return read_inputs(2);
}
// config
static INPUT_PORTS_START( bmsoccer )
PORT_START("IN.0") // C0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("Ball-carrier Right")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("Ball-carrier Down")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("Ball-carrier Left")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("Ball-carrier Up")
PORT_START("IN.1") // C1 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Left") // note: swap buttons if viewed from the same angle as player 1
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Right")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // port B
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_CONFNAME( 0x02, 0x00, DEF_STR( Players ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Display/Banana Shoot")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Shoot")
INPUT_PORTS_END
void bmsoccer_state::bmsoccer(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set(FUNC(bmsoccer_state::input_a_r));
m_maincpu->read_b().set_ioport("IN.2");
m_maincpu->write_c().set(FUNC(bmsoccer_state::grid_w));
m_maincpu->write_d().set(FUNC(bmsoccer_state::grid_w));
m_maincpu->write_e().set(FUNC(bmsoccer_state::plate_w));
m_maincpu->write_f().set(FUNC(bmsoccer_state::plate_w));
m_maincpu->write_g().set(FUNC(bmsoccer_state::plate_w));
m_maincpu->write_h().set(FUNC(bmsoccer_state::plate_w));
m_maincpu->write_i().set(FUNC(bmsoccer_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(271, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 16);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( bmsoccer )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-043", 0x0000, 0x0400, CRC(10c2a4ea) SHA1(6ebca7d406e22ff7a8cd529579b55a700da487b4) )
ROM_REGION( 273796, "screen", 0)
ROM_LOAD( "bmsoccer.svg", 0, 273796, CRC(4c88d9f8) SHA1(b4b82f26a09f54cd0b6a9d1c1a46796fbfcb578a) )
ROM_END
/***************************************************************************
Bambino Safari (manufactured in Japan)
* PCB label Emix Corp. ET-11
* NEC uCOM-44 MCU, label EMIX D552C 049
* cyan VFD display Emix-108
***************************************************************************/
class bmsafari_state : public hh_ucom4_state
{
public:
bmsafari_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_WRITE8_MEMBER(speaker_w);
void bmsafari(machine_config &config);
};
// handlers
void bmsafari_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,0,1,2,3,4,5,6,7,8);
u16 plate = bitswap<16>(m_plate,15,14,13,12,11,7,10,2,9,5,8,4,0,1,6,3);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(bmsafari_state::grid_w)
{
// C,D(,E3): vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(bmsafari_state::plate_w)
{
// E012,H,I: vfd plate
int shift = (offset == PORTE) ? 8 : (offset - PORTH) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// E3: grid 0
if (offset == PORTE)
grid_w(space, offset, data >> 3 & 1);
else
update_display();
}
WRITE8_MEMBER(bmsafari_state::speaker_w)
{
// G0: speaker out
m_speaker->level_w(data & 1);
}
// config
static INPUT_PORTS_START( bmsafari )
PORT_START("IN.0") // port A
PORT_CONFNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x04, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_CONFSETTING( 0x01, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
INPUT_PORTS_END
void bmsafari_state::bmsafari(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(bmsafari_state::grid_w));
m_maincpu->write_d().set(FUNC(bmsafari_state::grid_w));
m_maincpu->write_e().set(FUNC(bmsafari_state::plate_w));
m_maincpu->write_g().set(FUNC(bmsafari_state::speaker_w));
m_maincpu->write_h().set(FUNC(bmsafari_state::plate_w));
m_maincpu->write_i().set(FUNC(bmsafari_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(248, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 10);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( bmsafari )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-049", 0x0000, 0x0400, CRC(82fa3cbe) SHA1(019e7ec784e977eba09997fc46af253054fb222c) )
ROM_REGION( 275386, "screen", 0)
ROM_LOAD( "bmsafari.svg", 0, 275386, CRC(c24badbc) SHA1(b191f34155d6d4e834e7c6fe715d4bb76198ad72) )
ROM_END
/***************************************************************************
Bambino Space Laser Fight (manufactured in Japan)
* PCB label Emix Corp. ET-12
* NEC uCOM-43 MCU, label D553C 055
* cyan VFD display Emix-104, with blue or green color overlay
This is basically a revamp of their earlier Boxing game (ET-06), case and
buttons are exactly the same.
***************************************************************************/
class splasfgt_state : public hh_ucom4_state
{
public:
splasfgt_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_READ8_MEMBER(input_b_r);
void splasfgt(machine_config &config);
};
// handlers
void splasfgt_state::update_display()
{
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,18,17,13,1,0,8,6,0,10,11,14,15,16,9,5,7,4,2,3);
m_display->matrix(m_grid, plate);
}
WRITE8_MEMBER(splasfgt_state::grid_w)
{
// G,H,I0: vfd grid
int shift = (offset - PORTG) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
// G(grid 0-3): input mux
m_inp_mux = m_grid & 0xf;
// I2: vfd plate 6
if (offset == PORTI)
plate_w(space, 4 + PORTC, data >> 2 & 1);
else
update_display();
}
WRITE8_MEMBER(splasfgt_state::plate_w)
{
// F01: speaker out
if (offset == PORTF)
m_speaker->level_w(data & 3);
// C,D,E,F23(,I2): vfd plate
int shift = (offset - PORTC) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
READ8_MEMBER(splasfgt_state::input_b_r)
{
// B: multiplexed buttons
return read_inputs(4);
}
// config
/* physical button layout and labels is like this:
* left = P1 side * * right = P2 side * (note: in 1P mode, switch sides between turns)
[ JUMP ] [ HIGH ] (players sw) [ HIGH ] [ JUMP ]
1<--->2 [START/
[STRAIGHT] [MEDIUM] RESET] [MEDIUM] [STRAIGHT]
1<---OFF--->2
[ STOOP ] [ LOW ] (skill lvl sw) [ LOW ] [ STOOP ]
*/
static INPUT_PORTS_START( splasfgt )
PORT_START("IN.0") // G0 port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Position Straight")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Position Jump")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Position Stoop")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // G1 port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P1 Beam High")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P1 Beam Medium")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("P1 Beam Low")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // G2 port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P2 Position Straight")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P2 Position Jump")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("P2 Position Stoop")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // G3 port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P2 Beam High")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P2 Beam Medium")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("P2 Beam Low")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // port A
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Players ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_CONFNAME( 0x02, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void splasfgt_state::splasfgt(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.4");
m_maincpu->read_b().set(FUNC(splasfgt_state::input_b_r));
m_maincpu->write_c().set(FUNC(splasfgt_state::plate_w));
m_maincpu->write_d().set(FUNC(splasfgt_state::plate_w));
m_maincpu->write_e().set(FUNC(splasfgt_state::plate_w));
m_maincpu->write_f().set(FUNC(splasfgt_state::plate_w));
m_maincpu->write_g().set(FUNC(splasfgt_state::grid_w));
m_maincpu->write_h().set(FUNC(splasfgt_state::grid_w));
m_maincpu->write_i().set(FUNC(splasfgt_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 476);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 16);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 };
m_speaker->set_levels(4, speaker_levels);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( splasfgt )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-055", 0x0000, 0x0800, CRC(eb471fbd) SHA1(f06cfe567bf6f9ed4dcdc88acdcfad50cd370a02) )
ROM_REGION( 246609, "screen", 0)
ROM_LOAD( "splasfgt.svg", 0, 246609, CRC(365fae43) SHA1(344c120c2efa92ada9171047affac801a06cf303) )
ROM_END
/***************************************************************************
Bandai Crazy Climber (manufactured in Japan)
* PCB labels SM-020/SM-021
* NEC uCOM-43 MCU, label D553C 170
* cyan/red/green VFD display NEC FIP6AM2-T no. 1-8 2, with partial color overlay and bezel
known releases:
- Japan: FL Crazy Climbing
- USA: Crazy Climber
***************************************************************************/
class bcclimbr_state : public hh_ucom4_state
{
public:
bcclimbr_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void bcclimbr(machine_config &config);
};
// handlers
void bcclimbr_state::update_display()
{
u8 grid = bitswap<8>(m_grid,7,6,0,1,2,3,4,5);
u32 plate = bitswap<24>(m_plate,23,22,21,20,16,17,18,19,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(bcclimbr_state::grid_w)
{
// I2: speaker out
if (offset == PORTI)
m_speaker->level_w(data >> 2 & 1);
// H,I01: vfd grid
int shift = (offset - PORTH) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(bcclimbr_state::plate_w)
{
// C,D,E,F: vfd plate
int shift = (offset - PORTC) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( bcclimbr )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT )
INPUT_PORTS_END
void bcclimbr_state::bcclimbr(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(bcclimbr_state::plate_w));
m_maincpu->write_d().set(FUNC(bcclimbr_state::plate_w));
m_maincpu->write_e().set(FUNC(bcclimbr_state::plate_w));
m_maincpu->write_f().set(FUNC(bcclimbr_state::plate_w));
m_maincpu->write_g().set(FUNC(bcclimbr_state::plate_w));
m_maincpu->write_h().set(FUNC(bcclimbr_state::grid_w));
m_maincpu->write_i().set(FUNC(bcclimbr_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(310, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(6, 20);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( bcclimbr )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-170", 0x0000, 0x0800, CRC(fc2eabdb) SHA1(0f5cc854be7fdf105d9bd2114659d40c65f9d782) )
ROM_REGION( 219971, "screen", 0)
ROM_LOAD( "bcclimbr.svg", 0, 219971, CRC(9c9102f4) SHA1(6a7e02fd1467a26c734b01724e23cef9e4917805) )
ROM_END
/***************************************************************************
Castle Toy Tactix
* NEC uCOM-43 MCU, label D557LC 512
* 16 LEDs behind buttons
Tactix is similar to Merlin, for 1 or 2 players. In 2-player mode, simply
don't press the Comp Turn button. The four included minigames are:
1: Capture (reversi)
2: Jump-Off (peg solitaire)
3: Triple Play (3 in a row)
4: Concentration (memory)
***************************************************************************/
class tactix_state : public hh_ucom4_state
{
public:
tactix_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
DECLARE_WRITE8_MEMBER(leds_w);
DECLARE_WRITE8_MEMBER(speaker_w);
DECLARE_WRITE8_MEMBER(input_w);
DECLARE_READ8_MEMBER(input_r);
void tactix(machine_config &config);
};
// handlers
WRITE8_MEMBER(tactix_state::leds_w)
{
// D,F: 4*4 led matrix
m_port[offset] = data;
m_display->matrix(m_port[PORTF], m_port[PORTD]);
}
WRITE8_MEMBER(tactix_state::speaker_w)
{
// G0: speaker out
m_speaker->level_w(data & 1);
}
WRITE8_MEMBER(tactix_state::input_w)
{
// C,E0: input mux
m_port[offset] = data;
m_inp_mux = (m_port[PORTE] << 4 & 0x10) | m_port[PORTC];
}
READ8_MEMBER(tactix_state::input_r)
{
// A: multiplexed inputs
return read_inputs(5);
}
// config
static INPUT_PORTS_START( tactix )
PORT_START("IN.0") // C0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 13")
PORT_START("IN.1") // C1 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 10")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 14")
PORT_START("IN.2") // C2 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Button 11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 15")
PORT_START("IN.3") // C3 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 12")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 16")
PORT_START("IN.4") // E0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("New Game")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Comp Turn")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void tactix_state::tactix(machine_config &config)
{
/* basic machine hardware */
NEC_D557L(config, m_maincpu, 200000); // approximation
m_maincpu->read_a().set(FUNC(tactix_state::input_r));
m_maincpu->write_c().set(FUNC(tactix_state::input_w));
m_maincpu->write_d().set(FUNC(tactix_state::leds_w));
m_maincpu->write_e().set(FUNC(tactix_state::input_w));
m_maincpu->write_f().set(FUNC(tactix_state::leds_w));
m_maincpu->write_g().set(FUNC(tactix_state::speaker_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(4, 4);
config.set_default_layout(layout_tactix);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tactix )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d557lc-512", 0x0000, 0x0800, CRC(1df738cb) SHA1(15a5de28a3c03e6894d29c56b5b424983569ccf2) )
ROM_END
/***************************************************************************
Castle Toy Name That Tune
* NEC uCOM-43 MCU, label D557LC 513
* 2 lamps, 1 7seg(+2 fake 7segs above a power-on lamp, showing "0")
This is a tabletop multiplayer game. Players are meant to place a bid,
and guess the song (by announcing it to everyone).
***************************************************************************/
class ctntune_state : public hh_ucom4_state
{
public:
ctntune_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
// start button powers unit back on
DECLARE_INPUT_CHANGED_MEMBER(start_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, CLEAR_LINE); }
void update_display();
DECLARE_WRITE8_MEMBER(_7seg_w);
DECLARE_WRITE8_MEMBER(speaker_w);
DECLARE_WRITE8_MEMBER(input_w);
DECLARE_READ8_MEMBER(input_r);
void ctntune(machine_config &config);
};
// handlers
void ctntune_state::update_display()
{
u8 sel = m_port[PORTD] >> 3 & 1; // turn off display when power is off
u8 lamps = m_port[PORTD] & 3;
u8 digit = (m_port[PORTF] << 4 | m_port[PORTE]) & 0x7f;
m_display->matrix(sel, lamps << 7 | digit);
}
WRITE8_MEMBER(ctntune_state::_7seg_w)
{
// E,F012: 7seg data, F3: N/C
m_port[offset] = data;
update_display();
}
WRITE8_MEMBER(ctntune_state::speaker_w)
{
// G0: speaker out
m_speaker->level_w(data & 1);
}
WRITE8_MEMBER(ctntune_state::input_w)
{
// D3: trigger power-off on falling edge
if (offset == PORTD && ~data & m_port[PORTD] & 8)
m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
// C,D23: input mux
// D0,D1: yellow, red lamp
m_port[offset] = data;
m_inp_mux = (m_port[PORTD] << 2 & 0x30) | m_port[PORTC];
update_display();
}
READ8_MEMBER(ctntune_state::input_r)
{
// A: multiplexed inputs
return read_inputs(6);
}
// config
static INPUT_PORTS_START( ctntune )
PORT_START("IN.0") // C0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Button 1") // defaults to keyboard Z row
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Button 5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("Button 9")
PORT_START("IN.1") // C1 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Button 2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Button 6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("Button 10")
PORT_START("IN.2") // C2 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Button 3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Button 7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_START("IN.3") // C3 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Button 4")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Button 8")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button")
PORT_START("IN.4") // D2 port A
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Play Button")
PORT_START("IN.5") // D3 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, ctntune_state, start_button, nullptr)
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void ctntune_state::ctntune(machine_config &config)
{
/* basic machine hardware */
NEC_D557L(config, m_maincpu, 200000); // approximation
m_maincpu->read_a().set(FUNC(ctntune_state::input_r));
m_maincpu->write_c().set(FUNC(ctntune_state::input_w));
m_maincpu->write_d().set(FUNC(ctntune_state::input_w));
m_maincpu->write_e().set(FUNC(ctntune_state::_7seg_w));
m_maincpu->write_f().set(FUNC(ctntune_state::_7seg_w));
m_maincpu->write_g().set(FUNC(ctntune_state::speaker_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(1, 7+2);
m_display->set_segmask(1, 0x7f);
config.set_default_layout(layout_ctntune);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( ctntune )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d557lc-513", 0x0000, 0x0800, CRC(cd85ee23) SHA1(32b8fc8cb92fc1fd27da9148788a09d3bcd46a92) )
ROM_END
/***************************************************************************
Epoch Invader From Space (manufactured in Japan)
* PCB labels 36010(A/B)
* NEC uCOM-44 MCU, label D552C 054
* cyan VFD display NEC FIP9AM18T tube no. 0D, with color overlay
known releases:
- USA: Invader From Space
- UK: Invader From Space, published by Grandstand
***************************************************************************/
class invspace_state : public hh_ucom4_state
{
public:
invspace_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void invspace(machine_config &config);
};
// handlers
void invspace_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,8,9,7,6,5,4,3,2,1,0);
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,9,14,13,8,15,11,10,7,11,3,2,6,10,1,5,9,0,4,8);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(invspace_state::grid_w)
{
// I0: speaker out
if (offset == PORTI)
m_speaker->level_w(data & 1);
// C,D,I1: vfd grid
int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(invspace_state::plate_w)
{
// E,F,G,H123: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( invspace )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void invspace_state::invspace(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(invspace_state::grid_w));
m_maincpu->write_d().set(FUNC(invspace_state::grid_w));
m_maincpu->write_e().set(FUNC(invspace_state::plate_w));
m_maincpu->write_f().set(FUNC(invspace_state::plate_w));
m_maincpu->write_g().set(FUNC(invspace_state::plate_w));
m_maincpu->write_h().set(FUNC(invspace_state::plate_w));
m_maincpu->write_i().set(FUNC(invspace_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(289, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 19);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( invspace )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-054", 0x0000, 0x0400, CRC(913d9c13) SHA1(f20edb5458e54d2f6d4e45e5d59efd87e05a6f3f) )
ROM_REGION( 110899, "screen", 0)
ROM_LOAD( "invspace.svg", 0, 110899, CRC(ae794333) SHA1(3552215389f02e4ef1d608f7dfc84f0499a78ee2) )
ROM_END
/***************************************************************************
Epoch Electronic Football (manufactured in Japan)
* PCB labels 36020(A/B/C)
* NEC uCOM-43 MCU, label D553C 080
* cyan VFD display NEC FIP10AM15T tube no. 0F, with bezel overlay
known releases:
- USA: Electronic Football (aka Pro-Bowl Football)
- Japan: American Football
***************************************************************************/
class efball_state : public hh_ucom4_state
{
public:
efball_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void efball(machine_config &config);
};
// handlers
void efball_state::update_display()
{
u16 plate = bitswap<16>(m_plate,15,14,13,12,11,4,3,0,2,1,6,10,9,5,8,7);
m_display->matrix(m_grid, plate);
}
WRITE8_MEMBER(efball_state::grid_w)
{
// H2: speaker out
if (offset == PORTH)
m_speaker->level_w(data >> 2 & 1);
// F,G,H01: vfd grid
int shift = (offset - PORTF) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(efball_state::plate_w)
{
// D,E,I: vfd plate
int shift = (offset == PORTI) ? 8 : (offset - PORTD) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( efball )
PORT_START("IN.0") // port A
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x01, "Professional" )
PORT_CONFNAME( 0x02, 0x02, DEF_STR( Players ) )
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("P1 Down-Field")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("P1 Score-Time")
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass")
PORT_START("IN.2") // port C
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Kick Return")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Kick")
PORT_START("FAKE") // fake port for left/right combination
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
INPUT_PORTS_END
void efball_state::efball(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->read_c().set_ioport("IN.2");
m_maincpu->write_d().set(FUNC(efball_state::plate_w));
m_maincpu->write_e().set(FUNC(efball_state::plate_w));
m_maincpu->write_f().set(FUNC(efball_state::grid_w));
m_maincpu->write_g().set(FUNC(efball_state::grid_w));
m_maincpu->write_h().set(FUNC(efball_state::grid_w));
m_maincpu->write_i().set(FUNC(efball_state::plate_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(10, 11);
config.set_default_layout(layout_efball);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( efball )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-080", 0x0000, 0x0800, CRC(54c1027f) SHA1(6cc98074dae9361fa8c0ed6501b6a57ad325ccbd) )
ROM_END
/***************************************************************************
Epoch Galaxy II (manufactured in Japan)
* PCB labels 19096/96062
* NEC uCOM-43 MCU, label D553C 153
* cyan/red VFD display NEC FIP10xM20T, with color overlay. x = multiple VFD
revisions exist, with different graphics: rev B no. 1-8, rev. D no. 2-21.
known releases:
- USA: Galaxy II
- Japan: Astro Wars
- UK: Astro Wars, published by Grandstand
***************************************************************************/
class galaxy2_state : public hh_ucom4_state
{
public:
galaxy2_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void galaxy2b(machine_config &config);
void galaxy2(machine_config &config);
};
// handlers
void galaxy2_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
u16 plate = bitswap<16>(m_plate,15,3,2,6,1,5,4,0,11,10,7,12,14,13,8,9);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(galaxy2_state::grid_w)
{
// E3: speaker out
if (offset == PORTE)
m_speaker->level_w(data >> 3 & 1);
// C,D,E01: vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(galaxy2_state::plate_w)
{
// F,G,H,I: vfd plate
int shift = (offset - PORTF) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( galaxy2 )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void galaxy2_state::galaxy2(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(galaxy2_state::grid_w));
m_maincpu->write_d().set(FUNC(galaxy2_state::grid_w));
m_maincpu->write_e().set(FUNC(galaxy2_state::grid_w));
m_maincpu->write_f().set(FUNC(galaxy2_state::plate_w));
m_maincpu->write_g().set(FUNC(galaxy2_state::plate_w));
m_maincpu->write_h().set(FUNC(galaxy2_state::plate_w));
m_maincpu->write_i().set(FUNC(galaxy2_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(304, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(10, 15);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
void galaxy2_state::galaxy2b(machine_config &config)
{
galaxy2(config);
/* video hardware */
screen_device *screen = subdevice<screen_device>("screen");
screen->set_size(306, 1080);
screen->set_visarea_full();
}
// roms
ROM_START( galaxy2 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) )
ROM_REGION( 325057, "screen", 0)
ROM_LOAD( "galaxy2d.svg", 0, 325057, CRC(b2d27a0e) SHA1(502ec22c324903ffe8ff235b9a3b8898dce17a64) )
ROM_END
ROM_START( galaxy2b )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) )
ROM_REGION( 266377, "screen", 0)
ROM_LOAD( "galaxy2b.svg", 0, 266377, CRC(8633cebb) SHA1(6c41f5e918e1522eb55ef24270900a1b2477722b) )
ROM_END
/***************************************************************************
Epoch Astro Command (manufactured in Japan)
* PCB labels 96111/96112
* NEC uCOM-43 MCU, label D553C 202
* cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay + bezel
known releases:
- Japan: Astro Command
- USA: Astro Command, published by Tandy
- UK: Scramble, published by Grandstand
***************************************************************************/
class astrocmd_state : public hh_ucom4_state
{
public:
astrocmd_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void astrocmd(machine_config &config);
};
// handlers
void astrocmd_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,8,4,5,6,7,0,1,2,3);
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,3,2,12,13,14,15,16,17,18,0,1,4,8,5,9,7,11,6,10);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(astrocmd_state::grid_w)
{
// C,D(,E3): vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(astrocmd_state::plate_w)
{
// E01,F,G,H,I: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
if (offset == PORTE)
{
// E2: speaker out
m_speaker->level_w(data >> 2 & 1);
// E3: vfd grid 8
grid_w(space, offset, data >> 3 & 1);
}
else
update_display();
}
// config
static INPUT_PORTS_START( astrocmd )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Missile")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Bomb")
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
INPUT_PORTS_END
void astrocmd_state::astrocmd(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(astrocmd_state::grid_w));
m_maincpu->write_d().set(FUNC(astrocmd_state::grid_w));
m_maincpu->write_e().set(FUNC(astrocmd_state::plate_w));
m_maincpu->write_f().set(FUNC(astrocmd_state::plate_w));
m_maincpu->write_g().set(FUNC(astrocmd_state::plate_w));
m_maincpu->write_h().set(FUNC(astrocmd_state::plate_w));
m_maincpu->write_i().set(FUNC(astrocmd_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 525);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 17);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( astrocmd )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-202.s01", 0x0000, 0x0800, CRC(b4b34883) SHA1(6246d561c2df1f2124575d2ca671ef85b1819edd) )
ROM_REGION( 335362, "screen", 0)
ROM_LOAD( "astrocmd.svg", 0, 335362, CRC(fe2cd30f) SHA1(898a3d9afc5dca6c63ae28aed2c8530716ad1c45) )
ROM_END
/***************************************************************************
Epoch Dracula (manufactured in Japan)
* PCB label 96121
* NEC uCOM-43 MCU, label D553C 206
* cyan/red/green VFD display NEC FIP8BM20T no. 2-42
known releases:
- Japan: Dracula House, yellow case
- USA: Dracula, red case
- Other: Dracula, yellow case, published by Hales
***************************************************************************/
class edracula_state : public hh_ucom4_state
{
public:
edracula_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void edracula(machine_config &config);
};
// handlers
void edracula_state::update_display()
{
m_display->matrix(m_grid, m_plate);
}
WRITE8_MEMBER(edracula_state::grid_w)
{
// C,D: vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(edracula_state::plate_w)
{
// I2: speaker out
if (offset == PORTI)
m_speaker->level_w(data >> 2 & 1);
// E,F,G,H,I01: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( edracula )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
INPUT_PORTS_END
void edracula_state::edracula(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(edracula_state::grid_w));
m_maincpu->write_d().set(FUNC(edracula_state::grid_w));
m_maincpu->write_e().set(FUNC(edracula_state::plate_w));
m_maincpu->write_f().set(FUNC(edracula_state::plate_w));
m_maincpu->write_g().set(FUNC(edracula_state::plate_w));
m_maincpu->write_h().set(FUNC(edracula_state::plate_w));
m_maincpu->write_i().set(FUNC(edracula_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 526);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(8, 18);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( edracula )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-206.s01", 0x0000, 0x0800, CRC(b524857b) SHA1(c1c89ed5dd4bb1e6e98462dc8fa5af2aa48d8ede) )
ROM_REGION( 794532, "screen", 0)
ROM_LOAD( "edracula.svg", 0, 794532, CRC(d20e018c) SHA1(7f70f1d373c034ec8c93e27b7e3371578ddaf61b) )
ROM_END
/***************************************************************************
Mattel Computer Gin
* NEC uCOM-43 MCU, label D650C 060 (die label same)
* Hughes HLCD0530 LCD driver, 5 by 14 segments LCD panel, no sound
***************************************************************************/
class mcompgin_state : public hh_ucom4_state
{
public:
mcompgin_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag),
m_lcd(*this, "lcd")
{ }
required_device<hlcd0530_device> m_lcd;
DECLARE_WRITE32_MEMBER(lcd_output_w);
DECLARE_WRITE8_MEMBER(lcd_w);
void mcompgin(machine_config &config);
};
// handlers
WRITE32_MEMBER(mcompgin_state::lcd_output_w)
{
// uses ROW0-4, COL11-24
m_display->matrix(1 << offset, data);
}
WRITE8_MEMBER(mcompgin_state::lcd_w)
{
// E0: HLCD0530 _CS
// E1: HLCD0530 clock
// E2: HLCD0530 data in
m_lcd->cs_w(data & 1);
m_lcd->data_w(data >> 2 & 1);
m_lcd->clock_w(data >> 1 & 1);
}
// config
static INPUT_PORTS_START( mcompgin )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Select")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Deal / Gin")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Discard")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Draw")
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Compare")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Score")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void mcompgin_state::mcompgin(machine_config &config)
{
/* basic machine hardware */
NEC_D650(config, m_maincpu, 400_kHz_XTAL); // TDK FCR400K
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_e().set(FUNC(mcompgin_state::lcd_w));
/* video hardware */
HLCD0530(config, m_lcd, 500); // C=0.01uF
m_lcd->write_cols().set(FUNC(mcompgin_state::lcd_output_w));
PWM_DISPLAY(config, m_display).set_size(8, 24);
config.set_default_layout(layout_mcompgin);
/* no sound! */
}
// roms
ROM_START( mcompgin )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d650c-060", 0x0000, 0x0800, CRC(985e6da6) SHA1(ea4102a10a5741f06297c5426156e4b2f0d85a68) )
ROM_END
/***************************************************************************
Mego Mini-Vid: Break Free (manufactured in Japan)
* PCB label Mego 79 rev F
* NEC uCOM-43 MCU, label D553C 049
* cyan VFD display Futaba DM-4.5 91
***************************************************************************/
class mvbfree_state : public hh_ucom4_state
{
public:
mvbfree_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_WRITE8_MEMBER(speaker_w);
void mvbfree(machine_config &config);
};
// handlers
void mvbfree_state::update_display()
{
u16 grid = bitswap<16>(m_grid,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
u16 plate = bitswap<16>(m_plate,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(mvbfree_state::grid_w)
{
// E23,F,G,H: vfd grid
int shift = (offset - PORTE) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
// E01: plate 0,1
if (offset == PORTE)
plate_w(space, 2 + PORTC, data & 3);
else
update_display();
}
WRITE8_MEMBER(mvbfree_state::plate_w)
{
// C,D(,E01): vfd plate
int shift = (offset - PORTC) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(mvbfree_state::speaker_w)
{
// I0: speaker out
m_speaker->level_w(data & 1);
}
// config
static INPUT_PORTS_START( mvbfree )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_START("IN.1") // port B
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) // unimplemented p1/p2 buttons
PORT_CONFNAME( 0x0c, 0x04, "Game Select")
PORT_CONFSETTING( 0x04, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_CONFSETTING( 0x08, "3" )
INPUT_PORTS_END
void mvbfree_state::mvbfree(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(mvbfree_state::plate_w));
m_maincpu->write_d().set(FUNC(mvbfree_state::plate_w));
m_maincpu->write_e().set(FUNC(mvbfree_state::grid_w));
m_maincpu->write_f().set(FUNC(mvbfree_state::grid_w));
m_maincpu->write_g().set(FUNC(mvbfree_state::grid_w));
m_maincpu->write_h().set(FUNC(mvbfree_state::grid_w));
m_maincpu->write_i().set(FUNC(mvbfree_state::speaker_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(14, 10);
config.set_default_layout(layout_mvbfree);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( mvbfree )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-049", 0x0000, 0x0800, CRC(d64a8399) SHA1(97887e486fa29b1fc4a5a40cacf3c960f67aacbf) )
ROM_END
/***************************************************************************
Takatoku Toys(T.T) Game Robot 9 「ゲームロボット九」
* PCB label GAME ROBOT 7520
* NEC uCOM-43 MCU, label TTGR-512 (die label NEC D557 511)
* 9 lamps behind buttons
known releases:
- Japan: Game Robot 9
- USA: Fabulous Fred - The Ultimate Electronic Game, published by Mego
- Mexico: Fabuloso Fred, published by Ensueño Toys (also released as
12-button version, a clone of Tandy-12)
Accessories were included for some of the minigames.
***************************************************************************/
class grobot9_state : public hh_ucom4_state
{
public:
grobot9_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
DECLARE_WRITE8_MEMBER(lamps_w);
DECLARE_WRITE8_MEMBER(speaker_w);
DECLARE_WRITE8_MEMBER(input_w);
DECLARE_READ8_MEMBER(input_r);
void grobot9(machine_config &config);
};
// handlers
WRITE8_MEMBER(grobot9_state::lamps_w)
{
if (offset == PORTE)
{
// E1: speaker out
m_speaker->level_w(data >> 1 & 1);
// E3: input mux high bit
m_inp_mux = (m_inp_mux & 7) | (data & 8);
}
// D,F,E0: lamps
m_port[offset] = data;
m_display->matrix(1, m_port[PORTD] | m_port[PORTF] << 4 | m_port[PORTE] << 8);
}
WRITE8_MEMBER(grobot9_state::input_w)
{
// C012: input mux low
m_inp_mux = (m_inp_mux & 8) | (data & 7);
}
READ8_MEMBER(grobot9_state::input_r)
{
// A: multiplexed inputs
return read_inputs(5);
}
// config
static INPUT_PORTS_START( grobot9 )
PORT_START("IN.0") // C0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_W) PORT_NAME("Button 2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_E) PORT_NAME("Button 3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_D) PORT_NAME("Button 4")
PORT_START("IN.1") // C1 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_C) PORT_NAME("Button 5")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_X) PORT_NAME("Button 6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_A) PORT_NAME("Button 8")
PORT_START("IN.2") // C2 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_S) PORT_NAME("Button 9")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Rest")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Eighth Note")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // E3 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Select")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Hit")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat")
PORT_START("IN.4") // INT
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_ucom4_state, single_interrupt_line, nullptr) PORT_NAME("Start-Pitch")
INPUT_PORTS_END
void grobot9_state::grobot9(machine_config &config)
{
/* basic machine hardware */
NEC_D557L(config, m_maincpu, 160000); // approximation
m_maincpu->read_a().set(FUNC(grobot9_state::input_r));
m_maincpu->write_c().set(FUNC(grobot9_state::input_w));
m_maincpu->write_d().set(FUNC(grobot9_state::lamps_w));
m_maincpu->write_e().set(FUNC(grobot9_state::lamps_w));
m_maincpu->write_f().set(FUNC(grobot9_state::lamps_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(1, 9);
config.set_default_layout(layout_grobot9);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( grobot9 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "ttgr-511", 0x0000, 0x0800, CRC(1f25b2bb) SHA1(55ae7e23f6dd46cc6e1a65839327726678410c3a) )
ROM_END
/***************************************************************************
Tomy(tronic) Cosmic Combat (manufactured in Japan)
* PCB label 2E1019-E01
* NEC uCOM-44 MCU, label D552C 042
* cyan VFD display NEC FIP32AM18Y tube no. 0E, with color overlay
known releases:
- USA: Cosmic Combat
- Japan: Space Attack
***************************************************************************/
class tccombat_state : public hh_ucom4_state
{
public:
tccombat_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void tccombat(machine_config &config);
};
// handlers
void tccombat_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,8,3,2,1,0,7,6,5,4);
u32 plate = bitswap<24>(m_plate,23,22,21,20,11,15,3,10,14,2,9,13,1,0,12,8,15,1,5,0,3,7,2,6);
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(tccombat_state::grid_w)
{
// I1: speaker out
if (offset == PORTI)
m_speaker->level_w(data >> 1 & 1);
// C,D,I0: vfd grid
int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tccombat_state::plate_w)
{
// E,F123,G,H: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( tccombat )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_CONFNAME( 0x02, 0x02, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
INPUT_PORTS_END
void tccombat_state::tccombat(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->write_c().set(FUNC(tccombat_state::grid_w));
m_maincpu->write_d().set(FUNC(tccombat_state::grid_w));
m_maincpu->write_e().set(FUNC(tccombat_state::plate_w));
m_maincpu->write_f().set(FUNC(tccombat_state::plate_w));
m_maincpu->write_g().set(FUNC(tccombat_state::plate_w));
m_maincpu->write_h().set(FUNC(tccombat_state::plate_w));
m_maincpu->write_i().set(FUNC(tccombat_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(300, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 20);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tccombat )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-042", 0x0000, 0x0400, CRC(d7b5cfeb) SHA1(a267be8e43b7740758eb0881b655b1cc8aec43da) )
ROM_REGION( 210960, "screen", 0)
ROM_LOAD( "tccombat.svg", 0, 210960, CRC(03e9eba6) SHA1(d558d3063da42dc7cc02b769bca06a3732418837) )
ROM_END
/***************************************************************************
Tomy(tronic) Tennis (manufactured in Japan)
* PCB label TOMY TN-04 TENNIS
* NEC uCOM-44 MCU, label D552C 048
* cyan VFD display NEC FIP11AM15T tube no. 0F, with overlay
The initial release of this game was in 1979, known as Pro-Tennis,
it has a D553 instead of D552, with just a little over 50% ROM used.
Press the Serve button to start, then hit the ball by pressing one of the
positional buttons when the ball flies over it.
***************************************************************************/
class tmtennis_state : public hh_ucom4_state
{
public:
tmtennis_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_WRITE8_MEMBER(port_e_w);
DECLARE_READ8_MEMBER(input_r);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(difficulty_switch) { set_clock(); }
void tmtennis(machine_config &config);
protected:
virtual void machine_reset() override;
};
void tmtennis_state::machine_reset()
{
hh_ucom4_state::machine_reset();
set_clock();
}
// handlers
void tmtennis_state::set_clock()
{
// MCU clock is from an LC circuit oscillating by default at ~360kHz,
// but on PRO1, the difficulty switch puts a capacitor across the LC circuit
// to slow it down to ~260kHz.
m_maincpu->set_unscaled_clock((m_inputs[1]->read() & 0x100) ? 260000 : 360000);
}
void tmtennis_state::update_display()
{
m_display->matrix(m_grid, m_plate);
}
WRITE8_MEMBER(tmtennis_state::grid_w)
{
// G,H,I: vfd grid
int shift = (offset - PORTG) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tmtennis_state::plate_w)
{
// C,D,F: vfd plate
int shift = (offset == PORTF) ? 8 : (offset - PORTC) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tmtennis_state::port_e_w)
{
// E01: input mux
// E2: speaker out
// E3: N/C
m_inp_mux = data & 3;
m_speaker->level_w(data >> 2 & 1);
}
READ8_MEMBER(tmtennis_state::input_r)
{
// A,B: multiplexed buttons
return ~read_inputs(2) >> (offset*4);
}
// config
/* Pro-Tennis physical button layout and labels is like this:
* left = P2/CPU side * * right = P1 side *
[SERVE] [1] [2] [3] [3] [2] [1] [SERVE]
[4] [5] [6] [6] [5] [4]
PRACTICE<--PRO1-->PRO2 1PLAYER<--OFF-->2PLAYER
*/
static INPUT_PORTS_START( tmtennis )
PORT_START("IN.0") // E0 port A/B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Serve")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Serve")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("P1 Button 1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("P1 Button 4")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P1 Button 2")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P1 Button 5")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P1 Button 3")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P1 Button 6")
PORT_START("IN.1") // E1 port A/B
PORT_CONFNAME( 0x101, 0x100, DEF_STR( Difficulty ) ) PORT_CHANGED_MEMBER(DEVICE_SELF, tmtennis_state, difficulty_switch, nullptr)
PORT_CONFSETTING( 0x001, "Practice" )
PORT_CONFSETTING( 0x100, "Pro 1" ) // -> difficulty_switch
PORT_CONFSETTING( 0x000, "Pro 2" )
PORT_CONFNAME( 0x02, 0x00, DEF_STR( Players ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P2 Button 1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P2 Button 4")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P2 Button 2")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P2 Button 5")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("P2 Button 3")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("P2 Button 6")
INPUT_PORTS_END
void tmtennis_state::tmtennis(machine_config &config)
{
/* basic machine hardware */
NEC_D552(config, m_maincpu, 360000); // see set_clock
m_maincpu->read_a().set(FUNC(tmtennis_state::input_r));
m_maincpu->read_b().set(FUNC(tmtennis_state::input_r));
m_maincpu->write_c().set(FUNC(tmtennis_state::plate_w));
m_maincpu->write_d().set(FUNC(tmtennis_state::plate_w));
m_maincpu->write_e().set(FUNC(tmtennis_state::port_e_w));
m_maincpu->write_f().set(FUNC(tmtennis_state::plate_w));
m_maincpu->write_g().set(FUNC(tmtennis_state::grid_w));
m_maincpu->write_h().set(FUNC(tmtennis_state::grid_w));
m_maincpu->write_i().set(FUNC(tmtennis_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 417);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(12, 12);
config.set_default_layout(layout_tmtennis);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tmtennis )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-048", 0x0000, 0x0400, CRC(78702003) SHA1(4d427d4dbeed901770c682338867f58c7b54eee3) )
ROM_REGION( 204490, "screen", 0)
ROM_LOAD( "tmtennis.svg", 0, 204490, CRC(ed0086e9) SHA1(26a5b2f0a9cd70401187146e1495aee80020658b) )
ROM_END
/***************************************************************************
Tomy(tronic) Pac-Man (manufactured in Japan)
* PCB label TN-08 2E108E01
* NEC uCOM-43 MCU, label D553C 160
* cyan/red/green VFD display NEC FIP8AM18T no. 2-21
* bright yellow round casing
known releases:
- Japan: Puck Man
- USA: Pac Man
- UK: Puckman (Tomy), and also published by Grandstand as Munchman
- Australia: Pac Man-1, published by Futuretronics
The game will start automatically after turning it on. This Pac Man refuses
to eat dots with his butt, you can only eat them going right-to-left.
***************************************************************************/
class tmpacman_state : public hh_ucom4_state
{
public:
tmpacman_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void tmpacman(machine_config &config);
};
// handlers
void tmpacman_state::update_display()
{
u8 grid = bitswap<8>(m_grid,0,1,2,3,4,5,6,7);
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,16,17,18,11,10,9,8,0,2,3,1,4,5,6,7,12,13,14,15) | 0x100;
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(tmpacman_state::grid_w)
{
// C,D: vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tmpacman_state::plate_w)
{
// E1: speaker out
if (offset == PORTE)
m_speaker->level_w(data >> 1 & 1);
// E023,F,G,H,I: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( tmpacman )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_START("IN.1") // port B
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x01, "Professional" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void tmpacman_state::tmpacman(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 430_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(tmpacman_state::grid_w));
m_maincpu->write_d().set(FUNC(tmpacman_state::grid_w));
m_maincpu->write_e().set(FUNC(tmpacman_state::plate_w));
m_maincpu->write_f().set(FUNC(tmpacman_state::plate_w));
m_maincpu->write_g().set(FUNC(tmpacman_state::plate_w));
m_maincpu->write_h().set(FUNC(tmpacman_state::plate_w));
m_maincpu->write_i().set(FUNC(tmpacman_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 508);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(8, 19);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tmpacman )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-160", 0x0000, 0x0800, CRC(b21a8af7) SHA1(e3122be1873ce76a4067386bf250802776f0c2f9) )
ROM_REGION( 230216, "screen", 0)
ROM_LOAD( "tmpacman.svg", 0, 230216, CRC(2ab5c0f1) SHA1(b2b6482b03c28515dc76fd3d6034c8b7e6bf6efc) )
ROM_END
/***************************************************************************
Tomy(tronic) Scramble (manufactured in Japan)
* PCB label TN-10 2E114E01
* NEC uCOM-43 MCU, label D553C 192
* cyan/red/green VFD display NEC FIP10CM20T no. 2-41
known releases:
- World: Scramble
- USA: Scramble, published by Tandy
- UK: Astro Blaster, published by Hales (Epoch Astro Command was named Scramble)
- Germany: Rambler
***************************************************************************/
class tmscramb_state : public hh_ucom4_state
{
public:
tmscramb_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void tmscramb(machine_config &config);
};
// handlers
void tmscramb_state::update_display()
{
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,18,17,3,15,2,14,1,13,16,0,12,8,4,9,5,10,6,11,7) | 0x400;
m_display->matrix(m_grid, plate);
}
WRITE8_MEMBER(tmscramb_state::grid_w)
{
// I2: speaker out
if (offset == PORTI)
m_speaker->level_w(data >> 2 & 1);
// C,D,I01: vfd grid
int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tmscramb_state::plate_w)
{
// E,F,G,H: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( tmscramb )
PORT_START("IN.0") // port A
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x01, "Professional" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_START("IN.1") // port B
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void tmscramb_state::tmscramb(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->read_b().set_ioport("IN.1");
m_maincpu->write_c().set(FUNC(tmscramb_state::grid_w));
m_maincpu->write_d().set(FUNC(tmscramb_state::grid_w));
m_maincpu->write_e().set(FUNC(tmscramb_state::plate_w));
m_maincpu->write_f().set(FUNC(tmscramb_state::plate_w));
m_maincpu->write_g().set(FUNC(tmscramb_state::plate_w));
m_maincpu->write_h().set(FUNC(tmscramb_state::plate_w));
m_maincpu->write_i().set(FUNC(tmscramb_state::grid_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 556);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(10, 17);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tmscramb )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-192", 0x0000, 0x0800, CRC(00fcc501) SHA1(a7771e934bf8268c83f38c7ec0acc668836e0939) )
ROM_REGION( 235601, "screen", 0)
ROM_LOAD( "tmscramb.svg", 0, 235601, CRC(9e76219a) SHA1(275273b98d378c9313dd73a3b86cc661a824b7af) )
ROM_END
/***************************************************************************
Tomy(tronic) Caveman (manufactured in Japan)
* PCB label TN-12 2E114E03
* NEC uCOM-43 MCU, label D553C 209
* cyan/red/green VFD display NEC FIP8AM20T no. 2-42
known releases:
- World: Caveman
- USA: Caveman, published by Tandy
- UK: Cave Man - Jr. Caveman vs Dinosaur, published by Grandstand
***************************************************************************/
class tcaveman_state : public hh_ucom4_state
{
public:
tcaveman_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
void update_display();
DECLARE_WRITE8_MEMBER(grid_w);
DECLARE_WRITE8_MEMBER(plate_w);
void tcaveman(machine_config &config);
};
// handlers
void tcaveman_state::update_display()
{
u8 grid = bitswap<8>(m_grid,0,1,2,3,4,5,6,7);
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,10,11,5,6,7,8,0,9,2,18,17,16,3,15,14,13,12,4,1) | 0x40;
m_display->matrix(grid, plate);
}
WRITE8_MEMBER(tcaveman_state::grid_w)
{
// C,D: vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
update_display();
}
WRITE8_MEMBER(tcaveman_state::plate_w)
{
// E3: speaker out
if (offset == PORTE)
m_speaker->level_w(data >> 3 & 1);
// E012,F,G,H,I: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
update_display();
}
// config
static INPUT_PORTS_START( tcaveman )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_CONFNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x08, "Professional" )
INPUT_PORTS_END
void tcaveman_state::tcaveman(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set_ioport("IN.0");
m_maincpu->write_c().set(FUNC(tcaveman_state::grid_w));
m_maincpu->write_d().set(FUNC(tcaveman_state::grid_w));
m_maincpu->write_e().set(FUNC(tcaveman_state::plate_w));
m_maincpu->write_f().set(FUNC(tcaveman_state::plate_w));
m_maincpu->write_g().set(FUNC(tcaveman_state::plate_w));
m_maincpu->write_h().set(FUNC(tcaveman_state::plate_w));
m_maincpu->write_i().set(FUNC(tcaveman_state::plate_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920, 559);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(8, 19);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( tcaveman )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-209", 0x0000, 0x0800, CRC(d230d4b7) SHA1(2fb12b60410f5567c5e3afab7b8f5aa855d283be) )
ROM_REGION( 306952, "screen", 0)
ROM_LOAD( "tcaveman.svg", 0, 306952, CRC(a0588b14) SHA1(f67edf579963fc19bc7f9d268329cbc0230712d8) )
ROM_END
/***************************************************************************
Tomy Alien Chase (manufactured in Japan)
* PCB label TN-16 2E121B01
* NEC uCOM-43 MCU, label D553C 258
* red/green VFD display NEC FIP9AM24T, with color overlay, 2-sided*
*Player one views the VFD from the front (grid+filament side) while the
opposite player views it from the back side (through the conductive traces),
basically a mirror-image.
To start the game, simply press [UP]. Hold a joystick direction to move around.
***************************************************************************/
class alnchase_state : public hh_ucom4_state
{
public:
alnchase_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_ucom4_state(mconfig, type, tag)
{ }
DECLARE_WRITE8_MEMBER(output_w);
DECLARE_READ8_MEMBER(input_r);
void alnchase(machine_config &config);
};
// handlers
WRITE8_MEMBER(alnchase_state::output_w)
{
if (offset <= PORTE)
{
// C,D,E0: vfd grid
int shift = (offset - PORTC) * 4;
m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
// C0(grid 0): input enable PL1
// D0(grid 4): input enable PL2
m_inp_mux = (m_grid & 1) | (m_grid >> 3 & 2);
// E1: speaker out
if (offset == PORTE)
m_speaker->level_w(data >> 1 & 1);
}
if (offset >= PORTE)
{
// E23,F,G,H,I: vfd plate
int shift = (offset - PORTE) * 4;
m_plate = ((m_plate << 2 & ~(0xf << shift)) | (data << shift)) >> 2;
}
m_display->matrix(m_grid, m_plate);
}
READ8_MEMBER(alnchase_state::input_r)
{
// A: multiplexed buttons
return read_inputs(2);
}
// config
/* physical button layout and labels is like this:
POWER SOUND LEVEL PLAYER
ON ON PRO TWO START
o o | |
| | | | [joystick]
| | o o
OFF OFF AMA ONE GAME 0,1,2,3
1 PLAYER SIDE
other player side only has a joystick
*/
static INPUT_PORTS_START( alnchase )
PORT_START("IN.0") // C0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_START("IN.1") // D0 port A
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) // on non-mirrored view, swap P2 left/right
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) // "
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_START("IN.2") // port B
PORT_CONFNAME( 0x01, 0x01, DEF_STR( Players ) )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_CONFNAME( 0x02, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x02, "Professional" )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void alnchase_state::alnchase(machine_config &config)
{
/* basic machine hardware */
NEC_D553(config, m_maincpu, 400_kHz_XTAL);
m_maincpu->read_a().set(FUNC(alnchase_state::input_r));
m_maincpu->read_b().set_ioport("IN.2");
m_maincpu->write_c().set(FUNC(alnchase_state::output_w));
m_maincpu->write_d().set(FUNC(alnchase_state::output_w));
m_maincpu->write_e().set(FUNC(alnchase_state::output_w));
m_maincpu->write_f().set(FUNC(alnchase_state::output_w));
m_maincpu->write_g().set(FUNC(alnchase_state::output_w));
m_maincpu->write_h().set(FUNC(alnchase_state::output_w));
m_maincpu->write_i().set(FUNC(alnchase_state::output_w));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(365, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(9, 17);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( alnchase )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-258", 0x0000, 0x0800, CRC(c5284ff5) SHA1(6a20aaacc9748f0e0335958f3cea482e36153704) )
ROM_REGION( 576864, "screen", 0)
ROM_LOAD( "alnchase.svg", 0, 576864, CRC(fe7c7078) SHA1(0d201eeaeb291ded14c0759d1d3d5b2491cf0792) )
ROM_END
} // anonymous namespace
/***************************************************************************
Game driver(s)
***************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
CONS( 1979, ufombs, 0, 0, ufombs, ufombs, ufombs_state, empty_init, "Bambino", "UFO Master-Blaster Station", MACHINE_SUPPORTS_SAVE )
CONS( 1979, ssfball, 0, 0, ssfball, ssfball, ssfball_state, empty_init, "Bambino", "Superstar Football (Bambino)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, bmcfball, ssfball, 0, ssfball, ssfball, ssfball_state, empty_init, "Bambino", "Classic Football (Bambino)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, bmsoccer, 0, 0, bmsoccer, bmsoccer, bmsoccer_state, empty_init, "Bambino", "Kick The Goal Soccer", MACHINE_SUPPORTS_SAVE )
CONS( 1981, bmsafari, 0, 0, bmsafari, bmsafari, bmsafari_state, empty_init, "Bambino", "Safari (Bambino)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, splasfgt, 0, 0, splasfgt, splasfgt, splasfgt_state, empty_init, "Bambino", "Space Laser Fight", MACHINE_SUPPORTS_SAVE )
CONS( 1982, bcclimbr, 0, 0, bcclimbr, bcclimbr, bcclimbr_state, empty_init, "Bandai", "Crazy Climber (Bandai)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, tactix, 0, 0, tactix, tactix, tactix_state, empty_init, "Castle Toy", "Tactix (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1980, ctntune, 0, 0, ctntune, ctntune, ctntune_state, empty_init, "Castle Toy", "Name That Tune (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1980, invspace, 0, 0, invspace, invspace, invspace_state, empty_init, "Epoch", "Invader From Space", MACHINE_SUPPORTS_SAVE )
CONS( 1980, efball, 0, 0, efball, efball, efball_state, empty_init, "Epoch", "Electronic Football (Epoch)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, galaxy2, 0, 0, galaxy2, galaxy2, galaxy2_state, empty_init, "Epoch", "Galaxy II (VFD Rev. D)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, galaxy2b, galaxy2, 0, galaxy2b, galaxy2, galaxy2_state, empty_init, "Epoch", "Galaxy II (VFD Rev. B)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, astrocmd, 0, 0, astrocmd, astrocmd, astrocmd_state, empty_init, "Epoch", "Astro Command", MACHINE_SUPPORTS_SAVE )
CONS( 1982, edracula, 0, 0, edracula, edracula, edracula_state, empty_init, "Epoch", "Dracula (Epoch)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, mcompgin, 0, 0, mcompgin, mcompgin, mcompgin_state, empty_init, "Mattel", "Computer Gin", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
CONS( 1979, mvbfree, 0, 0, mvbfree, mvbfree, mvbfree_state, empty_init, "Mego", "Mini-Vid: Break Free", MACHINE_SUPPORTS_SAVE )
CONS( 1980, grobot9, 0, 0, grobot9, grobot9, grobot9_state, empty_init, "Takatoku Toys", "Game Robot 9", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // some of the minigames: ***
CONS( 1980, tccombat, 0, 0, tccombat, tccombat, tccombat_state, empty_init, "Tomy", "Cosmic Combat", MACHINE_SUPPORTS_SAVE )
CONS( 1980, tmtennis, 0, 0, tmtennis, tmtennis, tmtennis_state, empty_init, "Tomy", "Tennis (Tomy)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, tmpacman, 0, 0, tmpacman, tmpacman, tmpacman_state, empty_init, "Tomy", "Pac Man (Tomy)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, tmscramb, 0, 0, tmscramb, tmscramb, tmscramb_state, empty_init, "Tomy", "Scramble (Tomy)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, tcaveman, 0, 0, tcaveman, tcaveman, tcaveman_state, empty_init, "Tomy", "Caveman (Tomy)", MACHINE_SUPPORTS_SAVE )
CONS( 1984, alnchase, 0, 0, alnchase, alnchase, alnchase_state, empty_init, "Tomy", "Alien Chase", MACHINE_SUPPORTS_SAVE )
// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction
// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.