mirror of
https://github.com/holub/mame
synced 2025-05-02 12:36:41 +03:00

Removed the IPT_POKER_BET, replacing it with IPT_GAMBLE_BET. Re-organised the order of input types in the source and the documentation to better reflect how they're logically grouped or organised on a mahjong or gambling control panel. Made the blackjack, poker and slots documentation headings subheadings under the gambling heading. Cleaned up inputs for a number of gambling games.
587 lines
15 KiB
ReStructuredText
587 lines
15 KiB
ReStructuredText
.. _default-keys:
|
|
|
|
Controls Foreword
|
|
=================
|
|
|
|
MAME supports a vast array of different types of machines, with a
|
|
significantly different array of inputs across them. This means that some
|
|
keyboard keys, mouse buttons, and joystick buttons will be used for multiple
|
|
functions. As a result, the control charts below are separated by machine-types
|
|
to make it easier to find what you're looking for.
|
|
|
|
All of the controls below are fully configurable in the user interface. These
|
|
charts show the default configuration.
|
|
|
|
Note that the defaults shown here are arranged by US ANSI key positioning. If
|
|
you are using a different layout, the keys will vary.
|
|
|
|
MAME Controls
|
|
=============
|
|
|
|
The controls here cover MAME functions such as MAME's menus, machine pause,
|
|
and saving/loading save states.
|
|
|
|
|
|
**Tab**
|
|
Toggles the configuration menu.
|
|
Switches to the next UI panel.
|
|
**~** (tilde key)
|
|
Toggles the On Screen Display.
|
|
|
|
If you are running with -debug, this key sends a 'break' in emulation.
|
|
|
|
When the on-screen display is visible, you can use the following
|
|
keys to control it:
|
|
|
|
* **Up** - select previous parameter to modify.
|
|
* **Down** - select next parameter to modify.
|
|
* **Left** - decrease the value of the selected parameter.
|
|
* **Right** - increase the value of the selected parameter.
|
|
* **Enter** - reset parameter value to its default.
|
|
* **Control+Left** - decrease the value by 10x.
|
|
* **Shift+Left** - decrease the value by 0.1x.
|
|
* **Alt+Left** - decrease the value by the smallest amount.
|
|
* **Control+Right** - increase the value by 10x.
|
|
* **Shift+Right** - increase the value by 0.1x.
|
|
* **Alt+Right** - increase the value by the smallest amount.
|
|
* **End** - temporarily hide the On Screen Display.
|
|
* **Home** - bring the On Screen Display back after hiding it.
|
|
**Up Arrow**
|
|
Highlight previous UI menu option.
|
|
**Down Arrow**
|
|
Highlight next UI menu option.
|
|
**Left Arrow**
|
|
Change current UI option setting when an arrow is present on it.
|
|
**Right Arrow**
|
|
Change current UI option setting when an arrow is present on it.
|
|
**Home**
|
|
Highlight first UI menu option.
|
|
**End**
|
|
Select last UI menu option.
|
|
**Left Shift+Tab**
|
|
Select previous UI panel.
|
|
**Enter**/**Joystick 1 Button 1**
|
|
Select currently highlighted UI menu option.
|
|
**Space**
|
|
Show comment on currently highlighted UI menu option.
|
|
**Delete**
|
|
Clear/reset to default when highlighting an entry on the input
|
|
configuration, cheat options, and plugin options pages.
|
|
**[**
|
|
UI Previous Group
|
|
**]**
|
|
UI Next Group
|
|
**P**
|
|
Pauses the emulated machine.
|
|
**Shift+P**
|
|
While paused, advances to next frame. If rewind is enabled, a new rewind
|
|
save state is also captured.
|
|
**Shift+~**
|
|
While paused, loads the most recent rewind save state.
|
|
**-** *(not numeric keypad)*
|
|
Volume Down for machines that have a volume control.
|
|
**=** *(not numeric keypad)*
|
|
Volume Up for machines that have a volume control.
|
|
**F1**
|
|
Power the machine on for machines that have specific power button behavior.
|
|
**F2**
|
|
Power the machine off for machines that have specific power button behavior.
|
|
|
|
Service Mode button for machines that support that.
|
|
**F3**
|
|
Soft resets the machine.
|
|
**Shift+F3**
|
|
Performs a "hard reset", which tears everything down and re-creates it from
|
|
scratch. This is a more thorough and complete reset than the reset you get
|
|
from hitting F3.
|
|
**LCtrl+F3**
|
|
Toggle uneven stretch. (*SDL ONLY*)
|
|
**F4**
|
|
Shows the game palette, decoded graphics tiles/characters and any tilemaps.
|
|
|
|
Use the Enter key to switch between the three modes (palette, graphics, and
|
|
tilemaps).
|
|
|
|
Press F4 again to turn off the display.
|
|
The key controls in each mode vary slightly:
|
|
|
|
Palette/colortable mode:
|
|
|
|
* **[** **]** - switch between palette devices.
|
|
* **Up**/**Down** - scroll up/down one line at a time.
|
|
* **Page Up**/**Page Down** - scroll up/down one page at a time.
|
|
* **Home**/**End** - move to top/bottom of list.
|
|
* **-**/**+** - increase/decrease the number of colors per row.
|
|
* **Enter** - switch to graphics viewer.
|
|
|
|
Graphics mode:
|
|
|
|
* **[** **]** - switch between different graphics sets.
|
|
* **Up**/**Down** - scroll up/down one line at a time.
|
|
* **Page Up**/**Page Down** - scroll up/down one page at a time.
|
|
* **Home**/**End** - move to top/bottom of list.
|
|
* **Left**/**Right** - change color displayed.
|
|
* **R** - rotate tiles 90 degrees clockwise.
|
|
* **-**/**+** - increase/decrease the number of tiles per row.
|
|
* **Enter** - switch to tilemap viewer.
|
|
|
|
Tilemap mode:
|
|
|
|
* **[** **]** - switch between different tilemaps.
|
|
* **Up**/**Down**/**Left**/**Right** - scroll 8 pixels at a time.
|
|
* **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time.
|
|
* **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time.
|
|
* **R** - rotate tilemap view 90 degrees clockwise.
|
|
* **-**/**+** - increase/decrease the zoom factor.
|
|
* **Enter** - switch to palette/colortable mode.
|
|
|
|
Note: Not all games have decoded graphics and/or tilemaps.
|
|
**LCtrl+F4**
|
|
Toggles keeping aspect ratio.
|
|
(*SDL MAME only*)
|
|
**LCtrl+F5**
|
|
Toggle Filter. (*SDL ONLY*)
|
|
(*SDL MAME only*)
|
|
**Alt+Ctrl+F5**
|
|
Toggle HLSL Post-Processing.
|
|
(*Windows non-SDL MAME only*)
|
|
**F6**
|
|
Toggle cheat mode. (if started with "-cheat")
|
|
**LCtrl+F6**
|
|
Decrease Prescaling.
|
|
**LCtrl+F7**
|
|
Increase Prescaling.
|
|
**F7**
|
|
Load a save state. You will be prompted to press a key or select from the
|
|
menu to determine which save state you wish to load.
|
|
|
|
*Note that the save state feature is not supported for a large number of
|
|
drivers. If a given driver is not known to work perfectly, you will
|
|
receive a warning that the save state may not be valid when attempting to
|
|
save or load.*
|
|
**Shift+F7**
|
|
Create a save state. Requires an additional keypress to identify the state,
|
|
similar to the load option above. If an existing save state is present, it
|
|
will also appear in the selection menu to allow overwriting of that save
|
|
state.
|
|
**F8**
|
|
Decrease frame skipping on the fly.
|
|
**F9**
|
|
Increase frame skipping on the fly.
|
|
**F10**
|
|
Toggle speed throttling.
|
|
**F11**
|
|
Toggles speed display.
|
|
**Shift+F11**
|
|
Toggles internal profiler display (if compiled in).
|
|
**Alt+F11**
|
|
Record HLSL Rendered Video.
|
|
**F12**
|
|
Saves a screen snapshot.
|
|
**Left Shift+F12**
|
|
Begin recording MNG video.
|
|
**Left Control+Left Shift+F12**
|
|
Begin recording AVI video.
|
|
**Alt+F12**
|
|
Take HLSL Rendered Snapshot.
|
|
**Insert**
|
|
Fast forward. While held, runs game with throttling disabled and with the
|
|
maximum frameskip.
|
|
(*Windows non-SDL MAME only*)
|
|
**Page DN**
|
|
Fast forward. While held, runs game with throttling disabled and with the
|
|
maximum frameskip.
|
|
(*Windows non-SDL MAME only*)
|
|
**Alt+ENTER**
|
|
Toggles between full-screen and windowed mode.
|
|
**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
|
|
Default mapping for the **uimodekey**.
|
|
|
|
This key toggles MAME's response to user interface keys such as the
|
|
(by default) **Tab** key being used for menus. All emulated machines
|
|
which require emulated keyboards will start with UI controls disabled by
|
|
default and you can only access the internal UI by first hitting this
|
|
**uimodekey** key. You can change the initial status of the emulated
|
|
keyboard as presented upon start by using
|
|
:ref:`-uimodekey<mame-commandline-uimodekey>`
|
|
**Escape**
|
|
Exits emulator.
|
|
Cancel current UI option.
|
|
|
|
|
|
.. _default-arcade-keys:
|
|
|
|
Default Arcade Machine Controls
|
|
===============================
|
|
|
|
All the controls below are fully configurable in the user interface. This list
|
|
shows the standard keyboard configuration.
|
|
|
|
**5**
|
|
Coin slot 1
|
|
**6**
|
|
Coin slot 2
|
|
**7**
|
|
Coin slot 3
|
|
**8**
|
|
Coin slot 4
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**2**
|
|
Player 2 start or 2 players mode
|
|
**3**
|
|
Player 3 start or 3 players mode
|
|
**4**
|
|
Player 4 start or 4 players mode
|
|
**Backspace**
|
|
Bill 1 (For machines that have a bill receptor/note reader)
|
|
**9**
|
|
Service 1 (Service buttons are typically used to give free credits or to
|
|
navigate the internal operator service menus)
|
|
**0**
|
|
Service 2
|
|
**-** (not numeric keypad)
|
|
Service 3
|
|
**=** (not numeric keypad)
|
|
Service 4
|
|
**Up Arrow**
|
|
Player 1 Up
|
|
**Down Arrow**
|
|
Player 1 Down
|
|
**Left Arrow**
|
|
Player 1 Left
|
|
**Right Arrow**
|
|
Player 1 Right
|
|
**E**
|
|
Up on Left Stick for dual-stick machines (e.g. Robotron)
|
|
**D**
|
|
Down on Left Stick for dual-stick machines (e.g. Robotron)
|
|
**S**
|
|
Left on Left Stick for dual-stick machines (e.g. Robotron)
|
|
**F**
|
|
Right on Left Stick for dual-stick machines (e.g. Robotron)
|
|
**I**
|
|
Up on Right Stick for dual-stick machines (e.g. Robotron)
|
|
**K**
|
|
Down on Right Stick for dual-stick machines (e.g. Robotron)
|
|
**J**
|
|
Left on Right Stick for dual-stick machines (e.g. Robotron)
|
|
**L**
|
|
Right on Right Stick for dual-stick machines (e.g. Robotron)
|
|
**Ctrl**/**Mouse B0**/**Gun 1 Button 0**
|
|
Player 1 Button 1
|
|
**Alt**/**Mouse B2**/**Gun 1 Button 1**
|
|
Player 1 Button 2
|
|
**Spacebar**/**Mouse B1**/**Joystick 1 Button 1 or B**
|
|
Player 1 Button 3
|
|
**Shift**
|
|
Player 1 Button 4
|
|
**Z**
|
|
Player 1 Button 5
|
|
**X**
|
|
Player 1 Button 6
|
|
**C**
|
|
Player 1 Button 7
|
|
**V**
|
|
Player 1 Button 8
|
|
**B**
|
|
Player 1 Button 9
|
|
**N**
|
|
Player 1 Button 10
|
|
**M**
|
|
Player 1 Button 11
|
|
**,**
|
|
Player 1 Button 12
|
|
**.**
|
|
Player 1 Button 13
|
|
**/**
|
|
Player 1 Button 14
|
|
**Right Shift**
|
|
Player 1 Button 15
|
|
**9**
|
|
Service
|
|
**0**
|
|
Book-Keeping
|
|
|
|
|
|
.. _default-mahjong-hanafuda-keys:
|
|
|
|
Default Mahjong and Hanafuda Keys
|
|
=================================
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
|
|
**5**
|
|
Coin slot 1
|
|
**6**
|
|
Coin slot 2
|
|
**7**
|
|
Coin slot 3
|
|
**8**
|
|
Coin slot 4
|
|
**Backspace**
|
|
Bill 1 (For machines that have a bill receptor/note reader)
|
|
**Y**
|
|
Player 1 Mahjong/Hanafuda Flip Flop
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**2**
|
|
Player 2 start or 2 players mode
|
|
**3**
|
|
Player 3 start or 3 players mode
|
|
|
|
Mahjong Bet
|
|
**4**
|
|
Player 4 start or 4 players mode
|
|
**Right Ctrl**
|
|
Player 1 Mahjong/Hanafuda Take Score
|
|
**Right Shift**
|
|
Player 1 Mahjong/Hanafuda Double Up
|
|
**Enter**
|
|
Player 1 Mahjong/Hanafuda Big
|
|
**Backspace**
|
|
Player 1 Mahjong/Hanafuda Small
|
|
**Right Alt**
|
|
Player 1 Mahjong/Hanafuda Last Chance
|
|
**Ctrl**
|
|
Mahjong Kan
|
|
**Alt**
|
|
Mahjong Pon
|
|
**Spacebar**
|
|
Mahjong Chi
|
|
**Shift**
|
|
Mahjong Reach
|
|
**Z**
|
|
Mahjong Ron
|
|
**A**
|
|
Player 1 Mahjong/Hanafuda A
|
|
**B**
|
|
Player 1 Mahjong/Hanafuda B
|
|
**C**
|
|
Player 1 Mahjong/Hanafuda C
|
|
**D**
|
|
Player 1 Mahjong/Hanafuda D
|
|
**E**
|
|
Player 1 Mahjong/Hanafuda E
|
|
**F**
|
|
Player 1 Mahjong/Hanafuda F
|
|
**G**
|
|
Player 1 Mahjong/Hanafuda G
|
|
**H**
|
|
Player 1 Mahjong/Hanafuda H
|
|
**I**
|
|
Player 1 Mahjong I
|
|
**J**
|
|
Player 1 Mahjong J
|
|
**K**
|
|
Player 1 Mahjong K
|
|
**L**
|
|
Player 1 Mahjong L
|
|
**M**
|
|
Player 1 Mahjong M
|
|
|
|
Player 1 Hanafuda Yes
|
|
**N**
|
|
Player 1 Mahjong N
|
|
|
|
Player 1 Hanafuda No
|
|
**O**
|
|
Player 1 Taiwanese Mahjong O
|
|
**Semicolon**
|
|
Player 1 Taiwanese Mahjong P
|
|
**Q**
|
|
Player 1 Taiwanese Mahjong Q
|
|
**9**
|
|
Service 1 (Service buttons are typically used to give free credits or to
|
|
navigate the internal operator service menus)
|
|
**0**
|
|
Service 2
|
|
**-** (not numeric keypad)
|
|
Service 3
|
|
**=** (not numeric keypad)
|
|
Service 4
|
|
|
|
|
|
.. _default-gambling-keys:
|
|
|
|
Default Gambling Keys
|
|
=====================
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
Note that many gambling games use a buttons for multiple functions. For example
|
|
a slots game may use the Start button to stop all reels, lacking a dedicated
|
|
Stop All Reels button, or a poker game may use the hold buttons to control the
|
|
double-up bonus game, lacking dedicated Take Score, Double Up, High and Low
|
|
buttons.
|
|
|
|
|
|
**5**
|
|
Coin slot 1
|
|
**6**
|
|
Coin slot 2
|
|
**7**
|
|
Coin slot 3
|
|
**8**
|
|
Coin slot 4
|
|
**Backspace**
|
|
Bill 1 (For machines that have a bill receptor/note reader)
|
|
**I**
|
|
Payout
|
|
**Q**
|
|
Key In
|
|
**W**
|
|
Key Out
|
|
**9**
|
|
Service 1 (Service buttons are typically used to give free credits or to
|
|
navigate the internal operator service menus)
|
|
**0**
|
|
Service 2
|
|
Book-Keeping (for machines that have this functionality)
|
|
**-** (not numeric keypad)
|
|
Service 3
|
|
**=** (not numeric keypad)
|
|
Service 4
|
|
**M**
|
|
Bet
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**2**
|
|
Deal
|
|
**L**
|
|
Stand
|
|
**4**
|
|
Take Score
|
|
**3**
|
|
Double Up
|
|
**D**
|
|
Half Gamble
|
|
**A**
|
|
High
|
|
**S**
|
|
Low
|
|
**O**
|
|
Door
|
|
**0**
|
|
Book-Keeping
|
|
|
|
|
|
.. _default-blackjack-keys:
|
|
|
|
Default Blackjack Keys
|
|
----------------------
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**2**
|
|
Deal
|
|
**L**
|
|
Stand
|
|
|
|
|
|
.. _default-poker-keys:
|
|
|
|
Default Poker Keys
|
|
------------------
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**2**
|
|
Deal
|
|
**Z**
|
|
Hold 1
|
|
**X**
|
|
Hold 2
|
|
**C**
|
|
Hold 3
|
|
**V**
|
|
Hold 4
|
|
**B**
|
|
Hold 5
|
|
**N**
|
|
Cancel
|
|
|
|
|
|
.. _default-slots-keys:
|
|
|
|
Default Slots Keys
|
|
------------------
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
|
|
**1**
|
|
Player 1 start or 1 player mode
|
|
**X**
|
|
Stop Reel 1
|
|
**C**
|
|
Stop Reel 2
|
|
**V**
|
|
Stop Reel 3
|
|
**B**
|
|
Stop Reel 4
|
|
**Z**
|
|
Stop All Reels
|
|
|
|
|
|
.. _default-computer-keys:
|
|
|
|
Default Computer Keys
|
|
=====================
|
|
|
|
All the keys below are fully configurable in the user interface. This list shows
|
|
the standard keyboard configuration.
|
|
|
|
Note that controls can vary widely by computer type, so not all keys are shown
|
|
here. See the "Input (this Machine)" section of MAME's configuration menu for
|
|
details for the machine you are currently using.
|
|
|
|
|
|
**Tab**
|
|
Toggles the configuration menu.
|
|
**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
|
|
Default mapping for the **uimodekey**.
|
|
|
|
This key toggles MAME's response to user interface keys such as the
|
|
(by default) **Tab** key being used for menus. All emulated machines
|
|
which require emulated keyboards will start with UI controls disabled by
|
|
default and you can only access the internal UI by first hitting this
|
|
**uimodekey** key. You can change the initial status of the emulated
|
|
keyboard as presented upon start by using
|
|
:ref:`-uimodekey<mame-commandline-uimodekey>`
|
|
**F2**
|
|
Start tape for machines that have cassette tape drives.
|
|
**Shift+F2**
|
|
Stop tape for machines that have cassette tape drives.
|
|
**Left Shift+Scroll Lock**
|
|
Pastes from system clipboard into the emulated machine.
|
|
**Alphanumeric Keys**
|
|
These keys are mapped to their equivalents in the emulated machine by
|
|
default.
|
|
|
|
|
|
.. _default-othermachine-keys:
|
|
|
|
Other Machines
|
|
==============
|
|
|
|
All the keys are fully configurable in the user interface.
|
|
|
|
Note that controls can vary widely by machine type, so default keys are not
|
|
shown here and defaults will vary considerably based on the manufacturer and
|
|
style. See the "Input (this Machine)" section of MAME's configuration menu for
|
|
details for the machine you are currently using.
|
|
|