mame/3rdparty/glm/test/external/gli/gtx/loader_tga.hpp
Vas Crabb feb7c5dc79 Update GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang
(nw) In future, could people please use stable branches when updating
3rd-party libraries, not unstable development snapshots?  It will help
with stability.
2017-02-25 14:11:44 +11:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-08
// Updated : 2010-09-27
// Licence : This source is under MIT License
// File : gli/gtx/loader_tga.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_GTX_LOADER_TGA_INCLUDED
#define GLI_GTX_LOADER_TGA_INCLUDED
#include "../gli.hpp"
#include <string>
#include <fstream>
namespace gli{
namespace gtx{
namespace loader_tga
{
texture2D loadTGA(
std::string const & Filename);
void saveTGA(
texture2D const & Image,
std::string const & Filename);
}//namespace loader_tga
}//namespace gtx
}//namespace gli
namespace gli{using namespace gtx::loader_tga;}
#include "loader_tga.inl"
#endif//GLI_GTX_LOADER_TGA_INCLUDED