mirror of
https://github.com/holub/mame
synced 2025-06-26 14:24:12 +03:00
1312 lines
38 KiB
C++
1312 lines
38 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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/***************************************************************************
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machine.c
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Controls execution of the core MAME system.
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****************************************************************************
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Since there has been confusion in the past over the order of
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initialization and other such things, here it is, all spelled out
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as of January, 2008:
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main()
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- does platform-specific init
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- calls mame_execute() [mame.c]
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mame_execute() [mame.c]
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- calls mame_validitychecks() [validity.c] to perform validity checks on all compiled drivers
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- begins resource tracking (level 1)
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- calls create_machine [mame.c] to initialize the running_machine structure
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- calls init_machine() [mame.c]
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init_machine() [mame.c]
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- calls fileio_init() [fileio.c] to initialize file I/O info
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- calls config_init() [config.c] to initialize configuration system
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- calls input_init() [input.c] to initialize the input system
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- calls output_init() [output.c] to initialize the output system
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- calls state_init() [state.c] to initialize save state system
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- calls state_save_allow_registration() [state.c] to allow registrations
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- calls palette_init() [palette.c] to initialize palette system
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- calls render_init() [render.c] to initialize the rendering system
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- calls ui_init() [ui.c] to initialize the user interface
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- calls generic_machine_init() [machine/generic.c] to initialize generic machine structures
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- calls timer_init() [timer.c] to reset the timer system
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- calls osd_init() [osdepend.h] to do platform-specific initialization
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- calls input_port_init() [inptport.c] to set up the input ports
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- calls rom_init() [romload.c] to load the game's ROMs
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- calls memory_init() [memory.c] to process the game's memory maps
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- calls the driver's DRIVER_INIT callback
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- calls device_list_start() [devintrf.c] to start any devices
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- calls video_init() [video.c] to start the video system
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- calls tilemap_init() [tilemap.c] to start the tilemap system
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- calls crosshair_init() [crsshair.c] to configure the crosshairs
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- calls sound_init() [sound.c] to start the audio system
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- calls debugger_init() [debugger.c] to set up the debugger
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- calls the driver's MACHINE_START, SOUND_START, and VIDEO_START callbacks
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- calls cheat_init() [cheat.c] to initialize the cheat system
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- calls image_init() [image.c] to initialize the image system
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- calls config_load_settings() [config.c] to load the configuration file
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- calls nvram_load [machine/generic.c] to load NVRAM
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- calls ui_display_startup_screens() [ui.c] to display the startup screens
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- begins resource tracking (level 2)
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- calls soft_reset() [mame.c] to reset all systems
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-------------------( at this point, we're up and running )----------------------
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- calls scheduler->timeslice() [schedule.c] over and over until we exit
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- ends resource tracking (level 2), freeing all auto_mallocs and timers
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- calls the nvram_save() [machine/generic.c] to save NVRAM
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- calls config_save_settings() [config.c] to save the game's configuration
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- calls all registered exit routines [mame.c]
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- ends resource tracking (level 1), freeing all auto_mallocs and timers
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- exits the program
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***************************************************************************/
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#include "emu.h"
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#include "emuopts.h"
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#include "osdepend.h"
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#include "config.h"
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#include "debugger.h"
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#include "render.h"
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#include "cheat.h"
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#include "uiinput.h"
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#include "crsshair.h"
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#include "unzip.h"
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#include "ui/datfile.h"
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#include "ui/inifile.h"
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#include "debug/debugvw.h"
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#include "image.h"
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#include "luaengine.h"
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#include "network.h"
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#include <time.h>
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#if defined(EMSCRIPTEN)
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#include <emscripten.h>
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void js_set_main_loop(running_machine * machine);
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#endif
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//**************************************************************************
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// RUNNING MACHINE
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//**************************************************************************
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osd_interface &running_machine::osd() const
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{
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return m_manager.osd();
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}
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//-------------------------------------------------
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// running_machine - constructor
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//-------------------------------------------------
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running_machine::running_machine(const machine_config &_config, machine_manager &manager)
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: firstcpu(nullptr),
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primary_screen(nullptr),
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debug_flags(0),
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debugcpu_data(nullptr),
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m_config(_config),
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m_system(_config.gamedrv()),
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m_manager(manager),
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m_current_phase(MACHINE_PHASE_PREINIT),
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m_paused(false),
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m_hard_reset_pending(false),
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m_exit_pending(false),
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m_soft_reset_timer(nullptr),
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m_rand_seed(0x9d14abd7),
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m_ui_active(_config.options().ui_active()),
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m_basename(_config.gamedrv().name),
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m_sample_rate(_config.options().sample_rate()),
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m_saveload_schedule(SLS_NONE),
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m_saveload_schedule_time(attotime::zero),
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m_saveload_searchpath(nullptr),
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m_save(*this),
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m_memory(*this),
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m_ioport(*this),
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m_parameters(*this),
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m_scheduler(*this)
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{
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memset(&m_base_time, 0, sizeof(m_base_time));
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// set the machine on all devices
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device_iterator iter(root_device());
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for (device_t *device = iter.first(); device != nullptr; device = iter.next())
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device->set_machine(*this);
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// find devices
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for (device_t *device = iter.first(); device != nullptr; device = iter.next())
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if (dynamic_cast<cpu_device *>(device) != nullptr)
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{
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firstcpu = downcast<cpu_device *>(device);
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break;
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}
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screen_device_iterator screeniter(root_device());
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primary_screen = screeniter.first();
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// fetch core options
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if (options().debug())
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debug_flags = (DEBUG_FLAG_ENABLED | DEBUG_FLAG_CALL_HOOK) | (DEBUG_FLAG_OSD_ENABLED);
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}
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//-------------------------------------------------
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// ~running_machine - destructor
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//-------------------------------------------------
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running_machine::~running_machine()
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{
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}
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//-------------------------------------------------
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// describe_context - return a string describing
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// which device is currently executing and its
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// PC
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//-------------------------------------------------
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const char *running_machine::describe_context()
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{
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device_execute_interface *executing = m_scheduler.currently_executing();
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if (executing != nullptr)
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{
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cpu_device *cpu = dynamic_cast<cpu_device *>(&executing->device());
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if (cpu != nullptr)
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{
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address_space &prg = cpu->space(AS_PROGRAM);
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m_context = string_format(prg.is_octal() ? "'%s' (%0*o)" : "'%s' (%0*X)", cpu->tag(), prg.logaddrchars(), cpu->pc());
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}
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}
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else
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m_context.assign("(no context)");
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return m_context.c_str();
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}
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TIMER_CALLBACK_MEMBER(running_machine::autoboot_callback)
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{
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if (strlen(options().autoboot_script())!=0) {
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manager().lua()->load_script(options().autoboot_script());
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}
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else if (strlen(options().autoboot_command())!=0) {
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std::string cmd = std::string(options().autoboot_command());
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strreplace(cmd, "'", "\\'");
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std::string val = std::string("emu.keypost('").append(cmd).append("')");
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manager().lua()->load_string(val.c_str());
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}
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}
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//-------------------------------------------------
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// start - initialize the emulated machine
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//-------------------------------------------------
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void running_machine::start()
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{
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// initialize basic can't-fail systems here
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m_configuration = std::make_unique<configuration_manager>(*this);
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m_input = std::make_unique<input_manager>(*this);
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m_output = std::make_unique<output_manager>(*this);
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m_render = std::make_unique<render_manager>(*this);
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m_bookkeeping = std::make_unique<bookkeeping_manager>(*this);
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// allocate a soft_reset timer
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m_soft_reset_timer = m_scheduler.timer_alloc(timer_expired_delegate(FUNC(running_machine::soft_reset), this));
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// intialize UI input
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m_ui_input = make_unique_clear<ui_input_manager>(*this);
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// init the osd layer
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m_manager.osd().init(*this);
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// create the video manager
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m_video = std::make_unique<video_manager>(*this);
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m_ui = std::make_unique<ui_manager>(*this);
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m_ui->init();
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// start the inifile manager
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m_inifile = std::make_unique<inifile_manager>(*this);
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// initialize the base time (needed for doing record/playback)
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::time(&m_base_time);
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// initialize the input system and input ports for the game
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// this must be done before memory_init in order to allow specifying
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// callbacks based on input port tags
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time_t newbase = m_ioport.initialize();
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if (newbase != 0)
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m_base_time = newbase;
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// initialize the streams engine before the sound devices start
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m_sound = std::make_unique<sound_manager>(*this);
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// first load ROMs, then populate memory, and finally initialize CPUs
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// these operations must proceed in this order
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m_rom_load = make_unique_clear<rom_load_manager>(*this);
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m_memory.initialize();
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// initialize the watchdog
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m_watchdog_counter = 0;
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m_watchdog_timer = m_scheduler.timer_alloc(timer_expired_delegate(FUNC(running_machine::watchdog_fired), this));
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if (config().m_watchdog_vblank_count != 0 && primary_screen != nullptr)
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primary_screen->register_vblank_callback(vblank_state_delegate(FUNC(running_machine::watchdog_vblank), this));
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save().save_item(NAME(m_watchdog_enabled));
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save().save_item(NAME(m_watchdog_counter));
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// save the random seed or save states might be broken in drivers that use the rand() method
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save().save_item(NAME(m_rand_seed));
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// initialize image devices
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m_image = std::make_unique<image_manager>(*this);
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m_tilemap = std::make_unique<tilemap_manager>(*this);
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m_crosshair = make_unique_clear<crosshair_manager>(*this);
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m_network = std::make_unique<network_manager>(*this);
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// initialize the debugger
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if ((debug_flags & DEBUG_FLAG_ENABLED) != 0)
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{
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m_debug_view = std::make_unique<debug_view_manager>(*this);
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m_debugger = std::make_unique<debugger_manager>(*this);
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m_debugger->initialize();
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}
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m_render->resolve_tags();
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// call the game driver's init function
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// this is where decryption is done and memory maps are altered
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// so this location in the init order is important
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ui().set_startup_text("Initializing...", true);
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// register callbacks for the devices, then start them
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add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(running_machine::reset_all_devices), this));
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add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(running_machine::stop_all_devices), this));
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save().register_presave(save_prepost_delegate(FUNC(running_machine::presave_all_devices), this));
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start_all_devices();
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save().register_postload(save_prepost_delegate(FUNC(running_machine::postload_all_devices), this));
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// if we're coming in with a savegame request, process it now
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const char *savegame = options().state();
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if (savegame[0] != 0)
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schedule_load(savegame);
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// if we're in autosave mode, schedule a load
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else if (options().autosave() && (m_system.flags & MACHINE_SUPPORTS_SAVE) != 0)
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schedule_load("auto");
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// set up the cheat engine
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m_cheat = std::make_unique<cheat_manager>(*this);
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// allocate autoboot timer
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m_autoboot_timer = scheduler().timer_alloc(timer_expired_delegate(FUNC(running_machine::autoboot_callback), this));
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// start datfile manager
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m_datfile = std::make_unique<datfile_manager>(*this);
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// start favorite manager
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m_favorite = std::make_unique<favorite_manager>(*this);
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manager().update_machine();
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}
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//-------------------------------------------------
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// run - execute the machine
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//-------------------------------------------------
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int running_machine::run(bool firstrun)
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{
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int error = MAMERR_NONE;
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// use try/catch for deep error recovery
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try
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{
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// move to the init phase
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m_current_phase = MACHINE_PHASE_INIT;
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// if we have a logfile, set up the callback
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if (options().log() && &system() != &GAME_NAME(___empty))
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{
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m_logfile = std::make_unique<emu_file>(OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
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osd_file::error filerr = m_logfile->open("error.log");
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assert_always(filerr == osd_file::error::NONE, "unable to open log file");
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add_logerror_callback(logfile_callback);
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}
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// then finish setting up our local machine
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start();
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// load the configuration settings and NVRAM
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m_configuration->load_settings();
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// disallow save state registrations starting here.
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// Don't do it earlier, config load can create network
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// devices with timers.
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m_save.allow_registration(false);
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nvram_load();
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sound().ui_mute(false);
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// initialize ui lists
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ui().initialize(*this);
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// display the startup screens
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ui().display_startup_screens(firstrun);
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// perform a soft reset -- this takes us to the running phase
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soft_reset();
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// handle initial load
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if (m_saveload_schedule != SLS_NONE)
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handle_saveload();
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// run the CPUs until a reset or exit
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m_hard_reset_pending = false;
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while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != SLS_NONE)
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{
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g_profiler.start(PROFILER_EXTRA);
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#if defined(EMSCRIPTEN)
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// break out to our async javascript loop and halt
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js_set_main_loop(this);
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#endif
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// execute CPUs if not paused
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if (!m_paused)
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{
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m_scheduler.timeslice();
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manager().lua()->periodic_check();
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}
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// otherwise, just pump video updates through
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else
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m_video->frame_update();
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// handle save/load
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if (m_saveload_schedule != SLS_NONE)
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handle_saveload();
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g_profiler.stop();
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}
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// and out via the exit phase
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m_current_phase = MACHINE_PHASE_EXIT;
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// save the NVRAM and configuration
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sound().ui_mute(true);
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nvram_save();
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m_configuration->save_settings();
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}
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catch (emu_fatalerror &fatal)
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{
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osd_printf_error("Fatal error: %s\n", fatal.string());
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error = MAMERR_FATALERROR;
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if (fatal.exitcode() != 0)
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error = fatal.exitcode();
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}
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catch (emu_exception &)
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{
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osd_printf_error("Caught unhandled emulator exception\n");
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error = MAMERR_FATALERROR;
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}
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catch (binding_type_exception &btex)
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{
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osd_printf_error("Error performing a late bind of type %s to %s\n", btex.m_actual_type.name(), btex.m_target_type.name());
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error = MAMERR_FATALERROR;
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}
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catch (add_exception &aex)
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{
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osd_printf_error("Tag '%s' already exists in tagged_list\n", aex.tag());
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error = MAMERR_FATALERROR;
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}
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catch (std::exception &ex)
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{
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osd_printf_error("Caught unhandled %s exception: %s\n", typeid(ex).name(), ex.what());
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error = MAMERR_FATALERROR;
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}
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catch (...)
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{
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osd_printf_error("Caught unhandled exception\n");
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error = MAMERR_FATALERROR;
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}
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// make sure our phase is set properly before cleaning up,
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// in case we got here via exception
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m_current_phase = MACHINE_PHASE_EXIT;
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// call all exit callbacks registered
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call_notifiers(MACHINE_NOTIFY_EXIT);
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util::archive_file::cache_clear();
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// close the logfile
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m_logfile.reset();
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return error;
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}
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//-------------------------------------------------
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// schedule_exit - schedule a clean exit
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//-------------------------------------------------
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void running_machine::schedule_exit()
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{
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m_exit_pending = true;
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// if we're executing, abort out immediately
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m_scheduler.eat_all_cycles();
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// if we're autosaving on exit, schedule a save as well
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if (options().autosave() && (m_system.flags & MACHINE_SUPPORTS_SAVE) && this->time() > attotime::zero)
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schedule_save("auto");
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}
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//-------------------------------------------------
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// schedule_hard_reset - schedule a hard-reset of
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// the machine
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//-------------------------------------------------
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void running_machine::schedule_hard_reset()
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{
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m_hard_reset_pending = true;
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// if we're executing, abort out immediately
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m_scheduler.eat_all_cycles();
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}
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//-------------------------------------------------
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// schedule_soft_reset - schedule a soft-reset of
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// the system
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//-------------------------------------------------
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void running_machine::schedule_soft_reset()
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{
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m_soft_reset_timer->adjust(attotime::zero);
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// we can't be paused since the timer needs to fire
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resume();
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// if we're executing, abort out immediately
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m_scheduler.eat_all_cycles();
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}
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//-------------------------------------------------
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// get_statename - allow to specify a subfolder of
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// the state directory for state loading/saving,
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// very useful for MESS and consoles or computers
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// where you can have separate folders for diff
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// software
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//-------------------------------------------------
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std::string running_machine::get_statename(const char *option) const
|
|
{
|
|
std::string statename_str("");
|
|
if (option == nullptr || option[0] == 0)
|
|
statename_str.assign("%g");
|
|
else
|
|
statename_str.assign(option);
|
|
|
|
// strip any extension in the provided statename
|
|
int index = statename_str.find_last_of('.');
|
|
if (index != -1)
|
|
statename_str = statename_str.substr(0, index);
|
|
|
|
// handle %d in the template (for image devices)
|
|
std::string statename_dev("%d_");
|
|
int pos = statename_str.find(statename_dev);
|
|
|
|
if (pos != -1)
|
|
{
|
|
// if more %d are found, revert to default and ignore them all
|
|
if (statename_str.find(statename_dev.c_str(), pos + 3) != -1)
|
|
statename_str.assign("%g");
|
|
// else if there is a single %d, try to create the correct snapname
|
|
else
|
|
{
|
|
int name_found = 0;
|
|
|
|
// find length of the device name
|
|
int end1 = statename_str.find("/", pos + 3);
|
|
int end2 = statename_str.find("%", pos + 3);
|
|
int end;
|
|
|
|
if ((end1 != -1) && (end2 != -1))
|
|
end = MIN(end1, end2);
|
|
else if (end1 != -1)
|
|
end = end1;
|
|
else if (end2 != -1)
|
|
end = end2;
|
|
else
|
|
end = statename_str.length();
|
|
|
|
if (end - pos < 3)
|
|
fatalerror("Something very wrong is going on!!!\n");
|
|
|
|
// copy the device name to an std::string
|
|
std::string devname_str;
|
|
devname_str.assign(statename_str.substr(pos + 3, end - pos - 3));
|
|
//printf("check template: %s\n", devname_str.c_str());
|
|
|
|
// verify that there is such a device for this system
|
|
image_interface_iterator iter(root_device());
|
|
for (device_image_interface *image = iter.first(); image != nullptr; image = iter.next())
|
|
{
|
|
// get the device name
|
|
std::string tempdevname(image->brief_instance_name());
|
|
//printf("check device: %s\n", tempdevname.c_str());
|
|
|
|
if (devname_str.compare(tempdevname) == 0)
|
|
{
|
|
// verify that such a device has an image mounted
|
|
if (image->basename_noext() != nullptr)
|
|
{
|
|
std::string filename(image->basename_noext());
|
|
|
|
// setup snapname and remove the %d_
|
|
strreplace(statename_str, devname_str.c_str(), filename.c_str());
|
|
statename_str.erase(pos, 3);
|
|
//printf("check image: %s\n", filename.c_str());
|
|
|
|
name_found = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// or fallback to default
|
|
if (name_found == 0)
|
|
statename_str.assign("%g");
|
|
}
|
|
}
|
|
|
|
// substitute path and gamename up front
|
|
strreplace(statename_str, "/", PATH_SEPARATOR);
|
|
strreplace(statename_str, "%g", basename());
|
|
|
|
return statename_str;
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
// set_saveload_filename - specifies the filename
|
|
// for state loading/saving
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::set_saveload_filename(const char *filename)
|
|
{
|
|
// free any existing request and allocate a copy of the requested name
|
|
if (osd_is_absolute_path(filename))
|
|
{
|
|
m_saveload_searchpath = nullptr;
|
|
m_saveload_pending_file.assign(filename);
|
|
}
|
|
else
|
|
{
|
|
m_saveload_searchpath = options().state_directory();
|
|
// take into account the statename option
|
|
const char *stateopt = options().state_name();
|
|
std::string statename = get_statename(stateopt);
|
|
m_saveload_pending_file.assign(statename.c_str()).append(PATH_SEPARATOR).append(filename).append(".sta");
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// schedule_save - schedule a save to occur as
|
|
// soon as possible
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::schedule_save(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// note the start time and set a timer for the next timeslice to actually schedule it
|
|
m_saveload_schedule = SLS_SAVE;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// we can't be paused since we need to clear out anonymous timers
|
|
resume();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// immediate_save - save state.
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::immediate_save(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// set up some parameters for handle_saveload()
|
|
m_saveload_schedule = SLS_SAVE;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// jump right into the save, anonymous timers can't hurt us!
|
|
handle_saveload();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// schedule_load - schedule a load to occur as
|
|
// soon as possible
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::schedule_load(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// note the start time and set a timer for the next timeslice to actually schedule it
|
|
m_saveload_schedule = SLS_LOAD;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// we can't be paused since we need to clear out anonymous timers
|
|
resume();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// immediate_load - load state.
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::immediate_load(const char *filename)
|
|
{
|
|
// specify the filename to save or load
|
|
set_saveload_filename(filename);
|
|
|
|
// set up some parameters for handle_saveload()
|
|
m_saveload_schedule = SLS_LOAD;
|
|
m_saveload_schedule_time = this->time();
|
|
|
|
// jump right into the load, anonymous timers can't hurt us
|
|
handle_saveload();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// pause - pause the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::pause()
|
|
{
|
|
// ignore if nothing has changed
|
|
if (m_paused)
|
|
return;
|
|
m_paused = true;
|
|
|
|
// call the callbacks
|
|
call_notifiers(MACHINE_NOTIFY_PAUSE);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// resume - resume the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::resume()
|
|
{
|
|
// ignore if nothing has changed
|
|
if (!m_paused)
|
|
return;
|
|
m_paused = false;
|
|
|
|
// call the callbacks
|
|
call_notifiers(MACHINE_NOTIFY_RESUME);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// toggle_pause - toggles the pause state
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::toggle_pause()
|
|
{
|
|
if (paused())
|
|
resume();
|
|
else
|
|
pause();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// add_notifier - add a notifier of the
|
|
// given type
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::add_notifier(machine_notification event, machine_notify_delegate callback)
|
|
{
|
|
assert_always(m_current_phase == MACHINE_PHASE_INIT, "Can only call add_notifier at init time!");
|
|
|
|
// exit notifiers are added to the head, and executed in reverse order
|
|
if (event == MACHINE_NOTIFY_EXIT)
|
|
m_notifier_list[event].push_front(std::make_unique<notifier_callback_item>(callback));
|
|
|
|
// all other notifiers are added to the tail, and executed in the order registered
|
|
else
|
|
m_notifier_list[event].push_back(std::make_unique<notifier_callback_item>(callback));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// add_logerror_callback - adds a callback to be
|
|
// called on logerror()
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::add_logerror_callback(logerror_callback callback)
|
|
{
|
|
assert_always(m_current_phase == MACHINE_PHASE_INIT, "Can only call add_logerror_callback at init time!");
|
|
m_string_buffer.reserve(1024);
|
|
m_logerror_list.push_back(std::make_unique<logerror_callback_item>(callback));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// base_datetime - retrieve the time of the host
|
|
// system; useful for RTC implementations
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::base_datetime(system_time &systime)
|
|
{
|
|
systime.set(m_base_time);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// current_datetime - retrieve the current time
|
|
// (offset by the base); useful for RTC
|
|
// implementations
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::current_datetime(system_time &systime)
|
|
{
|
|
systime.set(m_base_time + this->time().seconds());
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// rand - standardized random numbers
|
|
//-------------------------------------------------
|
|
|
|
UINT32 running_machine::rand()
|
|
{
|
|
m_rand_seed = 1664525 * m_rand_seed + 1013904223;
|
|
|
|
// return rotated by 16 bits; the low bits have a short period
|
|
// and are frequently used
|
|
return (m_rand_seed >> 16) | (m_rand_seed << 16);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// call_notifiers - call notifiers of the given
|
|
// type
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::call_notifiers(machine_notification which)
|
|
{
|
|
for (auto& cb : m_notifier_list[which])
|
|
cb->m_func();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// handle_saveload - attempt to perform a save
|
|
// or load
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::handle_saveload()
|
|
{
|
|
// if no name, bail
|
|
if (!m_saveload_pending_file.empty())
|
|
{
|
|
const char *const opname = (m_saveload_schedule == SLS_LOAD) ? "load" : "save";
|
|
|
|
// if there are anonymous timers, we can't save just yet, and we can't load yet either
|
|
// because the timers might overwrite data we have loaded
|
|
if (!m_scheduler.can_save())
|
|
{
|
|
// if more than a second has passed, we're probably screwed
|
|
if ((this->time() - m_saveload_schedule_time) > attotime::from_seconds(1))
|
|
popmessage("Unable to %s due to pending anonymous timers. See error.log for details.", opname);
|
|
else
|
|
return; // return without cancelling the operation
|
|
}
|
|
else
|
|
{
|
|
UINT32 const openflags = (m_saveload_schedule == SLS_LOAD) ? OPEN_FLAG_READ : (OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
|
|
|
|
// open the file
|
|
emu_file file(m_saveload_searchpath, openflags);
|
|
auto const filerr = file.open(m_saveload_pending_file.c_str());
|
|
if (filerr == osd_file::error::NONE)
|
|
{
|
|
const char *const opnamed = (m_saveload_schedule == SLS_LOAD) ? "loaded" : "saved";
|
|
|
|
// read/write the save state
|
|
save_error saverr = (m_saveload_schedule == SLS_LOAD) ? m_save.read_file(file) : m_save.write_file(file);
|
|
|
|
// handle the result
|
|
switch (saverr)
|
|
{
|
|
case STATERR_ILLEGAL_REGISTRATIONS:
|
|
popmessage("Error: Unable to %s state due to illegal registrations. See error.log for details.", opname);
|
|
break;
|
|
|
|
case STATERR_INVALID_HEADER:
|
|
popmessage("Error: Unable to %s state due to an invalid header. Make sure the save state is correct for this game.", opname);
|
|
break;
|
|
|
|
case STATERR_READ_ERROR:
|
|
popmessage("Error: Unable to %s state due to a read error (file is likely corrupt).", opname);
|
|
break;
|
|
|
|
case STATERR_WRITE_ERROR:
|
|
popmessage("Error: Unable to %s state due to a write error. Verify there is enough disk space.", opname);
|
|
break;
|
|
|
|
case STATERR_NONE:
|
|
if (!(m_system.flags & MACHINE_SUPPORTS_SAVE))
|
|
popmessage("State successfully %s.\nWarning: Save states are not officially supported for this game.", opnamed);
|
|
else
|
|
popmessage("State successfully %s.", opnamed);
|
|
break;
|
|
|
|
default:
|
|
popmessage("Error: Unknown error during state %s.", opnamed);
|
|
break;
|
|
}
|
|
|
|
// close and perhaps delete the file
|
|
if (saverr != STATERR_NONE && m_saveload_schedule == SLS_SAVE)
|
|
file.remove_on_close();
|
|
}
|
|
else
|
|
popmessage("Error: Failed to open file for %s operation.", opname);
|
|
}
|
|
}
|
|
|
|
// unschedule the operation
|
|
m_saveload_pending_file.clear();
|
|
m_saveload_searchpath = nullptr;
|
|
m_saveload_schedule = SLS_NONE;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// soft_reset - actually perform a soft-reset
|
|
// of the system
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::soft_reset(void *ptr, INT32 param)
|
|
{
|
|
logerror("Soft reset\n");
|
|
|
|
// temporarily in the reset phase
|
|
m_current_phase = MACHINE_PHASE_RESET;
|
|
|
|
// set up the watchdog timer; only start off enabled if explicitly configured
|
|
m_watchdog_enabled = (config().m_watchdog_vblank_count != 0 || config().m_watchdog_time != attotime::zero);
|
|
watchdog_reset();
|
|
m_watchdog_enabled = true;
|
|
|
|
// call all registered reset callbacks
|
|
call_notifiers(MACHINE_NOTIFY_RESET);
|
|
|
|
// setup autoboot if needed
|
|
m_autoboot_timer->adjust(attotime(options().autoboot_delay(),0),0);
|
|
|
|
// now we're running
|
|
m_current_phase = MACHINE_PHASE_RUNNING;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// watchdog_reset - reset the watchdog timer
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::watchdog_reset()
|
|
{
|
|
// if we're not enabled, skip it
|
|
if (!m_watchdog_enabled)
|
|
m_watchdog_timer->adjust(attotime::never);
|
|
|
|
// VBLANK-based watchdog?
|
|
else if (config().m_watchdog_vblank_count != 0)
|
|
m_watchdog_counter = config().m_watchdog_vblank_count;
|
|
|
|
// timer-based watchdog?
|
|
else if (config().m_watchdog_time != attotime::zero)
|
|
m_watchdog_timer->adjust(config().m_watchdog_time);
|
|
|
|
// default to an obscene amount of time (3 seconds)
|
|
else
|
|
m_watchdog_timer->adjust(attotime::from_seconds(3));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// watchdog_enable - reset the watchdog timer
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::watchdog_enable(bool enable)
|
|
{
|
|
// when re-enabled, we reset our state
|
|
if (m_watchdog_enabled != enable)
|
|
{
|
|
m_watchdog_enabled = enable;
|
|
watchdog_reset();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// watchdog_fired - watchdog timer callback
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::watchdog_fired(void *ptr, INT32 param)
|
|
{
|
|
logerror("Reset caused by the watchdog!!!\n");
|
|
|
|
bool verbose = options().verbose();
|
|
#ifdef MAME_DEBUG
|
|
verbose = true;
|
|
#endif
|
|
if (verbose)
|
|
popmessage("Reset caused by the watchdog!!!\n");
|
|
|
|
schedule_soft_reset();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// watchdog_vblank - VBLANK state callback for
|
|
// watchdog timers
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::watchdog_vblank(screen_device &screen, bool vblank_state)
|
|
{
|
|
// VBLANK starting
|
|
if (vblank_state && m_watchdog_enabled)
|
|
{
|
|
// check the watchdog
|
|
if (config().m_watchdog_vblank_count != 0)
|
|
if (--m_watchdog_counter == 0)
|
|
watchdog_fired();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// logfile_callback - callback for logging to
|
|
// logfile
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::logfile_callback(const running_machine &machine, const char *buffer)
|
|
{
|
|
if (machine.m_logfile != nullptr)
|
|
{
|
|
machine.m_logfile->puts(buffer);
|
|
machine.m_logfile->flush();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// start_all_devices - start any unstarted devices
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::start_all_devices()
|
|
{
|
|
// iterate through the devices
|
|
int last_failed_starts = -1;
|
|
while (last_failed_starts != 0)
|
|
{
|
|
// iterate over all devices
|
|
int failed_starts = 0;
|
|
device_iterator iter(root_device());
|
|
for (device_t *device = iter.first(); device != nullptr; device = iter.next())
|
|
if (!device->started())
|
|
{
|
|
// attempt to start the device, catching any expected exceptions
|
|
try
|
|
{
|
|
// if the device doesn't have a machine yet, set it first
|
|
if (device->m_machine == nullptr)
|
|
device->set_machine(*this);
|
|
|
|
// now start the device
|
|
osd_printf_verbose("Starting %s '%s'\n", device->name(), device->tag());
|
|
device->start();
|
|
}
|
|
|
|
// handle missing dependencies by moving the device to the end
|
|
catch (device_missing_dependencies &)
|
|
{
|
|
// if we're the end, fail
|
|
osd_printf_verbose(" (missing dependencies; rescheduling)\n");
|
|
failed_starts++;
|
|
}
|
|
}
|
|
|
|
// each iteration should reduce the number of failed starts; error if
|
|
// this doesn't happen
|
|
if (failed_starts == last_failed_starts)
|
|
throw emu_fatalerror("Circular dependency in device startup!");
|
|
last_failed_starts = failed_starts;
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// reset_all_devices - reset all devices in the
|
|
// hierarchy
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::reset_all_devices()
|
|
{
|
|
// reset the root and it will reset children
|
|
root_device().reset();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// stop_all_devices - stop all the devices in the
|
|
// hierarchy
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::stop_all_devices()
|
|
{
|
|
// first let the debugger save comments
|
|
if ((debug_flags & DEBUG_FLAG_ENABLED) != 0)
|
|
debug_comment_save(*this);
|
|
|
|
// iterate over devices and stop them
|
|
device_iterator iter(root_device());
|
|
for (device_t *device = iter.first(); device != nullptr; device = iter.next())
|
|
device->stop();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// presave_all_devices - tell all the devices we
|
|
// are about to save
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::presave_all_devices()
|
|
{
|
|
device_iterator iter(root_device());
|
|
for (device_t *device = iter.first(); device != nullptr; device = iter.next())
|
|
device->pre_save();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// postload_all_devices - tell all the devices we
|
|
// just completed a load
|
|
//-------------------------------------------------
|
|
|
|
void running_machine::postload_all_devices()
|
|
{
|
|
device_iterator iter(root_device());
|
|
for (device_t *device = iter.first(); device != nullptr; device = iter.next())
|
|
device->post_load();
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
NVRAM MANAGEMENT
|
|
***************************************************************************/
|
|
|
|
/*-------------------------------------------------
|
|
nvram_filename - returns filename of system's
|
|
NVRAM depending of selected BIOS
|
|
-------------------------------------------------*/
|
|
|
|
std::string running_machine::nvram_filename(device_t &device) const
|
|
{
|
|
// start with either basename or basename_biosnum
|
|
std::ostringstream result;
|
|
result << basename();
|
|
if (root_device().system_bios() != 0 && root_device().default_bios() != root_device().system_bios())
|
|
util::stream_format(result, "_%d", root_device().system_bios() - 1);
|
|
|
|
// device-based NVRAM gets its own name in a subdirectory
|
|
if (device.owner() != nullptr)
|
|
{
|
|
// add per software nvrams into one folder
|
|
const char *software = nullptr;
|
|
for (device_t *dev = &device; dev->owner() != nullptr; dev = dev->owner())
|
|
{
|
|
device_image_interface *intf;
|
|
if (dev->interface(intf))
|
|
{
|
|
software = intf->basename_noext();
|
|
break;
|
|
}
|
|
}
|
|
if (software != nullptr && *software != '\0')
|
|
result << PATH_SEPARATOR << software;
|
|
|
|
std::string tag(device.tag());
|
|
tag.erase(0, 1);
|
|
strreplacechr(tag,':', '_');
|
|
result << PATH_SEPARATOR << tag;
|
|
}
|
|
return result.str();
|
|
}
|
|
|
|
/*-------------------------------------------------
|
|
nvram_load - load a system's NVRAM
|
|
-------------------------------------------------*/
|
|
|
|
void running_machine::nvram_load()
|
|
{
|
|
nvram_interface_iterator iter(root_device());
|
|
for (device_nvram_interface *nvram = iter.first(); nvram != nullptr; nvram = iter.next())
|
|
{
|
|
emu_file file(options().nvram_directory(), OPEN_FLAG_READ);
|
|
if (file.open(nvram_filename(nvram->device()).c_str()) == osd_file::error::NONE)
|
|
{
|
|
nvram->nvram_load(file);
|
|
file.close();
|
|
}
|
|
else
|
|
nvram->nvram_reset();
|
|
}
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
nvram_save - save a system's NVRAM
|
|
-------------------------------------------------*/
|
|
|
|
void running_machine::nvram_save()
|
|
{
|
|
nvram_interface_iterator iter(root_device());
|
|
for (device_nvram_interface *nvram = iter.first(); nvram != nullptr; nvram = iter.next())
|
|
{
|
|
emu_file file(options().nvram_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
|
|
if (file.open(nvram_filename(nvram->device()).c_str()) == osd_file::error::NONE)
|
|
{
|
|
nvram->nvram_save(file);
|
|
file.close();
|
|
}
|
|
}
|
|
}
|
|
//**************************************************************************
|
|
// CALLBACK ITEMS
|
|
//**************************************************************************
|
|
|
|
//-------------------------------------------------
|
|
// notifier_callback_item - constructor
|
|
//-------------------------------------------------
|
|
|
|
running_machine::notifier_callback_item::notifier_callback_item(machine_notify_delegate func)
|
|
: m_func(std::move(func))
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// logerror_callback_item - constructor
|
|
//-------------------------------------------------
|
|
|
|
running_machine::logerror_callback_item::logerror_callback_item(logerror_callback func)
|
|
: m_func(func)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
// SYSTEM TIME
|
|
//**************************************************************************
|
|
|
|
//-------------------------------------------------
|
|
// system_time - constructor
|
|
//-------------------------------------------------
|
|
|
|
system_time::system_time()
|
|
{
|
|
set(0);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// set - fills out a system_time structure
|
|
//-------------------------------------------------
|
|
|
|
void system_time::set(time_t t)
|
|
{
|
|
time = t;
|
|
local_time.set(*localtime(&t));
|
|
utc_time.set(*gmtime(&t));
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
// get_tm_time - converts a tm struction to a
|
|
// MAME mame_system_tm structure
|
|
//-------------------------------------------------
|
|
|
|
void system_time::full_time::set(struct tm &t)
|
|
{
|
|
second = t.tm_sec;
|
|
minute = t.tm_min;
|
|
hour = t.tm_hour;
|
|
mday = t.tm_mday;
|
|
month = t.tm_mon;
|
|
year = t.tm_year + 1900;
|
|
weekday = t.tm_wday;
|
|
day = t.tm_yday;
|
|
is_dst = t.tm_isdst;
|
|
}
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
// JAVASCRIPT PORT-SPECIFIC
|
|
//**************************************************************************
|
|
|
|
#if defined(EMSCRIPTEN)
|
|
|
|
static running_machine * jsmess_machine;
|
|
|
|
void js_main_loop()
|
|
{
|
|
device_scheduler * scheduler;
|
|
scheduler = &(jsmess_machine->scheduler());
|
|
attotime stoptime(scheduler->time() + attotime(0,HZ_TO_ATTOSECONDS(60)));
|
|
while (scheduler->time() < stoptime) {
|
|
scheduler->timeslice();
|
|
}
|
|
}
|
|
|
|
void js_set_main_loop(running_machine * machine) {
|
|
jsmess_machine = machine;
|
|
EM_ASM (
|
|
JSMESS.running = true;
|
|
);
|
|
emscripten_set_main_loop(&js_main_loop, 0, 1);
|
|
}
|
|
|
|
running_machine * js_get_machine() {
|
|
return jsmess_machine;
|
|
}
|
|
|
|
ui_manager * js_get_ui() {
|
|
return &(jsmess_machine->ui());
|
|
}
|
|
|
|
sound_manager * js_get_sound() {
|
|
return &(jsmess_machine->sound());
|
|
}
|
|
|
|
#endif /* defined(EMSCRIPTEN) */
|