mame/src/osd/windows/winmain.h
ImJezze b507dbb5fc Scanline Variation
- added option for scanline variation
2016-03-15 22:15:25 +01:00

330 lines
15 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// winmain.h - Win32 main program and core headers
//
//============================================================
#ifndef __WINDOWS_WINMAIN_H__
#define __WINDOWS_WINMAIN_H__
#include "clifront.h"
#include "osdepend.h"
#include "modules/lib/osdobj_common.h"
//============================================================
// CONSTANTS
//============================================================
// performance options
#define WINOPTION_PRIORITY "priority"
#define WINOPTION_PROFILE "profile"
// video options
#define WINOPTION_MENU "menu"
// DirectDraw-specific options
#define WINOPTION_HWSTRETCH "hwstretch"
// core post-processing options
#define WINOPTION_HLSL_ENABLE "hlsl_enable"
#define WINOPTION_HLSLPATH "hlslpath"
#define WINOPTION_HLSL_WRITE "hlsl_write"
#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode"
#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha"
#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture"
#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count"
#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count"
#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize"
#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize"
#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset"
#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset"
#define WINOPTION_REFLECTION "reflection"
#define WINOPTION_CURVATURE "curvature"
#define WINOPTION_ROUND_CORNER "round_corner"
#define WINOPTION_SMOOTH_BORDER "smooth_border"
#define WINOPTION_VIGNETTING "vignetting"
#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha"
#define WINOPTION_SCANLINE_SCALE "scanline_size"
#define WINOPTION_SCANLINE_HEIGHT "scanline_height"
#define WINOPTION_SCANLINE_VARIATION "scanline_variation"
#define WINOPTION_SCANLINE_BRIGHT_SCALE "scanline_bright_scale"
#define WINOPTION_SCANLINE_BRIGHT_OFFSET "scanline_bright_offset"
#define WINOPTION_SCANLINE_JITTER "scanline_jitter"
#define WINOPTION_HUM_BAR_ALPHA "hum_bar_alpha"
#define WINOPTION_DEFOCUS "defocus"
#define WINOPTION_CONVERGE_X "converge_x"
#define WINOPTION_CONVERGE_Y "converge_y"
#define WINOPTION_RADIAL_CONVERGE_X "radial_converge_x"
#define WINOPTION_RADIAL_CONVERGE_Y "radial_converge_y"
#define WINOPTION_RED_RATIO "red_ratio"
#define WINOPTION_GRN_RATIO "grn_ratio"
#define WINOPTION_BLU_RATIO "blu_ratio"
#define WINOPTION_OFFSET "offset"
#define WINOPTION_SCALE "scale"
#define WINOPTION_POWER "power"
#define WINOPTION_FLOOR "floor"
#define WINOPTION_PHOSPHOR "phosphor_life"
#define WINOPTION_SATURATION "saturation"
#define WINOPTION_YIQ_ENABLE "yiq_enable"
#define WINOPTION_YIQ_JITTER "yiq_jitter"
#define WINOPTION_YIQ_CCVALUE "yiq_cc"
#define WINOPTION_YIQ_AVALUE "yiq_a"
#define WINOPTION_YIQ_BVALUE "yiq_b"
#define WINOPTION_YIQ_OVALUE "yiq_o"
#define WINOPTION_YIQ_PVALUE "yiq_p"
#define WINOPTION_YIQ_NVALUE "yiq_n"
#define WINOPTION_YIQ_YVALUE "yiq_y"
#define WINOPTION_YIQ_IVALUE "yiq_i"
#define WINOPTION_YIQ_QVALUE "yiq_q"
#define WINOPTION_YIQ_SCAN_TIME "yiq_scan_time"
#define WINOPTION_YIQ_PHASE_COUNT "yiq_phase_count"
#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale"
#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio"
#define WINOPTION_VECTOR_TIME_PERIOD "vector_time_period"
#define WINOPTION_BLOOM_BLEND_MODE "bloom_blend_mode"
#define WINOPTION_BLOOM_SCALE "bloom_scale"
#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive"
#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight"
#define WINOPTION_BLOOM_LEVEL1_WEIGHT "bloom_lvl1_weight"
#define WINOPTION_BLOOM_LEVEL2_WEIGHT "bloom_lvl2_weight"
#define WINOPTION_BLOOM_LEVEL3_WEIGHT "bloom_lvl3_weight"
#define WINOPTION_BLOOM_LEVEL4_WEIGHT "bloom_lvl4_weight"
#define WINOPTION_BLOOM_LEVEL5_WEIGHT "bloom_lvl5_weight"
#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight"
#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight"
#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight"
#define WINOPTION_BLOOM_LEVEL9_WEIGHT "bloom_lvl9_weight"
#define WINOPTION_BLOOM_LEVEL10_WEIGHT "bloom_lvl10_weight"
// full screen options
#define WINOPTION_TRIPLEBUFFER "triplebuffer"
#define WINOPTION_FULLSCREENBRIGHTNESS "full_screen_brightness"
#define WINOPTION_FULLSCREENCONTRAST "full_screen_contrast"
#define WINOPTION_FULLSCREENGAMMA "full_screen_gamma"
// input options
#define WINOPTION_GLOBAL_INPUTS "global_inputs"
#define WINOPTION_DUAL_LIGHTGUN "dual_lightgun"
//============================================================
// TYPE DEFINITIONS
//============================================================
class windows_options : public osd_options
{
public:
// construction/destruction
windows_options();
// performance options
int priority() const { return int_value(WINOPTION_PRIORITY); }
int profile() const { return int_value(WINOPTION_PROFILE); }
// video options
bool menu() const { return bool_value(WINOPTION_MENU); }
// DirectDraw-specific options
bool hwstretch() const { return bool_value(WINOPTION_HWSTRETCH); }
// core post-processing options
const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); }
float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); }
float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); }
float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
float screen_curvature() const { return float_value(WINOPTION_CURVATURE); }
float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); }
float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }
const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); }
const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); }
const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); }
const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); }
const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); }
bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); }
float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); }
float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); }
float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); }
float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); }
float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); }
float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); }
float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); }
float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); }
float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); }
float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); }
float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); }
int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); }
float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
float screen_vector_time_period() const { return float_value(WINOPTION_VECTOR_TIME_PERIOD); }
int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); }
float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }
float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); }
float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); }
float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); }
float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); }
float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); }
float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); }
float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); }
float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); }
float screen_bloom_lvl9_weight() const { return float_value(WINOPTION_BLOOM_LEVEL9_WEIGHT); }
float screen_bloom_lvl10_weight() const { return float_value(WINOPTION_BLOOM_LEVEL10_WEIGHT); }
const char *screen_offset() const { return value(WINOPTION_OFFSET); }
const char *screen_scale() const { return value(WINOPTION_SCALE); }
const char *screen_power() const { return value(WINOPTION_POWER); }
const char *screen_floor() const { return value(WINOPTION_FLOOR); }
const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
// full screen options
bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }
float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); }
float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); }
float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); }
// input options
bool global_inputs() const { return bool_value(WINOPTION_GLOBAL_INPUTS); }
bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); }
private:
static const options_entry s_option_entries[];
};
//============================================================
// MACROS
//============================================================
#ifdef __cplusplus
#define WRAP_REFIID(x) x
#else
#define WRAP_REFIID(x) &x
#endif
//============================================================
// TYPE DEFINITIONS
//============================================================
enum input_event
{
INPUT_EVENT_KEYDOWN,
INPUT_EVENT_KEYUP,
INPUT_EVENT_RAWINPUT,
INPUT_EVENT_MOUSE_BUTTON
};
struct KeyPressEventArgs
{
input_event event_id;
UINT8 vkey;
UINT8 scancode;
};
struct MouseButtonEventArgs
{
int button;
int keydown;
int xpos;
int ypos;
};
class windows_osd_interface : public osd_common_t
{
public:
// construction/destruction
windows_osd_interface(windows_options &options);
virtual ~windows_osd_interface();
// general overridables
virtual void init(running_machine &machine) override;
virtual void update(bool skip_redraw) override;
// video overridables
virtual slider_state *get_slider_list() override;
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
virtual void video_register() override;
virtual bool video_init() override;
virtual bool window_init() override;
virtual bool output_init() override;
virtual void video_exit() override;
virtual void window_exit() override;
virtual void output_exit() override;
void extract_video_config();
// windows osd specific
bool handle_input_event(input_event eventid, void *eventdata);
bool should_hide_mouse();
void poll_input(running_machine &machine);
windows_options &options() { return m_options; }
private:
virtual void osd_exit() override;
void build_slider_list();
void update_slider_list();
windows_options & m_options;
slider_state * m_sliders;
static const int DEFAULT_FONT_HEIGHT = 200;
};
//============================================================
// GLOBAL VARIABLES
//============================================================
extern const options_entry mame_win_options[];
// defined in winwork.c
extern int osd_num_processors;
//============================================================
// FUNCTION PROTOTYPES
//============================================================
// use this to ping the watchdog
void winmain_watchdog_ping(void);
void winmain_dump_stack();
#endif