mame/scripts/target/mame
David Haywood ccded2bf8b Namco System 21 and other related refactors (#4013)
* namco checkpoint (including cam900 submission)

* move code into device (nw)

* start splitting DSP support code into devices (nw)

* fix crash (nw)

* prepare for further splitting (nw)

* move code for C67 based DSP PCB into it's own device (nw)

* survive F3 resets without crashing or breaking the 3D (nw)

* less magic numbers (nw)

* optional -> required
don't use fake bootstrap on older type, suspend CPU instead

* restore CPU yield hack for solvalou (nw)

* (nw)

* give galaxian3 some DSPs (nw)

* address hap's concern with a different workaround since MAME is awkward (nw)

* split namco21 driver into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system'
emulated entire PCB set for driveyes ( http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg ) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU)

* remove empty file (nw)

* actually thinking about it, this is cleaner (nw)

* mark cybsledj as World instead, there's nothing about this set other than the CY1 code to indicate that it's a Japanese set, and I don't think the Namco codes represent region, just release order.

* newline (nw)

* newline (nw)
2018-09-21 15:01:12 -04:00
..
arcade.lua Namco System 21 and other related refactors (#4013) 2018-09-21 15:01:12 -04:00
dummy.lua scrclean on lua scripts (nw) 2016-03-29 08:49:47 +02:00
mame.lua Preliminary VGM player [O. Galibert] 2016-08-16 08:40:53 +02:00
mess.lua New machines marked as NOT_WORKING 2018-09-21 00:41:44 -04:00
nl.lua Enable use of system-wide asio, glm and rapidjson (#3172) 2018-02-08 16:06:25 -05:00
tiny.lua Looks like the tiny build didn't have input_merger already; about time to add it to that (nw) 2018-05-22 22:14:15 -04:00
virtual.lua Updated virtual.lua with newly added devices/cores required by vgmplay (nw) 2018-08-16 18:02:57 -04:00