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Aaron Giles b6af00c0ae More System 1 stuff, in addition to what was before:
* accurate collision detection in all games
 * correct full memory maps
 * hooked up 8255 and Z80 PIO correctly
 * unified many hacked variants into common hardware models
 * proper mixing using the mixing PROM
 * converted to tilemaps
 * fixed shtngmst sprites
 * correct Z80 timing
 * proper sound interrupt signaling and feedback
 * full description of video hardware

We now have:
 * proper input hookup in dakkochn
 * cleaned up rendering code
 * fixed cocktail mode in pretty much all games
 * fixed stuck sprites in some games
 * partial 8751 simulation for choplift
 * proper global muting (attract sound off works in older games)
2009-04-09 15:53:51 +00:00
docs Crosshair update 2009-03-28 22:55:34 +00:00
src More System 1 stuff, in addition to what was before: 2009-04-09 15:53:51 +00:00
.gitattributes unkpoker: 2009-04-08 18:00:53 +00:00
makefile CPU cores are now enabled on a per cpu core family basis instead of per cpu core variant. As a result CPUDEFS is no longer needed in the makefile. 2009-03-25 19:39:41 +00:00