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Olivier Galibert b6eb23c7bc poly.c: Make the parameter interpolation more robust [O. Galibert]
The code now computes start/dpdx/dpdy to start at (0, 0) of the bitmap
and not at the polygon origin.  It's a more precise when the polygon
is a tad big, and a lot more precise when the coordinates are big
enough not to fit in an int.

The code is still somewhat broken when the coordinates do not fit in
an int.  I'll have to see about that later.  I can ignore it for now
by z-clipping a little further.

The subpixel correction is missing, I wasn't sure if we needed to add
or substract 0.5*(dpdx+dpdy) to start.  And I don't really know how to
test for it either.
2010-04-04 10:59:57 +00:00
docs Changed behavior of -watchdog option to act like a real watchdog. It now 2009-12-24 02:52:17 +00:00
src poly.c: Make the parameter interpolation more robust [O. Galibert] 2010-04-04 10:59:57 +00:00
.gitattributes Reworked the entire Nintendo 64 renderer to be class-based. More 2010-04-02 05:34:10 +00:00
makefile [#3792, #3793] SDL compile fixes [Christian MArillat] 2010-03-24 04:06:07 +00:00