mame/scripts
Angelo Salese b88fe8a45e
Miscellaneous late 90s Jaleco HW fixes and cleanups (#7445)
* ms32.cpp: fix/document memory map

* ms32.cpp: preliminary CRTC hookup

* ms32.cpp: implement sprite direction bit, nuke per-game kludges

* Move note where it belongs (nw)

* ms32.cpp, bnstars.cpp: correct sprite RAM ranges

* tetrisp2.cpp: kill some legacy screen params, need those anyway

* Improve notes (nw)

* ms32.cpp: move CRTC to a new sysctrl device

Also added a bare-bones Python script for generating new device file
defs to src/mame/etc

* gen_python_def.py: address issues, misc improvements

* Kill device_memory_interface in favour of direct address_map, QA always broken flip_screen in flags

* ms32.cpp: reinstated flip screen thru callback

* ms32.cpp: Make mixing to honor cliprects instead of erratic screen.width / height call

* Need a safeguard somehow, and a symbols build doesn't help here lalala

* Fix notes, cannot repro the bug, next

* Move irq assert/clear lines to device, add preliminary prg timer, make 30 Hz irq to behave like one.
(Note: very untested, feedback is appreciated)

* Send a prg timer ack if irq is disabled

* Misc cleanups

* Nuke emu_timers in favour of configure_scanline, preliminary bnstars1 hookup

* No magic number please

* Add sysctrl to tetrisp2.cpp, move rockms stuff into its own state machine, misc

* Kill off 30 Hz refresh rate hack in stepstag/vjdash sub screens

* Flag all those xtals as unknown

* Move has_zoom/has_yuv in ms32_sprite init constructor, fix dummy config bug with stepstag right screen update

* jalcrpt.h doesn't belong to tetrisp2.cpp, errata on sysctrl reset line

* Fix build

* Left-over

* Fix bool comparison to itself (blame JS habits), nuke bnstars1 mahjong
switch case altogether.

* Notes

* Fix bnstars1 crash

* update_color fn doesn't work without a memory_share_creator, documentation

* Translate clamp_to_12bits_neg to a constexpr method

* Fix crashing in main ms32 driver, except it now has very broken priority for seemingly no reason

* Fix nasty spriteram buffer RAM allocation bug

* Make objectram_size to be calculated at init time

* First (naive) pass in moving common interface to a ms32_base_state

Move m_irqreg save state from video_start to machine_start fn;
Fix embarassing palette overflow bug in ms32.cpp;
Add bitswap for bnstars1 mahjong panel;
.bytes() -> .length() for objectram_size;

* bnstars: template video handlers

* bnstars: fix config, split sprite chips/gfxdecode/palette into two, fix palette ranges

* ms32.cpp: implement proper irq acknowledge lines

* Add config setter in sysctrl for inverted vblank/field lines, make tp2ms32 and wpksocv2 happy

* Move f1superb to own state

* MS32 merge sound maps

* Remove TIMER_DEVICE_CALLBACK_MEMBER in favour of emu_timer
2020-11-25 21:14:04 +11:00
..
build Fairly significant overhaul of Lua engine and some cleanup. 2020-11-25 19:18:26 +11:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws -emu/devfind: More cleanup/consistency changes. 2020-11-13 15:26:31 +11:00
resources windows rc: use emulator name for description (this is the application title that shows up on task manager for example) (nw) 2017-11-05 14:58:09 +01:00
src Implement views, which are essentially bankdevs integrated into the 2020-11-22 19:43:52 +01:00
target Miscellaneous late 90s Jaleco HW fixes and cleanups (#7445) 2020-11-25 21:14:04 +11:00
xslt Add some example XSLTs that operate on -listxml output 2019-01-03 03:38:25 +11:00
extlib.lua Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
genie.lua Fixed clang warning in Lua engine properly, converted a few fallthrough comments to attributes, sorted some warning options alphabetically 2020-11-17 03:51:20 +11:00
toolchain.lua might be better to leave that in for MinGW cross-compilation... (nw) 2020-02-29 22:38:25 +11:00