mame/src/mame/drivers/dynax.c
Aaron Giles ba6a03d734 Memory banking now requires a machine object. This makes the memory
system fully global-free, apart from the "active_address_space"
which will eventually go away.

Also fixed compiler errors from last checkin.
2008-11-20 11:14:38 +00:00

6254 lines
246 KiB
C

/*********************************************************************************************************************
Some Dynax games using the second version of their blitter
driver by Luca Elia and Nicola Salmoria
CPU: Z80
Sound: various
VDP: HD46505SP (6845) (CRT controller)
Custom: TC17G032AP-0246 (blitter)
---------------------------------------------------------------------------------------------------------------------
Year + Game Main Board Sub Board Sound Clock Palette Notes
---------------------------------------------------------------------------------------------------------------------
88 Hana no Mai D1610088L1 AY8912 YM2203 M5205 PROM
88 Hana Kochou D201901L2 D201901L1-0 AY8912 YM2203 M5205 PROM
89 Hana Oriduru D2304268L AY8912 YM2413 M5205 RAM
89 Dragon Punch D24? YM2203 PROM
89 Mahjong Friday D2607198L1 YM2413 PROM
89 Sports Match D31? YM2203 PROM
90 Jong Tou Ki D1505178-A D2711078L-B AY8912 YM2203 M5205 PROM 2 x Z80, 2 x blitter
90 Mahjong Campus Hunting D3312108L1-1 D23SUB1 AY8912 YM2413 M5205 RAM
90 Hanajingi D3312108L1-2 ? AY8912 YM2413 M5205 ? no dumped code
90 7jigen no Youseitachi D3707198L1 D23SUB1 AY8912 YM2413 M5205 RAM
90 Mahjong Electron Base AY8912 YM2413 RAM
90 Mahjong X-Tal/Diamond 7 D4005208L1-1 D23SUB AY8912 YM2413 M5205 RAM
90 Neruton Haikujiradan D4005208L1-1 D4508308L-2 AY8912 YM2413 M5205 RAM
91 Mahjong Dial Q2 D5212298L-1 YM2413 PROM
91 Mahjong Yarunara D5512068L1-1 D4508308L-2 AY8912 YM2413 M5205 M6242 RAM NL-001
91 Hana wo Yaraneba! D5512068L1-1 D4508308L-2 AY8912 YM2413 M5205 M6242 RAM NL-001, TC17G032AP-0246, Battery
91 Mahjong Angels D5512068L1-1 D6107068L-1 AY8912 YM2413 M5205 RAM
91 Mahjong Comic Gekijou Vol.1 D5512068L1-1 D6107068L-1 AY8912 YM2413 M5205 M6242 RAM NL-001, Battery
91 Mahjong Tenkaigen AY8910 YM2413 M6242 RAM TMP91P640, protection, Battery
92 Quiz TV Gassyuukoku Q&Q D5512068L1-2 D6410288L-1 AY8912 YM2413 M5205 RAM
92 Hanafuda Hana Tengoku D6502208L1 D6107068L-1 AY8910 YM2413 M6242 RAM
94 Mahjong Reach (bootleg) bootleg AY8910 YM2413 M6242 PROM TMP91P640, Battery
94 Maya YM2203 PROM
96 Mahjong Raijinhai DX D10010318L1 D10502168 AY8910 M6242 PROM undumped TMP91P640 code, Battery
9? Inca YM2203 PROM
---------------------------------------------------------------------------------------------------------------------
Notes:
- In some games (drgpunch,hanamai,hnoridur etc) there's a more complete service mode.
To enter it, set the service mode dip switch and reset keeping start1 pressed.
In hnkochou, keep F2 pressed and reset.
- sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch
is a trimmed down version, without all animations between levels.
- according to the readme, mjfriday should have a M5205. However there don't seem to be
accesses to it, and looking at the ROMs I don't see ADPCM data. Note that apart from a
minor difference in the memory map mjfriday and mjdialq2 are identical, and mjdialq2
doesn't have a 5205 either. Therefore, I think it's either a mistake in the readme or
the chip is on the board but unused.
TODO:
- Palette banking is not correct, see quiztvqq cross hatch test.
- Scrolling / wrap enable is not correct in hnoridur type hardware. See the dynax
logo in neruton: it has to do with writes to c3/c4 and there are 2 additional
scroll registers at 64/66.
- 7jigen: priority 0x30 is ok when used in the "gals check", but is wrong during
attract mode, where the girl is hidden by the background. Another possible
priority issue in attract mode is when the balls scroll over the devil.
- neruton / majxtal7: girls are behind the background in demo mode.
*********************************************************************************************************************/
#include "driver.h"
#include "deprecat.h"
#include "includes/dynax.h"
#include "cpu/tlcs90/tlcs90.h"
#include "machine/msm6242.h"
#include "sound/ay8910.h"
#include "sound/2203intf.h"
#include "sound/3812intf.h"
#include "sound/msm5205.h"
#include "sound/2413intf.h"
#include "rendlay.h"
/***************************************************************************
Interrupts
***************************************************************************/
/***************************************************************************
Sports Match
***************************************************************************/
UINT8 dynax_blitter_irq;
static UINT8 dynax_sound_irq;
static UINT8 dynax_vblank_irq;
/* It runs in IM 0, thus needs an opcode on the data bus */
void sprtmtch_update_irq(running_machine *machine)
{
int irq = ((dynax_sound_irq) ? 0x08 : 0) |
((dynax_vblank_irq) ? 0x10 : 0) |
((dynax_blitter_irq) ? 0x20 : 0) ;
cpu_set_input_line_and_vector(machine->cpu[0], 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}
static WRITE8_HANDLER( dynax_vblank_ack_w )
{
dynax_vblank_irq = 0;
sprtmtch_update_irq(space->machine);
}
static WRITE8_HANDLER( dynax_blitter_ack_w )
{
dynax_blitter_irq = 0;
sprtmtch_update_irq(space->machine);
}
static INTERRUPT_GEN( sprtmtch_vblank_interrupt )
{
dynax_vblank_irq = 1;
sprtmtch_update_irq(device->machine);
}
static void sprtmtch_sound_callback(running_machine *machine, int state)
{
dynax_sound_irq = state;
sprtmtch_update_irq(machine);
}
/***************************************************************************
Jantouki - Main CPU
***************************************************************************/
UINT8 dynax_blitter2_irq;
/* It runs in IM 0, thus needs an opcode on the data bus */
void jantouki_update_irq(running_machine *machine)
{
int irq = ((dynax_blitter_irq) ? 0x08 : 0) |
((dynax_blitter2_irq) ? 0x10 : 0) |
((dynax_vblank_irq) ? 0x20 : 0) ;
cpu_set_input_line_and_vector(machine->cpu[0], 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}
static WRITE8_HANDLER( jantouki_vblank_ack_w )
{
dynax_vblank_irq = 0;
jantouki_update_irq(space->machine);
}
static WRITE8_HANDLER( jantouki_blitter_ack_w )
{
dynax_blitter_irq = data;
jantouki_update_irq(space->machine);
}
static WRITE8_HANDLER( jantouki_blitter2_ack_w )
{
dynax_blitter2_irq = data;
jantouki_update_irq(space->machine);
}
static INTERRUPT_GEN( jantouki_vblank_interrupt )
{
dynax_vblank_irq = 1;
jantouki_update_irq(device->machine);
}
/***************************************************************************
Jantouki - Sound CPU
***************************************************************************/
static UINT8 dynax_soundlatch_irq;
static UINT8 dynax_sound_vblank_irq;
static void jantouki_sound_update_irq(running_machine *machine)
{
int irq = ((dynax_sound_irq) ? 0x08 : 0) |
((dynax_soundlatch_irq) ? 0x10 : 0) |
((dynax_sound_vblank_irq) ? 0x20 : 0) ;
cpu_set_input_line_and_vector(machine->cpu[1], 0, irq ? ASSERT_LINE : CLEAR_LINE, 0xc7 | irq); /* rst $xx */
}
static INTERRUPT_GEN( jantouki_sound_vblank_interrupt )
{
dynax_sound_vblank_irq = 1;
jantouki_sound_update_irq(device->machine);
}
static WRITE8_HANDLER( jantouki_sound_vblank_ack_w )
{
dynax_sound_vblank_irq = 0;
jantouki_sound_update_irq(space->machine);
}
static void jantouki_sound_callback(running_machine *machine, int state)
{
dynax_sound_irq = state;
jantouki_sound_update_irq(machine);
}
/***************************************************************************
Memory Maps
***************************************************************************/
/***************************************************************************
Sports Match
***************************************************************************/
static WRITE8_HANDLER( dynax_coincounter_0_w )
{
coin_counter_w(0, data);
}
static WRITE8_HANDLER( dynax_coincounter_1_w )
{
coin_counter_w(1, data);
}
static READ8_HANDLER( ret_ff ) { return 0xff; }
static int keyb;
static READ8_HANDLER( hanamai_keyboard_0_r )
{
int res = 0x3f;
/* the game reads all rows at once (keyb = 0) to check if a key is pressed */
if (~keyb & 0x01) res &= input_port_read(space->machine, "KEY0");
if (~keyb & 0x02) res &= input_port_read(space->machine, "KEY1");
if (~keyb & 0x04) res &= input_port_read(space->machine, "KEY2");
if (~keyb & 0x08) res &= input_port_read(space->machine, "KEY3");
if (~keyb & 0x10) res &= input_port_read(space->machine, "KEY4");
return res;
}
static READ8_HANDLER( hanamai_keyboard_1_r )
{
int res = 0x3f;
/* the game reads all rows at once (keyb = 0) to check if a key is pressed */
if (~keyb & 0x01) res &= input_port_read(space->machine, "KEY5");
if (~keyb & 0x02) res &= input_port_read(space->machine, "KEY6");
if (~keyb & 0x04) res &= input_port_read(space->machine, "KEY7");
if (~keyb & 0x08) res &= input_port_read(space->machine, "KEY8");
if (~keyb & 0x10) res &= input_port_read(space->machine, "KEY9");
return res;
}
static WRITE8_HANDLER( hanamai_keyboard_w )
{
keyb = data;
}
static WRITE8_HANDLER( dynax_rombank_w )
{
UINT8 *ROM = memory_region(space->machine, "main");
memory_set_bankptr(space->machine, 1,&ROM[0x08000+0x8000*(data & 0x0f)]);
}
static WRITE8_HANDLER( jantouki_sound_rombank_w )
{
UINT8 *ROM = memory_region(space->machine, "sound");
memory_set_bankptr(space->machine, 2,&ROM[0x08000+0x8000*data]);
}
static int hnoridur_bank;
static WRITE8_HANDLER( hnoridur_rombank_w )
{
UINT8 *ROM = memory_region(space->machine, "main") + 0x10000 + 0x8000*data;
//logerror("%04x: rom bank = %02x\n",cpu_get_pc(space->cpu),data);
memory_set_bankptr(space->machine, 1,ROM);
hnoridur_bank = data;
}
static UINT8 palette_ram[16*256*2];
static int palbank;
static WRITE8_HANDLER( hnoridur_palbank_w )
{
palbank = data & 0x0f;
dynax_blit_palbank_w(space,0,data);
}
static WRITE8_HANDLER( hnoridur_palette_w )
{
switch (hnoridur_bank)
{
case 0x10:
if (offset >= 0x100) return;
palette_ram[256*palbank + offset + 16*256] = data;
break;
case 0x14:
if (offset >= 0x100) return;
palette_ram[256*palbank + offset] = data;
break;
// hnoridur: R/W RAM
case 0x18:
{
UINT8 *RAM = memory_region(space->machine, "main") + 0x10000 + hnoridur_bank * 0x8000;
RAM[offset] = data;
return;
}
default:
popmessage("palette_w with bank = %02x",hnoridur_bank);
break;
}
{
int x = (palette_ram[256*palbank + offset]<<8) + palette_ram[256*palbank + offset + 16*256];
/* The bits are in reverse order! */
int r = BITSWAP8((x >> 0) & 0x1f, 7,6,5, 0,1,2,3,4 );
int g = BITSWAP8((x >> 5) & 0x1f, 7,6,5, 0,1,2,3,4 );
int b = BITSWAP8((x >> 10) & 0x1f, 7,6,5, 0,1,2,3,4 );
palette_set_color_rgb(space->machine,256*palbank + offset,pal5bit(r),pal5bit(g),pal5bit(b));
}
}
static WRITE8_HANDLER( yarunara_palette_w )
{
int addr = 512*palbank + offset;
switch (hnoridur_bank)
{
case 0x10:
palette_ram[addr] = data;
break;
case 0x1c: // RTC
{
const device_config *rtc = device_list_find_by_tag(space->machine->config->devicelist, MSM6242, "rtc");
msm6242_w(rtc, offset, data);
}
return;
default:
popmessage("palette_w with bank = %02x",hnoridur_bank);
return;
}
{
int br = palette_ram[addr & ~0x10]; // bbbrrrrr
int bg = palette_ram[addr | 0x10]; // bb0ggggg
int r = br & 0x1f;
int g = bg & 0x1f;
int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
palette_set_color_rgb(space->machine, 256*palbank + ((offset&0xf)|((offset&0x1e0)>>1)) ,pal5bit(r),pal5bit(g),pal5bit(b));
}
}
static WRITE8_HANDLER( nanajign_palette_w )
{
switch (hnoridur_bank)
{
case 0x10:
palette_ram[256*palbank + offset + 16*256] = data;
break;
case 0x14:
palette_ram[256*palbank + offset] = data;
break;
default:
popmessage("palette_w with bank = %02x",hnoridur_bank);
break;
}
{
int bg = palette_ram[256*palbank + offset];
int br = palette_ram[256*palbank + offset + 16*256];
int r = br & 0x1f;
int g = bg & 0x1f;
int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
palette_set_color_rgb(space->machine,256*palbank + offset,pal5bit(r),pal5bit(g),pal5bit(b));
}
}
static int msm5205next;
static int resetkludge;
static void adpcm_int(running_machine *machine, int data)
{
static int toggle;
msm5205_data_w(0,msm5205next >> 4);
msm5205next<<=4;
toggle = 1 - toggle;
if (toggle)
{
if (resetkludge) // don't know what's wrong, but NMIs when the 5205 is reset make the game crash
cpu_set_input_line(machine->cpu[0], INPUT_LINE_NMI, PULSE_LINE);
}
}
static void adpcm_int_cpu1(running_machine *machine, int data)
{
static int toggle;
msm5205_data_w(0,msm5205next >> 4);
msm5205next<<=4;
toggle = 1 - toggle;
if (toggle)
{
if (resetkludge) // don't know what's wrong, but NMIs when the 5205 is reset make the game crash
cpu_set_input_line(machine->cpu[1], INPUT_LINE_NMI, PULSE_LINE); // cpu1
}
}
static WRITE8_HANDLER( adpcm_data_w )
{
msm5205next = data;
}
static WRITE8_HANDLER( adpcm_reset_w )
{
resetkludge = data & 1;
msm5205_reset_w(0,~data & 1);
}
static MACHINE_RESET( adpcm )
{
/* start with the MSM5205 reset */
resetkludge = 0;
msm5205_reset_w(0,1);
}
static WRITE8_HANDLER( yarunara_layer_half_w )
{
hanamai_layer_half_w(space,0,data >> 1);
}
static WRITE8_HANDLER( yarunara_layer_half2_w )
{
hnoridur_layer_half2_w(space,0,data >> 1);
}
static ADDRESS_MAP_START( sprtmtch_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x6fff ) AM_ROM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END
static ADDRESS_MAP_START( hnoridur_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x6fff ) AM_ROM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_READWRITE(SMH_BANK1, hnoridur_palette_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( mcnpshnt_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x6fff ) AM_RAM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_READWRITE(SMH_BANK1, hnoridur_palette_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( nanajign_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x6fff ) AM_RAM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0x80ff ) AM_WRITE(nanajign_palette_w )
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END
static ADDRESS_MAP_START( mjdialq2_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0800, 0x0fff ) AM_RAM
AM_RANGE( 0x1000, 0x1fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x0000, 0x7fff ) AM_ROM
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END
static ADDRESS_MAP_START( yarunara_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x6fff ) AM_RAM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
AM_RANGE( 0x8000, 0x81ff ) AM_WRITE(yarunara_palette_w ) // Palette or RTC
ADDRESS_MAP_END
static ADDRESS_MAP_START( jantouki_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x6fff ) AM_RAM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(1)
ADDRESS_MAP_END
static ADDRESS_MAP_START( jantouki_sound_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x6fff ) AM_ROM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM
AM_RANGE( 0x8000, 0xffff ) AM_ROMBANK(2)
ADDRESS_MAP_END
static ADDRESS_MAP_START( hanamai_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x00 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x20, 0x20 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x41, 0x47 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( dynax_rombank_w ) // BANK ROM Select hnkochou only
AM_RANGE( 0x60, 0x60 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x61, 0x61 ) AM_READ ( hanamai_keyboard_1_r ) // P2
AM_RANGE( 0x62, 0x62 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x63, 0x63 ) AM_READ ( ret_ff ) // ?
AM_RANGE( 0x64, 0x64 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x65, 0x65 ) AM_WRITE ( dynax_rombank_w ) // BANK ROM Select hanamai only
AM_RANGE( 0x66, 0x66 ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x67, 0x67 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x68, 0x68 ) AM_WRITE ( dynax_layer_enable_w ) // Layers Enable
AM_RANGE( 0x69, 0x69 ) AM_WRITE ( hanamai_priority_w ) // layer priority
AM_RANGE( 0x6a, 0x6a ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x6b, 0x6b ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x6c, 0x6c ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes (Low Bits)
AM_RANGE( 0x6d, 0x6d ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x6e, 0x6e ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x70, 0x70 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x71, 0x71 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x72, 0x72 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x73, 0x73 ) AM_WRITE ( dynax_coincounter_1_w ) //
AM_RANGE( 0x74, 0x74 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x76, 0x76 ) AM_WRITE ( dynax_blit_palbank_w ) // Layers Palettes (High Bit)
AM_RANGE( 0x77, 0x77 ) AM_WRITE ( hanamai_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x78, 0x78 ) AM_READWRITE ( ym2203_status_port_0_r, ym2203_control_port_0_w ) // YM2203
AM_RANGE( 0x79, 0x79 ) AM_READWRITE ( ym2203_read_port_0_r, ym2203_write_port_0_w ) // 2 x DSW
AM_RANGE( 0x7a, 0x7a ) AM_WRITE ( ay8910_control_port_0_w ) // AY8910
AM_RANGE( 0x7b, 0x7b ) AM_WRITE ( ay8910_write_port_0_w ) //
// AM_RANGE( 0x7c, 0x7c ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x7d, 0x7d ) AM_WRITE ( SMH_NOP ) //
AM_RANGE( 0x7e, 0x7e ) AM_WRITE ( dynax_blit_romregion_w ) // Blitter ROM bank
ADDRESS_MAP_END
static ADDRESS_MAP_START( hnoridur_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x01, 0x07 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
// AM_RANGE( 0x10, 0x10 ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x11, 0x11 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x20, 0x20 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x21, 0x21 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x22, 0x22 ) AM_READ ( hanamai_keyboard_1_r ) // P2
AM_RANGE( 0x23, 0x23 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x24, 0x24 ) AM_READ_PORT ( "DSW1" ) // DSW2
AM_RANGE( 0x25, 0x25 ) AM_READ_PORT ( "DSW3" ) // DSW4
AM_RANGE( 0x26, 0x26 ) AM_READ_PORT ( "DSW2" ) // DSW3
AM_RANGE( 0x30, 0x30 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x32, 0x32 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x34, 0x34 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x35, 0x35 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x36, 0x36 ) AM_READ ( ay8910_read_port_0_r ) // AY8910, DSW1
AM_RANGE( 0x38, 0x38 ) AM_WRITE ( ay8910_write_port_0_w ) // AY8910
AM_RANGE( 0x3a, 0x3a ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x41, 0x41 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x42, 0x42 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes
AM_RANGE( 0x43, 0x43 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x44, 0x44 ) AM_WRITE ( hanamai_priority_w ) // layer priority and enable
AM_RANGE( 0x45, 0x45 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x46, 0x46 ) AM_WRITE ( dynax_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0x47, 0x47 ) AM_WRITE ( hnoridur_palbank_w )
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x51, 0x51 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x54, 0x54 ) AM_WRITE ( hnoridur_rombank_w ) // BANK ROM Select
AM_RANGE( 0x55, 0x55 ) AM_WRITE ( SMH_NOP ) // ? VBlank IRQ Ack
AM_RANGE( 0x56, 0x56 ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x57, 0x57 ) AM_READ ( ret_ff ) // ?
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x61, 0x61 ) AM_WRITE ( hanamai_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x62, 0x62 ) AM_WRITE ( hnoridur_layer_half2_w ) //
AM_RANGE( 0x67, 0x67 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x70, 0x70 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x71, 0x71 ) AM_WRITE ( dynax_coincounter_1_w ) //
ADDRESS_MAP_END
/***************************************************************************
Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/
static UINT8 yarunara_select, yarunara_ip;
static WRITE8_HANDLER( yarunara_input_w )
{
switch (offset)
{
case 0: yarunara_select = data;
yarunara_ip = 0;
break;
case 1: break;
}
}
static READ8_HANDLER( yarunara_input_r )
{
static const char *const keynames0[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
static const char *const keynames1[] = { "KEY5", "KEY6", "KEY7", "KEY8", "KEY9" };
switch (offset)
{
case 0:
{
switch( yarunara_select )
{
case 0x00:
return input_port_read(space->machine, "IN0"); // coins
case 0x02:
return 0xff; // bit 7 must be 1. Bit 2?
default:
return 0xff;
}
}
case 1:
{
switch( yarunara_select )
{
// player 2
case 0x01: //quiztvqq
case 0x81:
return input_port_read(space->machine, keynames1[yarunara_ip++]);
// player 1
case 0x02: //quiztvqq
case 0x82:
return input_port_read(space->machine, keynames0[yarunara_ip++]);
default:
return 0xff;
}
}
}
return 0xff;
}
static WRITE8_HANDLER( yarunara_rombank_w )
{
UINT8 *rom = memory_region(space->machine, "main") + 0x10000 + 0x8000 * data;
memory_set_bankptr(space->machine, 1, rom);
hnoridur_bank = data;
}
static WRITE8_HANDLER( yarunara_flipscreen_w )
{
dynax_flipscreen_w(space,0,(data&2)?1:0);
}
static WRITE8_HANDLER( yarunara_blit_romregion_w )
{
switch(data)
{
case 0x00: dynax_blit_romregion_w(space,0,0); return;
case 0x01: dynax_blit_romregion_w(space,0,1); return;
case 0x80: dynax_blit_romregion_w(space,0,2); return;
case 0x81: dynax_blit_romregion_w(space,0,3); return;
case 0x82: dynax_blit_romregion_w(space,0,4); return; // mjcomv1
}
logerror("%04x: unmapped romregion=%02X\n",cpu_get_pc(space->cpu),data);
}
static ADDRESS_MAP_START( yarunara_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x01 ) AM_WRITE ( yarunara_input_w ) // Controls
AM_RANGE( 0x02, 0x03 ) AM_READ ( yarunara_input_r ) //
AM_RANGE( 0x11, 0x17 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0x20, 0x20 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x22, 0x22 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x24, 0x24 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x25, 0x25 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x28, 0x28 ) AM_WRITE ( ay8910_write_port_0_w ) // AY8910
AM_RANGE( 0x2a, 0x2a ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x48, 0x48 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x49, 0x49 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x4a, 0x4a ) AM_WRITE ( yarunara_rombank_w ) // BANK ROM Select
AM_RANGE( 0x4b, 0x4b ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x4c, 0x4c ) AM_READ_PORT ( "DSW0" ) // DSW 1
AM_RANGE( 0x4f, 0x4f ) AM_READ_PORT ( "DSW1" ) // DSW 2
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( yarunara_flipscreen_w )
AM_RANGE( 0x51, 0x51 ) AM_WRITE ( yarunara_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x52, 0x52 ) AM_WRITE ( yarunara_layer_half2_w ) //
// 53 ?
// 54 ?
AM_RANGE( 0x57, 0x57 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x68, 0x68 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x69, 0x69 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x6a, 0x6a ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes
AM_RANGE( 0x6b, 0x6b ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x6c, 0x6c ) AM_WRITE ( hanamai_priority_w ) // layer priority and enable
AM_RANGE( 0x6d, 0x6d ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x6e, 0x6e ) AM_WRITE ( yarunara_blit_romregion_w ) // Blitter ROM bank
ADDRESS_MAP_END
// Almost identical to hnoridur
static ADDRESS_MAP_START( mcnpshnt_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x01, 0x07 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
// AM_RANGE( 0x10, 0x10 ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x11, 0x11 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x20, 0x20 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x21, 0x21 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x22, 0x22 ) AM_READ ( hanamai_keyboard_1_r ) // P2
AM_RANGE( 0x23, 0x23 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x24, 0x24 ) AM_READ_PORT ( "DSW0" ) // DSW2
AM_RANGE( 0x26, 0x26 ) AM_READ_PORT ( "DSW1" ) // DSW3
AM_RANGE( 0x30, 0x30 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x32, 0x32 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x34, 0x34 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x35, 0x35 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x38, 0x38 ) AM_WRITE ( ay8910_write_port_0_w ) // AY8910
AM_RANGE( 0x3a, 0x3a ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x41, 0x41 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x42, 0x42 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes
AM_RANGE( 0x43, 0x43 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x44, 0x44 ) AM_WRITE ( hanamai_priority_w ) // layer priority and enable
AM_RANGE( 0x45, 0x45 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x46, 0x46 ) AM_WRITE ( yarunara_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0x47, 0x47 ) AM_WRITE ( hnoridur_palbank_w )
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x51, 0x51 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x54, 0x54 ) AM_WRITE ( hnoridur_rombank_w ) // BANK ROM Select
AM_RANGE( 0x56, 0x56 ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x57, 0x57 ) AM_READ ( ret_ff ) // ?
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x61, 0x61 ) AM_WRITE ( hanamai_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x62, 0x62 ) AM_WRITE ( hnoridur_layer_half2_w ) //
AM_RANGE( 0x67, 0x67 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x70, 0x70 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x71, 0x71 ) AM_WRITE ( dynax_coincounter_1_w ) //
ADDRESS_MAP_END
static ADDRESS_MAP_START( sprtmtch_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x01, 0x07 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0x10, 0x10 ) AM_READWRITE ( ym2203_status_port_0_r, ym2203_control_port_0_w ) // YM2203
AM_RANGE( 0x11, 0x11 ) AM_READWRITE ( ym2203_read_port_0_r, ym2203_write_port_0_w ) // 2 x DSW
// AM_RANGE( 0x12, 0x12 ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x13, 0x13 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x20, 0x20 ) AM_READ_PORT ( "P1" ) // P1
AM_RANGE( 0x21, 0x21 ) AM_READ_PORT ( "P2" ) // P2
AM_RANGE( 0x22, 0x22 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x23, 0x23 ) AM_READ ( ret_ff ) // ?
AM_RANGE( 0x30, 0x30 ) AM_WRITE ( dynax_layer_enable_w ) // Layers Enable
AM_RANGE( 0x31, 0x31 ) AM_WRITE ( dynax_rombank_w ) // BANK ROM Select
AM_RANGE( 0x32, 0x32 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x33, 0x33 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x34, 0x34 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes (Low Bits)
AM_RANGE( 0x35, 0x35 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x36, 0x36 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x37, 0x37 ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
// AM_RANGE( 0x40, 0x40 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x41, 0x41 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x42, 0x42 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x43, 0x43 ) AM_WRITE ( dynax_coincounter_1_w ) //
AM_RANGE( 0x44, 0x44 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x45, 0x45 ) AM_WRITE ( dynax_blit_palbank_w ) // Layers Palettes (High Bit)
ADDRESS_MAP_END
static ADDRESS_MAP_START( mjfriday_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x00 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x01, 0x01 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes (Low Bits)
AM_RANGE( 0x02, 0x02 ) AM_WRITE ( dynax_rombank_w ) // BANK ROM Select
AM_RANGE( 0x03, 0x03 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x10, 0x11 ) AM_WRITE ( mjdialq2_blit_dest_w ) // Destination Layer
AM_RANGE( 0x12, 0x12 ) AM_WRITE ( dynax_blit_palbank_w ) // Layers Palettes (High Bit)
AM_RANGE( 0x13, 0x13 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x14, 0x14 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x15, 0x15 ) AM_WRITE ( dynax_coincounter_1_w ) //
AM_RANGE( 0x16, 0x17 ) AM_WRITE ( mjdialq2_layer_enable_w ) // Layers Enable
AM_RANGE( 0x41, 0x47 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
// AM_RANGE( 0x50, 0x50 ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x51, 0x51 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x61, 0x61 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x62, 0x62 ) AM_READ ( hanamai_keyboard_1_r ) // P2
AM_RANGE( 0x63, 0x63 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x64, 0x64 ) AM_READ_PORT ( "DSW0" ) // DSW
AM_RANGE( 0x67, 0x67 ) AM_READ_PORT ( "DSW1" ) // DSW
AM_RANGE( 0x70, 0x70 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x71, 0x71 ) AM_WRITE ( ym2413_data_port_0_w ) //
// AM_RANGE( 0x80, 0x80 ) AM_WRITE ( SMH_NOP ) // IRQ ack?
ADDRESS_MAP_END
static ADDRESS_MAP_START( nanajign_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x00 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x02, 0x02 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x04, 0x04 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x05, 0x05 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x08, 0x08 ) AM_WRITE ( ay8910_write_port_0_w ) // AY8910
AM_RANGE( 0x0a, 0x0a ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x10, 0x10 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x11, 0x11 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x12, 0x12 ) AM_READ ( hanamai_keyboard_1_r ) // P2
AM_RANGE( 0x13, 0x13 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x14, 0x14 ) AM_READ_PORT ( "DSW0" ) // DSW1
AM_RANGE( 0x15, 0x15 ) AM_READ_PORT ( "DSW1" ) // DSW2
AM_RANGE( 0x16, 0x16 ) AM_READ_PORT ( "DSW2" ) // DSW3
// AM_RANGE( 0x20, 0x21 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x31, 0x37 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counter
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0x51, 0x51 ) AM_WRITE ( hanamai_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x52, 0x52 ) AM_WRITE ( hnoridur_layer_half2_w ) //
AM_RANGE( 0x57, 0x57 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x62, 0x62 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x6a, 0x6a ) AM_WRITE ( hnoridur_rombank_w ) // BANK ROM Select
AM_RANGE( 0x6c, 0x6c ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x70, 0x70 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x71, 0x71 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x72, 0x72 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes
AM_RANGE( 0x73, 0x73 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x74, 0x74 ) AM_WRITE ( hanamai_priority_w ) // layer priority and enable
AM_RANGE( 0x75, 0x75 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x76, 0x76 ) AM_WRITE ( yarunara_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0x77, 0x77 ) AM_WRITE ( hnoridur_palbank_w )
ADDRESS_MAP_END
/***************************************************************************
Jantouki - Main CPU
***************************************************************************/
static UINT8 dynax_soundlatch_ack;
static UINT8 dynax_soundlatch_full;
static UINT8 latch;
static READ8_HANDLER( jantouki_soundlatch_ack_r )
{
return (dynax_soundlatch_ack) ? 0x80 : 0;
}
static WRITE8_HANDLER( jantouki_soundlatch_w )
{
dynax_soundlatch_ack = 1;
dynax_soundlatch_full = 1;
dynax_soundlatch_irq = 1;
latch = data;
jantouki_sound_update_irq(space->machine);
}
static READ8_HANDLER( jantouki_blitter_busy_r )
{
return 0; // bit 0 & 1
}
static WRITE8_HANDLER( jantouki_rombank_w )
{
UINT8 *ROM = memory_region(space->machine, "main");
memory_set_bankptr(space->machine, 1,&ROM[0x8000 + 0x8000*(data&0x0f)]);
set_led_status(0,data & 0x10); // maybe
}
static ADDRESS_MAP_START( jantouki_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
// AM_RANGE( 0x40, 0x41 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x48, 0x48 ) AM_WRITE ( jantouki_rombank_w ) // BANK ROM Select
AM_RANGE( 0x49, 0x49 ) AM_WRITE ( jantouki_soundlatch_w ) // To Sound CPU
AM_RANGE( 0x4a, 0x4a ) AM_READ ( jantouki_soundlatch_ack_r ) // Soundlatch status
AM_RANGE( 0x4b, 0x4b ) AM_WRITE ( dynax_blit2_dest_w ) // Destination Layer 2
AM_RANGE( 0x4d, 0x4d ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0x4f, 0x4f ) AM_WRITE ( dynax_blit2_romregion_w ) // Blitter 2 ROM bank
AM_RANGE( 0x50, 0x50 ) AM_WRITE ( jantouki_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x51, 0x51 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x52, 0x52 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x54, 0x54 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x55, 0x55 ) AM_READ_PORT ( "DSW0" ) // DSW1
AM_RANGE( 0x56, 0x56 ) AM_READ_PORT ( "DSW1" ) // DSW2
AM_RANGE( 0x58, 0x58 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counter
AM_RANGE( 0x5b, 0x5b ) AM_WRITE ( dynax_blit2_palbank_w ) // Layers Palettes (High Bit)
AM_RANGE( 0x5d, 0x5d ) AM_WRITE ( dynax_blit_palbank_w ) //
AM_RANGE( 0x5e, 0x5e ) AM_WRITE ( jantouki_blitter_ack_w ) // Blitter IRQ Ack
AM_RANGE( 0x5f, 0x5f ) AM_WRITE ( jantouki_blitter2_ack_w ) // Blitter 2 IRQ Ack
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( dynax_blit_palette67_w ) // Layers Palettes (Low Bits)
AM_RANGE( 0x61, 0x61 ) AM_WRITE ( dynax_blit_palette45_w ) //
AM_RANGE( 0x62, 0x62 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0x63, 0x63 ) AM_WRITE ( dynax_blit_palette01_w ) //
AM_RANGE( 0x64, 0x64 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x65, 0x65 ) AM_WRITE ( dynax_blit2_pen_w ) // Destination Pen 2
AM_RANGE( 0x66, 0x66 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x67, 0x67 ) AM_READ ( jantouki_blitter_busy_r ) //
AM_RANGE( 0x69, 0x6f ) AM_WRITE ( jantouki_blitter2_rev2_w ) // Blitter 2
AM_RANGE( 0x71, 0x77 ) AM_WRITE ( jantouki_blitter_rev2_w ) // Blitter
AM_RANGE( 0x78, 0x7e ) AM_WRITE ( jantouki_layer_enable_w ) // Layers Enable
ADDRESS_MAP_END
/***************************************************************************
Jantouki - Sound CPU
***************************************************************************/
static WRITE8_HANDLER( jantouki_soundlatch_ack_w )
{
dynax_soundlatch_ack = data;
dynax_soundlatch_irq = 0;
jantouki_sound_update_irq(space->machine);
}
static READ8_HANDLER( jantouki_soundlatch_r )
{
dynax_soundlatch_full = 0;
return latch;
}
static READ8_HANDLER( jantouki_soundlatch_status_r )
{
return (dynax_soundlatch_full) ? 0 : 0x80;
}
static ADDRESS_MAP_START( jantouki_sound_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x00 ) AM_WRITE ( jantouki_sound_rombank_w ) // BANK ROM Select
AM_RANGE( 0x10, 0x10 ) AM_WRITE ( jantouki_sound_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0x21, 0x21 ) AM_READ ( ay8910_read_port_0_r ) // AY8910
AM_RANGE( 0x22, 0x22 ) AM_WRITE ( ay8910_write_port_0_w ) //
AM_RANGE( 0x23, 0x23 ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x28, 0x28 ) AM_READWRITE ( ym2203_status_port_0_r, ym2203_control_port_0_w ) // YM2203
AM_RANGE( 0x29, 0x29 ) AM_READWRITE ( ym2203_read_port_0_r, ym2203_write_port_0_w ) //
AM_RANGE( 0x30, 0x30 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x50, 0x50 ) AM_READ ( jantouki_soundlatch_status_r ) // Soundlatch status
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( jantouki_soundlatch_ack_w ) // Soundlatch status
AM_RANGE( 0x70, 0x70 ) AM_READ ( jantouki_soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
static READ8_HANDLER( mjelctrn_keyboard_1_r )
{
return (hanamai_keyboard_1_r(space, 0) & 0x3f) | (input_port_read(space->machine, "FAKE") ? 0x40 : 0);
}
static READ8_HANDLER( mjelctrn_dsw_r )
{
int dsw = (keyb & 0xc0) >> 6;
static const char *const dswnames[] = { "DSW2", "DSW1", "DSW3", "DSW4" };
return input_port_read(space->machine, dswnames[dsw]);
}
static WRITE8_HANDLER( mjelctrn_blitter_ack_w )
{
dynax_blitter_irq = 0;
}
static ADDRESS_MAP_START( mjelctrn_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x00, 0x00 ) AM_WRITE ( adpcm_reset_w ) // MSM5205 reset
AM_RANGE( 0x02, 0x02 ) AM_WRITE ( adpcm_data_w ) // MSM5205 data
AM_RANGE( 0x04, 0x04 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x05, 0x05 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x08, 0x08 ) AM_WRITE ( ay8910_write_port_0_w ) // AY8910
AM_RANGE( 0x0a, 0x0a ) AM_WRITE ( ay8910_control_port_0_w ) //
AM_RANGE( 0x11, 0x12 ) AM_WRITE ( mjelctrn_blitter_ack_w ) //?
// AM_RANGE( 0x20, 0x20 ) AM_WRITE ( SMH_NOP ) // CRT Controller
// AM_RANGE( 0x21, 0x21 ) AM_WRITE ( SMH_NOP ) // CRT Controller
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( dynax_coincounter_0_w ) // Coin Counters
AM_RANGE( 0x41, 0x41 ) AM_WRITE ( dynax_coincounter_1_w ) //
AM_RANGE( 0x60, 0x60 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0x62, 0x62 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
// AM_RANGE( 0x64, 0x64 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
// AM_RANGE( 0x66, 0x66 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0x6a, 0x6a ) AM_WRITE ( hnoridur_rombank_w ) // BANK ROM Select
AM_RANGE( 0x80, 0x80 ) AM_WRITE ( hanamai_keyboard_w ) // keyboard row select
AM_RANGE( 0x81, 0x81 ) AM_READ_PORT ( "IN0" ) // Coins
AM_RANGE( 0x82, 0x82 ) AM_READ ( mjelctrn_keyboard_1_r ) // P2
AM_RANGE( 0x83, 0x83 ) AM_READ ( hanamai_keyboard_0_r ) // P1
AM_RANGE( 0x84, 0x84 ) AM_READ ( mjelctrn_dsw_r ) // DSW x 4
AM_RANGE( 0x85, 0x85 ) AM_READ ( ret_ff ) // ?
AM_RANGE( 0xa1, 0xa7 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0xc0, 0xc0 ) AM_WRITE ( dynax_flipscreen_w ) // Flip Screen
AM_RANGE( 0xc1, 0xc1 ) AM_WRITE ( hanamai_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0xc2, 0xc2 ) AM_WRITE ( hnoridur_layer_half2_w ) //
// c3,c4 seem to be related to wrap around enable
AM_RANGE( 0xe0, 0xe0 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0xe1, 0xe1 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0xe2, 0xe2 ) AM_WRITE ( dynax_blit_palette01_w ) // Layers Palettes
AM_RANGE( 0xe3, 0xe3 ) AM_WRITE ( dynax_blit_palette23_w ) //
AM_RANGE( 0xe4, 0xe4 ) AM_WRITE ( hanamai_priority_w ) // layer priority and enable
AM_RANGE( 0xe5, 0xe5 ) AM_WRITE ( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0xe6, 0xe6 ) AM_WRITE ( yarunara_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0xe7, 0xe7 ) AM_WRITE ( hnoridur_palbank_w )
ADDRESS_MAP_END
/***************************************************************************
Hanafuda Hana Tengoku
***************************************************************************/
static UINT8 htengoku_select, htengoku_dsw, htengoku_ip, htengoku_coins, htengoku_hopper;
static WRITE8_HANDLER( htengoku_select_w )
{
htengoku_select = data;
htengoku_ip = 0;
}
static WRITE8_HANDLER( htengoku_dsw_w )
{
htengoku_dsw = data;
}
static READ8_HANDLER( htengoku_dsw_r )
{
if (!(htengoku_dsw & 0x01)) return input_port_read(space->machine, "DSW0");
if (!(htengoku_dsw & 0x02)) return input_port_read(space->machine, "DSW1");
if (!(htengoku_dsw & 0x04)) return input_port_read(space->machine, "DSW2");
if (!(htengoku_dsw & 0x08)) return input_port_read(space->machine, "DSW3");
if (!(htengoku_dsw & 0x10)) return input_port_read(space->machine, "DSW4");
logerror("%06x: warning, unknown bits read, htengoku_dsw = %02x\n", cpu_get_pc(space->cpu), htengoku_dsw);
return 0xff;
}
static WRITE8_HANDLER( htengoku_coin_w )
{
switch ( htengoku_select )
{
case 0x0c:
// bit 0 = coin counter
// bit 1 = out counter
// bit 2 = hopper
coin_counter_w(0, data & 1);
htengoku_hopper = data & 0x04;
#ifdef MAME_DEBUG
// popmessage("COINS %02x",data);
#endif
htengoku_coins = data;
case 0x0d: break; // ff resets input port sequence?
case 0xff: break; // CRT controller?
default:
logerror("%04x: coins_w with select = %02x, data = %02x\n", cpu_get_pc(space->cpu), htengoku_select,data);
}
}
static READ8_HANDLER( htengoku_input_r )
{
static const char *const keynames0[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
static const char *const keynames1[] = { "KEY5", "KEY6", "KEY7", "KEY8", "KEY9" };
switch( htengoku_select )
{
case 0x81: return input_port_read(space->machine, keynames1[htengoku_ip++]);
case 0x82: return input_port_read(space->machine, keynames0[htengoku_ip++]);
case 0x0d: return 0xff; // unused
}
logerror("%04x: input_r with select = %02x\n", cpu_get_pc(space->cpu), htengoku_select);
return 0xff;
}
static READ8_HANDLER( htengoku_coin_r )
{
switch( htengoku_select )
{
case 0x00: return input_port_read(space->machine, "IN0");
case 0x01: return 0xff; //?
case 0x02: return 0xbf | ((htengoku_hopper && !(video_screen_get_frame_number(space->machine->primary_screen)%10)) ? 0 : (1<<6));; // bit 7 = blitter busy, bit 6 = hopper
case 0x03: return htengoku_coins;
}
logerror("%04x: coin_r with select = %02x\n", cpu_get_pc(space->cpu), htengoku_select);
return 0xff;
}
static WRITE8_HANDLER( htengoku_rombank_w )
{
UINT8 *rom = memory_region(space->machine, "main") + 0x10000 + 0x8000 * (data & 0x7);
memory_set_bankptr(space->machine, 1, rom);
hnoridur_bank = data;
}
static WRITE8_HANDLER( htengoku_blit_romregion_w )
{
switch(data)
{
case 0x80: dynax_blit_romregion_w(space,0,0); return;
case 0x81: dynax_blit_romregion_w(space,0,1); return;
case 0x00: dynax_blit_romregion_w(space,0,2); return;
}
logerror("%04x: unmapped romregion=%02X\n",cpu_get_pc(space->cpu),data);
}
static READ8_HANDLER( unk_r )
{
return 0x78;
}
static ADDRESS_MAP_START( htengoku_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE( 0x01, 0x07 ) AM_WRITE ( dynax_blitter_rev2_w ) // Blitter
AM_RANGE( 0x20, 0x20 ) AM_WRITE ( htengoku_select_w ) // Controls
AM_RANGE( 0x21, 0x21 ) AM_WRITE ( htengoku_coin_w ) //
AM_RANGE( 0x22, 0x22 ) AM_READ ( htengoku_coin_r ) //
AM_RANGE( 0x23, 0x23 ) AM_READ ( htengoku_input_r ) //
AM_RANGE( 0x40, 0x40 ) AM_WRITE ( ay8910_control_port_0_w ) // AY8910
AM_RANGE( 0x42, 0x42 ) AM_READ ( ay8910_read_port_0_r ) //
AM_RANGE( 0x44, 0x44 ) AM_WRITE ( ay8910_write_port_0_w ) //
AM_RANGE( 0x46, 0x46 ) AM_WRITE ( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x47, 0x47 ) AM_WRITE ( ym2413_data_port_0_w ) //
AM_RANGE( 0x80, 0x8f ) AM_DEVREADWRITE(MSM6242, "rtc", msm6242_r, msm6242_w) // 6242RTC
AM_RANGE( 0xa0, 0xa3 ) AM_WRITE ( ddenlovr_palette_base_w ) // ddenlovr mixer chip
AM_RANGE( 0xa4, 0xa7 ) AM_WRITE ( ddenlovr_palette_mask_w )
AM_RANGE( 0xa8, 0xab ) AM_WRITE ( ddenlovr_transparency_pen_w )
AM_RANGE( 0xac, 0xaf ) AM_WRITE ( ddenlovr_transparency_mask_w )
// b0-b3 ?
AM_RANGE( 0xb4, 0xb4 ) AM_WRITE ( ddenlovr_bgcolor_w )
AM_RANGE( 0xb5, 0xb5 ) AM_WRITE ( ddenlovr_priority_w )
AM_RANGE( 0xb6, 0xb6 ) AM_WRITE ( ddenlovr_layer_enable_w )
AM_RANGE( 0xb8, 0xb8 ) AM_READ ( unk_r ) // ? must be 78 on startup
AM_RANGE( 0xc2, 0xc2 ) AM_WRITE ( htengoku_rombank_w ) // BANK ROM Select
AM_RANGE( 0xc0, 0xc0 ) AM_WRITE ( dynax_extra_scrollx_w ) // screen scroll X
AM_RANGE( 0xc1, 0xc1 ) AM_WRITE ( dynax_extra_scrolly_w ) // screen scroll Y
AM_RANGE( 0xc3, 0xc3 ) AM_WRITE ( dynax_vblank_ack_w ) // VBlank IRQ Ack
AM_RANGE( 0xc4, 0xc4 ) AM_WRITE ( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0xc5, 0xc5 ) AM_WRITE ( dynax_blit_dest_w ) // Destination Layer
AM_RANGE( 0xc6, 0xc6 ) AM_WRITE ( htengoku_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0xe0, 0xe0 ) AM_WRITE ( yarunara_flipscreen_w )
AM_RANGE( 0xe1, 0xe1 ) AM_WRITE ( yarunara_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0xe2, 0xe2 ) AM_WRITE ( yarunara_layer_half2_w ) //
AM_RANGE( 0xe5, 0xe5 ) AM_WRITE ( dynax_blitter_ack_w ) // Blitter IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Mahjong Tenkaigen
***************************************************************************/
static int rombank;
static UINT8 *romptr;
static int tenkai_dswsel, tenkai_ipsel, tenkai_ip;
static UINT8 tenkai_p5_val;
static WRITE8_HANDLER( tenkai_ipsel_w )
{
switch (offset)
{
case 0: tenkai_ipsel = data;
tenkai_ip = 0;
break;
case 1: break;
}
}
static WRITE8_HANDLER( tenkai_ip_w )
{
switch( tenkai_ipsel )
{
case 0x0c:
coin_counter_w(0, data & 0x01);
coin_counter_w(1, data & 0x02);
// bit 2?
// bit 3?
// popmessage("%02x",data);
return;
case 0x0d:
if (data != 0xff)
break;
return;
}
logerror("%04x: unmapped ip_sel=%02x written with %02x\n", cpu_get_pc(space->cpu), tenkai_ipsel,data);
}
static READ8_HANDLER( tenkai_ip_r )
{
static const char *const keynames0[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
//static const char *const keynames1[] = { "KEY5", "KEY6", "KEY7", "KEY8", "KEY9" };
switch (offset)
{
case 0:
{
switch( tenkai_ipsel )
{
case 0x00:
return input_port_read(space->machine, "IN0"); // coins
default:
logerror("%04x: unmapped ip_sel=%02x read from offs %x\n", cpu_get_pc(space->cpu), tenkai_ipsel, offset);
return 0xff;
}
}
case 1:
{
switch( tenkai_ipsel )
{
case 0x0d:
return 0xff;
// player 2
case 0x81:
if (tenkai_ip >= 5)
logerror("%04x: unmapped tenkai_ip=%02x read\n", cpu_get_pc(space->cpu), tenkai_ip);
return 0xff;//input_port_read(space->machine, keynames1[tenkai_ip++]);
// player 1
case 0x82:
if (tenkai_ip >= 5)
logerror("%04x: unmapped tenkai_ip=%02x read\n", cpu_get_pc(space->cpu), tenkai_ip);
return input_port_read(space->machine, keynames0[tenkai_ip++]);
default:
logerror("%04x: unmapped ip_sel=%02x read from offs %x\n", cpu_get_pc(space->cpu), tenkai_ipsel, offset);
return 0xff;
}
}
}
return 0xff;
}
static WRITE8_HANDLER( tenkai_dswsel_w )
{
tenkai_dswsel = data;
}
static READ8_HANDLER( tenkai_dsw_r )
{
if (~tenkai_dswsel & 0x01) return input_port_read(space->machine, "DSW0");
if (~tenkai_dswsel & 0x02) return input_port_read(space->machine, "DSW1");
if (~tenkai_dswsel & 0x04) return input_port_read(space->machine, "DSW2");
if (~tenkai_dswsel & 0x08) return input_port_read(space->machine, "DSW3");
if (~tenkai_dswsel & 0x10) return input_port_read(space->machine, "DSW4");
logerror("%04x: unmapped dsw %02x read\n",cpu_get_pc(space->cpu),tenkai_dswsel);
return 0xff;
}
static READ8_HANDLER( tenkai_palette_r )
{
return palette_ram[ 512*palbank + offset ];
}
static WRITE8_HANDLER( tenkai_palette_w )
{
int addr = 512*palbank + offset;
palette_ram[addr] = data;
{
int br = palette_ram[addr & ~0x10]; // bbbrrrrr
int bg = palette_ram[addr | 0x10]; // bb0ggggg
int r = br & 0x1f;
int g = bg & 0x1f;
int b = ((bg & 0xc0)>>3) | ((br & 0xe0)>>5);
palette_set_color_rgb(space->machine, 256*palbank + ((offset&0xf)|((offset&0x1e0)>>1)) ,pal5bit(r),pal5bit(g),pal5bit(b));
}
}
static void tenkai_update_rombank(running_machine *machine)
{
romptr = memory_region(machine, "main") + 0x10000 + 0x8000 * rombank;
// logerror("rombank = %02x\n",rombank);
}
static READ8_HANDLER( tenkai_p3_r )
{
return 0x00;
}
static WRITE8_HANDLER( tenkai_p3_w )
{
rombank = ((data & 0x04) << 1) | (rombank & 0x07);
tenkai_update_rombank(space->machine);
}
static WRITE8_HANDLER( tenkai_p4_w )
{
rombank = (rombank & 0x08) | ((data & 0x0e) >> 1);
tenkai_update_rombank(space->machine);
}
// Added by Whistler - START
static READ8_HANDLER( tenkai_p5_r )
{
return tenkai_p5_val;
}
static WRITE8_HANDLER( tenkai_p6_w )
{
tenkai_p5_val &= 0x0f;
if (data & 0x0f)
{
tenkai_p5_val |= (1 << 4);
}
}
static WRITE8_HANDLER( tenkai_p7_w )
{
tenkai_p5_val &= 0xf0;
if (data & 0x03)
{
tenkai_p5_val |= (1 << 3);
}
}
// Added by Whistler - END
static WRITE8_HANDLER( tenkai_p8_w )
{
rombank = ((data & 0x08) << 1) | (rombank & 0x0f);
tenkai_update_rombank(space->machine);
}
static READ8_HANDLER( tenkai_p8_r )
{
return 0x00;
}
static READ8_HANDLER( tenkai_8000_r )
{
if (rombank < 0x10)
{
return romptr[offset];
}
else if ( (rombank == 0x10) && (offset < 0x10) )
{
const device_config *rtc = device_list_find_by_tag(space->machine->config->devicelist, MSM6242, "rtc");
return msm6242_r(rtc, offset);
}
else if (rombank == 0x12)
{
return tenkai_palette_r(space,offset);
}
logerror("%04x: unmapped offset %04X read with rombank=%02X\n",cpu_get_pc(space->cpu),offset,rombank);
return 0x00;
}
static WRITE8_HANDLER( tenkai_8000_w )
{
if ( (rombank == 0x10) && (offset < 0x10) )
{
const device_config *rtc = device_list_find_by_tag(space->machine->config->devicelist, MSM6242, "rtc");
msm6242_w(rtc, offset, data);
return;
}
else if (rombank == 0x12)
{
tenkai_palette_w(space,offset,data);
return;
}
logerror("%04x: unmapped offset %04X=%02X written with rombank=%02X\n",cpu_get_pc(space->cpu),offset,data,rombank);
}
static int tenkai_6c, tenkai_70;
static void tenkai_show_6c(void)
{
// popmessage("%02x %02x",tenkai_6c,tenkai_70);
}
static WRITE8_HANDLER( tenkai_6c_w )
{
tenkai_6c = data;
tenkai_show_6c();
}
static WRITE8_HANDLER( tenkai_70_w )
{
tenkai_70 = data;
tenkai_show_6c();
}
static WRITE8_HANDLER( tenkai_blit_romregion_w )
{
switch(data)
{
case 0x00: dynax_blit_romregion_w(space,0,0); return;
case 0x83: dynax_blit_romregion_w(space,0,1); return;
case 0x80: dynax_blit_romregion_w(space,0,2); return;
}
logerror("%04x: unmapped romregion=%02X\n",cpu_get_pc(space->cpu),data);
}
static ADDRESS_MAP_START( tenkai_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x6fff ) AM_RAM
AM_RANGE( 0x7000, 0x7fff ) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE( 0x8000, 0xffff ) AM_READWRITE( tenkai_8000_r, tenkai_8000_w )
AM_RANGE( 0x10000, 0x10000 ) AM_READ ( ay8910_read_port_0_r ) // AY8910
AM_RANGE( 0x10008, 0x10008 ) AM_WRITE( ay8910_write_port_0_w ) //
AM_RANGE( 0x10010, 0x10010 ) AM_WRITE( ay8910_control_port_0_w ) //
AM_RANGE( 0x10020, 0x10020 ) AM_WRITE( ym2413_register_port_0_w ) // YM2413
AM_RANGE( 0x10021, 0x10021 ) AM_WRITE( ym2413_data_port_0_w ) //
AM_RANGE( 0x10040, 0x10040 ) AM_WRITE( dynax_blit_pen_w ) // Destination Pen
AM_RANGE( 0x10044, 0x10044 ) AM_WRITE( tenkai_blit_dest_w ) // Destination Layer
AM_RANGE( 0x10048, 0x10048 ) AM_WRITE( tenkai_blit_palette23_w ) // Layers Palettes
AM_RANGE( 0x1004c, 0x1004c ) AM_WRITE( tenkai_blit_palette01_w ) //
AM_RANGE( 0x10050, 0x10050 ) AM_WRITE( tenkai_priority_w ) // layer priority and enable
AM_RANGE( 0x10054, 0x10054 ) AM_WRITE( dynax_blit_backpen_w ) // Background Color
AM_RANGE( 0x10058, 0x10058 ) AM_WRITE( tenkai_blit_romregion_w ) // Blitter ROM bank
AM_RANGE( 0x10060, 0x10060 ) AM_WRITE( yarunara_flipscreen_w ) // Flip Screen
AM_RANGE( 0x10064, 0x10064 ) AM_WRITE( yarunara_layer_half_w ) // half of the interleaved layer to write to
AM_RANGE( 0x10068, 0x10068 ) AM_WRITE( yarunara_layer_half2_w ) //
AM_RANGE( 0x1006c, 0x1006c ) AM_WRITE( tenkai_6c_w ) // ?
AM_RANGE( 0x10070, 0x10070 ) AM_WRITE( tenkai_70_w ) // ?
AM_RANGE( 0x1007c, 0x1007c ) AM_WRITE( SMH_NOP ) // IRQ Ack? (0,2)
AM_RANGE( 0x100c0, 0x100c0 ) AM_WRITE( tenkai_ipsel_w )
AM_RANGE( 0x100c1, 0x100c1 ) AM_WRITE( tenkai_ip_w )
AM_RANGE( 0x100c2, 0x100c3 ) AM_READ ( tenkai_ip_r )
AM_RANGE( 0x100e1, 0x100e7 ) AM_WRITE( tenkai_blitter_rev2_w ) // Blitter (inverted scroll values)
ADDRESS_MAP_END
static ADDRESS_MAP_START( tenkai_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE( T90_P3, T90_P3 ) AM_READWRITE( tenkai_p3_r , tenkai_p3_w )
AM_RANGE( T90_P4, T90_P4 ) AM_WRITE( tenkai_p4_w )
AM_RANGE( T90_P5, T90_P5 ) AM_READ( tenkai_p5_r )
AM_RANGE( T90_P6, T90_P6 ) AM_WRITE( tenkai_p6_w )
AM_RANGE( T90_P7, T90_P7 ) AM_WRITE( tenkai_p7_w )
AM_RANGE( T90_P8, T90_P8 ) AM_READWRITE( tenkai_p8_r, tenkai_p8_w )
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( MAHJONG_KEYS )
/* Keyboard 1 */
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Keyboard 2 */
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( MAHJONG_KEYS_BET )
/* Keyboard 1 */
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(1)
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(1) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(1) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(1) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(1) // "s"
/* Keyboard 2 */
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
INPUT_PORTS_END
static INPUT_PORTS_START( HANAFUDA_KEYS )
/* Keyboard 1 */
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME(DEF_STR( Yes )) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME(DEF_STR( No )) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("7") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("8") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Keyboard 2 */
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( HANAFUDA_KEYS_BET )
/* Keyboard 1 */
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME(DEF_STR( Yes )) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME(DEF_STR( No )) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("7") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("8") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(1) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(1) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(1) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(1) // "s"
/* Keyboard 2 */
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
INPUT_PORTS_END
static INPUT_PORTS_START( hanamai )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( hnkochou )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_INCLUDE( HANAFUDA_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( hnoridur )
PORT_START("DSW0") /* note that these are in reverse order wrt the others */
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Select Stage" )
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
PORT_START("DSW2") /* IN13 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3") /* IN14 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( sprtmtch )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) // Time
PORT_DIPSETTING( 0x00, "1 (Easy)" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x05, "6" )
PORT_DIPSETTING( 0x06, "7" )
PORT_DIPSETTING( 0x07, "8 (Hard)" )
PORT_DIPNAME( 0x18, 0x10, "Vs Time" )
PORT_DIPSETTING( 0x18, "8 s" )
PORT_DIPSETTING( 0x10, "10 s" )
PORT_DIPSETTING( 0x08, "12 s" )
PORT_DIPSETTING( 0x00, "14 s" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjfriday )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, "Player Strength" )
PORT_DIPSETTING( 0x18, "Weak" )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, "Strong" )
PORT_DIPSETTING( 0x00, "Strongest" )
PORT_DIPNAME( 0x60, 0x60, "CPU Strength" )
PORT_DIPSETTING( 0x60, "Weak" )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Strong" )
PORT_DIPSETTING( 0x00, "Strongest" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Auto TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Full Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_SERVICE(0x04, IP_ACTIVE_LOW ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( mjdialq2 )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Special Item" ) /* Allows to select which one of the nine special items you want. */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( yarunara )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) // 1,6
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) // 3,4
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) // 5,2
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 7,0
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Use Password" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Choose Bonus (Cheat)")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( hanayara )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) // 1,6
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) // 3,4
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) // 5,2
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 7,0
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Use Password" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Choose Bonus (Cheat)")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( quiztvqq )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Voices" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 2-0&1" )
PORT_DIPSETTING( 0x03, "0" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4*" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // Test, during boot
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Keyboard 1 */
PORT_START("KEY0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Keyboard 2 */
PORT_START("KEY5")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( mcnpshnt )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x06, "0" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, "Auto TSUMO" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "8:30" )
PORT_DIPSETTING( 0x06, "9:00" )
PORT_DIPSETTING( 0x05, "9:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( nanajign )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x38, "0" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x28, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x18, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x08, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //?
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( jantouki )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x07, "0" ) // 0 6 2
PORT_DIPSETTING( 0x06, "1" ) // 0 6 1
PORT_DIPSETTING( 0x05, "2" ) // 1 5 2
PORT_DIPSETTING( 0x04, "3" ) // 1 5 1
PORT_DIPSETTING( 0x03, "4" ) // 2 4 2
PORT_DIPSETTING( 0x02, "5" ) // 2 4 1
PORT_DIPSETTING( 0x01, "6" ) // 2 3 1
PORT_DIPSETTING( 0x00, "7" ) // 2 2 1
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, "Moles On Gal's Face" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( mjelct3 )
PORT_START("DSW2") /* 7c21 (select = 00) */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 7c20 (select = 40) */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("DSW3") /* 7c22 (select = 80) */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
PORT_DIPSETTING( 0x80, "None (Part 2)" )
PORT_DIPSETTING( 0x00, "Super Express (Part 3)" )
PORT_START("DSW4") /* 7c23 (select = c0) */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Moles On Gal's Face" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjelctrn )
PORT_START("DSW2") /* 7c21 (select = 00) */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 7c20 (select = 40) */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("DSW3") /* 7c22 (select = 80) */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
PORT_DIPSETTING( 0x80, "None (Part 2)" )
PORT_DIPSETTING( 0x00, "???? (Part 4)" )
PORT_START("DSW4") // 7c23 (select = c0)
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Girls" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( majxtal7 )
PORT_START("DSW2") /* select = 00 */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* select = 40 */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("DSW3") /* select = 80 */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x80, "Title" )
PORT_DIPSETTING( 0x80, "X-Tal" )
PORT_DIPSETTING( 0x00, "Diamond" )
PORT_START("DSW4") /* select = c0 */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( neruton )
PORT_START("DSW2") /* 6a77 (select = 00) */
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "30" )
PORT_DIPSETTING( 0x20, "60" )
PORT_DIPNAME( 0x40, 0x40, "See Opponent's Tiles (Cheat)")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("DSW1") /* 6a76 (select = 40) */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x38, "1 (Easy)" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x28, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 17B
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 06B
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18A
PORT_INCLUDE( MAHJONG_KEYS )
/* 2008-06 FP: the following are needed to make happy the read handlers shared with mjelctrn*/
PORT_START("DSW3")
PORT_START("DSW4")
PORT_START("FAKE")
INPUT_PORTS_END
static INPUT_PORTS_START( tenkai )
PORT_START("DSW0")
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" )
PORT_DIPSETTING( 0x20, "1 2 3 5 10 50 100 200" )
PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
PORT_DIPSETTING( 0xc0, "1" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
PORT_DIPSETTING( 0x03, "1:1" )
PORT_DIPSETTING( 0x02, "1:2" )
PORT_DIPSETTING( 0x01, "1:5" )
PORT_DIPSETTING( 0x00, "1:10" )
PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x70, "Cut" )
PORT_DIPSETTING( 0x60, "1 T" )
PORT_DIPSETTING( 0x50, "300" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x30, "700" )
PORT_DIPSETTING( 0x20, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Girls (Demo)" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DonDen Key" )
PORT_DIPSETTING( 0x80, "Start" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Select Girl" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Moles On Gal's Face" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* (top) */
PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown top-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown top-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
PORT_DIPSETTING( 0x10, "8" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Subtitle" )
PORT_DIPSETTING( 0x40, DEF_STR( None ) )
PORT_DIPSETTING( 0x00, "Part 2" )
PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( mjreach )
PORT_START("DSW0")
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" )
PORT_DIPSETTING( 0x20, "1 2 3 5 10 50 100 200" )
PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
PORT_DIPSETTING( 0xc0, "1" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
PORT_DIPSETTING( 0x03, "1:1" )
PORT_DIPSETTING( 0x02, "1:2" )
PORT_DIPSETTING( 0x01, "1:5" )
PORT_DIPSETTING( 0x00, "1:10" )
PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x70, "Cut" )
PORT_DIPSETTING( 0x60, "1 T" )
PORT_DIPSETTING( 0x50, "300" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x30, "700" )
PORT_DIPSETTING( 0x20, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 3-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 3-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DonDen Key" )
PORT_DIPSETTING( 0x08, "Start" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 3-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* 4 (top) */
PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Unknown top-2&3" )
PORT_DIPSETTING( 0x0c, "300" )
PORT_DIPSETTING( 0x08, "500" )
PORT_DIPSETTING( 0x04, "700" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown top-6" )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( htengoku )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE4 ) // medal out
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // data clear
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_INCLUDE( HANAFUDA_KEYS_BET )
PORT_START("DSW0") /* IN11 - DSW1 */
PORT_DIPNAME( 0x01, 0x01, "Show Girls" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Select Stage" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x04, "Secret Trick" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, "Secret Character" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "In Game Sounds" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Guide" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* IN12 - DSW2 */
PORT_DIPNAME( 0x07, 0x05, "Payout Rate" )
PORT_DIPSETTING( 0x00, "Lowest" )
PORT_DIPSETTING( 0x01, "Lower" )
PORT_DIPSETTING( 0x02, DEF_STR( Low ) )
PORT_DIPSETTING( 0x03, "Bit Low" )
PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x05, DEF_STR( High ) )
PORT_DIPSETTING( 0x06, DEF_STR( Higher ) )
PORT_DIPSETTING( 0x07, DEF_STR( Highest ) )
PORT_DIPNAME( 0x08, 0x08, "Payout Wave" )
PORT_DIPSETTING( 0x00, "Small" )
PORT_DIPSETTING( 0x08, "Big" )
PORT_DIPNAME( 0x10, 0x10, "Goko Yaku" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x60, 0x60, "Double-Up Win Rate" )
PORT_DIPSETTING( 0x00, "65%" )
PORT_DIPSETTING( 0x20, "70%" )
PORT_DIPSETTING( 0x40, "75%" )
PORT_DIPSETTING( 0x60, "80%" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") /* IN13 - DSW3 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x04, 0x04, "Credits Per Note" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPSETTING( 0x04, "10" )
PORT_DIPNAME( 0x08, 0x08, "Max Bet" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x30, 0x30, "Min Rate To Start" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0xc0, "Credits Limit" )
PORT_DIPSETTING( 0xc0, "1000" )
PORT_DIPSETTING( 0x80, "2000" )
PORT_DIPSETTING( 0x40, "3000" )
PORT_DIPSETTING( 0x00, "5000" )
PORT_START("DSW3") /* IN14 - DSW4 */
PORT_DIPNAME( 0x03, 0x03, "Odds For Goko" )
PORT_DIPSETTING( 0x03, "100" )
PORT_DIPSETTING( 0x02, "200" )
PORT_DIPSETTING( 0x01, "250" )
PORT_DIPSETTING( 0x00, "300" )
PORT_DIPNAME( 0x0c, 0x0c, "Odds For Shiko" )
PORT_DIPSETTING( 0x0c, "50" )
PORT_DIPSETTING( 0x08, "60" )
PORT_DIPSETTING( 0x04, "70" )
PORT_DIPSETTING( 0x00, "80" )
PORT_DIPNAME( 0x30, 0x30, "Odds For Ameshiko" )
PORT_DIPSETTING( 0x30, "20" )
PORT_DIPSETTING( 0x20, "30" )
PORT_DIPSETTING( 0x10, "40" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPNAME( 0x40, 0x40, "Unknown 4-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* IN15 - DSWs top bits */
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, "Set Clock" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-8" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-9" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Pay Out Type" )
PORT_DIPSETTING( 0x10, "Credit" )
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPNAME( 0x20, 0x20, "Hopper Switch" )
PORT_DIPSETTING( 0x20, "Active Low" )
PORT_DIPSETTING( 0x00, "Active High" )
PORT_DIPNAME( 0x40, 0x40, "Unknown 4-8" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-9" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Machine Drivers
***************************************************************************/
/***************************************************************************
Hana no Mai
***************************************************************************/
static const ym2203_interface hanamai_ym2203_interface =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
input_port_1_r, /* Port A Read: DSW */
input_port_0_r, /* Port B Read: DSW */
NULL, /* Port A Write */
NULL, /* Port B Write */
},
sprtmtch_sound_callback /* IRQ handler */
};
static const msm5205_interface hanamai_msm5205_interface =
{
adpcm_int, /* IRQ handler */
MSM5205_S48_4B /* 8 KHz, 4 Bits */
};
static MACHINE_DRIVER_START( hanamai )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80,22000000 / 4) /* 5.5MHz */
MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
MDRV_CPU_IO_MAP(hanamai_io_map,0)
MDRV_CPU_VBLANK_INT("main", sprtmtch_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_MACHINE_RESET(adpcm)
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1-4, 16+8, 255-8)
MDRV_PALETTE_LENGTH(512)
MDRV_PALETTE_INIT(sprtmtch) // static palette
MDRV_VIDEO_START(hanamai)
MDRV_VIDEO_UPDATE(hanamai)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 22000000 / 8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MDRV_SOUND_ADD("ym", YM2203, 22000000 / 8)
MDRV_SOUND_CONFIG(hanamai_ym2203_interface)
MDRV_SOUND_ROUTE(0, "mono", 0.20)
MDRV_SOUND_ROUTE(1, "mono", 0.20)
MDRV_SOUND_ROUTE(2, "mono", 0.20)
MDRV_SOUND_ROUTE(3, "mono", 0.50)
MDRV_SOUND_ADD("msm", MSM5205, 384000)
MDRV_SOUND_CONFIG(hanamai_msm5205_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Hana Oriduru
***************************************************************************/
static const ay8910_interface hnoridur_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
input_port_0_r /* Port A Read: DSW */
};
static MACHINE_DRIVER_START( hnoridur )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80,22000000 / 4) /* 5.5MHz */
MDRV_CPU_PROGRAM_MAP(hnoridur_mem_map,0)
MDRV_CPU_IO_MAP(hnoridur_io_map,0)
MDRV_CPU_VBLANK_INT("main", sprtmtch_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_MACHINE_RESET(adpcm)
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1-4, 16, 256-1)
MDRV_PALETTE_LENGTH(16*256)
MDRV_VIDEO_START(hnoridur)
MDRV_VIDEO_UPDATE(hnoridur)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 22000000 / 16)
MDRV_SOUND_CONFIG(hnoridur_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD("msm", MSM5205, 384000)
MDRV_SOUND_CONFIG(hanamai_msm5205_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Sports Match
***************************************************************************/
static const ym2203_interface sprtmtch_ym2203_interface =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
input_port_3_r, /* Port A Read: DSW */
input_port_4_r, /* Port B Read: DSW */
NULL, /* Port A Write */
NULL, /* Port B Write */
},
sprtmtch_sound_callback, /* IRQ handler */
};
static MACHINE_DRIVER_START( sprtmtch )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,22000000 / 4) /* 5.5MHz */
MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
MDRV_CPU_IO_MAP(sprtmtch_io_map,0)
MDRV_CPU_VBLANK_INT("main", sprtmtch_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MDRV_PALETTE_LENGTH(512)
MDRV_PALETTE_INIT(sprtmtch) // static palette
MDRV_VIDEO_START(sprtmtch)
MDRV_VIDEO_UPDATE(sprtmtch)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM2203, 22000000 / 8)
MDRV_SOUND_CONFIG(sprtmtch_ym2203_interface)
MDRV_SOUND_ROUTE(0, "mono", 0.20)
MDRV_SOUND_ROUTE(1, "mono", 0.20)
MDRV_SOUND_ROUTE(2, "mono", 0.20)
MDRV_SOUND_ROUTE(3, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong Friday
***************************************************************************/
static MACHINE_DRIVER_START( mjfriday )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80,24000000/4) /* 6 MHz? */
MDRV_CPU_PROGRAM_MAP(sprtmtch_mem_map,0)
MDRV_CPU_IO_MAP(mjfriday_io_map,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1)
MDRV_PALETTE_LENGTH(512)
MDRV_PALETTE_INIT(sprtmtch) // static palette
MDRV_VIDEO_START(mjdialq2)
MDRV_VIDEO_UPDATE(mjdialq2)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM2413, 24000000/6)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong Dial Q2
***************************************************************************/
static MACHINE_DRIVER_START( mjdialq2 )
/* basic machine hardware */
MDRV_IMPORT_FROM( mjfriday )
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(mjdialq2_mem_map,0)
MACHINE_DRIVER_END
/***************************************************************************
Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/
/* the old code here didn't work..
what was it trying to do?
set an irq and clear it before its even taken? */
static INTERRUPT_GEN( yarunara_clock_interrupt )
{
static int i=0;
i^=1;
if (i==1)
{
dynax_sound_irq = 0;
}
else
{
dynax_sound_irq = 1;
}
sprtmtch_update_irq(device->machine);
}
static MACHINE_DRIVER_START( yarunara )
/* basic machine hardware */
MDRV_IMPORT_FROM( hnoridur )
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(yarunara_mem_map,0)
MDRV_CPU_IO_MAP(yarunara_io_map,0)
MDRV_CPU_PERIODIC_INT(yarunara_clock_interrupt, 60) // RTC
MDRV_NVRAM_HANDLER(generic_0fill)
MDRV_SCREEN_MODIFY("main")
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_VISIBLE_AREA(0, 336-1, 8, 256-1-8-1)
/* devices */
MDRV_DEVICE_ADD("rtc", MSM6242)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong Campus Hunting
***************************************************************************/
static MACHINE_DRIVER_START( mcnpshnt )
MDRV_IMPORT_FROM( hnoridur )
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(mcnpshnt_mem_map,0)
MDRV_CPU_IO_MAP(mcnpshnt_io_map,0)
MDRV_VIDEO_START(mcnpshnt) // different priorities
MACHINE_DRIVER_END
/***************************************************************************
7jigen
***************************************************************************/
static MACHINE_DRIVER_START( nanajign )
MDRV_IMPORT_FROM( hnoridur )
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(nanajign_mem_map,0)
MDRV_CPU_IO_MAP(nanajign_io_map,0)
MACHINE_DRIVER_END
/***************************************************************************
Jantouki
***************************************************************************/
// dual monitor, 2 CPU's, 2 blitters
static const ym2203_interface jantouki_ym2203_interface =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
NULL, NULL, NULL, NULL
},
jantouki_sound_callback /* IRQ handler */
};
static const msm5205_interface jantouki_msm5205_interface =
{
adpcm_int_cpu1, /* IRQ handler */
MSM5205_S48_4B /* 8 KHz, 4 Bits */
};
static MACHINE_DRIVER_START( jantouki )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80,22000000 / 4) /* 5.5MHz */
MDRV_CPU_PROGRAM_MAP(jantouki_mem_map,0)
MDRV_CPU_IO_MAP(jantouki_io_map,0)
MDRV_CPU_VBLANK_INT("top", jantouki_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_CPU_ADD("sound",Z80,22000000 / 4) /* 5.5MHz */
MDRV_CPU_PROGRAM_MAP(jantouki_sound_mem_map,0)
MDRV_CPU_IO_MAP(jantouki_sound_io_map,0)
MDRV_CPU_VBLANK_INT("top", jantouki_sound_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_MACHINE_RESET(adpcm)
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_PALETTE_LENGTH(512)
MDRV_DEFAULT_LAYOUT(layout_dualhuov)
MDRV_SCREEN_ADD("top", RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MDRV_SCREEN_ADD("bottom", RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MDRV_PALETTE_INIT(sprtmtch) // static palette
MDRV_VIDEO_START(jantouki)
MDRV_VIDEO_UPDATE(jantouki)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 22000000 / 8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MDRV_SOUND_ADD("ym", YM2203, 22000000 / 8)
MDRV_SOUND_CONFIG(jantouki_ym2203_interface)
MDRV_SOUND_ROUTE(0, "mono", 0.20)
MDRV_SOUND_ROUTE(1, "mono", 0.20)
MDRV_SOUND_ROUTE(2, "mono", 0.20)
MDRV_SOUND_ROUTE(3, "mono", 0.50)
MDRV_SOUND_ADD("msm", MSM5205, 384000)
MDRV_SOUND_CONFIG(jantouki_msm5205_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* devices */
MDRV_DEVICE_ADD("rtc", MSM6242)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
/* It runs in IM 2, thus needs a vector on the data bus:
0xfa and 0xfc are very similar, they should be triggered by the blitter
0xf8 is vblank */
void mjelctrn_update_irq(running_machine *machine)
{
dynax_blitter_irq = 1;
cpu_set_input_line_and_vector(machine->cpu[0], 0, HOLD_LINE, 0xfa);
}
static INTERRUPT_GEN( mjelctrn_vblank_interrupt )
{
// This is a kludge to avoid losing blitter interrupts
// there should be a vblank ack mechanism
if (!dynax_blitter_irq)
cpu_set_input_line_and_vector(device, 0, HOLD_LINE, 0xf8);
}
static MACHINE_DRIVER_START( mjelctrn )
MDRV_IMPORT_FROM( hnoridur )
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(nanajign_mem_map,0)
MDRV_CPU_IO_MAP(mjelctrn_io_map,0)
MDRV_CPU_VBLANK_INT("main", mjelctrn_vblank_interrupt) /* IM 2 needs a vector on the data bus */
MDRV_VIDEO_START(mjelctrn)
MACHINE_DRIVER_END
/***************************************************************************
Neruton
***************************************************************************/
/* It runs in IM 2, thus needs a vector on the data bus:
0x42 and 0x44 are very similar, they should be triggered by the blitter
0x40 is vblank
0x46 is a periodic irq? */
void neruton_update_irq(running_machine *machine)
{
dynax_blitter_irq = 1;
cpu_set_input_line_and_vector(machine->cpu[0], 0, HOLD_LINE, 0x42);
}
static INTERRUPT_GEN( neruton_vblank_interrupt )
{
// This is a kludge to avoid losing blitter interrupts
// there should be a vblank ack mechanism
if (dynax_blitter_irq) return;
switch(cpu_getiloops(device))
{
case 0: cpu_set_input_line_and_vector(device, 0, HOLD_LINE, 0x40); break;
default: cpu_set_input_line_and_vector(device, 0, HOLD_LINE, 0x46);
}
}
static MACHINE_DRIVER_START( neruton )
MDRV_IMPORT_FROM( mjelctrn )
MDRV_CPU_MODIFY("main")
MDRV_CPU_VBLANK_INT_HACK(neruton_vblank_interrupt,1+10) /* IM 2 needs a vector on the data bus */
MDRV_VIDEO_START(neruton)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong X-Tal 7
***************************************************************************/
/* It runs in IM 2, thus needs a vector on the data bus:
0x42 and 0x44 are very similar, they should be triggered by the blitter
0x40 is vblank */
static INTERRUPT_GEN( majxtal7_vblank_interrupt )
{
// This is a kludge to avoid losing blitter interrupts
// there should be a vblank ack mechanism
if (dynax_blitter_irq) return;
cpu_set_input_line_and_vector(device, 0, HOLD_LINE, 0x40);
}
static MACHINE_DRIVER_START( majxtal7 )
MDRV_IMPORT_FROM( neruton )
MDRV_CPU_MODIFY("main")
MDRV_CPU_VBLANK_INT("main", majxtal7_vblank_interrupt) /* IM 2 needs a vector on the data bus */
MACHINE_DRIVER_END
/***************************************************************************
Hanafuda Hana Tengoku
***************************************************************************/
static const ay8910_interface htengoku_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
// A B
htengoku_dsw_r, 0, // R
0, htengoku_dsw_w // W
};
static MACHINE_DRIVER_START( htengoku )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80,20000000 / 4)
MDRV_CPU_PROGRAM_MAP(yarunara_mem_map,0)
MDRV_CPU_IO_MAP(htengoku_io_map,0)
MDRV_CPU_VBLANK_INT("main", sprtmtch_vblank_interrupt) /* IM 0 needs an opcode on the data bus */
MDRV_CPU_PERIODIC_INT(yarunara_clock_interrupt, 60) // RTC
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 336-1, 0+8, 256-1-8)
MDRV_PALETTE_LENGTH(16*256)
MDRV_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MDRV_VIDEO_START(htengoku)
MDRV_VIDEO_UPDATE(htengoku)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 20000000 / 16)
MDRV_SOUND_CONFIG(htengoku_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* devices */
MDRV_DEVICE_ADD("rtc", MSM6242)
MACHINE_DRIVER_END
/***************************************************************************
Mahjong Tenkaigen
***************************************************************************/
static INTERRUPT_GEN( tenkai_interrupt )
{
switch(cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, INPUT_LINE_IRQ0, HOLD_LINE); break;
case 1: cpu_set_input_line(device, INPUT_LINE_IRQ1, HOLD_LINE); break;
case 2: cpu_set_input_line(device, INPUT_LINE_IRQ2, HOLD_LINE); break;
}
}
static const ay8910_interface tenkai_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
// A // B
tenkai_dsw_r, 0, // Read
0, tenkai_dswsel_w // Write
};
static MACHINE_DRIVER_START( tenkai )
/* basic machine hardware */
MDRV_CPU_ADD("main",TMP91640, 21472700 / 2)
MDRV_CPU_PROGRAM_MAP(tenkai_map,0)
MDRV_CPU_IO_MAP(tenkai_io_map,0)
MDRV_CPU_VBLANK_INT_HACK(tenkai_interrupt,3)
MDRV_NVRAM_HANDLER(generic_0fill)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 4, 255-8-4)
MDRV_PALETTE_LENGTH(16*256)
MDRV_VIDEO_START(mjelctrn)
MDRV_VIDEO_UPDATE(hnoridur)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 22000000 / 16)
MDRV_SOUND_CONFIG(tenkai_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* devices */
MDRV_DEVICE_ADD("rtc", MSM6242)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( majrjhdx )
MDRV_IMPORT_FROM( tenkai )
MDRV_PALETTE_LENGTH(512)
MDRV_PALETTE_INIT(sprtmtch) // static palette
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Hana no Mai
(c)1988 Dynax
D1610088L1
CPU: Z80-A
Sound: AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
Custom: (TC17G032AP-0246)
***************************************************************************/
ROM_START( hanamai )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "1611.13a", 0x00000, 0x10000, CRC(5ca0b073) SHA1(56b64077e7967fdbb87a7685ca9662cc7881b5ec) )
ROM_LOAD( "1610.14a", 0x48000, 0x10000, CRC(b20024aa) SHA1(bb6ce9821c1edbf7d4cfadc58a2b257755856937) )
ROM_REGION( 0xf0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "1604.12e", 0x000000, 0x20000, CRC(3b8362f7) SHA1(166ce1fe5c48b02b728cf9b90f3dfae4461a3e2c) )
ROM_LOAD( "1609.12c", 0x020000, 0x20000, CRC(91c5d211) SHA1(343ee4273e8075ba9c2f545c1ee2e403623e3185) )
ROM_LOAD( "1603.13e", 0x040000, 0x20000, CRC(16a2a680) SHA1(7cd5de9a36fd05261d23f0a0e90d871b132368f0) )
ROM_LOAD( "1608.13c", 0x060000, 0x20000, CRC(793dd4f8) SHA1(57c32fae553ba9d37c2ffdbfa96ede113f7bcccb) )
ROM_LOAD( "1602.14e", 0x080000, 0x20000, CRC(3189a45f) SHA1(06e8cb1b6dd6d7e00a7270d4c76b894aba2e7734) )
ROM_LOAD( "1607.14c", 0x0a0000, 0x20000, CRC(a58edfd0) SHA1(8112b0e0bf8c5bdd1d2e3338d23fe36cf3972a43) )
ROM_LOAD( "1601.15e", 0x0c0000, 0x20000, CRC(84ff07af) SHA1(d7259056c4e09171aa8b9342ebaf3b8a3490613a) )
ROM_LOAD( "1606.15c", 0x0e0000, 0x10000, CRC(ce7146c1) SHA1(dc2e202a67d1618538eb04248c1b2c7d7f62151e) )
ROM_REGION( 0x30000, "gfx2", 0 ) // blitter data
ROM_LOAD( "1605.10e", 0x00000, 0x10000, CRC(0f4fd9e4) SHA1(8bdc8b46bf4dafead25a5adaebb74d547386ce23) )
ROM_LOAD( "1612.10c", 0x20000, 0x10000, CRC(8d9fb6e1) SHA1(2763f73069147d62fd46bb961b64cc9598687a28) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "2.3j", 0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.4j", 0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END
/***************************************************************************
Hana Kochou (Hana no Mai BET ver.)
(c)1988 Dynax
D201901L2
D201901L1-0
CPU: Z80-A
Sound: AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
VDP: HD46505SP
Custom: (TC17G032AP-0246)
***************************************************************************/
ROM_START( hnkochou )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "2009.s4a", 0x00000, 0x10000, CRC(b3657123) SHA1(3385edb2055abc7be3abb030509c6ac71907a5f3) )
ROM_LOAD( "2008.s3a", 0x18000, 0x10000, CRC(1c009be0) SHA1(0f950d2685f8b67f37065e19deae0cf0cb9594f1) )
ROM_REGION( 0x0e0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2004.12e", 0x000000, 0x20000, CRC(178aa996) SHA1(0bc8b7c093ed46a91c5781c03ae707d3dafaeef4) )
ROM_LOAD( "2005.12c", 0x020000, 0x20000, CRC(ca57cac5) SHA1(7a55e1cb5cee5a38c67199f589e0c7ae5cd907a0) )
ROM_LOAD( "2003.13e", 0x040000, 0x20000, CRC(092edf8d) SHA1(3d030462f96edbb0fa4efcc2a5302c17661dce54) )
ROM_LOAD( "2006.13c", 0x060000, 0x20000, CRC(610c22ec) SHA1(af47bf94e01d1a83aa2a7195c906e13038057c35) )
ROM_LOAD( "2002.14e", 0x080000, 0x20000, CRC(759b717d) SHA1(fd719fd792459789b559a1e99173144322605b8e) )
ROM_LOAD( "2007.14c", 0x0a0000, 0x20000, CRC(d0f22355) SHA1(7b027930624ff1f883d620a8e78f962e821f4b23) )
ROM_LOAD( "2001.15e", 0x0c0000, 0x20000, CRC(09ace2b5) SHA1(1756e3a52523557aa481c6bd6cdf168567af82ff) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "2.3j", 0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.4j", 0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END
/***************************************************************************
Hana Oriduru
(c)1989 Dynax
D2304268L
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
3.58MHz (X3, Sound section)
CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8929EAI
***************************************************************************/
ROM_START( hnoridur )
ROM_REGION( 0x10000 + 0x19*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "2309.12", 0x00000, 0x20000, CRC(5517dd68) SHA1(3da27032a412b51b67e852b61166c2fdc138a370) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2302.21", 0x000000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
ROM_LOAD( "2303.22", 0x020000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
ROM_LOAD( "2301.20", 0x040000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
ROM_LOAD( "2304.1", 0x060000, 0x20000, CRC(3756c745) SHA1(f275a72d6e07f21148900d24a8018d03504f249f) )
ROM_LOAD( "2305.2", 0x080000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
ROM_LOAD( "2306.3", 0x0a0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
ROM_LOAD( "2307.4", 0x0c0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
ROM_LOAD( "2308.5", 0x0e0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_END
/***************************************************************************
Sports Match
Dynax 1989
5563
3101
SW2 SW1
3103
YM2203 3102
16V8
Z80 DYNAX
22MHz
6845
53462
17G 53462
18G 53462
53462
53462
53462
***************************************************************************/
ROM_START( drgpunch )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "2401.3d", 0x00000, 0x10000, CRC(b310709c) SHA1(6ad6cfb54856f65a888ac44e694890f32f26e049) )
ROM_LOAD( "2402.6d", 0x28000, 0x10000, CRC(d21ed237) SHA1(7e1c7b40c300578132ebd79cbad9f7976cc85947) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2403.6c", 0x00000, 0x20000, CRC(b936f202) SHA1(4920d29a814ebdd74ce6f780cf821c8cb8142d9f) )
ROM_LOAD( "2404.5c", 0x20000, 0x20000, CRC(2ee0683a) SHA1(e29225e08be11f6971fa04ce2715be914d29976b) )
ROM_LOAD( "2405.3c", 0x40000, 0x20000, CRC(aefbe192) SHA1(9ed0ec7d6357eedec80a90364f196e43a5bfee03) )
ROM_LOAD( "2406.1c", 0x60000, 0x20000, CRC(e137f96e) SHA1(c652f3cb17a56127d30a516af75154e15d7ce6c0) )
ROM_LOAD( "2407.6a", 0x80000, 0x20000, CRC(f3f1b065) SHA1(531317e4d1ab5db60595ca3327234a6bdea79ce9) )
ROM_LOAD( "2408.5a", 0xa0000, 0x20000, CRC(3a91e2b9) SHA1(b762c38ff2ebbd4ed832ca772973a15dd4a4ad73) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "2.18g", 0x000, 0x200, CRC(9adccc33) SHA1(acf4d5a28430378dbccc1b9fa0b6391cc8149fee) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END
ROM_START( sprtmtch )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "3101.3d", 0x00000, 0x08000, CRC(d8fa9638) SHA1(9851d38b6b3f56cf3cc101419c24f8d5f97950a9) )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_REGION( 0x40000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3102.6c", 0x00000, 0x20000, CRC(46f90e59) SHA1(be4411c3cfa8c8ab26eba935289df0f0fd545b62) )
ROM_LOAD( "3103.5c", 0x20000, 0x20000, CRC(ad29d7bd) SHA1(09ab84164e5cd14b595f33d129863735901aa922) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "18g", 0x000, 0x200, CRC(dcc4e0dd) SHA1(4e0fb8fd7192bf32247966742df4b80585f32c37) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "17g", 0x200, 0x200, CRC(5443ebfb) SHA1(5b63220a3f6520e353db99b06e645640d1cfde2f) )
ROM_END
/***************************************************************************
Mahjong Friday
(c)1989 Dynax
D2607198L1
CPU : Zilog Z0840006PSC (Z80)
Sound: YM2413 M5205
OSC : 24MHz (X1)
CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8828EAI
***************************************************************************/
ROM_START( mjfriday )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "2606.2b", 0x00000, 0x10000, CRC(00e0e0d3) SHA1(89fa4d684ec36d5e974e39294efd65a9fd832517) )
ROM_LOAD( "2605.2c", 0x28000, 0x10000, CRC(5459ebda) SHA1(86e51f0c120de87be8f51b498a562360e6b242b8) )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2601.2h", 0x000000, 0x20000, CRC(70a01fc7) SHA1(0ed2f7c258f3cd82229bea7514d262fca57bd925) )
ROM_LOAD( "2602.2g", 0x020000, 0x20000, CRC(d9167c10) SHA1(0fa34a065b3ffd5d35d03275bdcdf753045d6491) )
ROM_LOAD( "2603.2f", 0x040000, 0x20000, CRC(11892916) SHA1(0680ab77fc1a2cdb78637bf0c506f03ca514014b) )
ROM_LOAD( "2604.2e", 0x060000, 0x20000, CRC(3cc1a65d) SHA1(221dc17042e46e58dc4634eef798568747aef3a2) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "d26_2.9e", 0x000, 0x200, CRC(d6db5c60) SHA1(89ee10d092011c2c4eaab2c097aa88f5bb98bb97) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "d26_1.8e", 0x200, 0x200, CRC(af5edf32) SHA1(7202e0aa1ee3f22e3c5fb69a88db455a241929c5) )
ROM_END
/***************************************************************************
Maya
Promat, 1994
PCB Layout
----------
6845 6264 3
DSW1 DSW2 1 4
YM2203 2 5
3014B
Z80
22.1184MHz
PROM1 TPC1020 D41264
PROM2 (x6)
Notes:
Z80 Clock: 5.522MHz
HSync: 15.925 kHz
VSync: 60Hz
***************************************************************************/
ROM_START( maya )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "1.17e", 0x00000, 0x10000, CRC(5aaa015e) SHA1(b84d02b1b6c07636176f226fef09a034d00445f0) )
ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "3.18g", 0x00000, 0x40000, CRC(8534af04) SHA1(b9bc94541776b5c0c6bf0ecc63ffef914756376e) )
ROM_LOAD( "4.17g", 0x40000, 0x40000, CRC(ab85ce5e) SHA1(845b846e0fb8c9fcd1540960cda006fdac364fea) )
ROM_LOAD( "5.15g", 0x80000, 0x40000, CRC(c4316dec) SHA1(2e727a491a71eb1f4d9f338cc6ec76e03f7b46fd) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "prom2.5b", 0x000, 0x200, CRC(d276bf61) SHA1(987058b37182a54a360a80a2f073b000606a11c9) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "prom1.6b", 0x200, 0x200, CRC(e38eb360) SHA1(739960dd57ec3305edd57aa63816a81ddfbebf3e) )
ROM_END
ROM_START( inca )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "am27c512.1", 0x00000, 0x10000, CRC(b0d513f7) SHA1(65ef4702302bbfc7c7a77f7353120ee3f5c94b31) )
ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "m27c2001.3", 0x00000, 0x40000, CRC(3a3c54ea) SHA1(2743c6a66d3eff60080c9183fa2bf9081207ac6b) )
ROM_LOAD( "am27c020.4", 0x40000, 0x40000, CRC(d3571d63) SHA1(5f0abb0da19af34bbd3eb93270311e824839deb4) )
ROM_LOAD( "m27c2001.5", 0x80000, 0x40000, CRC(bde60c29) SHA1(3ff7fbd5978bec27ff2ecf5977f640c66058e45d) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "n82s147n.2", 0x000, 0x200, CRC(268bd9d3) SHA1(1f77d9dc58ab29f013ee21d7ec521b90be72610d) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "n82s147n.1", 0x200, 0x200, CRC(618dbeb3) SHA1(10c8a558430fd1c2cabf9133d3e4f0a5f80eab83) )
ROM_END
/*
Black Touch
PCB Layout
----------
YANG GI CO LTD
432605-0003
|----------------------------------------|
| DSW1 DSW2 DIP40 |
| YM2203 |
| 41264 41264 |
| 82S147 41264 41264 |
| 82S147 41264 41264 |
| 22.1184MHz |
|J Z80 |
|A 10D |
|M 8D DIP40 |
|M 6264 |
|A |
| GM68B45S |
| |
| |
| |
| |
| G1 H1 I1 |
|----------------------------------------|
Notes:
Z80 clock 5.5296MHz [22.1184/4]
YM2203 clock 2.7648MHz [22.1184/8]
DIP40 - surface scratched, unknown
*/
ROM_START( blktouch )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "u43_d8", 0x00000, 0x10000, CRC(0972ab8c) SHA1(ff751fbb37562f216a4fddebd9190acee1f357c8) )
ROM_LOAD( "u45_d10", 0x28000, 0x10000, CRC(5745424a) SHA1(d244d9a9b4c49d255f114842147ba0a795a3e9ac) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "u33_g1", 0x80000, 0x40000, CRC(88737a8b) SHA1(9d812ee732f6cc43c78d8585dabf1b51ed4b89ba) )
ROM_LOAD( "u34_h1", 0x40000, 0x40000, CRC(07216e11) SHA1(402b201c665503a2c9bb1b2f74da0c3db5c3f660) )
ROM_LOAD( "u35_i1", 0x00000, 0x40000, CRC(4ae52ccb) SHA1(84c9466e6f574ec99947084a2e8a336935ad4186) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "u12", 0x200, 0x200, CRC(80d282ff) SHA1(3ad8dc61fe098ceac3a4be8742c1b360dfa7223a) )
ROM_LOAD( "u13", 0x000, 0x200, CRC(6984aaa9) SHA1(91645cd944cb21266edd13e55a8dc846f6edc419) )
ROM_END
static DRIVER_INIT( blktouch )
{
// fearsome encryption ;-)
UINT8 *src = (UINT8 *)memory_region(machine, "main");
int i;
for (i=0;i<0x90000;i++)
{
src[i] = BITSWAP8(src[i],7,6,5,3,4,2,1,0);
}
src = (UINT8 *)memory_region(machine, "gfx1");
for (i=0;i<0xc0000;i++)
{
src[i] = BITSWAP8(src[i],7,6,5,3,4,2,1,0);
}
}
static DRIVER_INIT( maya )
{
/* Address lines scrambling on 1 z80 rom */
int i;
UINT8 *gfx = (UINT8 *)memory_region(machine, "gfx1");
UINT8 *rom = memory_region(machine, "main") + 0x28000,
*end = rom + 0x10000;
for (;rom < end; rom+=8)
{
UINT8 temp[8];
temp[0] = rom[0]; temp[1] = rom[1]; temp[2] = rom[2]; temp[3] = rom[3];
temp[4] = rom[4]; temp[5] = rom[5]; temp[6] = rom[6]; temp[7] = rom[7];
rom[0] = temp[0]; rom[1] = temp[4]; rom[2] = temp[1]; rom[3] = temp[5];
rom[4] = temp[2]; rom[5] = temp[6]; rom[6] = temp[3]; rom[7] = temp[7];
}
/* Address lines scrambling on the blitter data roms */
rom = malloc_or_die(0xc0000);
memcpy(rom, gfx, 0xc0000);
for (i = 0; i < 0xc0000; i++)
gfx[i] = rom[BITSWAP24(i,23,22,21,20,19,18,14,15, 16,17,13,12,11,10,9,8, 7,6,5,4,3,2,1,0)];
free(rom);
}
/***************************************************************************
Mahjong Dial Q2
(c)1991 Dynax
D5212298L-1
CPU : Z80
Sound: YM2413
OSC : (240-100 624R001 KSSOB)?
Other: TC17G032AP-0246
CRT Controller: HD46505SP (6845)
***************************************************************************/
ROM_START( mjdialq2 )
ROM_REGION( 0x78000, "main", 0 ) // Z80 Code
ROM_LOAD( "5201.2b", 0x00000, 0x10000, CRC(5186c2df) SHA1(f05ae3fd5e6c39f3bf2263eaba645d89c454bd70) )
ROM_RELOAD( 0x10000, 0x08000 ) // 1
ROM_CONTINUE( 0x20000, 0x08000 ) // 3
ROM_LOAD( "5202.2c", 0x30000, 0x08000, CRC(8e8b0038) SHA1(44130bb29b569610826e1fc7e4b2822f0e1034b1) ) // 5
ROM_CONTINUE( 0x70000, 0x08000 ) // d
ROM_REGION( 0xa0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5207.2h", 0x00000, 0x20000, CRC(7794cd62) SHA1(7fa2fd50d7c975c381dda36f505df0e152196bb5) )
ROM_LOAD( "5206.2g", 0x20000, 0x20000, CRC(9e810021) SHA1(cf1052c96b9da3abb263be1ce8481aeded2c5d00) )
ROM_LOAD( "5205.2f", 0x40000, 0x20000, CRC(8c05572f) SHA1(544a5eb8b989fb1195986ed856da04350941ef59) )
ROM_LOAD( "5204.2e", 0x60000, 0x20000, CRC(958ef9ab) SHA1(ec768c587dc9e6b691564b6b35abbece252bcd28) )
ROM_LOAD( "5203.2d", 0x80000, 0x20000, CRC(706072d7) SHA1(d4692296d234b824961a94390e6d646ed9a7d5fd) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "d52-2.9e", 0x000, 0x200, CRC(18585ce3) SHA1(7f2e20bb09c1d810910094a6b19e5151666d74ac) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "d52-1.8e", 0x200, 0x200, CRC(8868247a) SHA1(97652025c411b379dfab576dc7f2d8d0d61d0828) )
ROM_END
/***************************************************************************
Mahjong Yarunara
(c)1991 Dynax
D5512068L1-1
D4508308L-2 (sub board)
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22.000MHz (near main CPU), 14.31818MHz (Sound section)
YC-38 (X1), 384KHz (X2, M5205)
ROMs (all ROMs are 541000 = 27C010 compatible):
5501M.2D [d86fade5]
5502M.4D [1ef09ff0]
5503M.8C [9276a10a]
5504M.9C [6ac42304]
5505M.10C [b2ca9838]
5506M.11C [161058fd]
5507M.13C [7de17b26]
5508M.16C [ced3155b]
5509M.17C [ca46ed48]
Subboard ROMs (5515M is 27C040, others are 541000):
5510M.2A [bb9c71e1]
5511M.3A [40ee77d8]
5512M.4A [b4220316]
5513M.1B [32b7bcbd]
5514M.2B [ac714bb7]
5515M.4B [ef130237]
PALs (not dumped):
D55A.4E
D55B.11F
D55C.16N
D55D.17D
D55EH.6A
CRT controller:
HD46505SP (6845)
Real time clock:
OKI M6242B
Custom chip:
DYNAX NL-001 WD10100
***************************************************************************/
ROM_START( yarunara )
ROM_REGION( 0x10000 + 0x1d*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "5501m.2d", 0x00000, 0x20000, CRC(d86fade5) SHA1(4ae5e22972eb4ead9aa4a455ff1a18e128c33ed6) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "5502m.4d", 0x30000, 0x20000, CRC(1ef09ff0) SHA1(bbedcc1c0f5b43c78e0c3ce0fc1a3c28025562ec) )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5507m.13c", 0x000000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )
ROM_REGION( 0xc0000, "gfx2", 0 ) // blitter data
ROM_LOAD( "5508m.16c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
ROM_LOAD( "5509m.17c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_LOAD( "5506m.11c", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
ROM_LOAD( "5505m.10c", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
ROM_LOAD( "5504m.9c", 0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
ROM_LOAD( "5503m.8c", 0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )
ROM_REGION( 0x80000, "gfx3", 0 ) // blitter data
ROM_LOAD( "5515m.4b", 0x00000, 0x80000, CRC(ef130237) SHA1(2c8f7a15249115b2cdcb3a8e0896ea8601e323d9) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "5514m.2b", 0x00000, 0x20000, CRC(ac714bb7) SHA1(64056cbed9d0c4f68611921754c3e6a9bb14f7cc) )
ROM_LOAD( "5513m.1b", 0x20000, 0x20000, CRC(32b7bcbd) SHA1(13277ae3f158da332e69c6f4f8828dfabbf3ea0a) )
ROM_LOAD( "5512m.4a", 0x40000, 0x20000, CRC(b4220316) SHA1(b0797c9c6ab226520d29c780ea709f62e02dd268) )
ROM_LOAD( "5511m.3a", 0x60000, 0x20000, CRC(40ee77d8) SHA1(e0dd9750d8b7b7dd9695a8365bdc926bd6d9f886) )
ROM_LOAD( "5510m.2a", 0x80000, 0x20000, CRC(bb9c71e1) SHA1(21f2977196aaa27b76ee6547a08aba8da7aba76c) )
ROM_END
/***************************************************************************
Hana wo Yaraneba!
(c)1991 Dynax
D5512068L1-1
CPU: Z80B
Sound: AY38912A/P YM2413 M5205
OSC: 20.0000MHz 14.31818MHz ?(near 6242)
Others: Battery, M6242B
Custom: NL-001
TC17G032AP-0246
ROMs:
5501H.2D
5502H.4D
5503H.8C
5504H.9C
5505H.10C
5506H.11C
5507H.13C
5508H.16C
5509H.17C
on Subboard D4508308L-2
5510H.2A
5511H.3A
5512H.4A
5513H.1B
5514H.2B
5515H.4B
dumped by sayu
--- Team Japump!!! ---
***************************************************************************/
ROM_START( hanayara )
ROM_REGION( 0x50000, "main", 0 ) // Z80 Code
ROM_LOAD( "5501h.2d", 0x00000, 0x20000, CRC(124860b7) SHA1(205459d95f876433a9ca329fe31cfe9b08023baf) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "5502h.4d", 0x30000, 0x20000, CRC(93407801) SHA1(63dc3419f97d86221dbdd67b5be41d713364496b) )
ROM_REGION( 0xd0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5507h.13c", 0x00000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )
ROM_REGION( 0xc0000, "gfx2", 0 ) // blitter data
ROM_LOAD( "5508h.16c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
ROM_LOAD( "5509h.17c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_LOAD( "5506h.11c", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
ROM_LOAD( "5505h.10c", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
ROM_LOAD( "5504h.9c", 0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
ROM_LOAD( "5503h.8c", 0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )
ROM_REGION( 0x80000, "gfx3", 0 ) // blitter data
ROM_LOAD( "5515h.4b", 0x00000, 0x80000, CRC(ca742acc) SHA1(0aab6b3bbd0a229a0d6843849704f4faf27c8f72) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "5514h.2b", 0x00000, 0x20000, CRC(ac714bb7) SHA1(64056cbed9d0c4f68611921754c3e6a9bb14f7cc) )
ROM_LOAD( "5513h.1b", 0x20000, 0x20000, CRC(32b7bcbd) SHA1(13277ae3f158da332e69c6f4f8828dfabbf3ea0a) )
ROM_LOAD( "5512h.4a", 0x40000, 0x20000, CRC(b4220316) SHA1(b0797c9c6ab226520d29c780ea709f62e02dd268) )
ROM_LOAD( "5511h.3a", 0x60000, 0x20000, CRC(40ee77d8) SHA1(e0dd9750d8b7b7dd9695a8365bdc926bd6d9f886) )
ROM_LOAD( "5510h.2a", 0x80000, 0x20000, CRC(bb9c71e1) SHA1(21f2977196aaa27b76ee6547a08aba8da7aba76c) )
ROM_END
/***************************************************************************
Quiz TV Gassyuukoku Q&Q (JPN ver.)
(c)1992 Dynax
DX-BASE (Dynax Motherboard System) D5512068L1-2
D6410288L-1 (SUB)
6401.2D prg. / samples
6402.4D
6403.5D
6404.S2A chr.
6405.S2B
6406.S2C
6407.S2D
6408.S2E
6409.S2F
6410.S2G
6411.S2H
6412.S3A
6413.S3B
***************************************************************************/
ROM_START( quiztvqq )
ROM_REGION( 0x10000 + 0x28*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "6401.2d", 0x000000, 0x020000, CRC(ce0e237c) SHA1(fd94a45052e3a68ef8cda2853b911a9993675fa6) )
// 14-17
ROM_RELOAD( 0x0b0000, 0x020000 )
// 04-07
ROM_LOAD( "6402.4d", 0x030000, 0x020000, CRC(cf7a9aa8) SHA1(9eaa8b318479e82cbcf133c227c61be92d282996) )
// 24-27
ROM_CONTINUE( 0x130000, 0x020000 )
// 08-0b
ROM_LOAD( "6403.5d", 0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "6404.s2a", 0x00000, 0x80000, CRC(996ebe0f) SHA1(6492644aa14b0c2859add31878b5a8d7870981c8) )
ROM_LOAD( "6405.s2b", 0x80000, 0x20000, CRC(666bfb03) SHA1(e345a198d3e1bc69f22c6f43869ffa2b1501c4ad) )
ROM_LOAD( "6406.s2c", 0xa0000, 0x20000, CRC(006871ef) SHA1(ebf78b2e46e26d98a7d8952bd29e78c893243c7a) )
ROM_LOAD( "6407.s2d", 0xc0000, 0x20000, CRC(9cc61541) SHA1(a3c0e06c6ad77cb7b2e86a70c2e27e6a74c35f12) )
ROM_LOAD( "6408.s2e", 0xe0000, 0x20000, CRC(65a98946) SHA1(4528b300fa3b01d992cf50e87430105463ea3fbd) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "6409.s2f", 0x00000, 0x20000, CRC(d5d11061) SHA1(c7ab5aedde6998d62427cc7c4bcf767e9b832a60) )
ROM_LOAD( "6410.s2g", 0x20000, 0x20000, CRC(bd769d46) SHA1(46f1f9e36f7b5f8deec5f7cce8c0992178ad3be0) )
ROM_LOAD( "6411.s2h", 0x40000, 0x20000, CRC(7bd43065) SHA1(13b4fcc4155f555ec0c7fbb2f3bb6c19c2788cf5) )
ROM_LOAD( "6412.s3a", 0x60000, 0x20000, CRC(43e645f3) SHA1(67a2975d4428142a2fbfd1d7b20139a15757bfb4) )
ROM_LOAD( "6413.s3b", 0x80000, 0x20000, CRC(f7b81238) SHA1(447d983971bed978816dd836504ffcfae0023a69) )
ROM_END
/***************************************************************************
Mahjong Angels (Comic Theater Vol.2)
(c)1991 Dynax
DX-BASE (Dynax Motherboard System) D5512068L1-1
D6107068L-1 (SUB)
612-01.2D prg. / samples
612-02.4D
612-03.5D
612-04.S1A chr.
612-05.S2A
612-06.S1B
612-07.S2B
612-08.S3C
612-09.S4C
612-10.S5C
612-11.S6C
***************************************************************************/
ROM_START( mjangels )
ROM_REGION( 0x10000 + 0x28*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "612-01.2d", 0x000000, 0x020000, CRC(cd353ba9) SHA1(8344dc5dd482ad6d36aa1e6b5824a09a3627dc65) )
// 00-03
ROM_RELOAD( 0x010000, 0x20000 )
// 0c-0f
ROM_RELOAD( 0x070000, 0x20000 )
// 24-27
ROM_RELOAD( 0x130000, 0x20000 )
// 04-07
ROM_LOAD( "612-02.4d", 0x030000, 0x020000, CRC(c1be70f9) SHA1(a0bd266b15c1677e5f41411217ca91d25c75e347) )
// 08-0b
ROM_LOAD( "612-03.5d", 0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0xc0000, "gfx3", 0 ) // blitter data
ROM_LOAD( "612-04.s1a", 0x00000, 0x80000, CRC(c9b568a0) SHA1(e6c68ee4871020ded48e8a92546a8183a25f331f) )
ROM_LOAD( "612-05.s2a", 0x80000, 0x40000, CRC(2ed51c5d) SHA1(0d912f8dc64f8fae35ca61cc0a938187a13ab328) )
ROM_REGION( 0xc0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "612-06.s1b", 0x00000, 0x20000, CRC(8612904d) SHA1(5386e93ad16146ce4e48e81df304e8bf9d2db199) )
ROM_LOAD( "612-07.s2b", 0x20000, 0x20000, CRC(0828c59d) SHA1(60c451de062c9e0000875022329450a55e913a3c) )
ROM_LOAD( "612-11.s6c", 0x40000, 0x20000, CRC(473b6fcd) SHA1(1b99b1370bc739f0f00671c6b6cbb3255d581b55) )
ROM_LOAD( "612-10.s5c", 0x60000, 0x20000, CRC(bf1edb0e) SHA1(932ca328c5968529d52b2c629b6bb866cfa1e784) )
ROM_LOAD( "612-09.s4c", 0x80000, 0x20000, CRC(8345999e) SHA1(c70c731ababcb28752dd4961d6dc54d43cb6bcba) )
ROM_LOAD( "612-08.s3c", 0xa0000, 0x20000, CRC(aad88516) SHA1(e6c7ef3325a17b2945530847998d314685c39f5d) )
ROM_END
/***************************************************************************
Mahjong Campus Hunting
(c)1990 Dynax
D3312108L1-1
D23SUB BOARD1 (sub board)
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
3.58MHz (X3, Sound section)
ROMs:
3309.20 [0c7d72f0] OKI M271000ZB
3310.21 [28f5f194] |
3311.22 [cddbf667] |
3312.1 [cf0afbb5] |
3313.2 [36e25beb] |
3314.3 [f1cf01bc] |
3315.4 [7cac01c7] /
3316.10 [44006ee5] M5M27C101P
3317.11 [4bb62bb4] /
3318.12 [e3b457a8] 27C010
Subboard ROMs:
3301.1B [8ec98d60] OKI M271000ZB
3302.2B [d7024f2d] |
3303.3B [01548edc] |
3304.4B [deef9a4e] |
3305.1A [8a9ebab8] |
3306.2A [86afcc80] |
3307.3A [07dbaf8a] |
3308.4A [a2cac53d] /
PALs:
D33A.24 (16L8)
D33B.79 (16L8)
D33C.67 (16R8)
CRT Controller:
HD46505SP (6845)
Custom chip:
DYNAX TC17G032AP-0246 JAPAN 8951EAY
***************************************************************************/
ROM_START( mcnpshnt )
ROM_REGION( 0x10000 + 0xc*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "3318.12", 0x000000, 0x020000, CRC(e3b457a8) SHA1(b768895797157cad029ac1f652a838ecf6587d4f) )
ROM_RELOAD( 0x010000, 0x020000 )
ROM_LOAD( "3317.11", 0x030000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
ROM_LOAD( "3316.10", 0x050000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )
ROM_REGION( 0xe0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3310.21", 0x00000, 0x20000, CRC(28f5f194) SHA1(ceb4605b25c49b6e6087e2e2f5db608d7e3ed0b2) )
ROM_LOAD( "3311.22", 0x20000, 0x20000, CRC(cddbf667) SHA1(fbf94b8fdbe09cec5469c5f09d28e4d206763f90) )
ROM_LOAD( "3309.20", 0x40000, 0x20000, CRC(0c7d72f0) SHA1(cbd0f29a31eab565b0e31fe1612e73164e6c61b4) )
ROM_LOAD( "3312.1", 0x60000, 0x20000, CRC(cf0afbb5) SHA1(da340d49fb9513014f619124af56c115932cf18c) )
ROM_LOAD( "3313.2", 0x80000, 0x20000, CRC(36e25beb) SHA1(21577849b356192d32d990d02d03092aa344e92e) )
ROM_LOAD( "3314.3", 0xa0000, 0x20000, CRC(f1cf01bc) SHA1(fb02593d8b772b5e0128017998a0e15fc0708898) )
ROM_LOAD( "3315.4", 0xc0000, 0x20000, CRC(7cac01c7) SHA1(cee5f157a23087b97709ff860078572b389e60cb) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "3301.1b", 0x00000, 0x20000, CRC(8ec98d60) SHA1(e98d947096abb78e91c3013ede9eae7719b1d7b9) )
ROM_LOAD( "3302.2b", 0x20000, 0x20000, CRC(d7024f2d) SHA1(49dfc26dc91a8632459852968766a5263be138eb) )
ROM_LOAD( "3303.3b", 0x40000, 0x20000, CRC(01548edc) SHA1(a64b509a744dd010997d5b2cd4d12d2767dde6c8) )
ROM_LOAD( "3304.4b", 0x60000, 0x20000, CRC(deef9a4e) SHA1(e0be7ba644e383d669a5ff1eb24c46461cc586a5) )
ROM_LOAD( "3308.4a", 0x80000, 0x20000, CRC(a2cac53d) SHA1(fc580a85c94748afc1bbc49e25662e5a5cc8bb36) )
ROM_LOAD( "3307.3a", 0xa0000, 0x20000, CRC(07dbaf8a) SHA1(99f995b71ca116d2e5587e08f9b0b4493d96937b) )
ROM_LOAD( "3306.2a", 0xc0000, 0x20000, CRC(86afcc80) SHA1(e5d818761bb375b6c862546e238b2c6cf13898a8) )
ROM_LOAD( "3305.1a", 0xe0000, 0x20000, CRC(8a9ebab8) SHA1(755c40a64541518b27cfa94959feb5de6f55b358) )
ROM_END
/***************************************************************************
7jigen no Youseitachi (Mahjong 7 Dimensions)
(c)1990 Dynax
D3707198L1
D23SUB BOARD1
CPU: Z80-B
Sound: AY-3-8912A
YM2413
M5205
OSC: 22.000MHz
3.58MHz
384KHz
VDP: HD46505SP
Custom: (TC17G032AP-0246)
3701.1A prg.
3702.3A samples
3703.4A
3704.S1B chr.
3705.S2B
3706.S3B
3707.S4B
3708.S1A
3709.S2A
3710.S3A
3711.S4A
3712.14A
3713.16A
3714.17A
3715.18A
3716.20A
3717.17B
***************************************************************************/
ROM_START( 7jigen )
ROM_REGION( 0x10000 + 0xc*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "3701.1a", 0x00000, 0x20000, CRC(ee8ab3c4) SHA1(9ccc9e9697dd452cd28e38c81cebea0b862f0642) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "3702.3a", 0x30000, 0x20000, CRC(4e43a0bb) SHA1(d98a1ab43dcfab3d2a17f99db797f7bfa17e5ecc) )
ROM_LOAD( "3703.4a", 0x50000, 0x20000, CRC(ec77b564) SHA1(5e9d5540b300e88c3ecdb53bca38830621eb0382) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3713.16a", 0x00000, 0x20000, CRC(f3a745d2) SHA1(37b55e2c290b165a5afaf4c7b8539bb57dd0d927) )
ROM_LOAD( "3712.14a", 0x20000, 0x20000, CRC(88786680) SHA1(34a31448a9f3e287d7c7fe478736771c5ef259e2) )
ROM_LOAD( "3715.18a", 0x40000, 0x20000, CRC(19f7ab13) SHA1(ac11e43981e8667c2637b66d93ac052fb27e521d) )
ROM_LOAD( "3716.20a", 0x60000, 0x20000, CRC(4f0c7f06) SHA1(e0bbbb69cdd16932778e0b2f67e7ed068991a0b9) )
ROM_LOAD( "3717.17b", 0x80000, 0x20000, CRC(960cfd62) SHA1(df8ee9eb8617a5e8605170d404872e1c6f0987f0) )
ROM_LOAD( "3714.17a", 0xa0000, 0x20000, CRC(44ba5e35) SHA1(0c5c2b2a78aa397ea3d1264821ff717d093b81ae) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "3704.s1b", 0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
ROM_LOAD( "3705.s2b", 0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
ROM_LOAD( "3706.s3b", 0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
ROM_LOAD( "3707.s4b", 0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
ROM_LOAD( "3711.s4a", 0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
ROM_LOAD( "3710.s3a", 0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
ROM_LOAD( "3709.s2a", 0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
ROM_LOAD( "3708.s1a", 0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END
/***************************************************************************
Jantouki
(c)1989 Dynax
D1505178-A (main board)
D2711078L-B (ROM board)
CPU: Z80-B
Sound: Z80-B
AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
VDP: HD46505SP
Custom: (TC17G032AP-0246) x2
2702.6D MROM1 main prg.
2701.6C MROM2
2705.6G SROM1 sound prg.
2704.6F SROM2 sound data
2703.6E SROM3
2709.3G BROM1 chr.
2710.3F BROM2
2711.3E BROM3
2712.3D BROM4
2713.3C BROM5
2706.5G BROM6
2707.5F BROM7
2708.5E BROM8
2718.1G AROM1 chr.
2719.1F AROM2
2720.1E AROM3
2721.1D AROM4
2722.1C AROM5
2714.2G AROM6
2715.2F AROM7
2716.2E AROM8
2717.2D AROM9
27-1_19H.18G color
27-2.20H.19G
***************************************************************************/
ROM_START( jantouki )
ROM_REGION( 0x20000, "main", 0 ) // Z80 Code
ROM_LOAD( "2702.6d", 0x000000, 0x010000, CRC(9e9bea93) SHA1(c8b1a0621d3dae37d809bdbaa4ed4af73847b714) )
ROM_LOAD( "2701.6c", 0x010000, 0x010000, CRC(a58bc982) SHA1(5cdea3cdf3eaacb6bdf6ddb68e3d57fe53d70bb9) )
ROM_REGION( 0x68000, "sound", 0 ) // Z80 Code
ROM_LOAD( "2705.6g", 0x000000, 0x010000, CRC(9d21e4af) SHA1(454601f4cb89da53c6881f4d8109d3c0babcfe5e) )
// banks 4-b:
ROM_LOAD( "2704.6f", 0x028000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
ROM_LOAD( "2703.6e", 0x048000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2709.3g", 0x00000, 0x20000, CRC(e6dd4853) SHA1(85394e34eee95cd4430d062b3dbdfbe066c661b6) )
ROM_LOAD( "2710.3f", 0x20000, 0x20000, CRC(7ef4d92f) SHA1(414e26242e824f5d4c40a039a3f3486f84338325) )
ROM_LOAD( "2711.3e", 0x40000, 0x20000, CRC(8bfee4c2) SHA1(7c0e7535f7d7cd7f665e7925ff0cdab6b96a4b83) )
ROM_LOAD( "2712.3d", 0x60000, 0x20000, CRC(6ecd4913) SHA1(00a2355d6cb1643b7cc964e702a4ac5cfe7906c5) )
ROM_LOAD( "2713.3c", 0x80000, 0x20000, CRC(33272f5d) SHA1(8a23ef0e6ad24905fd5c249e8ea8560ec29a585c) )
ROM_LOAD( "2706.5g", 0xa0000, 0x20000, CRC(fd72b190) SHA1(3d790dc1e40cbf963d8413ea91e518e19973734d) )
ROM_LOAD( "2707.5f", 0xc0000, 0x20000, CRC(4ec7a81e) SHA1(a6227ca2b648ebc1a5a5f6fbfc6412c44752b77d) )
ROM_LOAD( "2708.5e", 0xe0000, 0x20000, CRC(45845dc9) SHA1(cec3f82e3440f724f59d8386c8d2b0e030703ed5) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter 2 data
ROM_LOAD( "2718.1g", 0x00000, 0x20000, CRC(65608d7e) SHA1(28a960450d2d1cfb314c574123c2fbc61f2ded51) )
ROM_LOAD( "2719.1f", 0x20000, 0x20000, CRC(4cbc9361) SHA1(320d3ce504ad2e27937e7e3a761c672a22749658) )
ROM_LOAD( "2720.1e", 0x40000, 0x20000, CRC(4c9a25e5) SHA1(0298a5dad034b1ac113f6e07f4e9334ed6e0e89b) )
ROM_LOAD( "2721.1d", 0x60000, 0x20000, CRC(715c864a) SHA1(a4b436ddeaa161d6661063b6de503f07ecc5894a) )
ROM_LOAD( "2722.1c", 0x80000, 0x20000, CRC(cc0b0cd7) SHA1(ccd3ff1cafbcaf87439a6dfe38b5057febc15012) )
ROM_LOAD( "2714.2g", 0xa0000, 0x20000, CRC(17341b6b) SHA1(0ae43e53429e9561a00ea9597299477f2c7ddf4b) )
ROM_LOAD( "2715.2f", 0xc0000, 0x20000, CRC(486b7138) SHA1(623ddb0e9a9444cf0e920b78562a4748fa1c54d9) )
ROM_LOAD( "2716.2e", 0xe0000, 0x20000, CRC(f388b0da) SHA1(4c04509eeda3f82bf6f8940a406e17423d0210a0) )
ROM_REGION( 0x20000, "gfx3", 0 ) // blitter 2 data
ROM_LOAD( "2717.2d", 0x00000, 0x20000, CRC(3666bead) SHA1(2067bb894b76be2b51649bb1144e84e6ff0ab378) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "27-2_20h.19g", 0x000000, 0x000200, CRC(32d3f091) SHA1(ab9e8f467fc85357fb900bceae32909ce1f2d9c1) )
ROM_LOAD( "27-1_19h.18g", 0x000200, 0x000200, CRC(9382a2a1) SHA1(0d14eb85017f87ddbe66e4f6443028e91540b36e) )
ROM_END
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
ROM_START( mjelctrn )
ROM_REGION( 0x30000, "main", 0 ) // Z80 Code
ROM_LOAD( "u27b-020", 0x00000, 0x20000, CRC(7773d382) SHA1(1d2ae799677e99c7cba09b0a2c49bb9310232e80) )
ROM_CONTINUE( 0x00000, 0x20000 )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x080000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x000000, 0x080000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_REGION( 0x040000, "gfx3", 0 ) // blitter data
ROM_LOAD( "mj-1c020", 0x000000, 0x040000, CRC(f8e8d91b) SHA1(409e276157b328e7bbba5dda6a4c7adc020d519a) )
ROM_END
ROM_START( mjelct3 )
ROM_REGION( 0x30000, "main", 0 ) // Z80 Code
ROM_LOAD( "se-3010", 0x00000, 0x20000, CRC(370347e7) SHA1(2dc9f1fde4efaaff887722aae6507d7e9fac8eb6) )
ROM_RELOAD( 0x10000, 0x08000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
ROM_START( mjelct3a )
ROM_REGION( 0x30000, "main", 0 ) // Z80 Code
ROM_LOAD( "dz-00.rom", 0x00000, 0x20000, CRC(d28358f7) SHA1(995c16e0865048069f79411574256a88d58c6be9) )
ROM_RELOAD( 0x10000, 0x08000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
/***************************************************************************
Mahjong Electron Base (bootleg)
PCB works (see s/shot in archive), but I couldn't get it
to do anything other than show a diagnostic screen??
PCB Layout
----------
5G009B
|--------------------------------------------|
| VOL E5.U2 ALS9106 |
|uPC1242H TMS4461 TMS4461|
| SANYA-01.U8 |
| TMS4461 TMS4461|
| |
| 3.579545MHz 6116 TMS4461|
| |
| 6116 TMS4461|
| YM2149 |
| |
| |-------| |
| 6845 |TAICOM | |
| |AL9301 | DSW2|
| Z84C015 | | |
| |-------| DSW3|
| DSW(2) |
| PRG.U27 21.25MHz DSW4|
| 6264 |
| 10-WAY 18-WAY DSW5|
|--------------------------------------------|
Notes:
PCB uses standard 10-way/18-way Mahjong pinout
ALS9106 - sound related?, tied to U2 & U8
AL9301 - TAICOM AL9301 graphics generator (QFP160)
Z84C015 - Toshiba TMPZ84C015BF-6 Z80 compatible CPU
***************************************************************************/
ROM_START( mjelctrb )
ROM_REGION( 0x30000, "main", 0 ) // Z80 Code
ROM_LOAD( "prog.u27", 0x00000, 0x20000, CRC(688990ca) SHA1(34825cee8f76de93f12ccf2a1021f9c5369da46a) )
ROM_RELOAD( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
/*
Sea Hunter Penguin
CPU
1x Z8400A (main)
1x YM2203C (sound)
1x blank DIP40 with GND on pin 1,22 and +5 on pin 20
1x oscillator 22.1184MHz
ROMs
2x 27512 (u43,u45)
6x 27C010
ROM u43.8d contains
MODEL:SEA HUNTER(EXT)
PROGRAM BY:WSAC SYSTEMS,.
DATE:1995/02/20
VER:1.30
*/
ROM_START( shpeng )
ROM_REGION( 0x90000, "main", 0 ) // Z80 Code
ROM_LOAD( "u43.8d", 0x00000, 0x10000, CRC(6b993f68) SHA1(4d3ad750e23be93342c61c454498d432e40587bb) )
ROM_LOAD( "u45.9d", 0x28000, 0x10000, CRC(6e79a1d1) SHA1(a72706425bcbd0faee4cf0220942fdcf510d4e89) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "u110.1j", 0x00000, 0x20000, CRC(31abac75) SHA1(20e91496ccb379d9449925b5aaca3532caaf9522) ) // ok! - main sprites etc.
ROM_LOAD( "u111.0j", 0x20000, 0x20000, CRC(0672bfc9) SHA1(ea35af45cdfa72ae1e7dc13a09ed1db09c0062ec) ) // ok?
ROM_LOAD( "u84.1h", 0x40000, 0x20000, CRC(7b476fac) SHA1(6b61b675fbfcc17a77b9757ea330f8d3e8751633) )
ROM_LOAD( "u804.0h", 0x60000, 0x20000, CRC(abb2f1c3) SHA1(9faccbba26c0540d9edbd76ca8bf67069db0bb53) )
ROM_LOAD( "u74.1g", 0x80000, 0x20000, CRC(2ac46b6e) SHA1(0046ee7ede1acff45e64c85a9fca8fc8efa31026) )
ROM_LOAD( "u704.0g", 0xa0000, 0x20000, CRC(b062c928) SHA1(8c43689a1b8c444f91acbc7371eda744874eb538) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "n82s147n.u13", 0x000, 0x200, CRC(29b6415b) SHA1(8085ff3265cda2d564da3dff609eb05ff02fae49) ) // FIXED BITS (0xxxxxxx) (Ok)
ROM_LOAD( "n82s147n.u12", 0x200, 0x200, BAD_DUMP CRC(7b940daa) SHA1(3903ebef644b2519aebbbb6d16872441b283c780) ) // BADADDR xxx-xxxxx (Bad Read, Prom has a broken leg!)
/* this rom doesn't belong here, it is from Dragon Punch, but shpeng hardware and game code is a hack
of dragon punch. This rom is better than the bad dump above for the sprite colours, although the
colours on the intro/cutscenes are wrong */
ROM_LOAD_OPTIONAL( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END
// Decrypted by yong
static DRIVER_INIT( mjelct3 )
{
int i;
UINT8 *rom = memory_region(machine, "main");
size_t size = memory_region_length(machine, "main");
UINT8 *rom1 = malloc_or_die(size);
memcpy(rom1,rom,size);
for (i = 0; i < size; i++)
rom[i] = BITSWAP8(rom1[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8, 1,6,5,4,3,2,7, 0)], 7,6, 1,4,3,2,5,0);
free(rom1);
}
static DRIVER_INIT( mjelct3a )
{
int i,j;
UINT8 *rom = memory_region(machine, "main");
size_t size = memory_region_length(machine, "main");
UINT8 *rom1 = malloc_or_die(size);
memcpy(rom1,rom,size);
for (i = 0; i < size; i++)
{
j = i & ~0x7e00;
switch(i & 0x7000)
{
case 0x0000: j |= 0x0400; break;
case 0x1000: j |= 0x4400; break;
case 0x2000: j |= 0x4200; break;
case 0x3000: j |= 0x0200; break;
case 0x4000: j |= 0x4600; break;
case 0x5000: j |= 0x4000; break;
// case 0x6000: j |= 0x0000; break;
case 0x7000: j |= 0x0600; break;
}
switch(i & 0x0e00)
{
case 0x0000: j |= 0x2000; break;
case 0x0200: j |= 0x3800; break;
case 0x0400: j |= 0x2800; break;
case 0x0600: j |= 0x0800; break;
case 0x0800: j |= 0x1800; break;
// case 0x0a00: j |= 0x0000; break;
case 0x0c00: j |= 0x1000; break;
case 0x0e00: j |= 0x3000; break;
}
rom[j] = rom1[i];
}
free(rom1);
DRIVER_INIT_CALL(mjelct3);
}
/***************************************************************************
Neruton Haikujiradan
(c)1990 Dynax / Yukiyoshi Tokoro (Illustration)
D4005208L1-1
D4508308L-2 (sub board)
CPU : Z80?
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (near main CPU), 3.58MHz (Sound section)
ROMs (all ROMs are 27C010 compatible):
4501B.1A [0e53eeee]
4502.3A [c296293f]
4511.11A [c4a96b6e]
4512.13A [d7ebbcb9]
4513.14A [e3bed454]
4514.15A [ee258483]
4515.17A [3bce0ca1]
4516.18A [ee6b7e3b]
4517.19A [b31f9694]
4518.17C [fa88668e]
4519.18C [68aca5f3]
4520.19C [7bb2b298]
Subboard ROMs:
4503.1A [dcbe2805]
4504.2A [7b3387af]
4505.3A [6f9fd275]
4506.4A [6eac8b3c]
4507.1B [106e6133]
4508.2B [5c451ed4]
4509.3B [4e1e6a2d]
4510.4B [455305a1]
PALs:
10B (?)
10E (?)
15E (?)
D45SUB.6A (16L8)
CRT Controller:
HD46505SP (6845)
***************************************************************************/
ROM_START( neruton )
ROM_REGION( 0x50000, "main", 0 ) // Z80 Code
ROM_LOAD( "4501b.1a", 0x000000, 0x020000, CRC(0e53eeee) SHA1(883138618a11295bfac148da4a092e01d92229b3) )
ROM_RELOAD( 0x010000, 0x020000 )
ROM_LOAD( "4502.3a", 0x030000, 0x020000, CRC(c296293f) SHA1(466e87f7eca102568f1f00c6ba77dacc3df300dd) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "4511.11a", 0x00000, 0x20000, CRC(c4a96b6e) SHA1(15a6776509e0d30929f6a261798afe7dc0401d4e) )
ROM_LOAD( "4512.13a", 0x20000, 0x20000, CRC(d7ebbcb9) SHA1(b8edd8b93eca8d36056c02f8b69ff8313c9ab120) )
ROM_LOAD( "4513.14a", 0x40000, 0x20000, CRC(e3bed454) SHA1(03a66d31b8f41abc4ce83ebe22f8d14414d92152) )
ROM_LOAD( "4514.15a", 0x60000, 0x20000, CRC(ee258483) SHA1(8c685fee4eaff5978f0ec222c33d55123a8fa496) )
ROM_LOAD( "4515.17a", 0x80000, 0x20000, CRC(3bce0ca1) SHA1(1d0bb379077c52a63aa982bbe77f89df7b5b7b14) )
ROM_LOAD( "4516.18a", 0xa0000, 0x20000, CRC(ee6b7e3b) SHA1(5290fad850c7a52039cd9d26082bff8615bf3797) )
ROM_LOAD( "4517.19a", 0xc0000, 0x20000, CRC(b31f9694) SHA1(f22fc44908be4f1ef8dada57860f95ee74495605) )
ROM_LOAD( "4519.18c", 0xe0000, 0x20000, CRC(68aca5f3) SHA1(f03328362777e6d536f730bc3b52371d5daca54e) )
ROM_REGION( 0x40000, "gfx2", 0 ) // blitter data
ROM_LOAD( "4520.19c", 0x00000, 0x20000, CRC(7bb2b298) SHA1(643d21f6a45640bad5ec84af9745339487a7408c) )
ROM_LOAD( "4518.17c", 0x20000, 0x20000, CRC(fa88668e) SHA1(fce80a8badacf39f30c36952cbe0a1491b8faef1) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "4510.4b", 0x00000, 0x20000, CRC(455305a1) SHA1(103e1eaac485b37786a1d1d411819788ed385467) )
ROM_LOAD( "4509.3b", 0x20000, 0x20000, CRC(4e1e6a2d) SHA1(04c71dd11594921142b6aa9554c0fe1b40254463) )
ROM_LOAD( "4508.2b", 0x40000, 0x20000, CRC(5c451ed4) SHA1(59a27ddfae541cb61dafb32bdb5de8ddbc5abb8d) )
ROM_LOAD( "4507.1b", 0x60000, 0x20000, CRC(106e6133) SHA1(d08deb17ea82fe43e458a11eea26ce98c26c51c1) )
ROM_LOAD( "4506.4a", 0x80000, 0x20000, CRC(6eac8b3c) SHA1(70dbe3af582384571872e7b6b51df4192daed227) )
ROM_LOAD( "4505.3a", 0xa0000, 0x20000, CRC(6f9fd275) SHA1(123a928dcb60624d61a55b2fef25156975ba26c9) )
ROM_LOAD( "4504.2a", 0xc0000, 0x20000, CRC(7b3387af) SHA1(403cf67287469ae6ce9a7f662f6d82f62dac349b) )
ROM_LOAD( "4503.1a", 0xe0000, 0x20000, CRC(dcbe2805) SHA1(713edd2e3c950bc689446441eb85197bb7b1eb89) )
ROM_END
/***************************************************************************
Mahjong Crystal 7
Dynax, 1990
PCB Layout
----------
D4005208L1-1
|------------------------------------------------------------------|
| VR1 3.579545MHz 3-8912 22MHz|------| 4001.1A |
| VR2 358 |TMPZ84| 4002.3A |
| YM2413 6845 |C015-6| |
| 358 384kHz |------| |
| M5205 |
| 5563 |
|M 5.5V_BAT|
|A 6264 |
|H |
|J 6264 PAL PAL |
|O |
|N |
|G DSW1(8) |
|2 DSW2(8) |
|8 DSW3(8) |
| DSW4(8) |------------ 4011.11A -| |-ROM-sub-board-D23SUB--|
| | 4012.13A | | |
| | 4013.14A | | 4003.1B 4007.1A |
| | 4014.15A-|| | |-||
| HM53461 PAL | | || | 4004.2B 4008.2A | ||
| HM53461 HM53461 | | || | | ||
| HM53461 HM53461 | | || | 4005.3B 4009.3A | ||
| HM53461 HM53461 | |-|| | |-||
| HM53461 |----------| | | | 4006.4B 4010.4A |
| | % | | | | |
| |----------| | | | |
|------------------------------------------|-----------------------| |-----------------------|
Notes:
TMPZ84C015-6 - Toshiba TMPZ84C015F-6 (QFP100)
XTAL1- 11.000MHz [22/2], XTAL2- 11.000MHz [22/2], CLKIN- 5.500MHz [22/4], CLKOUT- 5.500MHz [22/4]
% - SDIP64 IC, surface scratched off. This is most likely a Dynax NL-00x graphics generator or similar.
AY-3-8912 clock - 1.375MHz [22/16]
YM2413 clock - 3.579545MHz
M5205 clock - 384kHz
VSync - 60Hz
HSync - 15.87kHz
***************************************************************************/
ROM_START( majxtal7 )
ROM_REGION( 0x50000, "main", 0 ) // Z80 Code
ROM_LOAD( "4001.1a", 0x00000, 0x20000, CRC(82fc6dd5) SHA1(3c6e58d4c302a0f305c67c31fce6a1d4cbfe5f78) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "4002.3a", 0x30000, 0x10000, CRC(b5fec88f) SHA1(bc3a2404150edd570ea7d320b2d43735fbdce195) )
ROM_RELOAD( 0x40000, 0x10000 )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "4011.11a", 0x00000, 0x20000, CRC(63551c37) SHA1(338f62125d217ab7a928476d36dd2797480ef3c1) )
ROM_LOAD( "4012.13a", 0x20000, 0x20000, CRC(51a431d5) SHA1(df2327b61154f5c8eddc7572c08e714daa1498b4) )
ROM_LOAD( "4013.14a", 0x40000, 0x20000, CRC(cdbb24f8) SHA1(6bec3931ceaed75bfee9079e095786b088b95e70) )
ROM_LOAD( "4014.15a", 0x60000, 0x20000, CRC(f2677938) SHA1(778ce4a6bebef934749f65acd0b6472fd314ce7a) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "4003.1b", 0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
ROM_LOAD( "4004.2b", 0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
ROM_LOAD( "4005.3b", 0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
ROM_LOAD( "4006.4b", 0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
ROM_LOAD( "4010.4a", 0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
ROM_LOAD( "4009.3a", 0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
ROM_LOAD( "4008.2a", 0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
ROM_LOAD( "4007.1a", 0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END
/***************************************************************************
Mahjong Raijinhai DX
Dynax, 1996
PCB Layout
----------
Top board
D10010318L1
sticker - D10502168
|----------------------------------------|
|DSW2(1) DSW4(10) DIP16|
| |---| |
|DSW1(10) DSW3(10)| * | |
| |---| PROM2 |
| |
| PROM1 |
| |
| |
| |
| |
| 1051.5E |
| |-------------| |
| | & | 1052.4E |---||
| |-------------| | D ||
|12MHz 1053.3E | I ||
| | P ||
|BATTERY 32.768kHz |40 ||
| CLOCK 6264 |---||
|----------------------------------------|
Notes:
Most of the chips have their surface scratched off.
* - Unknown PLCC44 IC. Possibly Mach110 or similar CPLD
& - Unknown SDIP64 IC. Probably a Toshiba TMP91P640. Clock input 12.000MHz
Was read as a TMP91P640 and found to be protected.
CLOCK - Some kind of clock IC, like Oki M6242 or similar
PROM1 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-1'
PROM2 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-2'
DIP16 - Socket for cable that joins to lower board
DIP40 - Socket for connector that joins to lower board
Bottom board
|--------------------------------------------------------|
| BATTERY 6116 |
| VOL |
| |
| DIP40 |
| |
| DSW(8) 18.432MHz|
| |
| |
|M DIP16 |
|A 4116 4116 |
|H |
|J 4116 4116 |
|O |
|N 4116 4116 |
|G |
|2 4116 4116 |
|8 AY3-8910 |
| 4116 4116 |
| |
| 4116 4116 |
| |
| 4116 4116 |
| |
| 4116 4116 |
|--------------------------------------------------------|
Notes:
DIP16 - Socket for cable that joins to upper board
DIP40 - Socket for connector that joins to upper board
AY3-8910 clock - 1.536 [18.432/12]
HSync - 15.5kHz
VSync - 60Hz
***************************************************************************/
ROM_START( majrjhdx )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "1051d.5e", 0x00000, 0x40000, CRC(54c31732) SHA1(049e76c42fd248f975c7cce7e74b1f79e2a96bea) )
ROM_RELOAD( 0x10000, 0x40000 ) // the first 0x4000 bytes are Z80 code from "MAHJONG THE MYSTERIOUS ORIENT"!
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "1053d.3e", 0x00000, 0x80000, CRC(10bf7f0f) SHA1(c042240296ac7202da14e809bff36c9b0f97a3df) )
ROM_LOAD( "1052d.4e", 0x80000, 0x80000, CRC(7200599c) SHA1(32e7caad9a9ea756b699f601fab90a419a437f57) )
ROM_REGION( 0x400, "proms", ROMREGION_DISPOSE ) // Color PROMs
ROM_LOAD( "d105-2.7e", 0x000, 0x200, CRC(587bca5a) SHA1(327f7bfa035f652bbbfba3f74715515236322c09) )
ROM_LOAD( "d105-1.6e", 0x200, 0x200, CRC(6d0ce028) SHA1(35f70000a850782356734323fa93b150a77f807c) )
ROM_END
/***************************************************************************
Mahjong Reach (bootleg)
Dynax, 1994
PCB Layout
----------
|-------------------------------------------|
| 10-WAY 18-WAY M6242B BATTERY |
| 4558 3.579545MHz 32.768kHz 6264 |
|uPC1241H VOL DSW DSW ROM.U15|
| UM3567 DSW DSW |
| DSW YM2149 PAL |
| |
|2 TK-102 TMP91C640|
|8 6116 |
|W |
|A PAL |
|Y |
| |
| |
| |
| |
| PAL |
| ROM.U12 |
| 81461 81461 TK-101 |
| 81461 81461 ROM.U13 |
| 81461 81461 21.47727MHz |
|-------------------------------------------|
***************************************************************************/
ROM_START( mjreach )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(d914ac92) SHA1(f3284d2a74380b33fd5fe8f73fe88c8360a9b783) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
ROM_LOAD( "rom.u12", 0x80000, 0x40000, CRC(87f47db6) SHA1(e9e9aae2b7b8dcb7d873a1b715ad4c9629c8936b) )
ROM_RELOAD( 0xc0000, 0x40000 )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
ROM_RELOAD( 0x80000, 0x80000 )
ROM_END
static DRIVER_INIT( mjreach )
{
memory_install_write8_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM), 0x10060, 0x10060, 0, 0, yarunara_flipscreen_w);
}
/***************************************************************************
Mahjong Tenkaigen
Dynax, 1991
PCB Layout
----------
|------| |---------------|
|----------| |-------| |----------------------|
| LM358 M6242 6264 BATT |
| UPC1242 UM3567 3.57945MHz DSW1 DSW2 TAICOM-00.2C |
| VOL AY-3-8910 DSW3 DSW4 PAL1 |
| DSW5 |-------------| |
| ULN2003 6116 |TMP91P640N-10| |
| |(SDIP64) | |
| |-------------| |
| PAL2 |
| |
| |
| |
| PAL3 |
| |
| 3013554 TAICOM-02.11B |
| 3013554 PAL4 TAICOM-03.13B |
| |-------| |
| 41264 41264 41264 |AL9106 | |
| |(QFP64)| |
| 41264 41264 41264 |-------| TAICOM-01.15B |
| 21.47727MHz |
------------------------------------------------------------------
Notes:
TMP91P640N-10 - Main CPU; Toshiba TMP91P640N-10 Microcontroller with 16k internal ROM,
TLCS-90 core, running at 10.73635MHz [21.4727 / 2] (SDIP64)
DSW1-4 - 10 switches each
DSW5 - 8 switches each
UM3567 - United Microelectronics Corporation UMC3567, compatible with YM2413 FM sound chip, running at 3.579549MHz (DIP24)
UPC1242 - 5W Audio Power Amplifier
LM358 - Low Power Dual Op Amp (DIP8)
PAL1 - AMD PALCE16V8H (DIP20)
PAL2 - AMI 18CV8 (DIP20)
PAL3 - Signetics PLHS16L8ACN (DIP20)
PAL4 - AMD PALCE22V10H (DIP24)
6116 - 2K x8 SRAM (DIP24)
6264 - 8K x8 SRAM (DIP28)
AY-3-8910 - Microchip AY-3-8910A Programmable Sound Generator, running at 1.34204375MHz [21.4727 / 16] (DIP40)
VOL - Volume Potentiometer
3013554 - Microchip 3013554-00 118438 (x2, DIP16)
M6242 - OKI M6242 Real Time Clock chip (DIP18)
41264 - NEC D41264C18184043 64K x4 VRAM (x6, SDIP24)
ULN2003 - 7-bit 50V 500mA TTL-input NPN Darlington Driver (DIP16)
AL9106 - AL9106 graphics generator (QFP64)
ROMs - Filename Device
----------------------------------------------------
TAICOM-00.2C - ST M27C2001 256K x8 EPROM (DIP32)
TAICOM-01.15B - 4MBit MASKROM (DIP32)
TAICOM-02.11B - 4MBit MASKROM (DIP32)
TAICOM-03.13B - AMD AM27C040 512K x8 EPROM (DIP32)
TMP91P640N-10.5B - Internal 16K ROM from MCU
***************************************************************************/
ROM_START( tenkai )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "taicom00.2c", 0x00000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, CRC(509f1c97) SHA1(08557bea2e924053fd5bc9de5e306f3ecf8e98e6) )
// Note by Whistler:
// It appears that the first half of lzc-01.u6 in tenkaibb (as well as the same data in other bootleg versions)
// does not exist _anywhere_ in this rom dump, and in this way some girls won't show correctly (such as the 3rd one)
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "taicom01.15b", 0x000000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "taicom02.11b", 0x000000, 0x80000, CRC(aae8cfb7) SHA1(736c6148aa6e7b22ca19615a27e9a10d41778aa7) )
ROM_LOAD( "taicom03.13b", 0x080000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )
ROM_END
/***************************************************************************
Mahjong Tenkaigen Part 2 (bootleg)
Dynax, 1991
PCB Layout
----------
83228-3.GT
|-------------------------------------------|
| 4558 3.579545MHz DSW DSW BATTERY|
|uPC1241H VOL DSW DSW |
| K-663 |
|1 M5255 32.768kHz|
|8 TK-102 PAL |
|W PAL RTC62421 |
|A DSW 6116 PAL |
|Y 6264 |
| |
| MC0 |
| PAL PAL |
| TMP91C640N |
| |
| PAL MC1 |
|1 PAL |
|0 MC2 |
|W 81461 81461 TK-101 |
|A 81461 81461 MC3 |
|Y 81461 81461 21.2MHz |
|-------------------------------------------|
romcmp tenkai2b tenkai:
mc0.u11 [1/4] taicom00.2c [1/4] 33.557129%
mc0.u11 [2/4] taicom00.2c [2/4] 37.846375%
mc0.u11 [3/4] taicom00.2c [3/4] IDENTICAL
mc1.u8 [2/2] taicom01.15b IDENTICAL
mc2.u21 [1/2] taicom02.11b IDENTICAL
mc2.u21 [2/2] taicom03.13b 92.501640%
mc3.u15 [2/2] taicom00.2c [4/4] IDENTICAL
***************************************************************************/
ROM_START( tenkai2b )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_LOAD( "mc0.u11", 0x10000, 0x40000, CRC(8488a3ab) SHA1(f367a2dcc65410929db595b3c442d310d50a4940) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "mc1.u8", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "mc2.u21", 0x000000, 0x100000, CRC(713f79d7) SHA1(6e518b3127b232cc280b172dedbbc708987f9325) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_COPY( "gfx1", 0, 0, 0x100000 )
ROM_LOAD( "mc3.u15", 0x00000, 0x20000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END
/***************************************************************************
Mahjong Tenkaigen (bootleg)
Dynax, 1991
PCB Layout
----------
|-------------------------------------------|
| 4558 3.579545MHz 32.768kHz BATTERY|
|uPC1241H VOL DSW DSW 6242B |
| YM2413 DSW DSW |
|1 YM2149 PAL |
|8 TK-102 |
|W |
|A 6116 |
|Y 6264 |
| |
| TDH-12M |
| PAL |
| TMP91P640N |
| |
| PAL LZC-01 |
|1 PAL |
|0 LZC-02 |
|W 81461 81461 TK-101 |
|A 81461 81461 LZC-03 |
|Y 81461 81461 21.2MHz |
|-------------------------------------------|
romcmp tenkaibb tenkai2b:
lzc-01.u6 mc1.u8 IDENTICAL
lzc-02.u19 [1/2] mc2.u21 [1/2] IDENTICAL
lzc-02.u19 [2/2] mc2.u21 [2/2] 92.501640%
lzc-03.u15 mc3.u15 IDENTICAL
tdh-12m.u11 [3/4] mc0.u11 [3/4] 99.998474%
tdh-12m.u11 [4/4] mc0.u11 [4/4] 99.597168%
romcmp tenkaibb tenkai:
lzc-01.u6 [2/2] taicom01.15b IDENTICAL
lzc-02.u19 [1/2] taicom02.11b IDENTICAL
lzc-02.u19 [2/2] taicom03.13b IDENTICAL
lzc-03.u15 [2/2] taicom00.2c [4/4] IDENTICAL
tdh-12m.u11 [3/4] taicom00.2c [3/4] 99.998474%
tdh-12m.u11 [4/4] taicom00.2c [4/4] IDENTICAL
***************************************************************************/
ROM_START( tenkaibb )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "tdh-12m.u11", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "lzc-01.u6", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "lzc-02.u19", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_COPY( "gfx1", 0, 0, 0x100000 )
ROM_LOAD( "lzc-03.u15", 0x000000, 0x020000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END
/***************************************************************************
Mahjong Tenkaigen (bootleg)
Dynax, 1991
PCB Layout
----------
|-------------------------------------------|
| 10-WAY 18-WAY M6242B BATTERY |
| 4558 3.579545MHz 32.768kHz 6264 |
|uPC1241H VOL DSW DSW ROM.U15|
| UM3567 DSW DSW |
| DSW YM2149 PAL |
| |
|2 TK-102 TMP91C640|
|8 6116 |
|W |
|A PAL |
|Y |
| |
| |
| |
| |
| PAL |
| ROM.U12 |
| 81461 81461 TK-101 |
| 81461 81461 ROM.U13 |
| 81461 81461 21.47727MHz |
|-------------------------------------------|
romcmp tenkai tenkaicb:
taicom00.2c [3/4] rom.u15 [3/4] 99.998474%
taicom00.2c [4/4] rom.u15 [4/4] IDENTICAL
taicom01.15b rom.u12 IDENTICAL
taicom03.13b rom.u13 IDENTICAL
***************************************************************************/
ROM_START( tenkaicb )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )
ROM_LOAD( "rom.u12", 0x80000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_ERASEFF ) // blitter data
ROM_LOAD( "rom.u13", 0x80000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )//ok
ROM_END
/***************************************************************************
Mahjong Tenkaigen (? PCB is not working)
PCB Layout
----------
|-------------------------------------------|
| 4558 3.579545MHz BATTERY |
|uPC1241H VOL K-663A DSW DSW 6264 |
| DSW DSW TYDG001 |
| DSW NL-002 YM2149 PAL |
|1 |
|8 6116 TMP91C640|
|W |
|A TYDG004 TYDG002 |
|Y PAL |
| |
| |
| TYDG005 TYDG003 |
| PAL |
| PAL |
|1 PAL |
|0 |
|W 81461 81461 TK-101 |
|A 81461 81461 |
|Y 81461 81461 21.245MHz |
|-------------------------------------------|
romcmp tenkaid tenkaibb:
tydg002.u8 lzc-01.u6 [1/2] IDENTICAL
tydg005.u19 lzc-01.u6 [2/2] IDENTICAL
tydg001.u11 [1/4] tdh-12m.u11 [odd 2/2] 6.478882%
tydg001.u11 [2/4] lzc-03.u15 [odd] 31.292725%
tydg001.u11 [3/4] tdh-12m.u11 [even 2/2] 55.366516%
tydg001.u11 [4/4] lzc-03.u15 [even] 59.931946%
tydg003.u6 [1/2] lzc-02.u19 [3/4] 2.625275%
tydg003.u6 [2/2] lzc-02.u19 [2/4] 1.834488%
tydg004.u21 [1/2] lzc-02.u19 [1/4] 3.769302%
tydg004.u21 [2/2] lzc-02.u19 [4/4] 14.524460%
romcmp tenkaid tenkai:
tydg005.u19 taicom01.15b IDENTICAL
tydg001.u11 [1/4] taicom00.2c [1/4] 26.155090%
tydg001.u11 [2/4] taicom00.2c [3/4] 22.038269%
tydg001.u11 [3/4] taicom00.2c [2/4] 4.237366%
tydg001.u11 [4/4] taicom00.2c [4/4] 59.855652%
tydg002.u8 [4/4] taicom03.13b [2/4] 4.472351%
tydg003.u6 [1/4] taicom02.11b [3/4] 2.860260%
tydg003.u6 [2/4] taicom03.13b [3/4] 6.129456%
tydg003.u6 [3/4] taicom02.11b [2/4] 2.205658%
tydg004.u21 [1/4] taicom02.11b [1/4] 5.610657%
tydg004.u21 [2/4] taicom03.13b [1/4] 1.743317%
tydg004.u21 [3/4] taicom02.11b [4/4] 2.343750%
tydg004.u21 [4/4] taicom03.13b [4/4] 24.230194%
***************************************************************************/
ROM_START( tenkaid )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_LOAD( "tydg001.u11", 0x10000, 0x40000, CRC(4ffa543c) SHA1(ab6ec7bd735358643f5186c6c983fa8b599fe84b) )
ROM_REGION( 0x200000, "gfx1", 0 ) // blitter data
ROM_LOAD( "tydg002.u8", 0x000000, 0x80000, CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) )
ROM_LOAD( "tydg005.u19", 0x080000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) )
ROM_LOAD( "tydg003.u6", 0x100000, 0x80000, CRC(60717d91) SHA1(85dbb510d33b36d2255b740ccc4917216dd21497) )
ROM_LOAD( "tydg004.u21", 0x180000, 0x80000, CRC(b7d49d04) SHA1(756c35bbe207b5bfc6e05d6da99a7ad5a3453506) )
ROM_END
/***************************************************************************
tenkaigen set 2
romcmp tenkaie tenkai:
epr-a01.rom taicom00.2c IDENTICAL
lzc-01.rom [2/2] taicom01.15b IDENTICAL
lzc-02.rom [1/2] taicom02.11b IDENTICAL
lzc-02.rom [2/2] taicom03.13b IDENTICAL
***************************************************************************/
ROM_START( tenkaie )
ROM_REGION( 0x50000, "main", 0 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_LOAD( "epr-a01.rom", 0x10000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "lzc-01.rom", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "lzc-02.rom", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )
ROM_END
/***************************************************************************
Mahjong Comic Gekijou Vol.1
(c)1991 Dynax / Tenho Iwatani
D5512068L1-1 (main PCB)
D6107068L-1 (sub PCB)
CPU: Z80B
Sound: AY-3-8912, YM2413, M5205
OSC: 20.0000MHz (near Z80B)
14.31818MHz (near sound section)
?MHz (near RTC)
Custom: DYNAX NL-001
DYNAX TC17G032AP-0246
Others: 3.6V Ni-Cd Battery, M6242B RTC
ROMs:
6101.2D [60552776] \
6102.4D [4b4f3966] -- Programs?
6103.5D [6d56e5c1] -- Samples?
6104.1A [04eb1ce0] \
6105.2A [54115f33] |
6106.3A [093faddb] |
6107.4A [0b0997f5] |
6108.5A [bd31ae6f] |
6109.1B [cf718f69] |- Graphics
6110.2B [2865eae4] |
6111.3B [581edcc0] |
6112.4B [3083c0cf] |
6113.5B [e34e9541] |
6114.1C [1aa9a1d7] /
d61a.4e \
d61b.7b -- PAL16CEV8 (not dumped)
6104-6114 and D61B is on sub PCB, others are on main PCB
***************************************************************************/
ROM_START( mjcomv1 )
ROM_REGION( 0x10000 + 0x28*0x8000, "main", 0 ) // Z80 Code
ROM_LOAD( "6101.2d", 0x000000, 0x20000, CRC(60552776) SHA1(9876f1aece8f25b7e495c6fac24ebb5028916f73) )
// 00-03
ROM_RELOAD( 0x010000, 0x20000 )
// 0c-0f
ROM_RELOAD( 0x070000, 0x20000 )
// 24-27
ROM_RELOAD( 0x130000, 0x20000 )
// 04-07
ROM_LOAD( "6102.4d", 0x030000, 0x20000, CRC(4b4f3966) SHA1(150cf8fe6342ea9a956073b3ebba6553c13e9cf8) )
// 08-0b
ROM_LOAD( "6103.5d", 0x050000, 0x20000, CRC(6d56e5c1) SHA1(2c02a400d21e442cdd68bf6210b397b770cde3b5) ) // 1ST AND 2ND HALF IDENTICAL
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
// 0x00000, 0x20000
ROM_LOAD( "6105.2a", 0x20000, 0x20000, CRC(54115f33) SHA1(ed7d00c9b5c8aad066cf92c627b36c3a5e982d9f) )
ROM_LOAD( "6106.3a", 0x40000, 0x20000, CRC(093faddb) SHA1(ac8ee5abcd8a7b28f28407f5488c21a4bbff305a) )
ROM_LOAD( "6107.4a", 0x60000, 0x20000, CRC(0b0997f5) SHA1(ef31ca2818b8aef7fac01293e34fd7b37c8326f4) )
ROM_LOAD( "6108.5a", 0x80000, 0x20000, CRC(bd31ae6f) SHA1(cc322dd07acab85874e5f033c65d2c99838d7474) )
ROM_LOAD( "6109.1b", 0xa0000, 0x20000, CRC(cf718f69) SHA1(0e8f9e6c9ef35f71a4b7fcaf62e4c22b486dcb9d) )
ROM_LOAD( "6110.2b", 0xc0000, 0x20000, CRC(2865eae4) SHA1(dd945a2a531a08e654f13c135bb9cb799589d513) )
ROM_LOAD( "6111.3b", 0xe0000, 0x20000, CRC(581edcc0) SHA1(d52de6ca199f03e0d88c8e4275fe2b37b3ef6016) )
ROM_REGION( 0x60000, "gfx4", 0 ) // blitter data
ROM_LOAD( "6112.4b", 0x00000, 0x20000, CRC(3083c0cf) SHA1(24465e2d01cb0f0646644a3a5d57d9c0f456cf96) )
ROM_LOAD( "6113.5b", 0x20000, 0x20000, CRC(e34e9541) SHA1(fbe457b4107730f3d633536e82b9271dcbc71559) )
ROM_LOAD( "6114.1c", 0x40000, 0x20000, CRC(1aa9a1d7) SHA1(67991ff4968443e596fd2fadb097e32d2e6802c3) )
ROM_REGION( 0x80000, "gfx5", 0 ) // blitter data
ROM_LOAD( "6104.1a", 0x00000, 0x80000, CRC(04eb1ce0) SHA1(670b213db190bb845c0a99e0a8b166ebff8a7ea1) )
ROM_END
/***************************************************************************
Hanajingi
(c)1990 Dynax
D3312108L1-2
CPU: (surface scrached SDIP64, TLCS-90?)
Sound: AY38912A/P YM2413 M5205
OSC: 22MHz 358-100(3.579545?) 384KHz
VDP: HD46505SP
ROMs:
H01.20
H02.21
H03.22
H04.1
H05.2
H06.3
H07.4
H08.5
H09.6
H10B.4A (on subboard)
dumped by sayu
--- Team Japump!!! ---
H01.20 = 2301.20 Hana Oriduru (Japan)
H02.21 = 2302.21 Hana Oriduru (Japan)
H03.22 = 2303.22 Hana Oriduru (Japan)
H04.1 = 2304.1 Hana Oriduru (Japan)
H05.2 = 2305.2 Hana Oriduru (Japan)
H06.3 = 2306.3 Hana Oriduru (Japan)
H07.4 = 2307.4 Hana Oriduru (Japan)
H08.5 = 2308.5 Hana Oriduru (Japan)
H09.6 NO MATCH
H10B.4A = 5509m.17c Mahjong Yarunara (Japan)
= 6508.6c Hanafuda Hana Tengoku (Japan)
= 5509h.17c Hana wo Yaraneba! (Japan)
***************************************************************************/
ROM_START( hjingi )
ROM_REGION( 0x30000, "main", 0 )
ROM_LOAD( "hanajngi.code", 0x00000, 0x20000, NO_DUMP )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "h02.21", 0x00000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
ROM_LOAD( "h03.22", 0x20000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
ROM_LOAD( "h01.20", 0x40000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
ROM_LOAD( "h04.1", 0x60000, 0x20000, CRC(3756c745) SHA1(f275a72d6e07f21148900d24a8018d03504f249f) )
ROM_LOAD( "h05.2", 0x80000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
ROM_LOAD( "h06.3", 0xa0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
ROM_LOAD( "h07.4", 0xc0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
ROM_LOAD( "h08.5", 0xe0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_REGION( 0x40000, "gfx2", 0 ) // blitter data
ROM_LOAD( "h09.6", 0x00000, 0x20000, CRC(86bde64d) SHA1(d9b79184697044ae8a4d04ea22deca2e14162065) )
ROM_LOAD( "h10b.4a",0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_END
/***************************************************************************
Hanafuda Hana Tengoku
(c)1992 Dynax
D6502208L1
CPU : TMP91P640? (surface scratched)
Sound : AY38910A/P(YM2149F version exists), YM2413
OSC : 20.00000MHz, 14.31818MHz, ?(near 6242)
Others: M6242B(RTC), battery
DIPs : 10 position (x4), 4 position (x1)
ROMs : 6501.4B
6509.10B
6510.11B
D6107068L-1
ROMs : 6502.1A
6503.2A
6504.1B
6505.2B
6506.4C
6507.5C
6508.6C
dumped by sayu
--- Team Japump!!! ---
Daughterboard number - D6107068L-1
Top daughterboard has most of the ROMs
Mainboard has roms labelled 6501, 6509, 6510
The main board is almost like a few other Dynax Mahjong PCB's I've
documented, so most of the details should be the same. The layout is
similar to Mysterious World.
Mainboard number - D6502208L1
Mainboard main parts include.....
AY3-8910
YM2413
RAM TC5563 x1
RAM 2018 x1
RAM HM53461 x6 (plus 2 empty spaces for 2 more)
RAM TC524256 x2
M6242 RTC + BATTERY
Two scratched SDIP64 chips (possibly NL-001 and NL-002 or similar)
Another scratched chip QFP64.... should be another known Dynax IC.
DIP40 chip near ROM 6501... surface scratched too. Probably Z80
XTALs - 20Mz, 14.31818MHz
DSWs - 4x 10-position, 1x 4-position
***************************************************************************/
ROM_START( htengoku )
ROM_REGION( 0x50000, "main", 0 ) // Z80 Code
ROM_LOAD( "6501.4b", 0x00000, 0x40000, CRC(29a7fc83) SHA1(5d3cf0a72918e58b5b60f7c978e559c7c1306bce) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "6506.4c", 0x00000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )
ROM_REGION( 0xc0000, "gfx2", 0 ) // blitter data
ROM_LOAD( "6507.5c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
ROM_LOAD( "6508.6c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_LOAD( "6505.2b", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
ROM_LOAD( "6504.1b", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
ROM_LOAD( "6503.2a", 0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
ROM_LOAD( "6502.1a", 0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )
ROM_REGION( 0xa0000, "gfx3", 0 ) // blitter data
ROM_LOAD( "6509.10b", 0x00000, 0x80000, CRC(f8524c28) SHA1(d50b99664c9f0735838adb55aa7db53e58a43f99) )
ROM_LOAD( "6510.11b", 0x80000, 0x20000, CRC(0fdd6edf) SHA1(c6870ab538987110337e6e154cba98391c68fb98) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1988, hanamai, 0, hanamai, hanamai, 0, ROT180, "Dynax", "Hana no Mai (Japan)", 0 )
GAME( 1989, hnkochou, hanamai, hanamai, hnkochou, 0, ROT180, "Dynax", "Hana Kochou [BET] (Japan)", 0 )
GAME( 1989, hnoridur, 0, hnoridur, hnoridur, 0, ROT180, "Dynax", "Hana Oriduru (Japan)", 0 )
GAME( 1989, drgpunch, 0, sprtmtch, sprtmtch, 0, ROT0, "Dynax", "Dragon Punch (Japan)", 0 )
GAME( 1989, sprtmtch, drgpunch, sprtmtch, sprtmtch, 0, ROT0, "Dynax (Fabtek license)", "Sports Match", 0 )
/* these 3 are Korean hacks / bootlegs of Dragon Punch / Sports Match */
GAME( 1994, maya, 0, sprtmtch, sprtmtch, maya, ROT0, "Promat", "Maya", 0 )
GAME( 199?, inca, 0, sprtmtch, sprtmtch, maya, ROT0, "<unknown>", "Inca", 0 )
GAME( 199?, blktouch, 0, sprtmtch, sprtmtch, blktouch, ROT0, "Yang Gi Co Ltd.", "Black Touch (Korea)", 0 )
GAME( 1989, mjfriday, 0, mjfriday, mjfriday, 0, ROT180, "Dynax", "Mahjong Friday (Japan)", 0 )
GAME( 1990, mcnpshnt, 0, mcnpshnt, mcnpshnt, 0, ROT0, "Dynax", "Mahjong Campus Hunting (Japan)", 0 )
GAME( 1990, 7jigen, 0, nanajign, nanajign, 0, ROT180, "Dynax", "7jigen no Youseitachi - Mahjong 7 Dimensions (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, mjdialq2, 0, mjdialq2, mjdialq2, 0, ROT180, "Dynax", "Mahjong Dial Q2 (Japan)", 0 )
GAME( 1991, yarunara, 0, yarunara, yarunara, 0, ROT180, "Dynax", "Mahjong Yarunara (Japan)", 0 )
GAME( 1991, mjangels, 0, yarunara, yarunara, 0, ROT180, "Dynax", "Mahjong Angels - Comic Theater Vol.2 (Japan)", 0 )
GAME( 1992, quiztvqq, 0, yarunara, quiztvqq, 0, ROT180, "Dynax", "Quiz TV Gassyuukoku Q&Q (Japan)", 0 )
GAME( 1990, jantouki, 0, jantouki, jantouki, 0, ROT0, "Dynax", "Jong Tou Ki (Japan)", 0 )
GAME( 1993, mjelctrn, 0, mjelctrn, mjelctrn, mjelct3, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 4, Japan)", 0 )
GAME( 1990, mjelct3, mjelctrn, mjelctrn, mjelct3, mjelct3, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 3, Japan)", 0 )
GAME( 1990, mjelct3a, mjelctrn, mjelctrn, mjelct3, mjelct3a, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 3, alt., Japan)", 0 )
GAME( 1993, mjelctrb, mjelctrn, mjelctrn, mjelct3, mjelct3, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG)", 0 )
GAME( 1990, hjingi, 0, majxtal7, majxtal7, 0, ROT0, "Dynax", "Hanajingi", GAME_NOT_WORKING )
GAME( 1990, majxtal7, 0, majxtal7, majxtal7, mjelct3, ROT180, "Dynax", "Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan)",GAME_IMPERFECT_GRAPHICS )
GAME( 1990, neruton, 0, neruton, neruton, mjelct3, ROT180, "Dynax / Yukiyoshi Tokoro", "Mahjong Neruton Haikujiradan (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, hanayara, 0, yarunara, hanayara, 0, ROT180, "Dynax", "Hana wo Yaraneba! (Japan)", 0 )
GAME( 1991, mjcomv1, 0, yarunara, yarunara, 0, ROT180, "Dynax", "Mahjong Comic Gekijou Vol.1 (Japan)", 0 )
GAME( 1991, tenkai, 0, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen", GAME_NOT_WORKING )
GAME( 1991, tenkai2b, tenkai, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen Part 2 (bootleg)", GAME_NOT_WORKING )
GAME( 1991, tenkaibb, tenkai, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen (bootleg b)", 0 )
GAME( 1991, tenkaicb, tenkai, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen (bootleg c)", GAME_NOT_WORKING )
GAME( 1991, tenkaid, tenkai, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen (set 1)", GAME_NOT_WORKING )
GAME( 1991, tenkaie, tenkai, tenkai, tenkai, 0, ROT180, "Dynax", "Mahjong Tenkaigen (set 2)", GAME_NOT_WORKING )
GAME( 1992, htengoku, 0, htengoku, htengoku, 0, ROT180, "Dynax", "Hanafuda Hana Tengoku (Japan)", 0 )
GAME( 1994, mjreach, 0, tenkai, mjreach, mjreach, ROT0, "Dynax", "Mahjong Reach (bootleg)", 0 )
GAME( 1995, shpeng, 0, sprtmtch, sprtmtch, 0, ROT0, "WSAC Systems?", "Sea Hunter Penguin", GAME_WRONG_COLORS ) // not a dynax board. proms?
GAME( 1996, majrjhdx, 0, majrjhdx, tenkai, 0, ROT0, "Dynax", "Mahjong Raijinhai DX", GAME_NOT_WORKING )