mirror of
https://github.com/holub/mame
synced 2025-04-26 10:13:37 +03:00
373 lines
16 KiB
C++
373 lines
16 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Manuel Abadia, David Haywood
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/***************************************************************************
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Glass (c) 1993 Gaelco (Developed by OMK. Produced by Gaelco)
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Driver by Manuel Abadia <emumanu+mame@gmail.com>
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Todo:
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- video priorities are incorrect, like most earlier Gaelco titles in MAME
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***************************************************************************/
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#include "emu.h"
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#include "includes/glass.h"
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#include "machine/gaelco_ds5002fp.h"
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#include "cpu/m68000/m68000.h"
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#include "cpu/mcs51/mcs51.h"
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#include "sound/okim6295.h"
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#include "screen.h"
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#include "speaker.h"
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WRITE8_MEMBER(glass_state::shareram_w)
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{
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// why isn't there an AM_SOMETHING macro for this?
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reinterpret_cast<u8 *>(m_shareram.target())[BYTE_XOR_BE(offset)] = data;
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}
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READ8_MEMBER(glass_state::shareram_r)
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{
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// why isn't there an AM_SOMETHING macro for this?
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return reinterpret_cast<u8 const *>(m_shareram.target())[BYTE_XOR_BE(offset)];
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}
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WRITE16_MEMBER(glass_state::clr_int_w)
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{
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m_cause_interrupt = 1;
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}
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INTERRUPT_GEN_MEMBER(glass_state::interrupt)
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{
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if (m_cause_interrupt)
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{
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device.execute().set_input_line(6, HOLD_LINE);
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m_cause_interrupt = 0;
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}
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}
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static const gfx_layout glass_tilelayout16 =
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{
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16,16, /* 16x16 tiles */
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RGN_FRAC(1,2), /* number of tiles */
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4, /* 4 bpp */
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{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
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{ STEP8(0,1), STEP8(8*2*16,1), },
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{ STEP16(0,8*2) },
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8*2*16*2
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};
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static GFXDECODE_START( gfx_glass )
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GFXDECODE_ENTRY( "gfx", 0x000000, glass_tilelayout16, 0, 64 )
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GFXDECODE_END
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WRITE8_MEMBER(glass_state::oki_bankswitch_w)
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{
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m_okibank->set_entry(data & 0x0f);
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}
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WRITE16_MEMBER(glass_state::coin_w)
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{
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m_outlatch->write_bit(offset >> 3, BIT(data, 0));
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}
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WRITE_LINE_MEMBER(glass_state::coin1_lockout_w)
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{
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machine().bookkeeping().coin_lockout_w(0, !state);
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}
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WRITE_LINE_MEMBER(glass_state::coin2_lockout_w)
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{
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machine().bookkeeping().coin_lockout_w(1, !state);
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}
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WRITE_LINE_MEMBER(glass_state::coin1_counter_w)
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{
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machine().bookkeeping().coin_counter_w(0, state);
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}
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WRITE_LINE_MEMBER(glass_state::coin2_counter_w)
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{
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machine().bookkeeping().coin_counter_w(1, state);
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}
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void glass_state::mcu_hostmem_map(address_map &map)
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{
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map(0x0000, 0xffff).mask(0x3fff).rw(FUNC(glass_state::shareram_r), FUNC(glass_state::shareram_w)); // shared RAM with the main CPU
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}
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void glass_state::glass_map(address_map &map)
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{
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map(0x000000, 0x0fffff).rom(); // ROM
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map(0x100000, 0x101fff).ram().w(FUNC(glass_state::vram_w)).share("videoram"); // Video RAM
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map(0x102000, 0x102fff).ram(); // Extra Video RAM
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map(0x108000, 0x108007).writeonly().share("vregs"); // Video Registers
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map(0x108008, 0x108009).w(FUNC(glass_state::clr_int_w)); // CLR INT Video
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map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
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map(0x440000, 0x440fff).ram().share("spriteram"); // Sprite RAM
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map(0x700000, 0x700001).portr("DSW2");
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map(0x700002, 0x700003).portr("DSW1");
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map(0x700004, 0x700005).portr("P1");
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map(0x700006, 0x700007).portr("P2");
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map(0x700008, 0x700009).w(FUNC(glass_state::blitter_w)); // serial blitter
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map(0x70000a, 0x70000b).select(0x000070).w(FUNC(glass_state::coin_w)); // Coin Counters/Lockout
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map(0x70000d, 0x70000d).w(FUNC(glass_state::oki_bankswitch_w)); // OKI6295 bankswitch
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map(0x70000f, 0x70000f).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // OKI6295 status register
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map(0xfec000, 0xfeffff).ram().share("shareram"); // Work RAM (partially shared with DS5002FP)
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}
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void glass_state::oki_map(address_map &map)
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{
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map(0x00000, 0x2ffff).rom();
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map(0x30000, 0x3ffff).bankr("okibank");
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}
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static INPUT_PORTS_START( glass )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4,5")
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PORT_DIPSETTING( 0x10, DEF_STR( 6C_1C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
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PORT_DIPNAME( 0x40, 0x40, "Credit configuration" ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x40, "Start 1C" )
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PORT_DIPSETTING( 0x00, "Start 2C" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x0c, "3" )
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PORT_DIPSETTING( 0x08, "1" )
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PORT_DIPSETTING( 0x04, "2" )
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PORT_DIPSETTING( 0x00, "4" )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Version ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00, "Light" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:2" ) /* Listed as "Unused" */
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PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:1" )
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_START("P2")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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void glass_state::machine_start()
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{
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m_okibank->configure_entries(0, 16, memregion("oki")->base(), 0x10000);
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save_item(NAME(m_cause_interrupt));
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save_item(NAME(m_current_bit));
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save_item(NAME(m_blitter_command));
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}
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void glass_state::machine_reset()
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{
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m_cause_interrupt = 1;
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m_current_bit = 0;
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m_blitter_command = 0;
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}
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MACHINE_CONFIG_START(glass_state::glass)
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/* basic machine hardware */
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MCFG_DEVICE_ADD("maincpu", M68000, XTAL(24'000'000)/2) /* 12 MHz verified on PCB */
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MCFG_DEVICE_PROGRAM_MAP(glass_map)
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MCFG_DEVICE_VBLANK_INT_DRIVER("screen", glass_state, interrupt)
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LS259(config, m_outlatch);
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m_outlatch->q_out_cb<0>().set(FUNC(glass_state::coin1_lockout_w));
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m_outlatch->q_out_cb<1>().set(FUNC(glass_state::coin2_lockout_w));
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m_outlatch->q_out_cb<2>().set(FUNC(glass_state::coin1_counter_w));
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m_outlatch->q_out_cb<3>().set(FUNC(glass_state::coin2_counter_w));
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m_outlatch->q_out_cb<4>().set_nop(); // Sound Muting (if bit 0 == 1, sound output stream = 0)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
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MCFG_SCREEN_SIZE(32*16, 32*16)
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MCFG_SCREEN_VISIBLE_AREA(0, 368-1, 16, 256-1)
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MCFG_SCREEN_UPDATE_DRIVER(glass_state, screen_update)
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MCFG_SCREEN_PALETTE("palette")
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MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_glass)
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MCFG_PALETTE_ADD("palette", 1024)
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MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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MCFG_DEVICE_ADD("oki", OKIM6295, XTAL(1'000'000), okim6295_device::PIN7_HIGH) /* 1MHz Resonator & pin 7 high verified on PCB */
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MCFG_DEVICE_ADDRESS_MAP(0, oki_map)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
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MACHINE_CONFIG_END
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MACHINE_CONFIG_START(glass_state::glass_ds5002fp)
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glass(config);
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MCFG_DEVICE_ADD("gaelco_ds5002fp", GAELCO_DS5002FP, XTAL(24'000'000) / 2) /* verified on pcb */
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MCFG_DEVICE_ADDRESS_MAP(0, mcu_hostmem_map)
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MACHINE_CONFIG_END
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ROM_START( glass ) /* Version 1.1 */
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "1.c23", 0x000000, 0x040000, CRC(aeebd4ed) SHA1(04759dc146dff0fc74b78d70e79dfaebe68328f9) )
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ROM_LOAD16_BYTE( "2.c22", 0x000001, 0x040000, CRC(165e2e01) SHA1(180a2e2b5151f2321d85ac23eff7fbc9f52023a5) )
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ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
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ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )
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ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
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/* these are the default states stored in NVRAM */
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DS5002FP_SET_MON( 0x29 )
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DS5002FP_SET_RPCTL( 0x00 )
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DS5002FP_SET_CRCR( 0x80 )
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ROM_REGION( 0x400000, "gfx", 0 ) /* Graphics */
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ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
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ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )
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ROM_REGION( 0x100000, "bmap", 0 ) /* 16 bitmaps (320x200, indexed colors) */
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ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )
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ROM_REGION( 0x100000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */
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ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
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/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
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ROM_END
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ROM_START( glass10 ) /* Version 1.0 */
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "c23.bin", 0x000000, 0x040000, CRC(688cdf33) SHA1(b59dcc3fc15f72037692b745927b110e97d8282e) )
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ROM_LOAD16_BYTE( "c22.bin", 0x000001, 0x040000, CRC(ab17c992) SHA1(1509b5b4bbfb4e022e0ab6fbbc0ffc070adfa531) )
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ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
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ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )
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ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
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/* these are the default states stored in NVRAM */
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DS5002FP_SET_MON( 0x29 )
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DS5002FP_SET_RPCTL( 0x00 )
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DS5002FP_SET_CRCR( 0x80 )
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ROM_REGION( 0x400000, "gfx", 0 ) /* Graphics */
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ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
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ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )
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ROM_REGION( 0x100000, "bmap", 0 ) /* 16 bitmaps (320x200, indexed colors) */
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ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )
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ROM_REGION( 0x100000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */
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ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
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/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
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ROM_END
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ROM_START( glass10a ) /* Title screen shows "GLASS" and under that "Break Edition" on a real PCB */
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "spl-c23.bin", 0x000000, 0x040000, CRC(c1393bea) SHA1(a5f877ba38305a7b49fa3c96b9344cbf71e8c9ef) )
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ROM_LOAD16_BYTE( "spl-c22.bin", 0x000001, 0x040000, CRC(0d6fa33e) SHA1(37e9258ef7e108d034c80abc8e5e5ab6dacf0a61) )
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ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
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ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )
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ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
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/* these are the default states stored in NVRAM */
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DS5002FP_SET_MON( 0x29 )
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DS5002FP_SET_RPCTL( 0x00 )
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DS5002FP_SET_CRCR( 0x80 )
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ROM_REGION( 0x400000, "gfx", 0 ) /* Graphics */
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ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
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ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )
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ROM_REGION( 0x100000, "bmap", 0 ) /* 16 bitmaps (320x200, indexed colors) */
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ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )
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ROM_REGION( 0x100000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */
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ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
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/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
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ROM_END
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ROM_START( glasskr )
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "glassk.c23", 0x000000, 0x080000, CRC(6ee19376) SHA1(8a8fdeebe094bd3e29c35cf59584e3cab708732d) )
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ROM_LOAD16_BYTE( "glassk.c22", 0x000001, 0x080000, CRC(bd546568) SHA1(bcd5e7591f4e68c9470999b8a0ef1ee4392c907c) )
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ROM_REGION( 0x400000, "gfx", 0 ) /* Graphics */
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ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
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ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )
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ROM_REGION( 0x100000, "bmap", 0 ) /* 16 bitmaps (320x200, indexed colors) */
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ROM_LOAD( "glassk.h9", 0x000000, 0x100000, CRC(d499be4c) SHA1(204f754813be687e8dc00bfe7b5dbc4857ac8738) )
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ROM_REGION( 0x100000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */
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ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
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/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
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ROM_END
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/*
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ALL versions of Glass contain the 'Break Edition' string (it just seems to be part of the title?)
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The 2 version 1.0 releases are very similar code, it was thought that one was a break edition and the other wasn't, but this is not the case.
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Version 1.1 releases also show Version 1994 on the title screen. These versions do not have skulls in the playfield (at least not on early stages)
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The protected version 1.1 also doesn't show any kind of attract gameplay, looks like it was patched out? (should be verified on an untouched original 1.1 using it's original SRAM tho)
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The unprotected version appears to be a Korean set, is censored, and has different girl pictures.
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*/
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GAME( 1994, glass, 0, glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco", "Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1994, glasskr, glass, glass, glass, glass_state, empty_init, ROT0, "OMK / Gaelco (Promat license)", "Glass (Ver 1.1, Break Edition, Checksum D419AB69, Version 1994) (censored, unprotected)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // promat stickers on program roms
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GAME( 1993, glass10, glass, glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco", "Glass (Ver 1.0, Break Edition, Checksum C5513F3C)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, glass10a, glass, glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco", "Glass (Ver 1.0, Break Edition, Checksum D3864FDB)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
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