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Angelo Salese c09db0e234 hng64: Fixed sprite wrap-around [David Haywood]
hng64: Implemented irq 11, used by the racing games for network check, currently crashes due to an invalid parameter inside the 3d packets [Angelo Salese]

-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk] 
Inviato: martedì 24 novembre 2009 0.23
A: Angelo Salese
Oggetto: Sprite Wrap

Samurai Shodown 64 / 2 character select seems to indicate that the 
sprite sign bit is 0x200, not 0x8000 as it sets sprites to 0x3ff 
co-ordinate range when they move off the top of the screen (used for the 
pictures which are meant to zoom when you select them)
2009-11-24 00:42:22 +00:00
docs Adjust license.txt to indicate it applies to files unless otherwise 2009-10-12 07:53:52 +00:00
src hng64: Fixed sprite wrap-around [David Haywood] 2009-11-24 00:42:22 +00:00
.gitattributes New games marked as GAME_NOT_WORKING 2009-11-23 17:50:55 +00:00
makefile Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00