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![]() * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) |
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.. | ||
blit.json | ||
color.json | ||
deconverge.json | ||
defocus.json | ||
distortion.json | ||
LICENSE | ||
ntsc_decode.json | ||
ntsc_encode.json | ||
phosphor.json | ||
post.json | ||
prescale.json | ||
README.md |
BGFX shader effects
Cointains definitions for BGFX shader effects
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team