mame/src/mess/drivers/sms.c
Fabio Priuli c368097095 (MESS) sms: fixed Korean Gam*Boy 2 being detected as a Japanese
machine when a real unit does not. [Enik Land]

New driver added :
- Samsung Gam*Boy I [Enik Land]
2014-03-26 09:36:44 +00:00

1004 lines
45 KiB
C

/******************************************************************************
Contributors:
Marat Fayzullin (MG source)
Charles MacDonald
Mathis Rosenhauer
Brad Oliver
Michael Luong
To do:
- SIO interface for Game Gear (needs netplay, I guess)
- Gear to Gear Port SMS Controller Adaptor
- SMS Store Display Unit (kiosk console)
- Sega Demo Unit II (kiosk expansion device)
- SMS Disk System (floppy disk drive expansion device) - unreleased
- Sega Graphic Board (black version) - unreleased
- Rapid button of japanese Master System
- Keyboard support for Sega Mark III (sg1000m3 driver)
- Link between two Mark III's through keyboard, supported by F-16 Fighting Falcon
- Mark III expansion slot, used by keyboard and FM module
- Software compatibility flags, by region and/or BIOS
- Emulate SRAM cartridges? (for use with Bock's dump tool)
- Support for other DE-9 compatible controllers, like the Mega Drive 6-Button
that has software support (at least a test tool made by Charles MacDonald)
The Game Gear SIO hardware is not emulated but has some
placeholders in 'machine/sms.c'
Changes:
Apr 02 - Added raster palette effects for SMS & GG (ML)
- Added sprite collision (ML)
- Added zoomed sprites (ML)
May 02 - Fixed paging bug (ML)
- Fixed sprite and tile priority bug (ML)
- Fixed bug #66 (ML)
- Fixed bug #78 (ML)
- try to implement LCD persistence emulation for GG (ML)
Jun 10, 02 - Added bios emulation (ML)
Jun 12, 02 - Added PAL & NTSC systems (ML)
Jun 25, 02 - Added border emulation (ML)
Jun 27, 02 - Version bits for Game Gear (bits 6 of port 00) (ML)
Nov-Dec, 05 - Numerous cleanups, fixes, updates (WP)
Mar, 07 - More cleanups, fixes, mapper additions, etc (WP)
--------------------------------------------------------------------------------
Sega Master System II
Sega 1990
This particular version was manufactured between July 1991 and October 1992
The PCB is stamped '17 AUG 1991'
PCB Layout
----------
171-5922A
(C) SEGA 1990
IC BD M4Jr. PAL
|----------|------|-----------------------|
| POWER_IN |RF_OUT| IC1 IC2 IC3 |
| | | Z80 BIOS 6264 |
| | | IC9 |
| |------| CXA1145 |
| |
| |
|IC8 |
|7805 |
| |---------------| |
| | CART SLOT | |
| |---------------| |
| |
| |
| PAUSE_SW |
| |
| IC6 IC5 IC4 |
| D4168 315-5246 315-5237 |
| |
| IC7 |
| D4168 |
| |
| POWER_SW JOY1 JOY2 53.2034MHz|
|-----------------------------------------|
Notes: (All ICs shown)
IC1 Z80 - Z0840004PSC Z80 CPU (DIP40). Clock input 3.54689MHz (53.2034/15)
IC2 BIOS - 1M 28-pin mask ROM marked MPR-12808 (DIP28)
IC3 6264 - Samsung KM6264 8k x8 SRAM. Some models have NEC D4168 or Sanyo LC3664 which are compatible (DIP28)
IC4 315-5237 - Custom Sega I/O controller IC (DIP48)
Clocks - Pin 43 - master clock input 53.2034MHz from OSC
Pin 41 - 10.6406MHz (53.2034/5)
Pin 42 - 4.43361MHz (53.2034/12)
IC5 315-5246 - Custom Sega Video Display Processor (VDP) (64 pin flat pack)
The VDP also contains a Texas Instruments SN76489 sound chip
Clocks - Pin 33 - 3.54689MHz (53.2034/15)
Pin 34 - 10.6406MHz (53.2034/5)
Pin 35 - 10.6406MHz (53.2034/5)
Pin 39 - 2.66017MHz (53.2034/20)
IC6/IC7 D4168- NEC D4168 8k x8 SRAM (DIP28)
IC8 7805 - Motorola MC7805 voltage regulator (7v to 25v input, 5v output)
IC9 CXA1145 - Sony CXA1145 RGB to composite video encoder IC (DIP24)
POWER_IN - Power input from AC/DC power pack. System requires 9VDC at 500mA. Center pin is negative and
outer barrel is positive. Note this is opposite to regular DC power packs
RF_OUT - RF modulator with RF signal output to TV
POWER_SW - Power on/off switch
PAUSE_SW - Push button used to pause the game
JOY1/JOY2 - Joystick connectors (DB9)
HSync - 15.5565kHz
VSync - 49.7015Hz
Cart PCB Examples
-----------------
Note! There are many more types of PCBs & custom chip matching variations. This document
is not meant to provide all details of every type in existence. Some games have been
found on different types of ROM boards with and without bankswitching hardware.
Type with no bankswitching hardware
171-5519 \ no visible difference?
171-5519D/
|------------------|
||----------| |
|| DIP28 | |
||----------| |
|IC1 |
|------------------|
Notes:
DIP28 - 1M mask ROM (DIP28) at location IC1. Actual ROM type is Fujitsu MB831001
This ROM has a built-in mapper so no bankswitching chip is required.
The CPU uses pin 22 of the ROM to bankswitch it.
Found in....
Game Name Sega ROM ID
-----------------------------
World Grand Prix MPR-11074
Black Belt MPR-10150
Ghost House MPR-12586
Types with bankswitching hardware
171-5713D (uses 315-5235)
171-5838 (uses 315-5365)
171-5893 (uses 315-5365)
|------------------|
| |
| |------------| |
| | SDIP42 | |
| |------------| |
| IC1|
||----------| |
|| DIP32 | |
||----------| |
|IC2 |
|------------------|
Notes:
SDIP42 - Custom Sega bankswitch chip at location IC1. There are several different
types of these chips with different 315-xxxx numbers
These include 315-5235 (DIP42), 315-5208 (DIP28) and 315-5365 (DIP42) and possibly others.
DIP32 - 1MBit/2MBit/4MBit mask ROM (DIP32) at location IC2
Actual ROM type can be 831000, 831001, 832011, 834000, 834011
Found in....
Game Name Sega ROM ID Bank Chip
-----------------------------------------
Spellcaster MPR-12532-T 315-5365
Altered Beast MPR-12534 315-5235
Bubble Bobble MPR-14177 315-5365
171-5442 (uses 315-5235)
|--------------------------|
| |----------------| |
| | DIP40 | |
| |----------------|IC2 |
| |
| |------------| |
| | SDIP42 | |
| |------------|IC1 |
|----| |----|
| |
|----------------|
Notes:
SDIP42 - Custom Sega bankswitch chip at location IC1. There are several different
types of these chips with different 315-xxxx numbers
These include 315-5235 (DIP42), 315-5208 (DIP28) and 315-5365 (DIP42) and possibly others.
DIP40 - 2MBit/4Mbit 16-bit mask ROM (DIP40) at location IC2
Found in....
Game Name Sega ROM ID Bank Chip
-----------------------------------------
Space Harrier MPR-10410 315-5235
Another ROM board 171-5497 used by Monopoly has 315-5235 DIP42 mapper chip, DIP28 mask ROM, a DIP8 chip (unknown),
DIP28 SRAM (likely 8k) and a 3V coin battery.
Yet another type of ROM board with unknown PCB number used by Phantasy Star has 315-5235 DIP42 mapper chip, DIP32 mask
ROM and DIP28 SRAM (likely 8k) and a 3V coin battery.
Unfortunatley the majority of these ROM boards, ROM types and MPR-xxxxx Sega part numbers are undocumented because they
were mostly dumped from the edge connector without being opened.
Some additional info can be found at http://www.smspower.org/Development/Index
Some excellent SMS documentation can be found at http://cgfm2.emuviews.com/sms.php
--------------------------------------------------------------------------------
SMS Store Unit memory map for the second CPU:
0000-3FFF - BIOS
4000-47FF - RAM
8000 - System Control Register (R/W)
Reading:
bit7 - ready (0 = ready, 1 = not ready)
bit6-bit5 - unknown
bit4-bit3 - timer selection bit switches
bit2-bit0 - unknown
Writing:
bit7-bit4 - unknown, maybe led of selected game to set?
bit3 - unknown, 1 seems to be written all the time
bit2 - unknown, 1 seems to be written all the time
bit1 - reset signal for sms cpu, 0 = reset low, 1 = reset high
bit0 - which cpu receives interrupt signals, 0 = sms cpu, 1 = controlling cpu
C000 - Card/Cartridge selction register (W)
bit7-bit4 - slot to select
bit3 - slot type (0 = cartridge, 1 = card ?)
bit2-bit0 - unknown
C400 - ???? (used once)
D800 - Selection buttons #1, 1-8 (R)
DC00 - Selection buttons #2, 9-16 (R)
******************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/sn76496.h"
#include "sound/2413intf.h"
#include "video/315_5124.h"
#include "imagedev/cartslot.h"
#include "includes/sms.h"
#include "bus/sega8/rom.h"
#include "sms1.lh"
#define MASTER_CLOCK_PAL 53203425 /* 12 * subcarrier freq. (4.43361875MHz) */
static ADDRESS_MAP_START( sms1_mem, AS_PROGRAM, 8, sms_state )
AM_RANGE(0x0000, 0xbfff) AM_WRITE(write_cart)
AM_RANGE(0x0000, 0x3fff) AM_READ(read_0000)
AM_RANGE(0x4000, 0x7fff) AM_READ(read_4000)
AM_RANGE(0x8000, 0xbfff) AM_READ(read_8000)
AM_RANGE(0xc000, 0xfff7) AM_READWRITE(read_ram, write_ram)
AM_RANGE(0xfff8, 0xfffb) AM_READWRITE(sms_sscope_r, sms_sscope_w) /* 3-D glasses */
AM_RANGE(0xfffc, 0xffff) AM_READWRITE(sms_mapper_r, sms_mapper_w) /* Bankswitch control */
ADDRESS_MAP_END
static ADDRESS_MAP_START( sms_mem, AS_PROGRAM, 8, sms_state )
AM_RANGE(0x0000, 0xbfff) AM_WRITE(write_cart)
AM_RANGE(0x0000, 0x3fff) AM_READ(read_0000)
AM_RANGE(0x4000, 0x7fff) AM_READ(read_4000)
AM_RANGE(0x8000, 0xbfff) AM_READ(read_8000)
AM_RANGE(0xc000, 0xfff7) AM_READWRITE(read_ram, write_ram)
AM_RANGE(0xfffc, 0xffff) AM_READWRITE(sms_mapper_r, sms_mapper_w) /* Bankswitch control */
ADDRESS_MAP_END
static ADDRESS_MAP_START( sms_store_mem, AS_PROGRAM, 8, smssdisp_state )
AM_RANGE(0x0000, 0x3fff) AM_ROM /* BIOS */
AM_RANGE(0x4000, 0x47ff) AM_RAM /* RAM */
AM_RANGE(0x6000, 0x7fff) AM_READ(store_cart_peek)
AM_RANGE(0x8000, 0x8000) AM_READWRITE(sms_store_control_r, sms_store_control_w) /* Control */
AM_RANGE(0xc000, 0xc000) AM_READWRITE(sms_store_cart_select_r, sms_store_cart_select_w) /* cartridge/card slot selector */
AM_RANGE(0xd800, 0xd800) AM_READ(sms_store_select1) /* Game selector port #1 */
AM_RANGE(0xdc00, 0xdc00) AM_READ(sms_store_select2) /* Game selector port #2 */
ADDRESS_MAP_END
// I/O ports $3E and $3F do not exist on Mark III
static ADDRESS_MAP_START( sg1000m3_io, AS_IO, 8, sms_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
ADDRESS_MAP_UNMAP_HIGH
AM_RANGE(0x40, 0x7f) AM_READ(sms_count_r)
AM_RANGE(0x40, 0x7f) AM_DEVWRITE("segapsg", segapsg_device, write)
AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, vram_read, vram_write)
AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, register_read, register_write)
AM_RANGE(0xc0, 0xc0) AM_MIRROR(0x1e) AM_READ(sms_input_port_dc_r)
AM_RANGE(0xc1, 0xc1) AM_MIRROR(0x1e) AM_READ(sms_input_port_dd_r)
AM_RANGE(0xe0, 0xe0) AM_MIRROR(0x0e) AM_READ(sms_input_port_dc_r)
AM_RANGE(0xe1, 0xe1) AM_MIRROR(0x0e) AM_READ(sms_input_port_dd_r)
AM_RANGE(0xf0, 0xf0) AM_READWRITE(sms_input_port_dc_r, sms_ym2413_register_port_w)
AM_RANGE(0xf1, 0xf1) AM_READWRITE(sms_input_port_dd_r, sms_ym2413_data_port_w)
AM_RANGE(0xf2, 0xf2) AM_READWRITE(sms_fm_detect_r, sms_fm_detect_w)
AM_RANGE(0xf3, 0xf3) AM_READ(sms_input_port_dd_r)
AM_RANGE(0xf4, 0xf4) AM_MIRROR(0x02) AM_READ(sms_input_port_dc_r)
AM_RANGE(0xf5, 0xf5) AM_MIRROR(0x02) AM_READ(sms_input_port_dd_r)
AM_RANGE(0xf8, 0xf8) AM_MIRROR(0x06) AM_READ(sms_input_port_dc_r)
AM_RANGE(0xf9, 0xf9) AM_MIRROR(0x06) AM_READ(sms_input_port_dd_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sms_io, AS_IO, 8, sms_state )
AM_IMPORT_FROM(sg1000m3_io)
AM_RANGE(0x00, 0x00) AM_MIRROR(0x3e) AM_WRITE(sms_mem_control_w)
AM_RANGE(0x01, 0x01) AM_MIRROR(0x3e) AM_WRITE(sms_io_control_w)
ADDRESS_MAP_END
// It seems the Korean versions do some more strict decoding on the I/O
// addresses.
// At least the mirrors for I/O ports $3E/$3F don't seem to exist there.
// Enri's doc about the Japanese SMS also doesn't mention them.
// Leaving the mirrors breaks the Korean cartridge bublboky.
static ADDRESS_MAP_START( smsj_io, AS_IO, 8, sms_state )
AM_IMPORT_FROM(sg1000m3_io)
AM_RANGE(0x3e, 0x3e) AM_WRITE(sms_mem_control_w)
AM_RANGE(0x3f, 0x3f) AM_WRITE(sms_io_control_w)
ADDRESS_MAP_END
// The first Korean version also seems to lack I/O port $3F.
// Games detect the first version as Japanese region (opposite to the second
// version). The region detection tests the behavior of the TH bits of port
// $DD. Port $3F sets the mode used by those bits. If the first version would
// use the same mode used by Japanese SMS, it would't support the Light Phaser,
// as it does. If it would use the standard mode of other SMS versions, the
// system would be detected as Export region.
static ADDRESS_MAP_START( sms1kr_io, AS_IO, 8, sms_state )
AM_IMPORT_FROM(sg1000m3_io)
AM_RANGE(0x3e, 0x3e) AM_WRITE(sms_mem_control_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( gg_io, AS_IO, 8, sms_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
ADDRESS_MAP_UNMAP_HIGH
AM_RANGE(0x00, 0x00) AM_READ(gg_input_port_2_r)
AM_RANGE(0x01, 0x05) AM_READWRITE(gg_sio_r, gg_sio_w)
AM_RANGE(0x06, 0x06) AM_DEVWRITE("gamegear", gamegear_device, stereo_w)
AM_RANGE(0x07, 0x07) AM_WRITE(sms_io_control_w)
AM_RANGE(0x08, 0x08) AM_MIRROR(0x06) AM_WRITE(sms_mem_control_w)
AM_RANGE(0x09, 0x09) AM_MIRROR(0x06) AM_WRITE(sms_io_control_w)
AM_RANGE(0x10, 0x10) AM_MIRROR(0x0e) AM_WRITE(sms_mem_control_w)
AM_RANGE(0x11, 0x11) AM_MIRROR(0x0e) AM_WRITE(sms_io_control_w)
AM_RANGE(0x20, 0x20) AM_MIRROR(0x1e) AM_WRITE(sms_mem_control_w)
AM_RANGE(0x21, 0x21) AM_MIRROR(0x1e) AM_WRITE(sms_io_control_w)
AM_RANGE(0x40, 0x7f) AM_READ(sms_count_r)
AM_RANGE(0x40, 0x7f) AM_DEVWRITE("gamegear", gamegear_device, write)
AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, vram_read, vram_write)
AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, register_read, register_write)
AM_RANGE(0xc0, 0xc0) AM_READ_PORT("GG_PORT_DC")
AM_RANGE(0xc1, 0xc1) AM_READ_PORT("GG_PORT_DD")
AM_RANGE(0xdc, 0xdc) AM_READ_PORT("GG_PORT_DC")
AM_RANGE(0xdd, 0xdd) AM_READ_PORT("GG_PORT_DD")
ADDRESS_MAP_END
static INPUT_PORTS_START( sms )
PORT_START("PAUSE")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME(DEF_STR(Pause)) PORT_CODE(KEYCODE_1)
INPUT_PORTS_END
static INPUT_PORTS_START( sg1000m3 )
PORT_INCLUDE( sms )
PORT_START("SEGASCOPE")
PORT_CONFNAME( 0x01, 0x00, "SegaScope (3-D Glasses)" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
PORT_START("SSCOPE_BINOCULAR")
PORT_CONFNAME( 0x03, 0x00, "SegaScope - Binocular Hack" ) PORT_CONDITION("SEGASCOPE", 0x01, EQUALS, 0x01)
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, "Left Lens" )
PORT_CONFSETTING( 0x02, "Right Lens" )
PORT_CONFSETTING( 0x03, "Both Lens" )
PORT_BIT( 0x03, 0x00, IPT_UNUSED ) PORT_CONDITION("SEGASCOPE", 0x01, EQUALS, 0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( sms1 )
PORT_INCLUDE( sg1000m3 )
PORT_START("RESET")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset Button")
INPUT_PORTS_END
static INPUT_PORTS_START( smsj )
PORT_INCLUDE( sg1000m3 )
//PORT_START("RAPID")
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Rapid Button") /* Not implemented */
INPUT_PORTS_END
static INPUT_PORTS_START( gg )
PORT_START("GG_PORT_DC")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("GG_PORT_DD")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("START")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("Start") /* Game Gear START */
PORT_START("PERSISTENCE")
PORT_CONFNAME( 0x01, 0x01, "LCD Persistence Hack" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
INPUT_PORTS_END
WRITE_LINE_MEMBER(sms_state::sms_int_callback)
{
m_maincpu->set_input_line(0, state);
}
static const sega315_5124_interface _315_5124_ntsc_intf =
{
false,
DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_int_callback),
DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback)
};
static const sega315_5124_interface _315_5124_pal_intf =
{
true,
DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_int_callback),
DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback)
};
static const sega315_5124_interface sms_store_intf =
{
false,
DEVCB_DRIVER_LINE_MEMBER(smssdisp_state,sms_store_int_callback),
DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback)
};
static SLOT_INTERFACE_START(sms_cart)
SLOT_INTERFACE_INTERNAL("rom", SEGA8_ROM_STD)
SLOT_INTERFACE_INTERNAL("codemasters", SEGA8_ROM_CODEMASTERS)
SLOT_INTERFACE_INTERNAL("4pak", SEGA8_ROM_4PAK)
SLOT_INTERFACE_INTERNAL("zemina", SEGA8_ROM_ZEMINA)
SLOT_INTERFACE_INTERNAL("nemesis", SEGA8_ROM_NEMESIS)
SLOT_INTERFACE_INTERNAL("janggun", SEGA8_ROM_JANGGUN)
SLOT_INTERFACE_INTERNAL("korean", SEGA8_ROM_KOREAN)
SLOT_INTERFACE_INTERNAL("korean_nb", SEGA8_ROM_KOREAN_NB)
SLOT_INTERFACE_END
static SLOT_INTERFACE_START(sg1000mk3_cart)
SLOT_INTERFACE_INTERNAL("rom", SEGA8_ROM_STD)
SLOT_INTERFACE_INTERNAL("terebi", SEGA8_ROM_TEREBI)
SLOT_INTERFACE_INTERNAL("codemasters", SEGA8_ROM_CODEMASTERS)
SLOT_INTERFACE_INTERNAL("4pak", SEGA8_ROM_4PAK)
SLOT_INTERFACE_INTERNAL("zemina", SEGA8_ROM_ZEMINA)
SLOT_INTERFACE_INTERNAL("nemesis", SEGA8_ROM_NEMESIS)
SLOT_INTERFACE_INTERNAL("janggun", SEGA8_ROM_JANGGUN)
SLOT_INTERFACE_INTERNAL("korean", SEGA8_ROM_KOREAN)
SLOT_INTERFACE_INTERNAL("korean_nb", SEGA8_ROM_KOREAN_NB)
SLOT_INTERFACE_INTERNAL("othello", SEGA8_ROM_OTHELLO)
SLOT_INTERFACE_INTERNAL("castle", SEGA8_ROM_CASTLE)
SLOT_INTERFACE_INTERNAL("dahjee_typea", SEGA8_ROM_DAHJEE_TYPEA)
SLOT_INTERFACE_INTERNAL("dahjee_typeb", SEGA8_ROM_DAHJEE_TYPEB)
// are these SC-3000 carts below actually compatible or not? remove if not!
SLOT_INTERFACE_INTERNAL("level3", SEGA8_ROM_BASIC_L3)
SLOT_INTERFACE_INTERNAL("music_editor", SEGA8_ROM_MUSIC_EDITOR)
SLOT_INTERFACE_END
static SLOT_INTERFACE_START(gg_cart)
SLOT_INTERFACE_INTERNAL("rom", SEGA8_ROM_STD)
SLOT_INTERFACE_INTERNAL("eeprom", SEGA8_ROM_EEPROM)
SLOT_INTERFACE_INTERNAL("codemasters", SEGA8_ROM_CODEMASTERS)
SLOT_INTERFACE_END
static MACHINE_CONFIG_START( sms_ntsc_base, sms_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15)
MCFG_CPU_PROGRAM_MAP(sms_mem)
MCFG_CPU_IO_MAP(sms_io)
MCFG_QUANTUM_TIME(attotime::from_hz(60))
MCFG_MACHINE_START_OVERRIDE(sms_state,sms)
MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("segapsg", SEGAPSG, XTAL_53_693175MHz/15)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MCFG_SMS_CARTRIDGE_ADD("slot", sms_cart, NULL)
MCFG_SOFTWARE_LIST_ADD("cart_list","sms")
MCFG_SMS_CONTROL_PORT_ADD(CONTROL1_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl1_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MCFG_SMS_CONTROL_PORT_ADD(CONTROL2_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl2_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MACHINE_CONFIG_END
/*
For SMS drivers, the ratio between CPU and pixel clocks, set through dividers, is 2/3. The
division that sets the pixel clock, in MCFG_SCREEN_RAW_PARAMS(), results in a remainder
that is discarded internally. Due to this rounding, the cycle time and the screen pixel
time, derived from their clocks, do not longer match (inversely) the exact original ratio
of these clocks. The SMS VDP emulation controls some properties (counters/flags) through
screen timing, that the core calculates based on the emulation time. The VDP properties
are read in the CPU timeslice. When a CPU operation that access the VDP is executed, the
elapsed emulation time is also based on how many CPU cycles have elapsed since start of
the current timeslice. Depending on this amount of CPU cycles, when the core divides the
elapsed time by the pixel time, the obtained pixel count may be less than expected. Flubba's
VDPTest ROM relies on exact results. A workaround is to use an additional macro, for each
driver, that resets the refresh rate, and by consequence the pixel time, without discard
the remainder of the division. Considered a hack, it's not applied. The line that would be
added, after MCFG_SCREEN_RAW_PARAMS(), is one of the following, according to the TV system
of the driver.
- For NTSC drivers:
MCFG_SCREEN_REFRESH_RATE((double) XTAL_53_693175MHz/10 / (SEGA315_5124_WIDTH * SEGA315_5124_HEIGHT_NTSC))
- For PAL drivers:
MCFG_SCREEN_REFRESH_RATE((double) MASTER_CLOCK_PAL/10 / (SEGA315_5124_WIDTH * SEGA315_5124_HEIGHT_PAL))
*/
static MACHINE_CONFIG_DERIVED( sms2_ntsc, sms_ntsc_base )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH , SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms)
MCFG_SEGA315_5246_ADD("sms_vdp", _315_5124_ntsc_intf)
MCFG_SEGA315_5246_SET_SCREEN("screen")
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms1_ntsc, sms_ntsc_base )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(sms1_mem) // This adds the SegaScope handlers for 3-D glasses
MCFG_CPU_IO_MAP(sms_io)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_ADD("left_lcd", LCD) // This is needed for SegaScope Left LCD
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_ADD("right_lcd", LCD) // This is needed for SegaScope Right LCD
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_VBLANK_DRIVER(sms_state, screen_vblank_sms1)
MCFG_DEFAULT_LAYOUT(layout_sms1)
MCFG_VIDEO_START_OVERRIDE(sms_state,sms1)
MCFG_VIDEO_RESET_OVERRIDE(sms_state,sms1)
MCFG_SEGA315_5124_ADD("sms_vdp", _315_5124_ntsc_intf)
MCFG_SEGA315_5124_SET_SCREEN("screen")
// card and expansion slots, not present in Master System II
MCFG_SMS_CARD_ADD("mycard", sms_cart, NULL)
MCFG_SMS_EXPANSION_ADD("exp", sms_expansion_devices, NULL)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( sms_sdisp, smssdisp_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15)
MCFG_CPU_PROGRAM_MAP(sms_mem)
MCFG_CPU_IO_MAP(sms_io)
MCFG_QUANTUM_TIME(attotime::from_hz(60))
MCFG_MACHINE_START_OVERRIDE(sms_state,sms)
MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("segapsg", SEGAPSG, XTAL_53_693175MHz/15)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH , SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms)
MCFG_SEGA315_5246_ADD("sms_vdp", sms_store_intf)
MCFG_SEGA315_5246_SET_SCREEN("screen")
MCFG_CPU_ADD("control", Z80, XTAL_53_693175MHz/15)
MCFG_CPU_PROGRAM_MAP(sms_store_mem)
/* Both CPUs seem to communicate with the VDP etc? */
MCFG_CPU_IO_MAP(sms_io)
MCFG_SMS_CARTRIDGE_ADD("slot", sms_cart, NULL) // should be mandatory?
MCFG_SMS_CARTRIDGE_ADD("slot2", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot3", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot4", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot5", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot6", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot7", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot8", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot9", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot10", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot11", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot12", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot13", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot14", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot15", sms_cart, NULL)
MCFG_SMS_CARTRIDGE_ADD("slot16", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot17", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot18", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot19", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot20", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot21", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot22", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot23", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot24", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot25", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot26", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot27", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot28", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot29", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot30", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot31", sms_cart, NULL)
MCFG_SMS_CARD_ADD("slot32", sms_cart, NULL)
MCFG_SOFTWARE_LIST_ADD("cart_list","sms")
MCFG_SMS_CONTROL_PORT_ADD(CONTROL1_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl1_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MCFG_SMS_CONTROL_PORT_ADD(CONTROL2_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl2_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( sms_pal_base, sms_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK_PAL/15)
MCFG_CPU_PROGRAM_MAP(sms_mem)
MCFG_CPU_IO_MAP(sms_io)
MCFG_QUANTUM_TIME(attotime::from_hz(50))
MCFG_MACHINE_START_OVERRIDE(sms_state,sms)
MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("segapsg", SEGAPSG, MASTER_CLOCK_PAL/15)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MCFG_SMS_CARTRIDGE_ADD("slot", sms_cart, NULL)
MCFG_SOFTWARE_LIST_ADD("cart_list","sms")
MCFG_SMS_CONTROL_PORT_ADD(CONTROL1_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl1_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MCFG_SMS_CONTROL_PORT_ADD(CONTROL2_TAG, sms_control_port_devices, "joypad")
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(WRITELINE(sms_state, sms_ctrl2_th_input))
MCFG_SMS_CONTROL_PORT_PIXEL_HANDLER(READ32(sms_state, sms_pixel_color))
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms2_pal, sms_pal_base )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms)
MCFG_SEGA315_5246_ADD("sms_vdp", _315_5124_pal_intf)
MCFG_SEGA315_5246_SET_SCREEN("screen")
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms1_pal, sms_pal_base )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(sms1_mem) // This adds the SegaScope handlers for 3-D glasses
MCFG_CPU_IO_MAP(sms_io)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_ADD("left_lcd", LCD) // This is needed for SegaScope Left LCD
MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_ADD("right_lcd", LCD) // This is needed for SegaScope Right LCD
MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240)
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1)
MCFG_SCREEN_VBLANK_DRIVER(sms_state, screen_vblank_sms1)
MCFG_DEFAULT_LAYOUT(layout_sms1)
MCFG_VIDEO_START_OVERRIDE(sms_state,sms1)
MCFG_VIDEO_RESET_OVERRIDE(sms_state,sms1)
MCFG_SEGA315_5124_ADD("sms_vdp", _315_5124_pal_intf)
MCFG_SEGA315_5124_SET_SCREEN("screen")
// card and expansion slots, not present in Master System II
MCFG_SMS_CARD_ADD("mycard", sms_cart, NULL)
MCFG_SMS_EXPANSION_ADD("exp", sms_expansion_devices, NULL)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms1_kr, sms1_ntsc )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_IO_MAP(sms1kr_io)
MCFG_DEVICE_REMOVE("slot")
MCFG_SG1000MK3_CARTRIDGE_ADD("slot", sg1000mk3_cart, NULL)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms1_krfm, sms1_kr )
MCFG_SOUND_ADD("ym2413", YM2413, XTAL_53_693175MHz/15)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( smsj, sms1_krfm )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_IO_MAP(smsj_io)
// Mark III does not have TH connected. Also, according with Enri's docs
// (http://www43.tok2.com/home/cmpslv/Sms/EnrSms.htm), the Japanese SMS
// only allows read of TH direction, through port $dd, not its input state.
MCFG_SMS_CONTROL_PORT_MODIFY(CONTROL1_TAG)
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(NULL)
MCFG_SMS_CONTROL_PORT_MODIFY(CONTROL2_TAG)
MCFG_SMS_CONTROL_PORT_TH_INPUT_HANDLER(NULL)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sg1000m3, smsj )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_IO_MAP(sg1000m3_io)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( sms2_kr, sms2_ntsc )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_IO_MAP(smsj_io)
MCFG_DEVICE_REMOVE("slot")
MCFG_SG1000MK3_CARTRIDGE_ADD("slot", sg1000mk3_cart, NULL)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( gamegear, sms_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15)
MCFG_CPU_PROGRAM_MAP(sms_mem)
MCFG_CPU_IO_MAP(gg_io)
MCFG_QUANTUM_TIME(attotime::from_hz(60))
MCFG_MACHINE_START_OVERRIDE(sms_state,sms)
MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms)
/* video hardware */
MCFG_SCREEN_ADD("screen", LCD)
MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 6*8, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 26*8, \
SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_192_TBORDER_HEIGHT + 3*8, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_192_TBORDER_HEIGHT + 21*8 )
MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_gamegear)
MCFG_VIDEO_START_OVERRIDE(sms_state,gamegear)
MCFG_SEGA315_5378_ADD("sms_vdp", _315_5124_ntsc_intf)
MCFG_SEGA315_5378_SET_SCREEN("screen")
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker","rspeaker")
MCFG_SOUND_ADD("gamegear", GAMEGEAR, XTAL_53_693175MHz/15)
MCFG_SOUND_ROUTE(0, "lspeaker", 1.00)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.00)
/* cartridge */
MCFG_GG_CARTRIDGE_ADD("slot", gg_cart, NULL)
MCFG_SOFTWARE_LIST_ADD("cart_list","gamegear")
MACHINE_CONFIG_END
ROM_START(sms1)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x20000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "bios13", "US/European BIOS v1.3 (1986)" )
ROMX_LOAD("bios13fx.rom", 0x0000, 0x2000, CRC(0072ed54) SHA1(c315672807d8ddb8d91443729405c766dd95cae7), ROM_BIOS(1))
ROM_SYSTEM_BIOS( 1, "hangonsh", "US/European BIOS v2.4 with Hang On and Safari Hunt (1988)" )
ROMX_LOAD("mpr-11459a.rom", 0x0000, 0x20000, CRC(91e93385) SHA1(9e179392cd416af14024d8f31c981d9ee9a64517), ROM_BIOS(2))
ROM_SYSTEM_BIOS( 2, "hangon", "US/European BIOS v3.4 with Hang On (1988)" )
ROMX_LOAD("mpr-11458.rom", 0x0000, 0x20000, CRC(8edf7ac6) SHA1(51fd6d7990f62cd9d18c9ecfc62ed7936169107e), ROM_BIOS(3))
ROM_SYSTEM_BIOS( 3, "missiled", "US/European BIOS v4.4 with Missile Defense 3D (1988)" )
ROMX_LOAD("missiled.rom", 0x0000, 0x20000, CRC(e79bb689) SHA1(aa92ae576ca670b00855e278378d89e9f85e0351), ROM_BIOS(4))
ROM_SYSTEM_BIOS( 4, "v10", "US Master System BIOS v1.0 (prototype)" )
ROMX_LOAD("v1.0.bin", 0x0000, 0x2000, CRC(72bec693) SHA1(29091ff60ef4c22b1ee17aa21e0e75bac6b36474), ROM_BIOS(5))
ROM_SYSTEM_BIOS( 5, "proto", "US Master System Prototype BIOS" )
ROMX_LOAD("m404prot.rom", 0x0000, 0x2000, CRC(1a15dfcc) SHA1(4a06c8e66261611dce0305217c42138b71331701), ROM_BIOS(6))
ROM_END
ROM_START(sms)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x20000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "alexkidd", "US/European BIOS with Alex Kidd in Miracle World (1990)" )
ROMX_LOAD("mpr-12808.ic2", 0x0000, 0x20000, CRC(cf4a09ea) SHA1(3af7b66248d34eb26da40c92bf2fa4c73a46a051), ROM_BIOS(1)) /* "SEGA // MPR-12808 W63 // 9114E9004" @ IC2 */
ROM_END
ROM_START(smssdisp)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0x00)
ROM_REGION(0x4000, "user1", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x4000, "control", 0)
ROM_LOAD("smssdisp.rom", 0x0000, 0x4000, CRC(ee2c29ba) SHA1(fc465122134d95363112eb51b9ab71db3576cefd))
ROM_END
ROM_START(sms1pal)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x20000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "bios13", "US/European BIOS v1.3 (1986)" )
ROMX_LOAD("bios13fx.rom", 0x0000, 0x2000, CRC(0072ed54) SHA1(c315672807d8ddb8d91443729405c766dd95cae7), ROM_BIOS(1))
ROM_SYSTEM_BIOS( 1, "hangonsh", "US/European BIOS v2.4 with Hang On and Safari Hunt (1988)" )
ROMX_LOAD("mpr-11459a.rom", 0x0000, 0x20000, CRC(91e93385) SHA1(9e179392cd416af14024d8f31c981d9ee9a64517), ROM_BIOS(2))
ROM_SYSTEM_BIOS( 2, "hangon", "Sega Master System - US/European BIOS v3.4 with Hang On (1988)" )
ROMX_LOAD("mpr-11458.rom", 0x0000, 0x20000, CRC(8edf7ac6) SHA1(51fd6d7990f62cd9d18c9ecfc62ed7936169107e), ROM_BIOS(3))
ROM_SYSTEM_BIOS( 3, "missiled", "US/European BIOS v4.4 with Missile Defense 3D (1988)" )
ROMX_LOAD("missiled.rom", 0x0000, 0x20000, CRC(e79bb689) SHA1(aa92ae576ca670b00855e278378d89e9f85e0351), ROM_BIOS(4))
ROM_END
ROM_START(smspal)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x40000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "alexkidd", "US/European BIOS with Alex Kidd in Miracle World (1990)" ) /* PCB Label: SEGA // IC BD M4Jr. PAL" Master System II with 314-5246 (ZIP) VDP and 314-5237 (DIP48) IO */
ROMX_LOAD("mpr-12808.ic2", 0x0000, 0x20000, CRC(cf4a09ea) SHA1(3af7b66248d34eb26da40c92bf2fa4c73a46a051), ROM_BIOS(1)) /* "SEGA // MPR-12808 W63 // 9114E9004" @ IC2 */
ROM_SYSTEM_BIOS( 1, "sonic", "European/Brazilian BIOS with Sonic the Hedgehog (1991)" )
ROMX_LOAD("sonbios.rom", 0x0000, 0x40000, CRC(81c3476b) SHA1(6aca0e3dffe461ba1cb11a86cd4caf5b97e1b8df), ROM_BIOS(2))
ROM_END
ROM_START(sg1000m3)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0x00)
ROM_END
ROM_START(smsj) /* PCB Label: "SEGA(R) IC BOARD M4J MAIN // 837-6418"; has "YM2413 // 78 04 71 G" at IC10; Back of pcb has traces marked "171-5541 (C)SEGA 1987 MADE IN JAPAN"
see http://www.smspower.org/Development/JapaneseSMS837-6418 */
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x4000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "jbios21", "Japanese BIOS v2.1 (1987)" )
ROMX_LOAD("mpr-11124.ic2", 0x0000, 0x2000, CRC(48d44a13) SHA1(a8c1b39a2e41137835eda6a5de6d46dd9fadbaf2), ROM_BIOS(1)) /* "SONY 7J06 // MPR-11124 // JAPAN 021" @ IC2 */
ROM_END
ROM_START(smskr)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0xff)
ROM_REGION(0x20000, "user1", 0)
ROM_SYSTEM_BIOS( 0, "akbioskr", "Samsung Gam*Boy II with Alex Kidd in Miracle World (1990)" )
ROMX_LOAD("akbioskr.rom", 0x000, 0x20000, CRC(9c5bad91) SHA1(2feafd8f1c40fdf1bd5668f8c5c02e5560945b17), ROM_BIOS(1))
ROM_END
ROM_START(gamegear)
ROM_REGION(0x4000, "maincpu", 0)
ROM_FILL(0x0000, 0x4000, 0x00)
ROM_REGION(0x0400, "user1", 0)
ROM_SYSTEM_BIOS( 0, "none", "No BIOS" ) /* gamegear */
ROM_SYSTEM_BIOS( 1, "majesco", "Majesco BIOS" ) /* gamg */
ROMX_LOAD("majbios.rom", 0x0000, 0x0400, CRC(0ebea9d4) SHA1(914aa165e3d879f060be77870d345b60cfeb4ede), ROM_BIOS(2))
ROM_END
#define rom_gamegeaj rom_gamegear
#define rom_sms1krfm rom_smsj
#define rom_sms1kr rom_smsj
/***************************************************************************
Game driver(s)
US
- Sega Master System (I) (sms1)
- prototype (M404) bios - 1986
- without built-in game v1.3 - 1986
- built-in Hang On/Safari Hunt v2.4 - 1988
- built-in Hang On v3.4 - 1988
- built-in Missile Defense 3-D v4.4 - 1988
- built-in Hang On/Astro Warrior - 19??
- Sega Master System II (sms)
- built-in Alex Kidd in Miracle World - 1990
JP
- Sega SG-1000 Mark III (sg1000m3)
- no bios - 1985
- Sega Master System (I) (smsj)
- without built-in game v2.1 - 1987
KR
- Samsung Gam*Boy (I) - with FM Chip (sms1krfm)
- without built-in game v2.1 - 1989
- Samsung Gam*Boy (I) (sms1kr)
- without built-in game v2.1 - 19??
- Samsung Gam*Boy II / Aladdin Boy (smskr)
- built-in Alex Kidd in Miracle World (Korean) - 1991 (GB II) / 1992 (AB)
Note about KR:
- units of Gam*Boy (I) with plug-in AC adaptor have FM and the ones with
built-in AC adaptor do not.
EU
- Sega Master System (I) (sms1pal)
- without built-in game v1.3 - 1986
- built-in Hang On/Safari Hunt v2.4 - 1988
- built-in Hang On v3.4 - 1988
- built-in Missile Defense 3-D v4.4 - 1988
- built-in Hang On/Astro Warrior - 19??
- Sega Master System II (smspal)
- built-in Alex Kidd in Miracle World - 1990
- built-in Sonic the Hedgehog - 1991
BR
- Tec Toy Master System (I) (same as sms1)
- built-in Hang On/Safari Hunt v2.4 - 1989
- Tec Toy Master System II (same as sms1)
- built-in Alex Kidd in Miracle World - 1991
- Tec Toy Master System III Compact (same as sms)
- built-in Alex Kidd in Miracle World - 1992
- built-in Sonic the Hedgehog - 1993
- built-in World Cup Italia '90 (Super Futebol II) - 1994
- built-in Hang On/Safari Hunt v2.4 (blue L.Phaser pack) - 199?
- Tec Toy Master System Super Compact (no driver)
- built-in Sonic the Hedgehog - 1993
- built-in Alex Kidd in Miracle World - 1994 ?
- built-in World Cup Italia '90 (Super Futebol II) - 1994
- Tec Toy Master System Girl (no driver)
- built-in Monica no Castelo do Dragao - 199?
- built-in Sonic the Hedgehog (T. Monica em O Resgate pack) - 199?
Notes about BR:
- PAL-M has same frequency and line count of NTSC
- Tec Toy later changed its logo twice and its name to Tectoy
- 20XX models (Handy, Collection, Evolution...) likely have SoC hardware
These are coin-operated machines (stuff for MAME):
- Sega Game Box 9
- Sega Mark III Soft Desk 5
- Sega Mark III Soft Desk 10
- Sega Shooting Zone
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1985, sg1000m3, sms, 0, sg1000m3, sg1000m3, sms_state, sg1000m3, "Sega", "SG-1000 Mark III", GAME_SUPPORTS_SAVE )
CONS( 1986, sms1, sms, 0, sms1_ntsc, sms1, sms_state, sms1, "Sega", "Master System I", GAME_SUPPORTS_SAVE )
CONS( 1986, sms1pal, sms, 0, sms1_pal, sms1, sms_state, sms1, "Sega", "Master System I (PAL)" , GAME_SUPPORTS_SAVE )
CONS( 1986, smssdisp, sms, 0, sms_sdisp, sms, smssdisp_state, smssdisp, "Sega", "Master System Store Display Unit", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
CONS( 1987, smsj, sms, 0, smsj, smsj, sms_state, smsj, "Sega", "Master System (Japan)", GAME_SUPPORTS_SAVE )
CONS( 1990, sms, 0, 0, sms2_ntsc, sms, sms_state, sms1, "Sega", "Master System II", GAME_SUPPORTS_SAVE )
CONS( 1990, smspal, sms, 0, sms2_pal, sms, sms_state, sms1, "Sega", "Master System II (PAL)", GAME_SUPPORTS_SAVE )
CONS( 1989, sms1krfm, sms, 0, sms1_krfm, smsj, sms_state, sms1krfm, "Samsung", "Gam*Boy I - FM (Korea)", GAME_SUPPORTS_SAVE )
CONS( 19??, sms1kr, sms, 0, sms1_kr, smsj, sms_state, sms1kr, "Samsung", "Gam*Boy I (Korea)", GAME_SUPPORTS_SAVE )
CONS( 1991, smskr, sms, 0, sms2_kr, sms, sms_state, smskr, "Samsung", "Gam*Boy II (Korea)", GAME_SUPPORTS_SAVE )
CONS( 1990, gamegear, 0, sms, gamegear, gg, sms_state, gamegear, "Sega", "Game Gear (Europe/America)", GAME_SUPPORTS_SAVE )
CONS( 1990, gamegeaj, gamegear, 0, gamegear, gg, sms_state, gamegeaj, "Sega", "Game Gear (Japan)", GAME_SUPPORTS_SAVE )