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c3d6f72453
mame
/
hlsl
History
Ryan Holtz
95a156958b
nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd because both he and I have ATI cards, but it didn't happen for me.
2011-05-28 19:25:14 +00:00
..
color.fx
nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd because both he and I have ATI cards, but it didn't happen for me.
2011-05-28 19:25:14 +00:00
deconverge.fx
No whatnsew: Really, really, really fixed the remaining pixel alignment and UV clamping issues. Tested Gradius, Pac-Man, Mr. Do, and Stompin' with no observed issues. Gradius, in particular, is a good test case as the bottom row of its "Credits" readout lies on the bottom row of pixels, and the scrolling starfield allows visual verification of the X extents as they scroll on and off.
2011-05-28 14:14:05 +00:00
focus.fx
HLSL updates, nwn:
2011-05-27 23:24:53 +00:00
phosphor.fx
No whatnsew: Really, really, really fixed the remaining pixel alignment and UV clamping issues. Tested Gradius, Pac-Man, Mr. Do, and Stompin' with no observed issues. Gradius, in particular, is a good test case as the bottom row of its "Credits" readout lies on the bottom row of pixels, and the scrolling starfield allows visual verification of the X extents as they scroll on and off.
2011-05-28 14:14:05 +00:00
pincushion.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00
post.fx
No whatnsew: Really, really, really fixed the remaining pixel alignment and UV clamping issues. Tested Gradius, Pac-Man, Mr. Do, and Stompin' with no observed issues. Gradius, in particular, is a good test case as the bottom row of its "Credits" readout lies on the bottom row of pixels, and the scrolling starfield allows visual verification of the X extents as they scroll on and off.
2011-05-28 14:14:05 +00:00
primary.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00
yiq_decode.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00
yiq_encode.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00